LEGO City: Undercover, understandably, was considered a big deal by Nintendo when it came to the Wii U exclusively back in early 2013. While it was a welcome arrival, it struggled - like various other titles - to arrest the early slump in system sales, and though Nintendo published the title it was evidently not locked down permanently. One of the few non-licensed LEGO game projects has now arrived on Nintendo Switch, PS4 and Xbox One, with a slightly new look but largely the same content.
LEGO City is still, of course, a popular brand in 'real' LEGO and is well known among kids and big kids alike. As the IP wasn't tied to a third-party franchise, though, TT Games / TT Fusion had free rein to do as they pleased as long as they incorporated the core 'real world' vibe of the brand. When we spoke to the developers at the time it was clear that they'd enjoyed the freedom to produce an amusing game that also took the LEGO series in a bold new direction.
In early 2013 it was, indeed, a leap forward for the LEGO games. It wasn't the first entry to dabble in open-world mechanics, but it was certainly on a whole new scale and level of ambition. In truth some of the gameplay loops and approaches to this sizeable world are a little creaky now, as the genre has moved on in the past few years, but even today LEGO City is a huge and rather fun place to mess about. There's not much 'emergent' gameplay going on, but as you progress through the story and unlock more abilities all sorts of landmarks and challenges pop up. Car time trials, free run courses and basic puzzles are scattered around the city in dizzying numbers.
Like any LEGO game there are three core tasks - unlock abilities, smash everything in sight and hoard stubs and bricks like a shut-in with a penchant for small cat ornaments. Many of the world's secrets and extras, though, will only be accessible once you unlock the various costumes to delight cosplay fans among us - you'll be a fireman, astronaut and more. As such the game pushes and prods you to progress the dozen-hour story in order to access and see new areas, unlock abilities and collect the currencies that you'll need later on to complete various 'Super Builds' and more. The story can satisfy as the full experience, but for those happy to spend dozens of hours then 'completing' the game fully, it's also one big tutorial in teaching you the various ways to play.
Like pretty much every LEGO game, including the most recent ones, gameplay is simple and also occasionally fiddly. Controls are accessible and mostly fine, but sometimes platforming and the camera can be more awkward that they should be; we've made this complaint about most LEGO games, so it's obviously no different with this re-release. Generally, though, our hero Chase McCain moves pretty well, and it can also be fun experimenting with different vehicles in the game, some that handle beautifully and others like a three-wheeled trolley.
The big change here on Switch, though, is the ditching of dual-screen play - in the original Chase had an in-game tablet that looked awfully similar to the GamePad, and the second screen was a rather charming always-on display. That's gone, of course, though Chase still has his tablet; in truth the second screen isn't really missed here. You now use the D-Pad (or the left Joy-Con's equivalent of it) to answer calls and they pop up on the TV, and there's a map screen along with 'scanning' on the TV. In 2013 much was made of the GamePad as integral to the game, but in practice it's not a major loss.
The other big changes are on the surface, with the visuals getting an overhaul for the current generation; interestingly some that watched our comparison footage preferred the lighter and more playful Wii U look. For our money the adjusted engine and graphics are an improvement, with better textures and far superior lighting; we're not talking top of the line visuals, but it's a step up. That's just a matter of taste, perhaps, but another observation we'd make is that, when docked, the game is a smoother experience on Switch. It actually wasn't bad on Wii U, but it's nice and solid on Nintendo's new system in single player, most of the time.
Let's cut right to it, though, elements of this port are very sloppy. There are some occasional glitches and hiccups in the visuals, with unexpected oddities at some points - we also had the game crash on us a few times, even after the day one update, and noticed the Switch gets rather hot when running the game docked. That suggests a slightly rushed job.
Interestingly, too, this is one of the first games where we've seen a notable performance downgrade in handheld mode. We know from reports in the past that the system has lower processing speeds when undocked and evidently that is a problem here, though we must say the majority of developers have done a far better job of optimisation in other games. The framerate is very choppy when the system is undocked, which is frustrating when there's also a noticeable visual downgrade. We recommend keeping this one docked and played as a 'home console' experience.
