With the success of the likes of Hyrule Warriors: Age of Calamity, Persona 5 Strikers and, of course, 2017's Fire Emblem Warriors on Nintendo Switch, it should come as absolutely no surprise to anyone that Omega Force, the developer behind the long-running Warriors franchise, is intent on continuing to serve up more zany crossovers that mix its spectacular Musou mayhem with aspects of whichever series it happens to be teaming up with this time around.
The first Fire Emblem Warriors was a mostly successful melding of Warrior's signature mass brawls and the relationship-building and strategy elements for which Intelligent Systems' tactical RPGs are best known. Now, some five years later, we're being treated to a follow-up that takes the entire cast of the hugely popular Fire Emblem: Three Houses and flings them headlong into hack-and-slash battle. Is it mostly more of the same? Well, yes — Musou gonna Musou — but crucially this second bite at the cherry fixes the first game's biggest flaw by providing a twisting, turning narrative that's a huge improvement over the serviceable but uninspired story delivered in 2017.
Kicking off in an alternate universe/timeline to that found in Three Houses, Fire Emblem Warriors: Three Hopes sees you assume the role of a brand new character, Shez, just as they prepare to face off against Three Houses protagonist Byleth (don't worry, it all gets explained). This opening battle sees you suffer a humiliating defeat and head off to lick your wounds before joining forces with Edelgard, Dimitri, and Claude in a chance encounter that results in your being invited to join one of the game's three houses and setting off on an all-new adventure.
It's in this choice of houses — whether you decide to run with the Black Eagles, Blue Lions, or Golden Deer, and the various paths you'll travel down as a result — that the game's narrative aspects see most of their improvements. There's a whole lot going on here, with all the main characters that fans will no doubt be expecting to see getting plenty of stage time as pompously overwrought politics (there's a lot of bended knees and behooving in this one), burgeoning relationships, rivalries and more all play out over the course of a robust campaign that should take you a good 30 hours to see through — and that's just for one house's route through the action. Phew!
Yes, where the original Fire Emblem Warriors felt a little anaemic when it came to the story side of things, here you've got a veritable feast to get tucked into and it's all backed up by a plethora of systems and activities that you'll indulge in between battles which allow you to spend lots of quality time with the members of whichever house you've sworn allegiance to. You'll get to wander off on private expeditions in order to improve relations with whomever you fancy, make dialogue choices, hand out gifts, indulge in "support conversations" and even head out into the wilderness on short little trips that see you converse, answer questions and make jokes all while moving the camera around freely to have a good old look at the current object of your affections. You just can't beat a good old chinwag.
Of course, this is still a Warriors game and so all of these relationship-focused aspects feed directly back into the ass-kicking action at the heart of everything, with improved relations and the time you take to cultivate them leading to better performance on the field of battle. You didn't think you were just making friends for the sake of being nice, did you? Get a grip, mate.
Without wanting to go into too much detail, and for fear of spoilers that would ruin the party somewhat for you, dear reader, we won't speak much more on the story side of things here, other than to say it goes to some exciting and dramatic places and there's plenty of surprise appearances, shocks, broken allegiances, heel turns and all that tasty stuff thrown in for good measure.
Lots of sweet content to get excited about for Fire Emblem fans, then, and that's all before we get to talking about the great big bloody scraps. Yes, if you're coming to this one as a Warriors fan, you will not be disappointed either, as Omega Force has done a top-notch job, not just in layering on lots of suitably Fire Emblem-esque strategy elements, but in delivering an action-packed spectacle that runs impressively smoothly during its biggest battles — although we did notice a bit of slowdown here and there whilst wandering around your encampment between fights.
As was the case in the first Fire Emblem Warriors, battles here differentiate themselves from other Musou efforts by giving you the opportunity to select and direct your party of protagonists both before and during face-offs with some pretty engaging real-time tactical fun. A pre-scrap map lets you browse your current roster of fighters and icons on the screen will change from blue to red and back as you go, indicating whether or not characters are a good match-up for the types of enemies you're about to square off against. This all works into the game's returning weapons triangle system where swords, axes, lances, bows, and so on have strengths and weaknesses over one another, providing another nice little wrinkle of strategy.
