When a new The Legend of Zelda: Tears of the Kingdom trailer drops, it's like Christmas, isn't it? All of the excitement at getting a rare glimpse of the game before it launches on 12th May, though, soon turns into fans donning their spectacles and putting on their investigative hats to see exactly what they can spot in the trailers. Something tiny could mean absolutely everything, after all.
Of course, we're just as guilty — so we're doing it again! Like Link diving from the skies, we're jumping into yesterday's trailer with no fear and picking out all of the details, big and small, to fire up your Zelda lore brains.

Pre-orders are now open for the game, but for a round up of every single detail on Tears of the Kingdom, hop into our catch-everything guide:
The Legend of Zelda: Tears of the Kingdom — Trailer #2 Breakdown
Ganondorf's voice

"Rise... rise, my servants".
There's no way that voice is anyone but Ganondorf's, whose rather scary figure has popped up a few times in the game's trailers. He's definitely not shy in this one here, but this is the first time we've ever heard him speak.
His voice definitely has some menace to it, but it's going to take a little bit of getting used to, for what our money is worth. However, fans think they've identified who the person is behind Ganondorf's gravelly tones — none other than Matthew Mercer, Dungeon Master of Critical Role and the voice of Cassidy from Overwatch.
The towers

Sheikah towers? Maybe. Maybe not. It's a little hard to tell here. But they stood out to us for a number of reasons. Namely, the lights. What's going on there? Is someone searching for something up the towers, or are they to help Link find them while Hyrule is plunged into darkness.
That reason alone is enough for us to think that these may well not be Sheikah towers — where's the typical glowing markings, after all? But whether they'll act in a similar capacity, we have no idea. We've seen Link climb towers before in other trailers, so we're fairly sure these too will act as a safe haven for the hero of Hyrule.
The blood moon is back

Of course it is. Would it be a Breath of the Wild follow-up without the blood moon?
It's a pretty prominent part of the first half of the trailer too, and we're sure it'll be back to its old tricks. But it looks like it may well be connected to the malice, so we have a feeling this won't just be a sort of side mechanic here.
More enemies
Lots of new enemies were introduced to us in this new trailer — including some pretty terrifying malice-infected ones. More about those in a bit.
First, more flying enemies! These large flying creatures look like a cross between a frog and a bat, and it seems like they're going to be a pretty common enemy around the Death Mountain area. We also see some swooping around in the darkness near the start of the trailer. We should probably get used to fighting those, then.
Next is the huge stone creature that see Link backflipping and countering later in the trailer. This could just be a new variant of Talus, but it also looks like an upgraded version of Eox, a boss in the final dungeon of Phantom Hourglass. If so, that's one heck of a glow up.

Speaking of monsters with a glow up — and this one might be a stretch — but come on now, that has to be a Gleeok that we're looking at on the bridge there, right? Gleeok originally appeared in the first Legend of Zelda on the NES, and was last seen in (you guessed it) Phantom Hourglass. Well well well... If this is gearing us up for another bridge boss battle à la Twilight Princess' King Bulblin then we're 100% here for it.
Let's go back to some of those familiar Breath of the Wild foes for a second, though. Series favourites like Moblins, Bokoblins, and the Hinox all make appearances here, but wait — notice the new horns, helmets, and hair-dos on them? They look particularly weapon-y if you ask us. Almost as if there is going to be some tool crafting on the cards here... we'll snap those crowns up, thank you very much.
Those big Bokoblin, too? They look like they're commanding the smaller groups, and they're very definitely new.
One last thing to note here — that new flying enemy is carrying a Bokoblin all the way up the mountain. So it looks like different enemies will work together to get around or even ambush Link. Well, that could spell trouble for us!
Is that a ReDead?

"No, that's a Lizalfos!" We hear you say. Hold up a minute, though! Look to the right — if you can bear to, because you might get a little bit of a fright.
Here, let's give you a helping hand...