Another performance disappointment is in the new co-op mode, which makes this the same as practically every other LEGO game on Nintendo hardware. The solid solo framerate - which targets 30fps - practically halves when a second player jumps in as a guest, with the splitscreen evidently too much for the system to handle as it renders the busy open world twice. That's clearly the issue, as when one player looks at the map, for example, the other half of the screen suddenly jumps up to the full framerate, before grinding back again when both characters are running around. Co-op, to be blunt, is not a fun or worthwhile option in this one.
Those performance issues, sadly, indicate a rather low-effort development cycle here, at least at the porting stage. Nice work has been done on the environments and lighting, as mentioned above, but the actual process of running it on Switch at times seems like a 'plug-in and hope for the best' approach. In single player when docked the game is quite smooth and pleasing on the eye, with a few occasional choke-points and visual flaws, but playing in handheld mode or co-op simply isn't good enough.
That's a shame as, despite the somewhat faded open-world tropes and pop-culture gags that are now a few years out of date, this is an enjoyable, sizeable and worthwhile LEGO experience. After enduring a bit of co-op and portable play for review purposes, we had a far more jolly time playing this on the TV. It's a humorous and quirky game that embraces the silliness of LEGO, and while its writing is still a tad messy it made us smile plenty of times.
It's a product of its time, to an extent, with LEGO games having taken some strides in the past year or two. Sometimes the puzzles are too simple or repetitive, and occasionally it embraces the iffiest foibles of the IP's games, but LEGO City: Undercover is still a good time. There's loads of bang for your buck, with plenty of humour and memorable set-pieces.
Conclusion
Overall, LEGO City: Undercover doesn't quite stand up as well in its 2017 form as it did when it originally came to Wii U; series improvements have come in the years since that leave this one looking slightly dusty in comparison. There are also some technical issues that hold it back, with odd graphical blemishes - a pity as the updated engine is generally an improvement - along with performance issues in co-op and handheld mode.
That said, played as a console game in single player, like its original, this still offers an easy-going and slightly anarchic fun time. The same crazy storylines, set pieces and scenarios are still here, as are the cheesy jokes riffing on famous movies. LEGO City: Undercover's case isn't quite as convincing as it was in 2013, but it still has plenty to offer.
Comments 124
I have the Wii U version but will be willing to trade......well sideways I guess when and if this ever hits below 20$
I think I will wait and see if any patches make it out for this one. Ignoring portable and co-op play would be ignoring the only two things that interest me about the Switch version.
It appears that everything is indeed not awesome.
Not too fond of this trend of releasing the same games over and over. Already got it on Wii U. That said, decent game and probably the only Lego game worth playing.
$60 is way too much for a game i bought so recently for $20 and with such minor improvements. hopefully this time around sees a faster price drop
I'm enjoying it so far. Encountered a game-breaking bug on the first mission (police car completely stuck on a NPC's car, can't get out). My first thought was "yup, that's a LEGO game alright".
If you can't look past LEGO-games type bugs, you should not play this. But I am ashamed to admit that I love the adventure + writing way too much to even consider being honest about the overall quality of these games. Guilty pleasure to the max.
@neufel Lego Games follow basically the same formula every single time, but they are some of the best family games ever created. And it's hard not to keep coming back to them.
Well, that seals it. I will not be double dipping on this one.
Disagree with the review.
Played in WiiU and after 10h playing co-op it is still the same fun game. Sure, the framerate dips but non gamers like my gf don't have a problem with it.
Hence, the problem is there but it is still fun to play. I feel, after 30 years of gaming, we became too snob regarding videogames, where a review speaks mostly about framerate rather than gameplay.
The game is fun: 8/10 in my book
@Desy64 you sound correct, succinct and reasonable. What are you doing on the internet?
THE FUTURE OF SWITCH GAMES... is old WiiU games.
Seriously though, Nintendo needs to find a way to get WiiU purchases transferred to Switch. Because its pretty difficult to justify rebuying old games for the full $50-60 pricetag (especially when you bought the WiiU version for $25-30).
@Desy64 thank you, could you please elaborate a bit on the co-op part? I planned to pick this up to play it together with my wife - the performance problems mentioned in the review however made me rethink. Is it playable together or does it feel totally messed up? My wife is not a core gamer, but she likes co-op stuff, so I thought this would be a good next project together after we finished Snipperclips. How was your experience?
Well, that's disappointing. I hope it sells well enough that there is some additional patching and learning by the team that is porting it the Switch so that other efforts can go more smoothly in the future (both in process and result). The choppier co-op is somewhat expected and probably okay for many, but it's the big improvement that might have swayed me to double dip and it being flawed makes it much easier to ignore.