Once you've selected your preferred team setup you can dive into battle proper and get busy using all the usual flashy combat arts and magic, critical rush attacks, powerful partner specials, Awakening-boosted frenzies, and more to tear your enemies to absolute shreds in timeless Musou fashion. You can also pause a fight at any point to individually direct members of your team to seize specific strongholds, go on all-out assaults against a particular boss who's just wandered into the fray, or defend some hapless individual — or group of individuals-- who need shepherding to safety. Most of what's here in terms of the combat side of things will be familiar to anyone who's played 2017's effort (or any of these Musou crossovers, really) but now there's more in the way of character-specific skills and attacks that give the whole thing a nice shot of variety that makes sticking with. Levelling up and strengthening your favourite characters feel far more worthwhile.
On this note, another area in which Fire Emblem Warriors: Three Hopes improves upon its predecessor is in how easily you can now switch any character's class, training your fighters up in multiple disciplines, or all of them if you fancy, and switching them around as you see fit. We can't go into too much detail on the various classes or specific abilities included here, but needless to say this side of things has been bolstered with more levels to work through, and the practice of actually unlocking classes and branching off to specialise in each one is far more straightforward this time around. It all makes for a game that feels slicker and gives you more freedom to take your favourite Three Houses characters and turn them into the warrior you want, whether that be a great big lumbering armoured knight, a dual-wielding master of swords, or a wyvern-riding axe fiend.
The base camp is another aspect of 2017's game that makes a return this time around and here it's bolstered by even more ways to strengthen relationships, improve weapons, sell and buy goods, train, cook, run errands and chores, pick up rewards, and expand all of your facilities through multiple levels on more skill trees and stat-heavy menus than you can shake a Killer Lance+4 at. There really are a lot of distractions and moving parts to busy yourself with and it makes for a game that strikes a fine balance between all-out Musou action and downtime where you can soak in all that lovely character-driven Fire Emblem goodness.
Of course, if you hate the thought of spending time looking at numbers, picking out weapons, and equipping all the best doodahs between scraps, you can choose to play the game in a "quick and efficient" mode that dials back the pre- and post-battle stat crunching. You can also press 'Y' to optimise your roster's equipment in the "convoy" area before fights, so there are plenty of corners to be cut if you're more of a straight-up fighter than a lover of prep work.
Speaking of game modes, just like the last entry — and in keeping with the spirit of Fire Emblem proper — you can choose to play this one in either Classic or Casual, with your most treasured characters either returning to the fray after death or being subjected to irreversible permadeath depending on how you rock. We ran with permadeath engaged and had a few tough losses along the way, but there are so many cracking characters here, so many additions to the line-up as the story moves along, that there's always a top-notch replacement waiting just around the corner. Keeping permadeath turned on really does infuse the whole thing with a nice bit of tension, too — you'll find yourself desperately rallying around the battlefield to guard your friends at points — so we reckon this is the way to play if you're looking for maximum drama.
With great big action-packed battles that see you direct your squad around busy maps full of cannon fodder foes and bosses plucked from all over Fire Emblem: Three Houses, plus the ability to call in battalions of hired goons, summon support to your cause, recruit defeated enemy commanders into your ranks and more, the action here is as frenetic and strategically absorbing as it's ever been in a Musou mix-up of this kind. Take all of this slick hack-and-slash battling and pair it with a much-improved story, lots of opportunity to engage in relationship building, levelling up, improving facilities, forging, cooking, training and more, and you've got a Warriors game that's really hard to find any major fault with.
Of course, it's not an entirely flawless endeavour by any means and, if we must get negative, the balance between battles and downtime early on — up until around chapter five, precisely — feels a little off, with a lot of long conversations that then flip into fights which are just far too short and easy to blast through, but this imbalance sorts itself out once the story really gets going. Oh, and if we're being picky we could also point a finger at the fact the game is still introducing brand new mechanics over 10 hours into its campaign, which can get a bit much. These small issues aside though, we'd be hard pushed to find much else to complain about here.
