Editor's note: This review is based on our original Sonic Mania review, as penned by our erstwhile editor Tom "Please no, not another terrible 3D Sonic game" Whitehead. It has been adapted and added to by Damien "Sonic 2 was the clearly the best" McFerran.
In certain circles of chatty online gamers, Sonic the Hedgehog is often a hot topic. SEGA and Sonic Team has taken its mascot on some wild rides over the past 20+ years, stepping into 3D 'modern' Sonic, attempting a return to 2D with Sonic the Hedgehog 4 and dividing opinion, and blurring the lines (with some success) in Sonic Generations. Nintendo gamers - home console version of Generations aside - have been able to play most of the Blue Blur's adventures, with a handful of exclusives to boot. They've ranged from very good to downright bad, but some fans have consistently argued that Sonic was at his best on the Mega Drive / Genesis and SEGA CD, through the 'classic' games that made his name.
Those games stand up today and have occasionally served as a reminder of the glory SEGA could once achieve with the series. It's somewhat ironic, then, that it wasn't SEGA or Sonic Team that rediscovered what makes a truly great game in the franchise, but devoted super-fans that also happen to be very talented developers. SEGA, to its immense credit, saw the best of fan projects online - with Christian Whitehead front and centre - and realised there was a gift to accept. Bring a group of Indie studios together, give them resources, handle the PR and bask in the goodwill. The result was 2017's superb Sonic Mania, which ended up being the best game to use the IP for a long time. It was the Sonic outing SEGA fans had been dreaming of for over 20 years, and has sold over a million copies to date across all formats; not bad for a title which was intended to be a side-order to the main course of Sonic Forces.
Fast forward to the present, and SEGA has wisely listened to calls for a physical version of the game. Rather than simply dump the original onto a game card and be done with it, the publisher has instead taken this opportunity to augment the experience with fresh content. The result is Sonic Mania Plus, a title which takes all of the amazing stuff seen in last year's game and throws in some welcome additions which will please fans and newcomers alike. Before we get onto that though, how about a little recap on what makes Sonic Mania so downright brilliant?
At its core Sonic Mania is partly a love-letter to the 'original' games, a remix but also a new experience. For a decent chunk of the game (particularly 'Act 1' in familiar zones) you're playing levels from the originals that have nevertheless been revamped with additional routes and fun new bosses and twists. These go right for the player's sense of nostalgia, but due to the excellence of the source material also serve as delicious 16-bit platforming to those that haven't played the originals. Mania isn't simply a greatest hits collection, nor should its appeal be limited to 30-something gamers that lack the speedy reflexes of the past.
The second Acts of each stage are buzzing with creativity, with the developers having fun spinning off and riffing upon the environments in smart ways. Over the dozen stages some are also entirely new, and even those that didn't get to play all the originals back in the day - this scribe never had Sonic CD, for example - will likely be able to tell which areas are brand new. Though remixed levels have a major visual enhancement over the source material, for example, all-new stages go further and truly utilise the wonders of modern hardware when applied to pixel art. Some levels do fantastic things with shadows, exploding glass and clever background effects.
All of that only matters because of one key area that this game absolutely nails down - gameplay. Since those 16-bit days SEGA has had mixed fortunes when it comes to how Sonic games feel and play, and Mania is a reminder of the blissful simplicity and polish that made those originals true toe-to-toe competitors with Super Mario. Controls are tight and responsive, the weighting of jumps and tempo is on the money, and it's immediately satisfying to play. A humorous 'Controls' section also pokes fun a little - you just run and jump, is the message - but worth note is that pressing X when in 'Options' brings up an easy-to-use and informative web-based manual, and the subtle complexities of the original Sonic formula come through.