I will say, though, that if one likes the other LEGO games and one has never had the chance to play this one, it's worth going after. Had a fun time with it on the Wii U. There should be a nice sequel by now but it never found an audience thanks to the failure of the Wii U overall.
Maybe it will do well enough this time. The fact that it's maybe selling best on the Switch could mean a sequel comes directly to the Switch and it won't be ignored. Maybe.
Framerate, Shmamerate, if it's portable, I'm buying it.
@erv nice XCX pic btw
Actually, what about a port of XCX with online co-op?? Wouldn't that be something?
Game performance really hold this back for me, other than that I find it fantastic. But as I said it really suffers badly from performance issues. I feel like Sony, Microsoft and Nintendo shouldn't allow games in this state to be released on their consoles.
Might pick it up when it's really cheap. I'll just wait for Mario Kart for now.
"series improvements have come in the years since that leave this one looking slightly dusty in comparison"
I really disagree with this. In my opinion, there isn't a single Lego game, released before 2013 or since, that comes close to how brilliant LCU is.
@Janus1986 there's a noticeable framerate dip on co-op but we're both having do much fun to even notice it had a small bug but no game-breaking one. If framerate doesn't hurt your eyes go for it. Check the co-op video by NWR, it's the same
also bought it after finishing Snipperclips (a blast btw!)
"and noticed the Switch gets rather hot when running the game docked. That suggests a slightly rushed job."
What?
Um, that sounds like a Switch hardware problem.
@Fazermint Well, yes and no. In this case, it was due to the game going multiplatform, as it was exclusive to the WiiU beforehand.
And i applaud them for releasing it for the Switch as well for that matter, as the LEGO games usually give Nintendo Platforms a hard time (Not releasing at all or won't release DLC etc)
Bun in general, yeah, as for now, the Switch is a port console, much like the PS4 was for the longest time.
Imo, a rather clear indicator that they released the system as soon as Zelda was ready, but none of the exclusive games.
Lets hope that this will change soon, we might know more tomorrow ^^
@3dsgeek333 lol, says the guy with 3ds in his username
TT Games need to revamp their engine. It looks good but performance is a killer. LEGO Star Wars on Wii U had visuals that were clearly next gen...but suffered from an abysmal framerate
Good to see context being taken into consideration with reviews... far too many reviewers rate games in comparison to old games rather than current games... just because a game would have scored higher than another game several years ago does not mean it should score higher than it today.
Crazy to pay full price for this.
@gatorboi352 The Switch getting hot suggests that the game is using up all the CPU/GPU resources available. So yes, the Switch is being pushed to it's limits.
@memoryman3 Which considering it was a 2013 release, does indicate that it was likely poorly ported. At the same time, if the Switch is getting hot enough to cause concern (Even at 100% utilization) that would be a Switch hardware/design issue (Not saying there is one).
@Desy64 Glad you're enjoying it. I was considering picking it up to play with my wife (A non-gamer, for the most part) but considering the framerate issues, I'll have to pass. I understand not everyone is bothered by it, but I am extremely sensitive to frame rate drops. I'd much rather have an ugly game that ran at 60FPS than a gorgeous one locked at 30FPS with occasional drops. It's good everyone isn't as bothered by it as I am, I guess.
@Tsurii How is that relevant? Ocarina is timeless, this isn't. How do you explain the Star Wars prequels looking more dated than the original trilogy? There is a lot more to how a piece of media ages than just, its age.
My biggest complaint about this game is the camera controls. When you change them to inverted, it's only inverted up and down. You can't make the entire analog stick inverted so it's impossible to get used to after playing 100 hours or so of Zelda
I wished they focus their efforts into porting the 3DS game to make it a bundle, rather than forcing co-op in, which is pointless for this game. Not even extra story content of any kind. I want more LEGO City godangit and we're not getting it with Dimensions either.
I never played the original so don't really have anything to compare it too.
The way I'm looking at it is that its a new game that I've never played before for my Switch. Its a fantastic game and I've hardly been able to put it down since purchasing it on Friday.
I realise a lot of people will have played it before on Wii U and for those that have it's probably not worth buying it again but for anyone that missed it the first time its an essential purchase.