Fire Emblem Warriors: Three Hopes, in summary, feels like a solid improvement over its already quite impressive predecessor. It's a game that manages to strike a beautiful balance between all the drama and strategy of Intelligent Systems' series and the non-stop hack-and-slash mayhem that Omega Force is known for. With good performance in both docked and handheld modes — apart from a little bit of noticeable slowdown whilst wandering around camp — great use of HD Rumble to give attacks some satisfying oomph, and lots of flashy specials and screen-shaking moves to pull off as you flatten thousands of foes at a time, this is a hugely addictive and entertaining effort in which fans of both Fire Emblem and the Warriors franchise should find plenty to enjoy.
Conclusion
Fire Emblem Warriors: Three Hopes is a thoroughly entertaining mash-up of Musou mayhem, strategy and relationship-building aspects that should more than satisfy fans of both the franchises involved here. It improves upon its 2017 predecessor in several ways, most notably in providing a far more engaging story featuring a narrative that's ripe for several replays. With impressively solid performance on Switch and an action-packed campaign that'll see you blasting your way through tens of thousands of foes for a good 30 hours in a single playthrough, this is right up there with the very best Omega Force has served up thus far.
Comments 94
Yes yes yes! Can't wait to get my limited edition and meet again all of the students.
I'd rather have a new Fire Emblem game.
The demo was a lot of fun. I really like how much effort Omega Force is investing in these spinoffs now so that they feel like extensions of the games they're based on.
Also glad this game doesn't seem to chug at all in battles.
i do think that limiting the scope of these nintendo musou games to one game of the franchise can do wonders for plot and characterization (age of calamity's shaky time nonsense foundation aside,) but i don't think it will ever have quite the appeal as ostensibly a series-focused smash cast
I mean it's a Nintendo game, you were bound to give it a 9.
It does look gorgeous but the monotony level in these games is so high I doubt I'll ever play it.
I didn't like the first FE Warrios but I enjoyed the demo and also I really liked FE: Three Houses so I'll give that one a try
It'd be nice to get a Warriors game on a new franchise and not Fire Emblem or Zelda again, but I mean the games will probably be good either way so...
I very much look forward to playing this game, thank you for the Fermanagh man review.
Never been a fan of these games, the repetitive button mashing is not for me
I'll just add this to the list of 244 must-have Switch games then...
I’m so happy this game is good, the demo worried me a bit, even tho I didn’t finish it, But the little I played worried me.
Probably not going to pick this up for a moment, seeing as I played aoc not that long ago, I don’t want a burn out.
@Sensible Hahaha.
Very hyped for this but can’t get it until next month. It’s so weird that after HW I kept hoping FE would get tapped but to get two games is a wishlist bonanza for me. June has been a great month for gaming.
@somebread As someone who never thought I’d ever get a musou before this demo won me over after loving Three Houses, I actually prefer that Three Hopes sticks to one entry.
It gives it the opportunity to address other bits of lore from Three Houses, which I can see from the demo alone.
As a big fan of the characters in Three Houses, very much looking forward to revisiting them again in this game.
Meh, the demo was dull, this review is not convincing me otherwise
ZERO interest here. Musou, nintendo or not = ZERO fun for me.
Only character design but empty gameplay = ZERO.
I try, i play the demo, but i don´t finish the demo. I delete from switch 3 minutes after. Booooring (for me and my family, course).
If I have to make an effort to like a game, it's because I'm wrong. It's the game that needs to work harder to take my time.
Pretty mixed on this. At this point if I never see another Musou again it'll be far too soon. Nintendo's rode this as a spinoff for everything for far too long, then add in Persona and it all just feels like the same game. OTOH, FEW was the best of the ones so far that felt somewhat more like it's own game universe. OTOOH I thought Calamity warriors was obnoxiously awful filler that was almost offensive and it's turned me off the whole franchise.
Great to see these games represent these franchises. I’ve personally been over dynasty warriors games since ps2. Hopefully this means there will be a real fire emblem game next.
Why no local wireless play?
Let me hop in a time machine so I can play this game.
If you’ve played one Musou game you’ve played them all.
What's the co-op situation like? Koei's been a bit weird with the feature recently, they freely acknowledge its how a lot of players enjoy the franchise but have gotten really weird at supporting it.
Musou games can get a little boring for me after awhile. I might get this later though.
