Okay guys think about. Imagine a Paper Mario game that is twice as large in scale and goes back to the roots of Paper Mario 64 and Paper Mario: The Thousand Year Door. Imagine how many sales it can garner. What are your thoughts?
@MarcelRguez Sorry, take Breath of the Wild and Super Mario Odyssey for example. I don't mean to drastically change the design of it like Breath of the Wild because I don't think it's gonna bode too well with the fans.
@Slasher Okay, I'm seriously not following. Breath of the Wild and Super Mario Odyssey take completely different approaches to map design (BotW is near-seamless while SMO's open-level design implies segmentation), so what do you think Paper Mario should mimic? The "clear the objectives of this area in any order you like" approach? Because I don't think that would work for a JRPG.
I've never been able to get into the Paper Mario games. Too much dialogue and turn based battles are the main things that have put me off them. Super Paper Mario being a mix of platforming and RPG was the one I thought could get me into the series but I really didn't like it.
As for sales, other than SPM it's not really a big selling franchise although It's done pretty well for the kind of game it is. Making a huge open world adventure in the vein of BOTW and Odyssey is a huge and expensive task. I doubt PM success as a series is enough for them to risk taking on that task.
The environments could be bigger as long as they stayed interesting, but Breath of the Wild's world was not IMO, so I don't have confidence in Nintendo's ability to make truly great open world games. With that in mind, I'm fine with smaller environments in Paper Mario. But yeah, I would love a new TTYD-esque Paper Mario game. I just wish the series would go back to its former glory. If they were all as good as TTYD, I honestly think it would be my favorite game series.
Paper Mario was never open world and I'd personally argue that it shouldn't ever be.
All a new Paper Mario needs IMO is to bring back the old JRPG elements, perhaps with a few new gameplay elements, and a good narrative with references and jokes aplenty.
I would like to see Next Paper Mario games has some Drastic Changes :
1. No More Stupid Stickers or Cards to execute Battle commands.
2. Character Level Up must be returned.
3. More fashion items, like Mario Odyssey.
4. Allies are join in party. No more alone Mario.
5. Summon creatures to help in Battle like Things from Sticker Stars or Color Splash. But instead of using cards or stickers, you can summon it infinetely as long you have enough MP.
6. 360' Camera angle.
7. Plot twisted. No more Damsel in distress again, but some fresh New problems, New Enemies.
8. Using Art Techniques to solve the Puzzle such as Cutting, Tracing, Doodling, Pasting, Coloring, Folding, etc.
9. Hunts enemies to level up party.
10. Minigames inside.
I doubt Paper Mario would work well in an open world setting. PM's strength lies in its story, and usually a more linear approach does wonder for that.
Some what I'm reading your concept of open world would probably fit more into Super Paper Mario for the wii.
But I think all Nintendo would need to bring the fans of Paper Mario back would be to go back to its roots instead of adding more and more tedious (gimmicks?) like stickers. I bought Paper mario: Sticker star and was extremely disappointed with it. The gameplay was fine, but the story, the world, and everything else was boring.
It made Super Paper Mario look like the thousand year door.
@Snaplocket Well, I'm glad for the people that feel the same way as you, lol. Personally, I lost interest once I realized that the chances of finding truly unique things are pretty small, and even when I did they weren't that interesting, like Lovers Pond or whatever it was called. Seeing the different areas was cool, like the desert, but from the standpoint of finding individual locations, it was a bit of a snore-fest for me. Oh, a shrine here. Oh, a monster camp there. Oh, a Korok seed over here.
It was pretty good from an action-adventure standpoint, but actually exploring the world stopped being fun pretty darn fast for me. In fact, the whole game lost its magic for me after the first 20 hours or so when I realized that I had already seen it all, and although there was still a massive world to explore, it was just the same experiences over and over from there. I prefer open world games like Skyrim which, while unpolished and pretty dated, still almost always provided completely new experiences wherever you went.
All they'd need to do is go back to the series's roots and stop thinking Mario could only have one rpg series. Paper Mario and Mario & Luigi have coexisted nicely besides one another until suddenly Nintendo claimed it did work.
As for the open world aspect, Paper Mario's strength, like any great rpg should imo, lies in its story as well as its main and supportive cast. It wouldn't work with an open world concept and it doesn't need to as long as it's going back to PM1 and 2.
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All they'd need to do is go back to the series's roots and stop thinking Mario could only have one rpg series. Paper Mario and Mario & Luigi have coexisted nicely besides one another until suddenly Nintendo claimed it did work.
also to be fair, there's no reason we need more than one Mario and Luigi game on a system when Alphadream could just be allowed to make something new for once, thus giving us a huge years long gap where a Paper Mario RPG could be released. Which would be two Mario RPGs, which is less than the amount of Mario and Luigi games released on 3DS.
And they could still release a Color Splash-like game afterwards if they wanted to.
What I'm saying is that this is a non-issue no matter how you look at it. (unless the issue is Nintendo hates the idea of Alphadream making anything else ever)
All they'd need to do is go back to the series's roots and stop thinking Mario could only have one rpg series. Paper Mario and Mario & Luigi have coexisted nicely besides one another until suddenly Nintendo claimed it did work.
As for the open world aspect, Paper Mario's strength, like any great rpg should imo, lies in its story as well as its main and supportive cast. It wouldn't work with an open world concept and it doesn't need to as long as it's going back to PM1 and 2.
This. Nintendo needs to focus less on gimmicks like with Sticker Star and color splash, and more on actual story and intriguing gameplay like with the thousand year door or even Super Paper Mario for the Wii.
The solution is so simple is what has me wonder why Nintendo still isn't doing this yet.
No offense, but I think people need to stop using " imagine this game but open world like Breath of The Wild" as if it was the only open world game or as if that automatically explains their idea. Also, making it open world doesn't make it objectively better.
No offense, but I think people needs to stop using " imagine this game but open world like Breath of The Wild" as if it was the only open world game or as if that automatically explains their idea. Also, making it open world doesn't make it objectively better.
qft
HEY WHAT IF TETRIS BUT LIKE...OPEN WORLD?!?!?!?!?!1!1!?!?!?!
Let's not make every game open-world. There's something to be said for a game being a compact, briskly paced, constantly engaging experience. Also, Paper Mario is targeted toward a slightly more casual audience, which may not see the appeal in running around aimlessly for hours looking for hidden items.
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Topic: A New Open World Paper Mario Game
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