You can spin dash immediately from a jump, or when you play with Sonic and Tails you can have your cute little fox buddy pick you up for a bit of flying help. When starting a save (there are 8 slots per profile) you can have the duo (with you controlling Sonic), or choose to have Sonic, Tails or Knuckles on their own. Tails can fly and swim at will but gets tired, while Knuckles has a neat glide and can climb walls. It's a pleasure tackling the campaign with each and utilising their strengths, but a feature we didn't even clock initially is that this game has the co-op we saw in the past. Take a Joy-Con each and one player can control Sonic and the other Tails, a great way to share the experience.
However you play, there's a treat in store. Clever stages, lovely visuals and tight controls combine for one of the most pleasurable gaming experiences of recent times, a reminder of why Sonic once battled for the ultimate supremacy among gaming mascots and how he made SEGA's name in the mainstream market. It's pure pixelated joy - speed and occasional chaos makes way for more delicate platforming and special stages, before swerving back to high speed hijinks.
Checkpoint special stages (you need 25 rings to activate them) come from Sonic 3, but there are lots of them as the end rewards are medals; these medals unlock goodies, but the stages to get them become particularly fiendish as you progress. Each run also has the more important challenge of collecting seven Chaos Emeralds - you can find a giant ring in each stage and play a special stage inspired by Sonic CD in which you 'chase' a UFO on a 3D track. These are tricky to find, and will have many going back for additional playthroughs.
Over the relatively lengthy campaign (for an old-school Sonic game) it all flows together into a rush of extravagant dashes, clever diversions - stages have plenty of alternate routes to find - and tricky areas. Like the great Sonic games on which it's based, Mania is about 80% fantastic, 15% very good and 5% angry "screw you Sonic" moments, at least for this reviewer. Such is the devotion of the developers to the classic Sonic formula that it keeps elements that were actually slightly annoying the first time around. A couple of stages fall off the 'challenging' category to 'a bit cheap', and we weren't particularly big fans of two auto-scrolling encounters that feel slightly messy to play. Even the worst parts are still rather good, but these brief segments feel like bad habits returned, briefly interrupting the blissful dash through the adventure.
In terms of looks and performance on Nintendo Switch, the porting work of Tantalus - previous credits include The Legend of Zelda: Twilight Princess HD on Wii U - is on point. It looks great and runs at a solid 60fps in 1080p on TV or 720p on the portable, with the only exception in terms of a solid framerate being the first 3D Special Stage, oddly. You can also add a couple of CRT-style screen filters, too, which are nice to have. It's excellent however you play, though the portability of the Switch is definitely a strength, with the visuals being right at home on the console's screen. The nature of Sonic means that it doesn't even matter that the left Joy-Con has no real D-Pad, though we did also like using the Pro Controller for docked play.
A special nod must also go to the soundtrack, which is top-notch work by Tee Lopes. Some of the new tracks and remixes are downright funky, and play an important role in elevating the stylish and extravagant stages as you run and spin jump through them. It's one of the best soundtracks of recent times.
Now, onto the 'Plus' section of this review. Perhaps the biggest addition is the introduction of not one but two new playable characters: Mighty the Armadillo and Ray the Flying Squirrel. As you might expect, both have their own unique talents which make them play slightly differently from the rest of the cast. Mighty can execute a ground-pound (press jump when you're in mid-air) that is capable of shattering barriers, while his tough shell means he doesn't have to worry about spikes when attacking. As you can imagine, this makes certain levels a lot easier to navigate. Ray, on the other hand, can glide in mid-air, which comes in very handy when you want to make your way through a stage as quickly and effortlessly as possible. Naturally, this skill is somewhat less useful when tackling levels with tight corridors.
Outside of these new characters, Encore mode is perhaps the next big draw; described by SEGA as a 'remix' of sorts, the idea here is to add characters to your roster as play, and you can swap between your two active characters with the X button, as well as changing your pair by hitting special monitors dotted around the landscape. Encore mode also features a new bonus stage which plays like a cross between pinball (or should that be Sonic Spinball?) and one of those frustratingly unfair crane grabber machines you also see in amusement arcades these days.