Give me Mushroom Kingdom Warriors instead you cowards. Tried the first Fire Emblem Warriors and thought it was an absolute snorefest, so I'm not going to bother with this one either. I never even finished Three Houses to begin with anyway.
I got so into the first Hyrule warriors on the Wii U. Back then there really was a very small number of games competing for my time (and I had less disposable income) so at that point in life I was the perfect candidate for that experience.
But unlike other genres that I digest at one meal time and then become hungry for later on, my musou supper has sat in my gaming stomach for a years. It is always exciting to see Nintendo getting exclusive and we'll reviewed games!
"...equipping all the best doodahs between scraps..."
Is "doodah" the British equivalent of the American "doodad?" Interesting if true; I never knew that.
God I hate this Musou genre...
I only came here to witness the misery. So far, not disappointed and I’m only 30 comments in. I need to check out some Fire Emblem one of these days…
I’m still peeved that this war game that depicts more graphic violence is being released while Advance Wars, a glorified game of chess with cute stylised graphics, remains in limbo.
@moodycat This one has the highest rating on Nintendolife though, or is that just your personal rating?
Obviously these games are very polarizing, but for me I find them quite enjoyable. I'm looking forward to this one!
81 score on metacritic..
I haven't played Three Houses and I didn't like the Original FE Warriors, but I quite liked the demo of this game. Not sure why but everything felt great, well outside of the running around in the hub. Think I'll pick this up
So, I LOVED Persona 5, but Persona Strikers just did not get me at all (stopped playing around the end of the writers prison) - is this game for me? I LOVED Three Houses.
Strikers characters, story and level design just fell completely flat, IMHO.
It looks pretty muddy in handheld, from those photos. What are the expectations for sales with this type of game?
Can't wait to dig into this one!
Warriors games I dig for about 2-3 hours, and then the monotonous gameplay bores me and I quit playing. Probably will be the same story for this one.
@clianvXAi Hyrule Warriors: Age of Calamity sold 4 million copies as of january 2022 (must be the best-selling musou game ever).
This is great news. Now all I have to do is wait for my copy to get delivered in the post, hopefully on or before Friday.
Nice, would definitely be getting this once I finish Three Houses and the original FEW.
@happydeathman Exactly what it is yeah!
I have tried my fair share of Musou games: Samurai Warriors 3, Hyrule Warriors, Persona 5 Strikers, Age of Calamity, and even a few alt company equivalents like Sengoku Basara Samurai Héroes...and all of them either bored me to snores in a couple of minutes or just lost my interest and patience in a couple of extra minutes. Even tough I loved BOTW, FE Awakening and the Persona games those musou spinoffs did nothing for me...
And YET
The demo of Three Hopes was able to glue me to my Switch for hours and left me craving for more. I want to get this game ASAP, and I know it will be the first and perhaps only ever Musou game I play to the end. Someone above said "you play one, you played them all", and in a way I agree, so I am thankful I avoided all the previous games so I wouldn't be tired by now with all that hacking and slashing. If someone loves Three House's lore and characters and is uncertain about this genre, I would say, go for it, try the demo, it will be well worth your time.
I will say that for those who don't quite these types of games, they are much more fun with other players in co-op. They are like beat-em-ups really, and I pretty much exclusively play these with a buddy of mine, and we have a ton of fun together.
@Yomerodes Sounds intriguing Downloading the demo now.
@sanderev The development of this game has no effect on the production of a new FE, so why complain??
Really excited for this one! Loved the demo so I'm happy to see the full game seems to deliver a great experience too. I've been re-playing a new route in Three Houses to prepare myself for the release.
After trying the demo, I didn't expect less. Day one for me!
hard to take this review seriously when they also gave Mario Strikers a 9/10 . anyone know if nintendo life has ever give any first party nintendo game a bad review?
@SS25 They absolutely have... just not the important ones
Never been a fan of musou games personally but I think the rating is given compared to other musou games, so probably 9 means it stands above the rest of its genre. My partner love musou games a lot so these games clearly have their niche.
My preorder shipped today, can't wait!
It seems like hardly anyone here likes musou games, so who are they making these games for?
I'm still pretty salty about the time I bought my switch along with Fire Emblem Warriors, only to find out it was a musou instead of a SRPG like I was hoping.