Especially if you enjoy GTA style open world games
I LOVED this on WiiU and was lining it up as a post Zelda game.
i'd like to test the 'undocked' play before buying to see if the frame rate really would be unplayable. is there going to be a demo on the switch?
another butchered port by WB..nothing new to see here, folks!
@Desy64 well said!!
A rushed, broken, lazy port by Warner Bros?!?!?! Never!
I might have considered this if it didn't sound like such a rush job that doesn't deserve the high asking price.
I disagree with this review, for me it's a solid 8/10. Yes, there are framerate dips but they're not a deal breaker. I didn't see anyone marking BotW down due to its framerate dips... The loading times are a total non-issue too.
LCU is a lot of fun and doesn't feel like a four year old game to me. I paid £35 for it, which I think it's totally worth. I'm kinda glad this review is so late, as I think it would have put a lot of people off their pre-orders unnecessarily.
Well that's not great.
@Drac_Mazoku Lego Marvel on WiiU was a horrendous piece of crap...same nightmares here :/ specially the continuous crashes
There are those that have played this game on the Wii u and those that have not. The have not's I'm sure will enjoy this game on the Switch and maybe 7 would be more realistic.
I never collected all the bricks and looking for them was the best part of the game. I would consider this game again if it was at a budget price.
Unfortunately by the time this happens there should be a reasonable amount of new games to choose from, so I guess that's that.
Nothing out of the ordinary for me. All the games i replayed years later werent as enjoyable for me anymore. There are no timeless games for me.
Still could be a nice game for those that havent played it yet. I really enjoyed it.
@Loui I didn't complain about the load times
Anyway, I appreciate all the opinions that feel this game should score higher, that's fair enough. I just don't share that view, but remember 6 means 'not bad' and I enjoyed the game.
I know some still subscribe to the view that anything under an 8 is 'bad', but I'm afraid that won't stop us using all of the numbers in the scale.
@wariosmith I didn't say it was unplayable, but it's disappointing. It is 'playable', but I certainly wouldn't choose to play it in handheld mode personally.
Ive noticed every Lego title that I have ever played sucks in two player mode and the frame rate on every system I've ever played on suffers horribly when playing in two player mode in Lego titles is it lazy programming? We were excited to get Lego Dementions at our house untill we played two player mode.
@Romeo-75 I'm afraid that TT seems happy to churn out inefficient games, I don't think I've ever played a well optimised LEGO game on a Nintendo system - they're always a bit janky.
In single player docked this version runs pretty well, but yeah I think the co-op performance is rather bad. I remember being amazed at how bad co-op was in LEGO Dimensions on Wii U, too.
@Sourcecode Awesome
I'm glad you're enjoying it with your son. One of the quirks of the writing is that it probably makes more sense to grown-ups because of the references, but the fact it's LEGO (it's all physical comedy) means it's funny for kids too.
But yeah, I do like this game, I think some think I'm 'attacking' it. Naturally in a review I'm duty-bound to highlight flaws as I see it, but ultimately I hope people that buy it have fun. The LEGO games, 9 times out of 10, are always entertaining.
Yikes, they want $60 for it on Switch yet it can be found for $20 easily on PC, where it will have better performance as well. Bad move on WB.
@AlternateButtons You know it!
Nah another port from the Wii that will do nothing to promote the Switch.
This ones a miss for me as I had the WiiU version and completed it to 100% so co-op and all the negatives just don't sell it as a re-purchase.
@ThomasBW84 Sorry, I know you didn't complain about the load times, I just threw that in there for those that were concerned about them.
I'll probably give this a miss...not much of a fan of Lego games tbh
I feel these kinds of ports give Nintendo a bad reputation. The developers could have done a better job with this if they wanted to, but it seems that they are willing to put out a sub par product to get it out the door quickly to capitalize on the lack of games. Now we have a four year old game that is pushing the limits of the new Nintendo hardware. I played through the Wii U version and enjoyed it a lot. It seems like they made a really good version for the PS4 and then quickly tried to down port it to the Switch.
Lego games suck.
I really tried to like them, I wanted to - they look fun, but the gameplay is so tedious, boring, glitchy and unfunny that I've really grown to dislike Lego games altogether.
I'm still interested even now after this review. Which means I will pick up eventually. If I buy it now I will probably stop playing Zelda, and that definitely would be a bad decision.
