@Sherman Well then, you're speaking it correctly :3. @Eureka and @3Dangerous3Dash Maybe it's just me... this may sound weird, but take out your stylus and smell it, lol :3. @Zach777 I don't recall no-damaging 12, you mean 11?
@Knuckles Trade-Off gives you Invincibility(or almost Invincibility)and doubles how much damage you give to someone on level 4, but takes away almost all of you health, which is why Pisces Heal is good to use right as it's about to deactivate. The more health you have to begin with, the longer the effect lasts. The downside to this is if you use Lvl4 Pisces Heal with Lvl4 Trade-off you have almost no room on your power board yet. But I use it on Together Mode because I can get up to 4-5 people defeated easily when I have full health to begin with. If I'm using my Magnus Club with this, I can deal someone about 400 damage with a dash-melee attack. The effect usually lasts about a minute with full health beforehand, so I prefer it over Temporary Invincibility.
@3Dash Well, guess I can't snipe you then.....
So you can't take ANY damage, via weapons?
Also you only can get 5 KO's with that strategy? My sniping style generally allows me to get 6-11 KO's online at least. And I don't use Playing Dead 24/7.
I use it when I am under heavy fire, and to use energy charge, without being shot at.
I do best when I am running around, with energy charge, and quick charge taking fighters out with 1 hit KO's.
I'm not sure if I completely understand what you're asking, but here is what I meant to clarify. Whenever I use Trade-Off, usually I can KO 2-3 times as many people in minute than when I don't have it activated. That doesn't mean that after its over, I can't kill anyone else, or even that I suck at any other strategy. In fact, I could probably take down a good 5-10 people depending who those people were in a regular 3 minute online match. I hope that answers your question.
I don't know if this is a good comparison, but try to see it as the Hulk. I activate it, I turn into the Hulk, where I'm almost if not completely invincible AND super strong. Eventually, it'll wear off.
You'll just have to see me use it to understand completely, if you want to play online later.
@3Dash That makes more since, so you can get 3X KO's witn that. Well, I am interested in a fight, change your message in the friends list for when you have time.
BTW I never meant to say that you can't fight with any other strategy, or stink with that one. I just didn't understand what you meant.
I'll be waiting.
@3Dangerous3Dash My taurus 1-Combo-KOs most things anyways, plus, libra sponge + aries armour combo is much better. I use a lightweight + aries armour combo with jump glide and effect recovery just in case. I decimate in FFAs.
@Ruceyod, @Sonicman Do you guys have any ideas of how to get Forward Dash Charge Shot, Standing Charge Shot, and Effect Duration? I am having a hard time finding them, on my weapons, I am trying to fuse.
Sorry I haven't been able to post recently.
My teachers just got back from a 10 day strike (they think the best way to become re-acquainted with work is to pile up homework before finals.) , and I've been having some.... Family complications. Nothing too big, but still, I guess I have to prioritize...
But don't worry, I'll still be on.
. @RuCEyod
The letter "e" hates me.I blame it.
.
EDIT: NVM thanks!
.
Reads the rest of posts....
. @LordJumpMad
Were you able to beat Ch.9 on 9.0 yet?
It took a bit more trial-and-error than I would have liked but I did manage to beat Medusa, but dangerously dipping in and out of Crisis Mode.
EDIT: (oh yeah, could u add me?)
. TIPS FOR CH.9 ON 9.0:
This is, I believe, the third longest chapter in the game. It is only beat out by 19, far in first, and I believe 12 is longer than 9.
This said, It is the hardest of the bunch, having the most difficult enemy arrangement, and enemies.
I have no real way of knowing whether or not The Great Sacred Treasures are more powerful than most other weapons, so the only thing I can recommend for that is try it out for yourself a few times, and if you fail, pop out the cartridge so you don't lose any hearts, and use your custom weapon. Melee is more needed in this chapter than most, but isn't needed more than 2 stars unless that's your weapon's sole purpose. I myself used my solo Rose Staff, that I couldn't come up with a creative nickname for.
The flying section is the most difficult I've encountered so far, and requires twitch reflexes and a defensive modifier. The main problem is the Gatekeeper, but more importantly, not giving you any health recovery before the fight. Even worse when 2 of the shots fired from the Monoeye right before the fight do some good damage. Another thing is that the battle is prematurely fixed, (I did see it open up it's mask after doing a slash, but I never was able to twitch into shooting it) making the fight an endurance game. If I had to order the things to shoot first, it would go like this: 1. The Triforce-looking guns on the top and bottom, for firing nearly unavoidable low-damage shots. Guaranteed damage is to be avoided. 2. The orange looking spheres in the upper-mid section, for firing those red missiles that do high damage, and are pretty difficult to avoid. (the blue shots aren't that bad) 3. The necklace-like thing right below the mask, because the laser it fires isn't that to avoid, and only takes up part of the screen.
.
I'm tired now... I'll finish this later...
Forums
Topic: Kid Icarus: Uprising Spotpass Weapons
Posts 1,761 to 1,780 of 16,251
This topic has been archived, no further posts can be added.