Guess a lot of these sales come from uneducated people or parents buying these games purely on brand recognition.
Or is there just a huge group of musou fans that just never speak up?
@Reyren You're not gonna be lost at all, you can still fully follow the story, but I guess you'll appreciate some things it does more if you have played TH. I would say if you really enjoyed Calamity you'll really enjoy this though, I wouldn't let not having played TH put you off.
@Reyren
Beware of giant spoilers. 2 minutes into the demo and a bunch of Three Houses was spoiled already, and it kept going at a fantastic pace.
You may or may not care, but it’s something I noticed. I’ve done three routes on Three Houses and even I had something small spoiled for me!
After trying the demo for about an hour I got to admit the game's (demo) actually got something.
Now I'm not exactly a musou expert (did finish Berserk: Band of the Hawk on the Vita, though and thought it was decent), but one thing I noticed in FE Three Hopes is that the map is much more manageable than in the HW: Age of Calamity demo; it's simply quite a bit more linear (and thus way less confusing).
Also I like how you can change between 4 characters (each with their own weapon class) on the fly to gain an advantage against "bosses" depending on these's individual weapon classes.
Now there's quite a lot systems that I haven't really grasped yet, but the game (demo) is actually quite fun. Performance is as said in the review is good, but the graphics are slightly weak IMO. They do the job, but Age of Calamity looks better (quite a lot actually).
I'm going to play the demo some more hours to get to know the various systems better before I place my final verdict, but I actually think I will end up buying this.
@dBackLash There's definitely a Musou audience. The core series, Dynasty and Samurai Warriors tend to sell 4-8 million. It's not exactly Smash, but it has a solid, if slightly niche market. The Nintendo branded ones obviously sell better..... so it's a mix of Musou fans, mixed with brand recognition. Unfortunately the one problem is Nintendo is literally the worst platform to play Musou on since the whole point of it it is an endless ocean of AI characters to slash through, so Nintendo's stalwart spinoff series is kind of the worst choice for them when it's a series where power consoles really are beneficial for gameplay/environment reasons more than just graphics.
FEW1 was actually one of the better Musou games, despite that, IMO. Age of Calamity was simply awful. I don't care how anyone deceives themselves, people bought it because they wanted the prequel anime to BotW, not because they thought it was a good Musou entry. The limited characters and draw distance made it barely Musou even for solid Musou fans, and don't get me started on the divine salamander tank mission that would have been a meme were it on PS2 let alone Switch. That game was like 8 steps back from the pretty good FE Warriors 1, or even the good-for-its-time Hyrule Warriors 1.
After 100% completing both hyrule warriors, I dont think ill be playing another musou game in my life
I have time set aside this week to dig in. Can't wait!
A bit of a fan of this kind of game where the series I like is represented. I liked the first FE warriors game so will definitely be getting this one. It sounds like there is more to do in this than the average such genre game.
Cheers for the review
@NEStalgia The Dynasty Warriors series sold 21 million copies as of february 2020 and that's across 9 mainline titles (and their expansions) plus various spin-offs.
The Samurai Warriors series sold 8 million as of august 2021 and that's across 5 mainline titles (plus their various expansions).
So no, Koei Tecmo's own musou games doesn't sell 4-8 million copies per iteration, but probably more like 1.5 to 2.5 million on average. HW: Age of Calamity had sold 4 million copies as of january 2022 for comparison.
@shgamer Oh, I was remembering the numbers being for the latest title, not the whole series. Yeah, it's kind of dire, but still definitely has a dedicated market niche.
I really dislike that Calamity sold well. The game was mediocre-to-poor, and without the BotW skin it would have been panned and made Koei a laughing stock. It reminds me of the old EA movie-licensed games that were always bare bones and bland but sold well because the movie is popular. Even if not a Musou fan, that was just substandard both for Musou, and other Nintendo collabs like the FE collabs. I think had that not existed, given the original FEW was pretty good I'd actually have had some hype for this, but I have such a bad taste in my mouth for the whole concept after that.
