Forums

Topic: Unpopular Gaming Opinions

Posts 12,661 to 12,680 of 12,722

sheztephan

Maybe the next Animal Crossing should give everybody the choice whether they want the "classic" mode of Villagers leaving and time moving on when you're not playing and a "casual" mode where that's not the case. Should make everybody happy. Much like how Fire Emblem does it.

Nintendo Musou Enthusiast

Bluesky: sheztephan.bsky.social

VoidofLight

@sheztephan That's exactly what I want them to do. Give us the option between having the classic experience of Villagers moving out and flowers dying on their own, or the new experience that's more casual and friendly to people who dislike losing villagers.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Buizel

If they did it with Fire Emblem (casual vs. classic) I'm sure they could do it for Animal Crossing, no?

On the other hand, Pokemon with its forced Exp. Share...

At least 2'8".

Dogorilla

I mentioned the Animal Crossing dilemma and how I have mixed feelings about villagers moving out on the ACNH thread once, and I think it was @FishyS who suggested there could be a mix of permanent residences (whose occupants don't move out without asking) and rental properties where villagers will stay for a while before leaving unless you convince them to stay. I think that's a good idea that would bring back the feeling of time passing and create more variety without inducing worry that your favourites will leave unexpectedly.

Thank you Nintendo for giving us Donkey Kong Jr Math on Switch Online

Anti-Matter

@Dogorilla
I personally like the ACNH rule by given an option to let my villagers moving out or not and we can take control of their destiny.
This is the part I like from ACNH because I can keep all my villagers forever just like MySims and I can kick them out whenever I don't need them anymore.
The choice is on my hand and I'm the ruler of my island.
And I completely despise with the idea of losing the villagers as the joy of the game.

Anti-Matter

1UP_MARIO

Animal crossing hostage rescue

We don't stop playing because we grow old; we grow old because we stop playing.

Dogorilla

@Anti-Matter I get that, it was frustrating having villagers move out when you didn't want them to in the older games. But in New Horizons I found myself not often allowing them to leave, and I appreciate having the choice but it does mean that the island starts to feel a bit stagnant unless you make the conscious decision to kick them out. That's why I like the idea of having some temporary villagers who you know will leave (like an expanded version of the campsite) while still being able to keep your favourites indefinitely.

Thank you Nintendo for giving us Donkey Kong Jr Math on Switch Online

PikminMarioKirby

sheztephan wrote:

Maybe the next Animal Crossing should give everybody the choice whether they want the "classic" mode of Villagers leaving and time moving on when you're not playing and a "casual" mode where that's not the case.

This is precisely what I'd want in the a new Animal Crossing. I'd prefer the classic mode, but it'd be nice to have the option for those who don't. Even if we got a remaster of New Leaf it'd be nice to see this option implemented for those who want the casual mode.

MarioKirbyPikmin?

VoidofLight

@sheztephan Exactly. Just having it be a toggle for those who want it and those who don't would go a long way in making the series better for everyone. It wouldn't be that hard to implement either, given that you'd still have control over the town hall most likely.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

VoidofLight

@Dogorilla The issue there is that it still goes against the theme of the series. The whole reason villagers moved out on their own was to simulate how life was basically a series of meetings and partings. How you meet people, slowly become friends, and one day end up departing from one another. The Animal Crossing movie actually portrayed a villager moving out as a central part of its plot.

Having the seasonal properties is just doing what they did with the campsite. It just isn't the same as a villager that you loved moving away because they wanted to go and do bigger and better things with their lives. A solution more akin to choosing a "Casual" or "Classic" mode for the game is probably the better solution because it will allow people to toggle if they want their villagers to move away on their own or not.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

FishyS

@VoidofLight My idea would be less seasonal properties and more owning a bouse versus renting. People renting move out often but sporadically after varying amount of time and may decide to buy a house instead of leaving. People who own a house stay long term. It would be a bit more realistic that way. tbh I think it should also be harder to get rid of villagers you don't like.

[Edited by FishyS]

FishyS

Switch Friend Code: SW-2425-4361-0241

Dogorilla

@VoidofLight I'm not sure the classic system is fully successful in capturing that feeling either though. In the older games, if you're actually playing regularly you always have the option to tell villagers not to leave, same as in New Horizons; it's only if you take a break from the game that you might find they've left. There's no big goodbye, just a letter telling you they've gone. And you may well have experiences like that in real life with people you've drifted away from, but not with people who live in the same tiny village as you. It just feels abrupt and distant and puts me off returning to the game after a while.

My interpretation of the rental property idea is that villagers would stay there for much longer than the campsite, maybe a full season of the year or something. Then you'd know exactly when they were planning to leave so you could make sure to say goodbye to them on that day, but perhaps if you built up enough friendship with them during their stay they might decide to move in permanently. I think that's about as close as you can get to capturing the ephemerality of relationships in Animal Crossing without frustrating some players, unless Nintendo has a better idea.

A two-way toggle would certainly be better than what we have now, but I have issues with both the 'classic' and 'casual' systems so I'd rather have a compromise like what I described.

Thank you Nintendo for giving us Donkey Kong Jr Math on Switch Online

Dev-N

When it comes to the debate over letting villagers stay or go, the kicker for me is that New Horizons has outdoor decorating. I want my favorite villagers to stay because I'm designing my island with their yards in mind. For example, I wouldn't bother putting too much effort into designing a lovely celestial theme for Ione's yard if she's just going to disappear one day.