I have to point out that this version is much better (visuals, controller, performance, co-op, portability) than on Wii U and I actually think the overall review is on the harsh side.
To me its still the only LEGO I've enjoyed and my kids are absolutely in love with the co-op, which this review is wrong to dismiss. My kids liked the Wii U version, but playing together elevates it to one of their new favorites. (Watching them play, co-op performance is fine for this purpose. Better than similar Wii U LEGO games.)
If you have kids and a Switch I can't recommend this version enough. No gamepad and co-op support are game-changers (plus bonus portability).
I disagree with this review! I give it an 8 ! having so much fun with my GF on this in co-op!
I loved the WiiU version and love the Switch version, the inclusion of co-op made this worth purchasing. I would give both versions 8/10.
Wii U version got an 8/10 from me. I have beaten it to 91% if I remember right. This same game for SWITCH with added co-op, portability and faster loading times I would rate 8.5/10.
As for graphics and framerate Wii U and SWITCH version both have their ups and downs, so none of the two are really better than the other, though I think the SWITCH version has a better use of colors and shaders.
Whaddya know, a quick port to cash-in on the low number of available Switch games this month. /gasp.
@gatorboi352 no. It's more indicative that it's rushed port seeing as it's poorly optimized and cant handle a Wii U game without hitting max resources and heating up, despite being more powerful and able than the Wii U
I do wonder if the performance issues will be ironed out with patches and the sort, and if they were rushing a bit to hit the same-release-date-across-platforms deadline. If they do smooth things out, I'll get on board eventually. Knowing it struggles in portable mode is a huge turnoff for me, though, since that'd be a huge draw on my end. Oh well. At least I can grab it on a good sale in the future!
Shame to hear it doesn't run great handheld. I double dipped with the intention to run it mostly handheld. I still will but that's unfortunate that it will interfere. How bad is the framerate/appearance handheld? (Some say Snake Pass looks bad handheld and I think it looks just fine.)
I'm sure a lot of people are giving this a hard pass with Mario Kart 8 Deluxe right around the corner.
@SKTTR The increased resolution on Switch (docked) makes a world of difference, going from a blurry jaggy mess on Wii U to a pleasantly crisp image. Also, I do prefer the lighting on this version. That said, there is some charm to the old look on Wii U that is lost here.
@NEStalgia I'm assuming Digital Foundry will be covering this title, and that they'll take a look into that. I know I'll be waiting to see how it holds up from a technical standpoint before I buy in.
Still the best 3rd party game on Wii U
This is the only Lego game I've ever played & my son and I absolutely loved it on Wii U, we played the heck out of last Summer. I 100% it actually, I don't have a Switch yet & doubt I would buy it again, but if this is your first chance to play it you're gonna love it.
Lol at all these people blaming the Switch hardware for the performance issues. The PS4 and Xbox One also have a hard time running this game, so clearly it was just a lazy port.
I've had a few issues with this game, a flat out crash back to the Switch home screen and another couple of occasions where events wouldn't trigger during a mission, requiring a reload from the last checkpoint.
I also think the controls feel very laggy, I'm not sure if that's a lack of sensitivity in the Joy-con analogue sticks or a problem with the dead zone but I find cars very slow to react and then they end up over steering causing me to see-saw down the roads.
It's still pretty fun, but I should have expected the bugs when I saw the WB Games logo. Do they bother to finish anything before releasing it these days?
$40 this week at Best Buy with GCU - it seemed reasonable to me at that price.
I'd love to see a sequel to this. They can really do anything they want when not tied to a license
@BulkSlash I suspect you have an issue with your left Joycon. If possible, try playing with a pro controller and see if you still have an issue. If you don't have a pro con, try to find out if the signal is an issue by running in circles repeatedly. If the character stops running or straightens out for a moment while you continue to rotate the analog stick, then your Left Joycon has connection issues.
The solution is either to send it to Nintendo for a few days or open it up yourself and place a piece of foam along the bottom (lookup "Joycon desync foam fix"). I would recommend sending it if unsure.
Wow, that makes it. Won't pay 549 kr for a 6/10 remaster of an 8/10 game that I already have.
I already bought it on Wii U eShop. When will Nintendo allow cross buy, like any digital game shop (iOS, Android, PC, PSN, ...) ? Hope this will be done with Virtual Console for Switch.