@NEStalgia It's when you recycle a lot of assets (such as basic gameplay, characters - even graphics) then people gets kind of bored with the franchises (Samurai Warrior 2 actually sold more than one million copies alone in Japan - but that was back in 2005 or so, so it has probably gone downhill since then).
And yeah, Age of Calamity probably wouldn't have sold so well if it hadn't been a Zelda (skinned) game.
Press Y to win.
Love or hate for Musou, not sure when it will grow on me. Three Hopes left an insane first impression on me with the music. Maybe I'm just that type of gamer who throws aside enjoyable gameplay for good music.
@NEStalgia Age of Calamity was awesome
Might look good if you've only ever played on a Switch. Less than 60fps burns the eyes. The pop in is bad too.
@kkslider5552000 AoC was the opposite of awesome. As a Musou game it was just poor. Like I said, even compared to Hyrule Warriors and FE Warriors, it was a big step back. Flat, empty environments, weird forced scripted moments that seldom varied from "endure the waves", terrible performance with terrible draw distance with terrible pop-in with few enemies on screen at once (which....is the point of a Musou game), VERY awkward and clunky on-rails divine beast segments. The only thing it had going for it was they spent too much focus on move sets for the hero characters like it's a fighting game, and forgot to give them a map control game worth using them in. The whole thing felt like a rush job to have a game to sell for the holiday.
I may be burned out on Musou and Nintendo collab Musou, but of all the Musou games I've played, both Nintendo and core series, that one is easily the worst to the point that it degrades the franchise. It had cool stuff for BotW fans, but other than that it was a terrible Musou. And even for BotW fans it's an alternate timeline maybe-not-canon kind of throw-away affair.
If this game brings back strategic use of the map and map control the first one had, and, really, most Musou has rather than just ping ponging between bases to mash combos to reclaim them, it's definitely a better game. I'm just not sure after how jaded I am from AoC if I can get myself to try it. It's like reaching for the milk after having last had spoiled milk. That flavor comes back to you every time you think of having milk again.
@NEStalgia I'm sure that's really disappointing but I guess I don't care? It doesn't really matter much.
I think the problem is you play Warriors games like they're any other video game, when they are actually just the catharsis of relentlessly killing large quantities of enemies distilled into video game form, except less time wasting and not having garbage like "bosses that you'll never beat unless they do the one attack that they might randomly never do" this time.
And like in Zelda fashion, you can tell me this formula was ruined by X Y and Z but to me its the same formula that worked just as well last time, but with some differences to keep things interesting. Might have my preferences but its still what I like so...here we are.
Just based on the superb demo alone, this is my GOTY so far
@kkslider5552000 LOL, fair enough. Though I still say AoC was just....if it wasn't Zelda skinned and was the newest Dynasty Warriors game, it would have received relentless backlash. It gets a free pass because "ZOMGZELDA!"
And FEW1 really was a superior Musou entry. Hopefully this one does follow in the path of FEW1 and not AoC....
Though I also admit I think I would have enjoyed AoC more if it didn't have insufferable pop-in and 15fps slideshows. I'm sure this game shares the pop-in, but maybe they got it above slideshows. Musou is about flow...and AoC was a choppy experience all the way.
These games are very hit or miss for me. I loved the first Hyrule Warriors on 3DS, played it to death. HW:AOC, played like two hours and have no desire to go back to it. Persona Strikers was great fun. But Fate/Extella: the Unbral Star was one of my most hated games on the Switch and is still one of only two Switch games that I traded in.
So it's 50/50 so far for me. And this one looks good and the review makes it sound great, but I don't like those odds for a $60 purchase. I think I'm waiting with this one until I hit a game drought or it goes on sale.
A 9/10 Nintendo game, so probably around 5/10. 🤔
I was skipping through all the cutscenes eventually in Three Houses because I couldn't stand the story, so there's nothing for me here. I managed to stomach the musou gameplay for Hyrule Warriors: Age of Calamity, but Fire Emblem's storytelling is not interesting enough to win me over.
Gonna pass on this one.
Awesome! Found the combat a bit repetitive in the demo so hopefully that improves but otherwise this looks like it’ll be great! Probably most anticipated game this year.
Ok, you convinced me to download the demo.