The only real complaint is that the character-swapping mechanic feels awkward, as you're only able to have two characters active at any one time. This presents issues when you face an alternate route through the level but can't access it because you don't have the character required. All in all, it's a really nice addition to the core Sonic Mania game, and if you've already played the main campaign to destruction, this is different enough to encourage you to dip in once more. Elsewhere, the insanely fun Competition mode has been improved with support for up to four players - ideal for the Switch, then - and a few tweaks and tucks here and there relating to boss encounters.
Conclusion
Sonic Mania was a true return to form for the mascot, in his 2D 'Classic' guise at least, and celebrated the glory days of the original games while also enhancing their qualities and taking on new ideas. From new areas, imaginative second acts and some delightful boss encounters, the development team poured a lot of passion and talent into the project. Sonic Mania Plus takes that solid foundation and - in all honestly - doesn't do a great deal to mess with it. The new characters and modes are welcome, and there are some neat tweaks which iron out some of the kinks present in the original release, but on the whole this is an enhanced edition of the game rather than a feature-rich update. If you've still not sampled the delights of Sonic Mania then this is clearly the version to get, but if you're an existing owner then the low asking price of the DLC update make this well worth a look; we'll take any excuse to dive back into one of the best 2D platformers of recent memory.
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Comments 54
Best 2D Sonic game since Sonic 3 & Knuckles which is absolutely the best.
It’s good that they added extra content, but nothing fundamental that makes me salty about having the download.
More Sonic Mania can't be a bad thing, even if I had no idea that the new characters existed before this DLC was announced
Can’t wait to play (after I finish Sonic 3/Knuckles).
"not other 3D Sonic game"? Shouldn't it be "not another"?
Is it confirmed that your gamesave from the digital version crosses over to the physical version or does it use a whole different gamesave much like Shantae Half Genie Hero?
Hopefully this "Plus" content bumps the score to 9/10 for me as well. Sonic Mania's a great game, but it was only an 8/10 game at best for me.
Love 2d sonic but can never spend more than 15 minutes or so at a time. Idk why lol but good to see it is making a come back. Do a sonic Rpg Sega !
@Damo I heard with the Plus update you can now use Sonic's CD and 3&K special abilities in a regular save file. Is that true?
I'll download this when I need a platforming fix. I will check it out. It is a Dlc ? Right?
@StephenYap3 I agree with you. The new zones, level design and music aren't nearly as good as their equivalents in Sonic 2 or Sonic 3 & Knuckles. Actually, the best zones in Sonic Mania are the retro ones. You can see how devoted these fans are but their talent can't hold a candle to the original developers and artists. Nevertheless, the programmer (Christian) is flawless, he nailed the physics.
This scribe.
I freaked out and thought Tom had written something new
@BlueOcean I never thought there would be a Sonic game that can beat Sonic 3 & Knuckles.
You know what would be cool? If they made the Advance games over in the style of Sonic Mania but changing the level design a bit. (And better emerald hunting mini games than the Advance ones).
Is the Plus part free if you own it digitally already?
@MysteryCupofJoe Yes, why not? I trust Christian Whitehead to remake/remaster all 2D Sonic games. He already has done that with Sonic, Sonic CD and Sonic 2. We need Sonic 3 & Knuckles next!
@Jokerwolf I think that you have to pay for it as DLC but it hasn't been released yet so can't say how much.
Getting this next week, it's nice to have the full game with a few bonus on a physical cartridge.
This is probably the best 2D platformer on the Switch.
I will have to double-dip and get this on physical cart. But I won't because I have no money! D:
Ordered it from base.comm for just under £24. Win
Bought it on Day 1 and now have Plus pre-ordered from base's ebay store! This game deserves my money! I hope that the news of the cartridge recognizing the original save files from the digital version are true.
Now to track down a Collector's Edition...
I won’t get the physical edition, I’ll just download the DLC. Looking forward to this.