@G-Boy Sure, can't blame you... But the 6/10 remaster is better in practically every way. The scores are not really relevant if you know the game.
@pamplemousse_mk None of my PS3 games are crossbuy with the PS4 versions.
I bought it yesterday and so far I'm really enjoying it. I never usually like LEGO games and never played this on the WiiU.....but the idea of a LEGO game that's open world appealed to me. I have been playing it mainly in docked mode - but the times I have played it in handheld mode I didn't notice any issues. I only paid £13 for it as I had credit on my GAME card and I also traded in my PS4 version of 'Call of Duty: Infinite Warfare'. I'm happy with my purchase. So far I'd give it a 7.5/10
@Jayvir i guess we'll just have to wait and see if more games suffer from this over the months.
@memoryman3 It's understandable for Zelda for the Switch to heat up.
For a game like Lego City that came out 4 years ago on the Wii U, I find it really hard to believe that it would be "reasonable" for it to use up all of the console's resources and heat up that much. That sounds more like a bad port job.
Then again, I've been hearing there are some technical issues on pretty much all of the platforms for this game. Especially, on PC, which is most powerful platform of the bunch.
Looks very nice docked, a bigger improvement than I was expecting. Haven't played much in portable mode but as that's part of the reason I bought it I'm preparing for disappointment.
Shame it's a shoddy port as not having all the Gamepad nonsense-and with the improved graphics-it seems a good game. If like me, you didn't play it (much) on Wii U it's worth a go.
I bought the game digital download and except from starting the game up, the ingame load times are way better than on the WiiU.
And framerate dropping half in co-op? I played with my son in co-op and didn't notice much performance degradation to be honest. We had a lot of fun so far.
No game breaking bugs encountered so far.
Thinking about it, my biggest complaint with LCU is still that they didn't leverage the cop/detective angle better.
The open world gameplay is fun and all, but I love the idea of a fun, cartoony game allowing kids to role play as a cop. If TT elevated the detective work and gave those kids opportunities to really use their brains to solve some tough cases then this would be the best LEGO game by far (which it pretty much already is) and a true classic.
Also, I'd prefer a little more danger to highlight how difficult/dangerous law enforcement actually is.
Sounds like your better off buying some lego bricks
@Jeronan The framerate lowers in co-op, but it stays fairly solid (yet low). That said, its not as much of an issue as I expected and is quite playable/enjoyable if you prefer playing with someone.
It cannot be overstated how much of a boon the addition of co-op is to this game if you gave a kid or two to play with.
@NintySnesMan I mean, if you don't like games... In USA retail $60 will get you like a 400-500 piece set. Might take you 3 or so hours (on the high end) to put together, if you like games LCU will give you 10x the playtime.
Then again, if you don't like games why are you on this site? So for most NLife readers I doubt buying LEGO bricks would be a better use of funds.
@TossedLlama "You dip the way you want to dip, and I'll dip the way I want to dip."
I once considered double-dipping for LCU, but now I'm definitely sitting this one out.
@neufel a year or two ago i was having my mum try out the wii u original (she is not fluent in videogames). Got to the first real mission where you have to catch three clowns. Managed to eventually get the one in the truck to crash itself somehow about 2 blocks away from her position. Saw the arrow start moving like he was tunning away and....he dropped under the map. No way to get to him. Thus concluded her playthrough lol.
@ACK
Get with it, grow up, it was just a bit of fun. There's always one, don't take life so seriously. Anyways nothing wrong with bricks, my house is built from them, before that I had a straw house but the wind blew it away
This is the best third party game on the switch
@NintySnesMan There's always one what? What's with the passive aggressive nonsense. I responded to your "bit of fun." Pardon me if I don't find it clever or enlightening when the same exact thing has been said about literally every LEGO game. And it's certainly true... LEGO bricks are better value if you don't like games, or if you prefer building to gaming. So what?
There's always someone out there who bothers to post a dumb quip then tell others to grow up when they bother to respond. Don't post if you don't like it.
@ACK
My post wasn't even worth a reply, crying about price of bricks or whinging if I do or don't like games just wasn't worth it. Your assumption of me not liking games and basically I shouldn't be on this site deserved the grow up jibe. I don't mind a response but don't assume you know what I do or don't like, just like I wouldn't with you. OK now let's move on, much more important matters in life than this situation
Didn't get this on the Wii U, so I got this. It's fun, but far from flawless.