Terrified? Have all of those nightmares from playing Ocarina of Time come back to haunt you? We're pretty sure that's a ReDead there, a zombie-like creature that's been a reoccurring enemy of Link's over the years.
This one has a lot more visible skeletal features, but it's in line with the various looks and redesigns the creature has had over the years — the mask, for example, looks similar to that toothy grin that Wind Waker's ReDeads have, and the mask also seems to take inspiration from Tri Force Heroes, of all places.
We just hope they're not keen on hugs this time around.
Little green lights

We've seen these green, spiral lights in previous trailers, but only one "bigger" one. So, what does that mean?
Well, we don't know for sure but it seems that the mean green has attached itself onto the Hateno Village Shrine here. If there was ever an excuse to revisit BOTW's 120 base Shrines, this would be it! Hey, at least they will be easier to spot this way.
Does that mean shrines are returning? Again, we can't say, but we reckon these lights act as a guide for Link again — a waymarker to help him locate either a place or an entrance.
More past locations
We know this is kinda-sorta the same Hyrule as Breath of the Wild, and many famous Zelda landmarks make their return, like the Gerudo Desert and Death Mountain. But there are a few Breath of the Wild-specific locations we spotted in this new trailer.
We've already mentioned Hateno Village above, and on the left side of that shot, you can see the Hateno Ancient Tech Lab where Purah and Robbie resided in the previous game.

Another spot is right near the start of the trailer when those flying enemies are circling the skies — the Military Training Camp, or at least what's left of it. The towers and structures have collapsed and the wood looks withered underneath the thundery skies. Whatever happened, it doesn't look good.
The Thunder Plateau is also back in Tears of the Kingdom, and it doesn't look too different from a distance. The mushroom-type rocks still tower over the plains. We see Link gliding over the area, when we notice that it looks a bit more worn down than it did last time we visited.
Malice, malice everywhere!
Someone should keep that malice in check, because it's everywhere.
It looks like the malice comes from the blood moon itself. When Ganondorf raises Hyrule Castle and calls upon his minions for help, we see malice shoot down from the moon. And as it hits the ground, enemies spawn from the dark-coloured... stuff.

In another shot, we can see the malice infecting the monsters, plus it's also spreading across the ground, making for some dangerous places to explore.
Death Mountain doesn't escape this fate too either, it seems. Doesn't the lava spewing from Death Mountain look a little not-at-all-fluid to you? Has Ganondorf's clutches made it inside the mountain itself? We won't lie, that's kinda cool. But we're also a little bit scared. Anything is on the table, here.

Link's got... a cannon?
The Master Sword is all rusty and gnarly and broken, is it? No sweat. How about a big cannon?
Ancient technology is par the course in BOTW, and the cannon — which Link wields by slamming it into the ground and firing an explosive at a Talus — is probably something along those lines.

Whatever it is, it looks very cool. We're sure people will do completely normal things with it, like try and propel Link across the skies.
Planes, trains, and automobiles
Okay, so we're not talking about the first two — the second you'll need to play a different Zelda game to control. But one of the biggest standouts in the newest trailer is that Link got a driving license. No longer is he restricted to just motorcycling in Hyrule.
In the new trailer, Link is seen piloting three different vehicles — something that looks like a car, a small flying vehicle, and some kind of glider:
All three of them look like they're built with Zonai-style materials, and the car even has those snake heads on them (wink wink, there's that ouroboros imagery again).
We don't get a great look at the small hot-air balloon — though it's certainly better and much sturdier than those makeshift Octo Balloon rafts we built in BOTW. But the car and the glider are covered in glowing green runes and markings.
Building and crafting?
We're going on a few hunches here (it wouldn't be a speculation post without, after all), but not only can Link drive, but it also looks like he's become a mechanic in Tears of the Kingdom. And by that, we mean, Tears of the Kingdom is secretly Banjo-Kazooie: Nuts & Bolts. [Ed. faints]
There are two things in particular that look like they're shared between exploration, weapons, and the vehicles. First is the wheel that Link pulls out of the lake at the Great Plateau — the same lake that Link tests out his magnesis skills. The wheel looks exactly the same as the wheel on the car that Link is driving.
Now, whether we have to build it ourselves or whether it's just a missing piece, we don't know. But Rare (along with the rest of the gaming world, to be fair) has certainly seemed to notice something.
On a smaller note, the gliding vehicle and the cannon seem to have some symbols in common. On the base of the cannon, and on one of the glider's propellers, the exact same orange-y-coloured symbol is located on a flat circular piece. Can weapons be broken down to make parts for the glider? Or can you also craft weapons?
Link is just becoming a handyman, isn't he?
Epona is back!