Buying it (just like Sonic Forces) even if I don't really play Retro games... 100% Sega fanboy - I don't hide it 😉
$23.99 with an artbook is an easy buy.
I'm really starting to think games like ARMS and Mario Tennis Aces got way too high of scores on this site. No way is ARMS as good as Sonic Mania and better than Captain Toad. Mario Tennis was obsolete the day it came out. Nintendo isn't producing $60 here. There releasing $30 games for full price.
I want a skilled fanboy-developer of 3D Blast to whip up a new game in that style. It’s the closest I think Sonic should get to 3D.
I never really liked sonic games, probably since I’m not good at them.
Maybe I am one of the few who thinks thr Gameis goos but highly overrated... it has the same flaws then the original tri. Leveldesign is between good and mediocre with some spikes and enemies you just will crash in... it is not a bad game. But Sonic never was on the jump n run throne and this "remake" shows exactly why. A pleasant 8 is the highest i could give...
@BlueOcean Ok I found it, 4.99 USD.
@Jokerwolf Good, I'll upgrade my Xbox version. Is it available yet?
@BlueOcean On Friday it will be.
Got the limited edition on Switch, The one that came in the big huge box but no physical copy? Ya, that one.
But hey I'm just glad the game is finally getting a physical release, and at a pretty good price point at that. $23.99 after GCU is totally doable.
@zocker-hias Yeah. I kinda agree. Though I’d only say a little overrated.
The levels in this game are a treat, but the boss fights are poorly designed. In terms of 2d platforming, Rayman Legends and DKTF are much better. Though I think Mania is definitely worth playing.
One of the artists really needs to go over that pinball table bonus stage again and redo the textures and detail on the main table section--it's looks terrible and really low-res pixelated and jaggy. Also, one of the bosses that's made of large bland spheres needs some extra time on the art too. Other than that it's still as good a Sonic game as ever from what I can see.
Cant see why people are moaning about the dlc. I mean less than a fiver will more the likely give you 10-15 hours or more gameplay.
@Pandaman 'Something New'. There ya go!
@ThomasBW84 Hello Thomas! I hope that you are fine.
@JayJ Celeste has that title for me, by far.
Should I buy it?
@Likethepear If you live in the US and have Best Buy Gamer's Club it's only around $24. Amazon has price matched them as well until it releases if you have Amazon Prime.
I never got around to getting this at launch, and when I heard of this version I figured I would wait for this in physical form. We have two Switch's in our home so it allows for better game sharing.
I know it sounds like pissing vinegar, but I don't like that the carton sleeve has the width of a bluray case instead of limiting it to switch dimensions. The additional space inside is just filled with a cardboard piece. It will stick out of the collection on the shelve, but maybe that was the whole point behind it.
I stopped playing the digital version as soon as it was announced. Finally I'll get my hands on it next Tuesday. And I'm very excited because this was always a game that deserved a physical edition. And new characters are welcome too, after all they're obscure classics in Sonic Universe and deserved to resurface.
One thing, though: I keep reading things like "4 players, ideal for the Switch". Why? Have you people played with another person in tabletop mode? The screen becomes a lot smaller for every character, it makes Mario Kart 8 much less playable. I can imagine what it would be like with a screen split in 4 parts.
Tabletop mode for more than 1 player, in my opinion, is barely playable.
@Giygas_95 I heard the same thing months ago shortly after Mania Plus was announced. I'm certain I heard it from official channels, so I believe it's in the game.
@ThomasBW84 Hello! Always nice to see a comment from you, and reread some of your review too!
@Damo Seeing as Thomas' original review is still up as a separate review, maybe you should remove the part about the Home Menu bug in this review. It was fixed in Patch 1.0.3 of Sonic Mania, GameXplain covers it here at 0:35 seconds. https://youtu.be/XunOywso9SI. Unless of course this bug was reintroduced to the Mania Plus release.
@Jokerwolf Can you link me to a source for the Friday release date for the DLC? All I can find are articles saying July 17th.
