Personally I don't mind Zelda being the protagonist of this game, but I hope they don't just go and make Link a supporting role in future games with Zelda being the primary protagonist.
I doubt it's going to be as straightforward as that. I can imagine them seeing how to push what can be done with them both as playable characters within the same story(no extra modes or anything like that) should they try their hands at a playable Zelda again.
Fair points all round, but I think the 2D vs 3D distinction will get eroded further with this particular Zelda installment. We see Zelda climbing, scaling cliffs and flying. The vertical axis is much more prominent here.
@N00BiSH I feel like that'll probably be what they do next if Zelda is given a protagonist role again. I genuinely feel like her being the sole protagonist is just for this game and this game only.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@N00BiSH I don't recall the vertical axis being so prevalent in Minish Cap. It simulated depth using the usual 2D conventions found in older games like the Final Fantasy series, IIRC. You have restricted paths to restricted areas that happened to look like ladders or stairs leading to "levels". You had areas that had limited movement so you could leave but could not reenter: they happened to look like ledges or bridges, so it looked like you were jumping off. These are limited zones of simulated verticality.
This Zelda is different. You have the vertical axis in your pocket everywhere, making 3-axis gameplay prevalent. Anywhere at any height (and height is achievable anywhere), you could start gliding, and that retain that height wherever you glide (I'm basing off your ability to anchor to a bird). In dungeons, you have this spider that webs to your ceiling with a vertical line. That is literally your Z axis that you can pull out anywhere.
Given all this, I'm not sure there is a meaningful technical distinction now between "2D" and "3D". They're all rendered in 3D with lighting and textures. The only distinction is the fixed camera angle in "2D", even though even the concept of a "camera" is a 3D graphics concept. But since we don't have good (non-clunky) alternative terminology, I guess we'll continue to call this genre "2D".
@cwong15 Well beyond just the graphical style, there are other differences that are what make "2D Zelda" 2D Zelda. There's the level design for one, where dungeons and puzzles are designed in a very different way compared to full on 3D Zelda dungeons and puzzles. There's the whole side-scrolling aspect that Link's Awakening had. The over-all level design and how it's presented also differs heavily.
Even though this game is a bit more open and has more free-form puzzles, if you were to take this game and compare it to Tears of the Kingdom- there's still a massive difference in how the level design is conveyed and how the game is structured which is still unique to the "2D Zelda" titles.
It's like how if you compare A Link Between Worlds to Twilight Princess or Ocarina of Time. A Link Between Worlds is rendered in a 3D style, but the level designs and puzzles are handled in a different way that makes the game more unique from the other 3D games. This is the same with Echoes of Wisdom and the new Zelda titles that are "3D Zeldas."
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Game looks like a good combination of oldskool topdown Zelda with Botw/Totk mechanics, complete with traditional dungeons. My only fears are that the enemy and boss-fighting aren't satisfying enough because there isn't proper swordplay anymore (only briefly in some situations if you want). And while the Still world could be fun and strange, it may also be very lineair!
As for the puzzles: The traditional puzzles with only one solution are gone for good. While I love the open-ended puzzles, I do miss the traditional puzzles sometimes. But that's how it goes.
just pre-ordered !! have to juggle this and earthbound. so so soooo excitedddd ahhh! i wonder what the final boss will be, and im excited to try the link parts! hopefully the game will be plenty long :3
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@OctolingKing13 There's no Link parts I'm pretty sure. Aside from the very beginning from what it looks like. Most of the game seems to be us playing as Zelda. (Side note: If there are Link parts, please don't spoil them for me, haven't watched the overview trailer).
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
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Topic: The Legend of Zelda: Echoes of Wisdom
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