Gwin is useful but you've got other options if you haven't invested in him. You can jump out of the Skell as the attack hits and back in after, or carry a few refuelling items.
Or you can just do it on foot with an infinite overdrive build. That's how I've always done it, anyway.
@NintendoByNature The final mission recommends you to be at level 49 and I'm level 50 and also have a level 50 skell.
I'm also soft locked out. I can't fast travel so I either have to roll back my save and lose several hours or just keep trying to beat him. Absolutely baffling design choice.
@Spider-Kev He's not in my party but I would now have to roll back my save as I'm soft locked. My current team (Elma, Irina and Lin) has had zero issues throughout the entire game so it's pretty annoying to find that you can't just beat the last boss with them
@Anakin
I know I posted about having to use Gwin around the release date. I played on WiiU and that's when I found out.
I tried to not spoil it too much but it seems I should have named him...
yeah lol outside the first few, and the first few after you get a Skell, I have found every story boss way too hard, even when over levelled and failed over and over, and after three attempts it takes pity on you and lowers the levels.
@Anakin are you reloading after every failure? You have to accept the loss, lose the insurance etc. If you reload it won't count, it has to be three in the same save to the same boss. If you aren't then I dunno, maybe they don't do this for the final boss.
@Pizzamorg No, not reloading, just jumping back in over and over. Just attempted for a 12th time and officially given up.
The save I would need to roll back to and it was before chapter 10 so around 12 hours of gameplay lost. Absolutely baffled that this game got anywhere near as good reviews as it did.
Well that sucks then if it doesn't work on the final boss. Maybe this is a sign from the divine to jump ship. I am like 75 hours in now and fully burnt out. I was thinking of pushing through cause I only had a couple of chapters left, but if I am going to run into a wall I cannot overcome it doesn't seem worth it.
@Pizzamorg Yeah, if I was actually enjoying the game, I might have considered going back and grinding but I just don't think the game is that good. I lost interest in the story after around chapter 4 and I don't think the world is that fun to explore. The only remotely enjoyable thing was unlocking all the probe sites and maxing it all out so I was gaining lots of money and resources. But apart from that, I found it to be a distinctly average game and it won't even let me finish it now.
Funnily enough, I think it was around the same place for me where I started to feel the burnout kicking in. I think the game makes a really strong first impression, and I actually quite enjoy the story (even if the villains are very underbaked), and the side quests while often simple to complete, do add a richness to the world and aren't afraid to tackle some pretty heavy themes (and a lot of weirdness, as well). So all of that, big thumbs up from me.
It is just the antiquated grinding for me that really is killing me off. Especially as levels feel weirdly meaningless as well, they feel like they exist as a way of gating the player off of things, and serve no other function. I can't believe they didn't look at this before re-releasing.
Levelling is also unnecessarily tedious after the opening few hours, unless you do stuff like the online cheese mentioned on the other page. Even sometimes a couple of levels is "all" that is needed to tackle the next story mission, but in real world practice, this can multiple evenings of gaming because of how measly the XP sources are. It just felt like those story missions were getting further and further away, as I got increasingly less motivated to keep climbing the grind mountain.
I have to assume the only reason they didn't look at this, is because the class / skill system is weirdly shallow for how long this game runs for, and if you sped it up I assume it would expose just how paper thin it all actually is even more so than the existing game length does to it already.
@Pizzamorg I gave up on the side quests in the end because I found that they were taking 30 minutes to an hour and only yielded around 300 xp and if I went to an area with enemies at a higher level than me, I would get around 1000xp per enemy so the side quests became pointless to me.
Although God in my X write up there, how could I forget the classic Xenoblade middle finger game design of picking up a bunch of side or job board missions level appropriate and then them flanking the objective on all sides with enemies three times the level of that mission who won't ever deagro. Such enjoyment. Such fun. Maybe time has made me think the others weren't this bad with it, but it feels like its a hundred times worse in this one, especially cause Skell's don't have unlimited respawns, so when some random high level enemy just wanders in and one shots my party, it doesn't make me think the world is dynamic and exciting, it just makes me think this should have been addressed for the re-release because it actively ruins the experience.
@Anakin
To be fair, it was my fault, I played that like every RPG I play.
My rule of thumb is 5-10 levels up before I start each/next story part.
So, I got stuck just before a castle. There's a dragon outside and I was to weak to fight it, plus I was too strong to level up.
Plus, I never use item or potions and I wasn't using the default to build up.
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Topic: Xenoblade Chronicles X: Definitive Edition
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