We think, anyway. That definitely looks like Epona galloping proudly across Hyrule. Link's trusty steed was only available via an amiibo in Breath of the Wild, so we hope she's actually present in Tears of the Kingdom without trying to grab a little figurine.
She appears more than a few times throughout. Alongside the prominence of vehicles and travel in this game, it seems like Epona/horses will be a staple in Tears of the Kingdom.
Link's arm is now a Sheikah Slate?

Well... sort of.
Link's brand new arm is certainly a lot, but in the trailer, he's shown using it as if it were a Sheikah Slate. Namely, he uses Magnesis a number of times, either to solve a puzzle or pull something out of the water.
The Sheikah Slate looks different, though?
Okay, not strictly in the trailer, but we got some new artwork for Tears of the Kingdom after the trailer yesterday. And we couldn't help but notice something about Zelda.
No, not her new hairstyle — we've known about that for ages. But, more specifically, Zelda has the Sheikah Slate in her hands in her artwork. We've seen her holding it before in the trailers, but this new art gives us a good look at the back of it. And, if you compare it with the Sheikah Slate in BOTW, you'll spot that they don't have the same design.
What does this mean? It could just be an upgraded Slate. Or it could be a brand-new one. Or it might even be Purah's own Slate that she mentions in BOTW, passed on to Zelda. Will it come with new powers? And why doesn't Link have it? Hmmmmmm.
Lines on the ground
We caught some of these Zonai-shaped drawings in the ground on the last trailer, but we get a much better look here. They're giving off a very Nazca line vibe if you ask us, almost as if the ground people are begging the sky gods for something. Water? We wouldn't be the first to theorise that this is a Wind Waker prequel.

There's actually a number of these dotted around in this trailer, but the clearest one is seen in broad daylight as Link runs along the edge of a cliff. The others can be seen glowing at night from a distance. These, like many things, look like they could be related to the Zonai, and are probably there to help Link.
Grinding, Sonic-style
Link thinks he's cool now. Not only can you Shield Surf again, but you can also just straight-up use grind rails now. This isn't Rail Canyon, Link — this is an apocalyptic world.
Again, it goes back to traversal. There are so many more options in Tears of the Kingdom, and many of them seem to be inspired by players' creativity in BOTW.

Focusing on that moment in particular, what's that in the background? Is that a boulder made of malice? If there is going to be some more cave exploration in this entry, this sure would be a fun way to get inside the mountains.
Who's that girl?
Is it Zelda? Maybe. Is it a Zonai? Maybe. Is it Hylia? Again, maybe.
We have no idea. Despite seeing a feminine figure dressed in white robes, we can't see any hair, and we don't hear them talk. They just reach out towards Link, who grabs her hand with his grungy-looking one.
Her appearance, however, reminded us of a particular passage in Zelda's diary in BOTW. It doesn't give us any answers, but it certainly seems to fit here.
“I had a dream last night... In a place consumed by darkness, a lone woman gazed at me, haloed by blinding light. I sensed she was.….not of this world. I don’t know if she was a fairy or a goddess, but she was beautiful.”
Those voices at the end

Comparison has been made with Twilight Princess ever since TOTK was first revealed — the darker tone, the shadows, the prominence of night, etc. But as the title appears towards the end of the trailer, we have one pretty big, clear callback to the GameCube and Wii entry.
As the title fades in, some strange whispers can be heard pretty clearly — and they sound just like the whispers from TP. People have tried listening to the voices in reverse, but this time, they sound exactly the same.
It's all sounding very Twilight Princess-y, isn't it? Leading us nicely onto...
"Please, lend him your power"