I just don't understand why someone should be so upset about this. At the end of the day, it's an OPTION. You want your villagers to come and go? Good for you. But I want to keep my favorites because I know I'll enjoy the game far more with my animal besties. Their dialogue is all the same for their personality type anyway. I care more about the next game's writing being better. And no more breakable tools.

Bonerattle Arena Samurai

My Nintendo: Dev-N

Anti-Matter

@Dev-N
Yeah, the breakable tools in ACNH was suck, even the golden tools was still able to break and not to mention searching for gold ore was almost impossible so to see my golden tools broken after several times using was really made me upset.

Anti-Matter

Anti-Matter

@Dogorilla
I have learnt from my mistake when I kicked some of the unwanted villagers too early as I realized I need from all 8 different personality villagers as my starter villagers to get All emotions and gesture that only can be learnt by befriending with every single different personality villagers (Jock, Smug, Cranky, Lazy, Normal, Peppy, Snooty, Sisterly).
I missed a few of emotions from the unwanted villagers as I kicked them too early.
Next time if I have another Switch machine or Switch 2, I will make sure my 2nd island have to be better than my 1st island on my OG Switch V1.
I will accept all of them no matter how ugly their looking, I will befriend with all of them until I get all the emotions from them then I can start to kick them out once it accomplished.
Well, really backstabbing relationship but that's my intention to get specific villagers I want.
The villagers I want I will keep them but the unwanted villagers, I will befriend with them until I get what I want then I will kick them out and replace with other villagers I want them to stay forever.

Anti-Matter

VoidofLight

@Dogorilla I'd rather have the toggle because I felt the old way did things fine, and the new way doesn't at all. If I'm forcing 10 villagers to stay in my village at gunpoint the fun of the game is lost for me. I get in the OG games they would ask to move out, with the ability to tell them no- but you still had things change if you didn't play for a while. I don't like the fact that New Horizons doesn't "punish" me for not playing. I don't like the fact that it feels like everything is stagnant unless I order things to change. It prevents me from wanting to play the game, whilst the older games keep me playing because I actually want to maintain my town.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

VoidofLight

@Dev-N My issue is that they don't give us an option. If they did, there would be the ability to play it the old way.

For me, the villagers never moving away kills my motivation to play. Most of my motivation for playing this series is the fact that the games actively encourage you to continue playing by having things happen to your town if you don't play. New Horizons is hollow and lifeless because nothing happens if you leave the game unattended. I haven't played the game in months at this point, and I'm struggling to want to even return because I know there's no point. There's nothing to do outside of decorating (which isn't all that fun for me), and the life sim aspect had been boiled down due to people's discomfort with their villagers leaving and with their town becoming gross.

This is why I want the ability to have villagers come and go without me telling them if they can leave or not. I want to be able to feel like the game world is living and breathing without my input. It makes me want to keep playing, mainly because if the villagers are going to move away- I could stop the ones I wanted to keep by hanging out with them, while letting the others I didn't want to just go on their own without them having to make sure I was okay with it. I want flowers to die if I don't water them, and I want to have to water them every day. Not for breeding the flowers, but for the purpose of keeping them from dying.

Animal Crossing used to be like a mini garden. Your town was something you were supposed to take care of and nurture. New Horizons killed that in favor of convenience, as the game is sanitized to the point where its no longer fun.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Grumblevolcano

@Novamii I'm thinking more about wasted slots to be honest. If BotW Remastered happens (whether full price or a $10 upgrade), that's a wasted slot which could've gone to a game that's not playable on Switch like Wind Waker or Twilight Princess.

@Buizel I think at the least getting rid of the lives system like they did with Colours and Generations would make the later parts fairer. I'm sure I would've got past Mystic Mansion if the lives system wasn't there.

@N00BiSH I'm looking at it more that if linear 3D Zelda was to return, Nintendo would do it in such a way that it's not at the cost of open world Zelda. Getting a studio to do linear 3D Zelda remasters and then maybe getting the remaster studio to use that experience to do a new game seems the best chance of new linear 3D Zelda returning.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897

Dogorilla

VoidofLight wrote:

@Dogorilla I'd rather have the toggle because I felt the old way did things fine, and the new way doesn't at all. If I'm forcing 10 villagers to stay in my village at gunpoint the fun of the game is lost for me. I get in the OG games they would ask to move out, with the ability to tell them no- but you still had things change if you didn't play for a while. I don't like the fact that New Horizons doesn't "punish" me for not playing. I don't like the fact that it feels like everything is stagnant unless I order things to change. It prevents me from wanting to play the game, whilst the older games keep me playing because I actually want to maintain my town.

That's totally fair, and I do agree with some of what you say even though I don't fully like the old style either. Just one of those things where different people want different things from the series, which is arguably worse for an iterative series like Animal Crossing where Nintendo is unlikely to revert back to old game mechanics (unlike, say, Zelda, where there may be more linear games as well as open world ones going forward). But hopefully they're aware of feedback like this and will be able to come up with a middle ground.

Thank you Nintendo for giving us Donkey Kong Jr Math on Switch Online

Please login or sign up to reply to this topic