Get my opinion of it would be even less if I played the Wii U version.
@PorllM Sure, if you have the nostalgia glasses, they are.
@NintySnesMan If you don't think your remark is worth a response, why make the remark? Totally OT, but this ingrained internet etiquette is why I wonder if we will ever be able to use this great service to actually advance communication and discord. There is no real virtue in posting erroneous statements online for any sake.
Anyway, the operative word was "if" — as in, "IF you don't like games, bricks offer a better value"... It's not an indictment. And I wasn't intentionally referring to you, specifically nor personally, but instead a hypothetical person who would be reading this review in that frame of mind. Effectively "you" in the general sense: "if (a person) doesn't like games, why (is that person) reading this?".
I obviously didn't come across clearly, but I wasn't making an accusation or assuming anything about you.
@ACK Thanks, I'll give that a try. I didn't have any problems like the ones people reported with Breath of the Wild, but maybe I have a more intermittent issue with my joycon!
This is hands down the best Lego game. The remaster is better than the original on every level and I'm enjoying my time with it so far. I don't see how it's worse now than it was before. Other games that came out later may be better but that doesn't make this game worse.
It's a real shame this game is being docked points for performance issues. I didn't even notice it in portable mode before reading this review. It's certainly more than playable. If you're on the fence and not overly sensitive about performance, I would highly recommend going for it. LCU is a gem of a game.
Hm... I disagree with 6/10.
For me it's 7.9/10 for Switch while 8/10 for Wii U.
Though, my biggest question is....
Can I use Boxing Gloves on my Character Creation for Switch version after I unlocked Boxer Disguise Costume ?
Good game, bad port.
Sorry, would only biuy of theres were extra stuff added and wasn't full price. No go for me
oh thats not good.
and it's cheaper on steam for ($40).
i've been playing the game on PS4, i think i'll stick to that one, and my non-working Wii U version.
@Priceless_Spork
Yeah the SNES was great at running open-world 3D games in multiplayer. Shame it couldn't do things like Stunt Race FX without going 'janky' though.
I was going to buy this today until I read this review. So we have to endure long load times and poor frame rates? (Even more so undocked and/or in co-op mode, which are the two reasons why I was considering this in the first place)
I'll wait for a review by Digital Foundry. I'm not in love with the concept enough to put up with unacceptably crap performance, especially when undocked.
@ACK Not so much better that I'll pay 549 kr when I already got the original free.
I'm numb to anyone moaning about framerate now. Such a non-issue, emphasised by Playstation and Xbox fans as a desperate rescue for them not having Zelda. It has no impact on fun whatsoever. I'm getting this, and I have the Wii U version.
@roy130390 Nah. Some things age better than others, that's undeniable, and is due to a lot more factors than just nostalgia.
Specifically regarding my Star Wars example, the original trilogy used physical models and the prequels used CGI. This was very simplistic CGI when it was first becoming popular and some scenes nowadays look like PS2 cutscenes (for example the hilariously bad shots of the Clone troopers on Geonosis in Attack of the Clones). Whereas the original trilogy is also dated in a lot of ways, the ships, props etc are factually much higher quality. This is the reason the new films have gone back to practical effects and they openly admitted such.
i think this is 8.0+ game. We njoyed it on WiiU, we are njoying it on Switch. My son is playing in handheld mode right now. Framerate is not so bad, loading times are faster than on WiiU. GFX looks better for me than on WiiU. Coop is phun, but i dont like splitscreen because of too little screen place for every player and framerate is not so good.. There are also some new elements in game. On other hand we got few game crashes and we need to run game from menu again... Not a big deal but patch will be good...
I got it yesterday. Started the first mission to catch the bank robbing clowns and my game took control of my car and drove it half way up a wall. And i got stuck...
Good graphics, lazy port.
@PorllM Nah, it's true that some things hold better than others, I never denied that, but both The Legend of Zelda and Ocarina of Time and the Star Wars Original Trilogy aren't timeless.
I love the Star Wars universe, but I never thought that neither the original movies nor the prequels were great. In fact, I thought that both suffered from the same problems in many things like little to no explanation in some aspects, so- so dialogue, some bad acting and while maybe the prequels had more of these mistakes, the original ones feel slow and the action scenes are less intense and durable if you watch them again. Personally, I think the fanboyism and nostalgia is strong with the original ones and people just don't seem to admit that they fall flat by today's standards and in some aspects even then, since it's not like good acting was a thing until now. The effects of the original ones definitely hold up well as you said though, but that's not the only aspect that matters to make a movie hold up well.