Link? Your funny arm? It's looking particularly non-magical here, no? Almost as if the magical being covered in those bright green markings has not got to you yet. Is Zelda begging none other than Twilight Princess' Midna for help here? It's no certainty, but that arm has got to look a lot more Midna-y at some point...
There are plenty of alternative possibilities, of course. Zelda could be asking for help from the woman in the trailer, which would make her a deity of some kind. Or she could be asking something in the Slate she has? There's got to be a reason Link can use Magnesis with just his arm.
Phew! That's enough tin foil hat-donning for now. We're sure there's plenty more to dig into, and that others will find much, much more as the weeks go on.
In the meantime, we'll put this one to bed and eagerly await the next trailer, and any more hints as to what TOTK is up to. Let us know any details or theories we missed in the comments below!
Comments 40
I would absolutely love some connections to Twilight Princess, but I'm not getting my hopes up. Vehicle crafting looks incredibly fun, and I'm glad we're getting more enemy variety. ReDeads and those flying enemies, in particular, have me excited. The only thing that's missing for me is large, unique dungeons. Fingers crossed we get some in Tears of the Kingdom.
I’m glad we didn’t get a huge blowout of features and gameplay yesterday. Wouldn’t mind if we see nothing else of it until launch, and if they do put out stuff like a TotK Direct I’ll avoid it I think. I didn’t know too much about BotW beyond the trailers they released and it was all the better for it
The spot where link is looking from the sky to hyrule castle looks like it's beyond the botw hyrule map. It from Death Mountain orientation but it doesnt look like its over the mountain either, the panoramic doesn't fit from that point of view.
Ganondorf's voice doesn't really carry any menace to me. Sounds like a cranky neighbour who needs a throat lozenge.
Link's arm got me thinking he cannot alter his fate. However, he can rise to meet it.
Still not got a reason to fully explore this old and some new land.
I need to know about Shrines 120 or something similar
They were great. A reason to explore the land and also some amazing puzzles and distractions from the open world.
Link's arm must have been pretty brutally injured. It looks like it burnt down in that last shot.
I've played every Zelda since its release on the NES and I still can't get why I'm really not feeling this Zelda. It looks samey...
Not feeling the hype at all for the first time in my beloved Zelda series :/
And is it just me... but I don't think vehicles are suitable to the style of what Zelda is supposed to be or play.... a motorcycle was weird enough in the BotW DLC ... it's supposed to be a fantasy setting ... not this kind of weird modern-fantasy pseudo alien-steampunk style they keep trying to push...
Also, change the voice actors ffs .... or get rid of the voice acting. They sound really forced in their roles, it doesn't sound like a person is speaking naturally ... ALL OF THEM.... specially Zelda, Mipha and Daruk .......... and now it seems Ganondorf too.
*sigh ... disgruntedly clicks pre-order
Man I shouldn't have played through BotW again recently to get myself pumped, I feel like it had the opposite effect. Even just the little stuff. I gotta tame and ride a horse around the same fields again. I gotta hear the same bokoblin, lizalfos, etc cries over and over again. The same chimes, beeps and melodies. Over. And. Over. I really wish it were a different engine and a completely different experience, but I also know that's probably just me. This is all just way too familiar feeling for me to get excited.
P.S. please give us a voice acting toggle. They're ruining Ganondorf.
Yeah, Ganondorf's voice did not sound nearly as badass as it has in my head over all these years.
@CornflakeCookie I’ll be switching to the Japanese voices for this one for sure, did the same for BotW. I really have no idea if the Japanese performances were good either but it’s a lot easier to buy into the acting when you don’t understand the language 🥴
@YoshiF2
Kind of agree.
The motobike was a little jarring, but sort of worked as an exception to the rule, not convinced we need any more out of place vehicles.
And yeah, doesn't look different enough yet to me.
@Uncle_Franklin agree... it was passable and an exception because it was an optional DLC, which, by design its understandable that you want to bring an extra oomph to justify the existence of the DLC.
But this modern type Zelda is not the reason I play Zelda in the first place and I know all the Zelda fans pre-BotW don't either.
