I skipped the demo & went straight for the full game.
Took a little while to get going and I was quite uncertain about how much of an experience it was going to turn into, as it begins very simplistically, very linear and stop-start, but once you start getting a bit further into it, it's just beautiful.
While I don't chase frame rates and resolution, art style, animation and visual effects are a big thing for me, and the games I tend to end up loving are the ones that inspire me artistically - make me want to screenshot everything and have a go drawing my own versions - and this game seems to have that effect on me. Platinum Games have created this 'Alice in Wonderland' type micro-world that I just want to see more of and do more in. I'd really love them to build on this game and produce something similar but with a 3D camera, photo mode and a bit more open for freely exploring.
And while I'm not salty about the pricing of this game, damn does the ruddy thing deserve a manual or artbook accompanying it. You get artwork viewing screens in the game, but it'd be lovely to have them on paper too. Might have to work up a little collage from it once I've collected all the pages.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
This is not a budget spin-off. It might not be the longest game, or live up to the expectations of the narrow minded, but a lot of artistic flair and creativity has gone into this, and it's worthy of success, from what I can tell so far.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
@Rambler there's some characters a few hours into the game that are kind of messed up if you really think about their designs but nothing outright graphic.
It's got a couple of the old school fairytale themes like kids getting lost (and dying) due to the faeries messing with them and the like. I think it may only be 12+ because of what's soooorta of implied here and there.
@rallydefault I think you'd struggle to find anything a lot like it. I'd say it's got an element of the twin-stick approach from Brothers: A Tale Of Two Sons; an art style not too dissimilar from a cross-between Okami and Child of Light, say; a combat system that reminds me a little of Astral Chain; set in the Lost Woods from Zelda; and with a witchiness to it from, say... Bayonetta 😉
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
I finished it last night, one of the most undeservingly unsung heroes of the switch library, I was really surprised by how polished and charming this spin off ended up being, critics really were too harsh with the mainline comparisons, I really hope the series will continue in the future, we're definitely going to see Bayonetta Origins popping up on everyone's hidden gems lists in the future
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Topic: Bayonetta Origins: Cereza And The Lost Demon
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