Now about Ocarina of Time: Nothing in 3d from the N64 era holds up well in terms of graphics. Look at the 2d games from the SNES and look at those again, and tell me which stands against time better.
Of course graphics aren't everything, so let's talk about gameplay: At it's core, Ocarina of Time is top notch, however of course the mechanics feel a bit simple compared to to today's games. Don't get me wrong, it's still quite a a fun and polished game which is the mot important aspect of a game. It's quite impressive that the game plays better than some games that were influenced by it.
What I'm trying to say is that there is no such thing as a "timeless game" and personally I would consider Super Metroid, Yoshi's Island, Castlevania SOTN, Turtles in time, The Legend of Zelda Wind waker and Okami as better contenders. The remake of Ocarine of Time holds up better, but I still think that Wind Waker surpasses it in every aspect, so having abetter game in every aspect in the same franchise makes the other one show it's age. The art style they chose for both Wind Waker and Okami help them hold up better tan Ocarina or Twilight Pricness.
Has Ocarina aged well for it's time? Yeah, it's the 3D game that aged the best from the N64 era and it's gameplay is still great, not timeless, but the only 3d game from the N64 era that holds up to this day.
@ACK
My apologies, I misread your comment. I wasn't thinking straight, I was tired and teasy from a long shift at work. No offence to your good self
@gatorboi352 3DS is great but it doesn't run full console games on the go. The main appeal of the Switch for me is that it runs giant games like Mario Kart 8 and Breath of the Wild anywhere. I still think the 3DS is better for playing in small bursts like Animal Crossing.
@3dsgeek333 but games like Mario Kart 7 and A Link Between Worlds are on 3DS...
Okay, so I've played it for about an hour now, and I think that a lot of the criticisms have been blown out of proportion.
The initialisation time is long. You sit through a series of postcards prior to the menu. After loading or starting a new game, you'll have to sit through the much maligned loading screen, and yes, it's quite long (long enough that they should have thrown in a low tech game of Concentration or something so we can pass the time), but loading times in-game are considerably shorter, and are not worth complaining about, really. That's two long loading screens before you can even jump into the game.
I've been playing the game in portable mode only, and while it isn't the sharpest or prettiest of games, it looks and performs fine. No, the FPS is not silky smooth (it appears to be under 30fps in-game), but it is by no means "unplayable". It's just a bit sloppy, similar to how Watch_Dogs was on Wii U, except that Lego City doesn't have detailed environments or character models as an excuse for its performance.
The cutscenes are long and annoying though as I generally despise Hollywood films (and the cutscenes/performances etc. are all very "Hollywood"), but the game itself is enjoyable for the most part. I haven't tried co-op yet, but I'm sure that it will be quite fun.
As long as you're not expecting a AAA Nintendo-tier spit and angel dust-polished masterpiece, there's an enjoyable game here for those looking for a family-friendly open world adventure.
@NintySnesMan No worries, glad we're all good. However, one thing I want to stress is that I would refrain from telling strangers online to grow up unless absolutely necessary...
Skipped Wii U-Undercover, but this is really fun game! 8/10. Agree that price is too high, still bought it.
@ACK
Point taken
Why is a copy of this in Europe hard to find at a decent price? On UK sites they are all out of stock. I find it hard to believe it's selling THAT well.
I don't mind the co-op bit as much because I ride solo with my games lately. With that said, Amazon had this at a $20 discount so I caved in and ordered it. It's on the way now and I can only hope by this time that it's been patched more?
Even if not, that's okay because I still enjoyed the Wii U iteration when I was borrowing it.
Great review!
I just got it for $20 and I'm enjoying it so far.
I recently bought the switch for my son. He tells me he can’t save the game before he powers off. It is making him start over every time. Are we missing something here?
@Spoony_Tech I know your comment was from 2017 but check the eshop it's below $20 right now
@CodyMKW What's funny is I just got done watching a video about eshop sales and this was his highest recommendation.
It's kinda sad all the comments that are complaints are about the price cause when I got this game it was like 7 or 8 bucks
@Spoony_Tech $6 now
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