Don’t usually enjoy musuos, but loved Three Houses. Was a true 10/10 title in my eyes. The downtime sections remaining intact has me intrigued.
Glad the game is good on this here site.
As for me, I'll be waiting out on this until an "empty" month (I have Sonic Origins for June) and even then, I wasn't much of a fan of the original Fire Emblem Warriors due to the FE elements tarnishing the sense of "tension" that made the Musou games for me.
In the meantime, I'm happy enough with Hyrule Warriors: Definitive Edition.
@BartoxTharglod It is clear! I'm glad you like this kind of game. Why not? You know, nobody here said that nobody can like the game.
I only see people expressing their private opinions. Just like I did. But for those who like it, great, another Musou.
I can't like it. I download the demo and find it boring! And that's okay! I think that when I write that I don't like a game, I don't necessarily have to write a security phrase like:
It's unnecessary! But if there's an audience, great! It's a game, and we love the gamer universe!
@somebread What is a "series focused smash cast"?
@Lyricana smash cast in terms of "everyone from every game possible is here," series focused in terms of "just one series" (i.e.: zelda, fire emblem)
@somebread Ah, in that case.. I definitely think this is better. With the exception of something like Super Smash Bros. where it's a story-lite it story-free experience and the big crossovers are kind of fun, I think the massive "everyone from every game possible" is less appealing. But I'm also not a big Musou fan. I didn't really like the original Hyrule Warriors or Fire Emblem Warriors. The story focused single game idea is what sells me on this. Well, what WILL sell me on it. I probably won't buy it until the first time it goes on sale for at least some discounted amount. Just got too much to do and too much to play right now.
@shoeses I really don't like this kind of game (I tried every Nintendo "Warriors"-game before it). The time Nintendo spends on advertising for this, they could advertise for a new FE.
I'm really looking forward to this but I may wait for a price drop. In this economy, I need to save any penny I can. Besides, musuo games go on sale quite often so I doubt I'll have to wait long
I'll never step again in the Fire Emblems trap after Three Houses kindergarden sim.
Thankfully the demo made me realize it's just another musou game.
@shgamer I said the same but for every iteration of smash and Mario
@sanderev But this game being made doesn't affect the existence of the next FE game in any way. It's being made by a Third-Party dev - complaining that Nintendo is advertising it over a game that hasn't even been hinted at yet makes no sense.
Lotta hate in the comments for Musou games. I love 'em. Yes, they're very similar, but when you boil it down, a lot of genres have very similar game feel within the genre.
I get that they're not for everyone, but having played FE Warriors, Age of Calamity, and Hyrule Warriors they all felt different enough to have their own identities. Very excited for this one.
I've been waiting FOREVER! just got done with the demo and so far is amazing! Can't wait to play the full game!
Edit: why is there so much hate, I mean yeah it's a musou game, they said that a bunch of times, and like the great namjoon said: "if you don't have any respect, shut your mouth."
Just got this today and it’s fantastic. Really happy to get back into the three houses world and the warriors style gameplay is always a blast. A must buy for any fire emblem fans out there.
@Mattock1987 I played the demo a bit and deleted it immediately, the graphics are ugly if you compare it to one piece 4 ps4 version.
Is it the Musou that will draw in someone who always felt Musou was kinda bland? To be fair I played the first couple dynasty warriors and quickly said, "Nah not my cup." But reading about either of Hyrules attempts never made me think more than yawn. This....actually has piqued my curiosity but idk. The heavier and more useful/fulfilling RPG elements is what's selling me. But I kinda need to know how....hmm..."gud" of "git gud" fame, I need to be? I have baaad neuropathy so really difficult things you gotta be quick and precise and make every movement on the controller count...just aren't for me anymore. If they ever were. Don't wanna drop 60 on a game I literally can't play.
Also wish they'd hurry up and let us flip between casual and classic on a whim (it could change color of save file if you didn't stick to classic for the "I NEED MAD BRAGS!!!" group). I just don't like the image of say, a main character dying during a not even that serious battle, but then nobody ever dies during high stakes conflicts. I'd like to be able to turn the option on for those moments.
Would be nice if the enemies actually fought back in this game
@scannerdarkly7
Set it to hard mode, ignore the swarms, and focus on the elites.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...