@BlueOcean Don't hold your breath for a Christian Whitehead Remaster of Sonic 3 & Knuckles. Whitehead pitched the idea to Sega a few years ago and they turned him down. As a result, he pitched Mania and they approved it. Sega doesn't want to release Sonic 3 & Knuckles again because of legal issues with Michael Jackson and Brad Buxer over the game's soundtrack, specifically Sonic 3's. The last time Sega released Sonic 3 & Knuckles was in 2011 on Steam. They stopped releasing Sonic 3 after that in every collection/port since, and last year they stopped including Sonic & Knuckles in their collections/Genesis Emulation Consoles too. If Sega and Co. could come to an agreement, then new ports of the game would be sold again, but as of right now, Sega finds it cheaper to not sell the game at all.
Will prob just settle for the digital upgrade - worth it alone for the Angel Island stage!
@Knuckles I keep hearing that Michael Jackson is the reason and I still don't understand. Even if it is true that Michael Jackson wrote a few tracks for Sonic 3, he is not officially credited for that because he didn't like the 16-bit sound. What can his family do to prevent Sega from releasing the game? Why is it available for download on Steam, Xbox, PS? I just don't get it. As far as I know, he has never been officially included in the game copyright so that shouldn't be a problem. I know that Sonic 3 & Knuckles is not in the disappointing Mega Drive/Genesis collection that Sega released this year but there is no reason to not include it. And if they have to change a few tracks they can also do that, they have done that before with that particular game. There is an official version of the game released by Sega that replaces the tracks supposedly created by Michael Jackson. They can remaster that version.
@BlueOcean It is true that Jackson composed music for the game, and that Sega/Sonic Team was unable to use replace it in time for Sonic 3's deadline. Compare Knuckles theme in Sonic 3 to his theme in Sonic & Knuckles, the Invinciblity Music from Sonic 3 to Sonic & Knuckles, and the end credits to Sonic 3 against the end credits to Sonic & Knuckles. These songs share the same chords with Jackson songs such as Blood on the Dance Floor, Jam, and Strangers in Moscow.
SEGA also wanted to break away from Jackson at about the same time, because of the allegations against him and young children. Had Sonic Team successfully replaced the Jackson/Buxer music, there wouldn't be any of these issues.
For the 1997 Release of Sonic 3 & Knuckles on Windows, the songs to Carnival Night, Ice Cap, and Launch Base were changed. Sonic Team"s Takashi Iizuka has gone on record recently stating that they changed the music because the songs couldn't be converted properly from the Genesis to Windows. I think it was a quality issue, not exactly sure. The problem being, and I've listened to the new tracks, they are out of place with the rest of the music in the game. There would be severe fan backlash to this change.
Also, to my knowledge, there is no version of S3&K on PS.
From my understanding, Sonic Team and Sega can port the ROM with no legal trouble, but not remaster the game ala Sonic 1, 2 and CD. If not Jackson or Buxer, there is another composer who wants money from their involvement in the game. Sega just finds it financially smarter to not release the game to avoid any potential issues that have arisen within the last decade over the 1994 game.
@Knuckles Nice comment, I understand, but there should be a way to remaster Sonic 3 & Knuckles, hopefully Sega finds one. I would like one even without the Michael Jackson music. Just one thing, perhaps I didn't say it clearly, but what I mean is that even if there is Michael Jackson music, is he is not credited for, how can anybody claim any rights?
I prefer the first original genesis game, series went steadily down hill after that
@roboshort
Yes it is still a good game but a bit hyped... as you say DKTF and Rayman are much better.
@Jokerwolf £4.00/$5.00
I’m definitely glad I bought this game. Gave me so much memories right away. Although I just wish they added more levels for the plus edition.
I just got this and I'm already havin' a blast.
@Acein210 meanwhile the DSI : Hahaha you don't want that
@Danimations I don't even remember I typed my comment before lol I need to play this game though
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