I think Gold/Silver were the best in the series, aside from their remakes.
Starfox Adventures was okay.
Donkey Kong Country is vastly overrated, while Yoshi's Island is vastly underrated.
Greninja is the worst thing to happen to smash bros. since Pichu because he is just the flavor of the week, while Mewtwo is a staple in the series and historically relevant to nintendo.
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I'm not one of those "pokemon haters" for Super Smash Bros. but I have to say I think Greninja is stupid. He's hardly a seasoned veteran for Nintendo, and I think there are just so many other good characters that they could have used for his roster slot. I mean why not get Konami to allow a retro styled Simon Belmont? Balloon Fighter? Isaac from Golden Sun? Namco Bandai is helping the development of the game, throw Pac Man in there, or Lloyd from Tales of Symphonia!
As if Lucario, Mewtwo, Ike, etc. are supposed to be "seasoned veterans"?
Well I personally don't agree with Lucario either, I think he's fun to play, but Pokemon are tricky in my opinion to label as a character. If you go off just the games then most Pokemon are pretty shapeless when it comes to personality. When it comes to the anime and movies it's a different story. Jigglypuff is iffy, but Pikachu is a huge mascot for Nintendo, he's the face of Pokemon. Mewtwo was a main antagonist in the first Pokemon movie, and the final goal of the original games, so I think he can be considered an iconic veteran in Nintendo's roster. Lucario, and Greninja I don't think really deserve to be there. The Pokemon Trainer was a bit different as he was technically the protagonist from the first games and the original starters are very iconic to many people.
Not here to derail the thread, but in Lucario's defense, he actually was pretty important in at least one movie which revolved around him, as well as his own side-quest in D/P/Pt. Undoubtedly they put him back in SSB because now in X/Y he's the first Mega Evolution Pokemon you're given, which further ties in to how they can use that as his fresh Final Smash. It makes more sense when you think about it.
I'll give you Greninja, though. I like Greninja and I think he'll turn out to be a fun fighter, but it is an odd decision. I'm thinking they are using him as representation of Gen 6, as it's the latest generation. They've always done this, with Pichu in Melee for Gen 2, Lucario in Brawl for Gen 4, and now Greninja for Gen 6, but I suppose it's possible it was unintentional.
Ubisoft has bad policies and should die.
Square Enix is boring and should also make better games or die.
While I'm at it, EA sucks just about as much as Ubisoft.
Minecraft is the most overrated game ever.
Pokémon, Call of Duty, Grand Theft Auto, and Super Mario are all in the top 10 for overrated series (that's not to say they're bad, just overrated).
Super Mario 3D World was really annoying and I didn't enjoy it much at all.
Kid Icarus: Uprising's control scheme is good, and I don't get why people complain about it (and this is coming from someone who's left-handed).
Gunman Clive is average.
Bird Mania sucks, worst $2 I've ever spent.
The Wonderful 101 Demo was great and convinced me to get the full game.
I really don't care that Greninja was unveiled in Smash.
I think that its ok to use not-so-legal methods to get maxed-out Pokemon that can be obtained in the games normally. Not everybody can, or wants to, spend hundreds of hours monotonously breeding and training Pokemon, only to find out a lot of the time their team is rubbish competitively.
Gen 1 Pokemon fans who think game is the best pokemon game is blinded by nostalgia and haven't played it in years. Same goes for Gen 2 Heartgold and Soulsilver is amazing though
@Morpheel Starfox Adventures is a good adventure game, but a terrible Starfox game. For fans of Lylat Wars, it's bond to be disappointing when you spend 90% of the game out of the Arwing (and even the 10% inside the cockpit are terribly uninspired levels)
@Morpheel Starfox Adventures is a good adventure game, but a terrible Starfox game. For fans of Lylat Wars, it's bond to be disappointing when you spend 90% of the game out of the Arwing (and even the 10% inside the cockpit are terribly uninspired levels)
It's actually the only StarFox I have ever played. And I don't really want to play the others.
That could explain why I liked it and didn't care about the space ship parts.
The Werehog in Sonic Unleashed was not a bad idea.
Brawl was an improvement over Melee in most aspects, with the exception of a few modes.
Mario Kart: Super Circuit rules. It is not merely okay.
Mario Kart ripped off Crash Team Racing with the stunt thing, except it felt more natural in CTR. This is not as egregious as the antigravity mechanic, which is taken directly from Crash Nitro Kart.
Length can contribute to a game's quality.
Games are usually better with hub levels and other seemingly mundane features. They add character and make a game feel more cohesive, more rounded.
The NES has not aged well. Most of its games, even the popular ones, were either broken or unfun. (Sunsoft knew how to avoid this, somehow.)
Top-down Zelda games are not that much fun.
Triforce-searching and sailing both contributed to The Wind Waker's greatness.
The DualShock is better than the Xbox controllers, due largely to the placement of the analogue sticks.
Gameplay is not always the only thing that matters.
I thought of some more. I really don't like Earthbound. I've tried it and just can't stay into. (It sounds like I hate RPG games but I don't)
I also think that the Fire Emblem series should just stick to handhelds and not bother with home console anymore.
I liked both Star Fox Adventures and Star Fox Assault.
I like maps and other things polluting the main screen so I don't have to look away from the action.
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
Their is nothing wrong with simple waggle and pointer controls in some games like Mario Galaxy, Twilight Princess and Pikmin. I don't like full on swing-your-body-like-an-idiot motion controls which distract from the core gameplay like the majority of Kinect, Move and Wii games, but I do get a level of satisfaction from doing stuff like flicking the WiiMote slightly to do a wheelie or a trick in Mario Kart Wii (with Nunchuck controls), or pointing and waving at the screen to collect a bunch of star-bits.
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