Super pumped for the upcoming Subside for PSVR2. We never got an optimized port of Ocean Descent from PSVR1's 'PSVR Worlds', but this easily looks like it's going to fill the void and then some. Even though it doesn't act like a scripted theme park VR/roller coaster ride. It plays off as more of a simulation than anything really. I'll take it! Hoping it lands this month before Christmas, or at worst Q1 2025.
Then there's Mighty Morphin Power Ranger's Rita's Rewind(I'll be getting the Switch version), and HOPEFULLY, a Resident Evil 9 trailer which is rumoured to land on the 10nth of this month. Crossing my fingers for a VR Mode, that releases simultaneously with the flat screen version. Having to wait another 8+ months to get Village & RE4 Remake in VR was pure torture, but oh so worth it!
@dew12333 PS+ seems expensive, but the middle tier "Extra" provides such an incredible wealth of games... especially if you're new to the PS ecosystem. So many classics, and plenty of more adult games for yourself
@Jhena
They're saying Subside will be the perfect introduction/VR showcase for PSVR2, and it's clocked at 90fps which means zero motion doubling/duplication. There will be a PS5 Pro upgrade early next year to get it looking even better too!
Also, be sure to check out Resident Evil Village VR. It's hands down thee' greatest PSVR2 title I've ever experienced personally. The VR cut scenes alone are worth the price of admission. Your jaw will be hitting the floor. lol And then RE4 Remake VR mode is another that's absolutely fantastic. Although i much preferred the entirety of the Village itself compared to the Castle, and especially the Island. RE4's Island has always been notorious as being the weakest section in RE4. But at least RE4R improves on it! Where as Village VR pretty much stays consistent through out, with the exception of maybe the Factory. What holds both of these two back though would be the the 60fps reprojection motion doubling.
If the PS5 Pro can get both running at 90fps, i'd be over the moon. RE4 VR mode isn't always consistent with it's resolution and outdoor environments either. It also nearly diminishes environmental effects that present on the flatscreen version like hail, wind & fog. The PS5 is biting more than it can chew with that one in particular. PSVR2 games use double the amount of power compared to a PS5 'flat' game, so go figure.
Subside, Resident evil Village & Resident Evil 4 VR will no doubt be the PSVR2's holy trinity.
@WaveBoy
Nice, sounds like I really should not miss out on it. I did not know that 90fps eliminates motion doubling. Thanks I will try to keep that in mind, when looking for PSVR2 games.
I do not want to play violent and horror games but I believe you when you say, that it is the greatest PSVR2 experience.
Well I feel old now. Just saw that the Playstation is celebrating its 30th anniversary, that's wild. I remember first seeing it on display at my local Blockbuster video. They had Tekken 2 playing on it and at first I was just confused by it lol. It looked like a Street Fighter type game but the characters were so blocky and moving around the whole arena.
I got one a few months later with Twisted Metal and Suikoden. Alot of good memories with that machine.
Happy 30th Playstation.
RetiredPush Square Moderator and all around retro gamer.
@Jhena
90fps makes the motion smoother and more life like, eliminates motion duplication and reduces ghosting. The PSVR2 BTW has a VR brightness 'slider dial'(in the PSVR2 pop up icon) that controls both brightness & motion clarity. The lower you drop it the less motion blur you'll get, but you'll lose brightness with each point.
Quest 3 has zero motion blur at 85 nits brightness. it doesn't support HDR, but why would it when the motion clarity gets totally ambushed. you can't have high HDR brightness and good motion clarity in VR. It's a total double edged sword.
HDR VR games mostly seem to reinforce HDR, so you can't reduce brightness to get good motion clarity. But for SDR VR games like Moss 1&2 you can drop the slider all the way down to zero, and get close to that almost blur-free motion resolution, like Quest 3. Pretty sure Subside doesn't support HDR, so you can get great motion clarity with that one, aside from the bump up to 90fps.
@VoidofLight
They say VR is around 2x as demanding with power compared to the same game being displayed in flat screen mode. RE Village VR for example will probably get a 'locked' 2000x2040 per eye(Maxed out PSVR2 resolution), with zero motion hiccups/or stuttering at 60fps, which occasionally plagues the current PSVR2+PS5 version. We'll have to wait and see, and that most likely won't happen until Q1 next year.
@Jhena
Thanks! Um, i'm not entirely sure. But I'm guessing Sony has some form of black frame insertion at play that gives you multiple steps with each point on the slider. I don't know the technical jargon behind it all, but it does in fact control brightness/motion clarity each time you raise or lower the slider by 1 point.
Quest 3 has a sub 1ms motion persistence(Zero motion blur with motion clarity) @85nits brightness SDR.
PSVR2? The best it can do is a 2ms persistence, @65nits brightness SDR(When the VR brightness slider is dropped down to zero)...It's surprising just how much of a difference the 20 extra nits in brightness makes with Q3, and having blur-free motion. Than you factor in 'the almost looking through a window-like clarity' thanks to the Pancake Lenses, wide swee spot, no OLED mura, minimal glare and zero god rays(White rays seeping off of white text). By Comparison, every PSVR2 game image-wise, even when they max out on resolution per eye, has an almost soft-like veil masking the clarity. Quest 3 just has a noticeably sharper/clearer image.
PSVR2 has the advantage with black levels & Colours purely based on image quality, but that's about it!
Question for all of you guys.
Who have at least almost ALL PlayStation machines model and the games ?
I have PS1, PS2, PS3, PS4, PS5 and PSP games.
I used my PS2 machines to play both PS2 & PS1 games.
I used my PS3 machine to play PS3 games and a few PS1 games.
I used my PS4 machine to play PS4 games.
I used my PS5 machine to play both PS5 games and certain PS4 games that need PS5 power to get better performance.
And I used my PSP to play PSP games.
@Anti-Matter I had a PS1 back in the day, but stupidly sold it and all the games years ago...possibly to buy a PS2. Still have the PS2, and PS3, skipped the PS4 Gen and considering a PS5. I even bought a broken PSP from eBay a while ago to see if I could fix it...but haven't got around to looking at it yet. I've actually bought a few games for it since, so suppose I'd better get to it soon!
@dmcc0@Jhena
Great to see your collection.
The PlayStation machines I have are PS2 Fat USA, PS2 Slim Japan, PS3 Slim, PS4 Slim, PS5 Fat, PSP 3000.
Used to be i have PS1 Fat machine but already modchipped to play pirated PS1 games, but after the machine was broken I stopped playing pirates games after I bought original Old 3DS XL in November 2013.
I still haven't get PS VITA due to almost every PS VITA here in Indonesia are already got modded with Henkaku CFW so to find the OFW machine is really almost impossible.
Also, the games library of PS VITA is really terrible in my opinion compared with PSP and 3DS due to very fewer choice of 3rd party kids games I can choose. But, if I can get PS VITA OFW machine, I can start to get PS VITA games as well but I don't expect I can get until at least 12 PS VITA kids games.
Forums
Topic: The PlayStation Fan Thread
Posts 16,201 to 16,218 of 16,218
Please login or sign up to reply to this topic