This was an escapism from all those GTAs, FPS, modern settings we have all throughout gaming.
Keep Zelda exclusively to an alternate world unique old-fantasy setting.
And ffs ... get rid of the runes (or keep them, but don't let the game focus solely on the rune system all over again) ... we want creative unique items back.
For such an amazing experience that BotW was upon release... I think it did hurt the series more than it has benefitted it.
A carry-over from BotW of (at least some of) Link's inventory and abilities would be an excellent way of rewarding players who finished BotW. Conversely, wouldn't it be cool if booting up TotK activated some form of extra "bridge" content for BotW? Not that I expect either to be the case; at any rate, Nintendo has a long-held tradition of making the early hours of its first-party games glorified tutorials, and seeing how long it's been since many of us touched BotW, a refresher on the overall mechanics for TotK wouldn't be a bad thing necessarily.
What I do expect to happen, probably about a month out from release, is for Nintendo to post a dedicated Direct that will go into much further detail regarding TotK's story, objectives, mechanics, and so on. I also expect there to be enough to distinguish itself from BotW to alleviate a lot of folks' concerns about looking "too similar". We are, after all, talking about a game with probably hundreds of hours of potential gameplay, and even if the overall topography proves to mimic BotW the sheer scale of the map allows for any number of changes both big and small, from hopefully a bigger variety of enemy types to full-on dungeons with actual Boss fights.
Que sera, sera. We'll see for ourselves pretty soon.
It would be cool of it was actually Demise do the talking. Master sword broken, so how do they defeat him?
I really hope we see more of the gods, hylia, farore, din and nayru etc.
That links gets his new powers come from them. And that hand is the key to really restore the master sword to new hights.
Only thing what concerns me that its going to be empty no villages, less people arround, i hope thats not the case.
I would love to see Midna again. One of my favorite companions in a Zelda!
I am unfortunately not hyped at all. I like an old quote from Miyamoto that went something like: “There is little value in remaking past games. New experiences are what drive the art forward.” Basically saying “new ideas or no new game”. I tend to agree. So far this new Zelda does nothing to excite me at all. It is too similar to BOTW. I’ve already been here, done that.
And what’s with adding contemporary culture, aka drone riding, into the game? That is the quickest way to age your game like rotten milk. Make the drone more abstract, to the point that it is unrecognizable, that would be a good start. I know many do not like Forspoken, but I would rather Link run around and Jump/Hover/Glide like Frey does. That is how you do an abstract hover drone that ages like fine wine.
Agree on Ganondorfs voice not being menacing enough, I’m assuming it is Bill Rogers voicing him as he sounds very similar to King Rhoam, it’s not the kind of voice I’d imagine he would have for something so evil, sometimes I don’t think evil characters need voices anyway
I couldn’t watch that vid due to the small boy constantly interrupting Alex when he was talking.
Those flying Lizalfos are very freaky. I actually think that skeletal enemy is a Stalfos, not a ReDead. Combat is definitely going to play a bigger part this time. Too bad it's still unclear whether weapon degradation is back and, if so, how it's changed. I'm still expecting it but I hope it's much better at least!
Agreed with all the comments saying it looks too similar to BotW. Having just played that for first time 6 months ago and putting in over 100 hours I'm not really looking forward to climbing a lot of mountains again.
No glimpses of large proper dungeons either. This trailer really turned me off and almost confirmed my worries about this game
@CornflakeCookie get off my (gigantic open world) lawn!
Full disclosure: I'm going to buy this, most people who are fans are going to buy this, but the more I see the less excited I get. Seems like they took all of the praise from BOTW and ignored any of the criticism. I want traditional dungeons and take your breakable weapons and shove them where the sun doesn't shine. I might be wrong that they veered away from that, but I haven't seen any proof to change my mind. It's almost not Zelda without, and after BOTW came out, most of this has been replicated in other games plenty already. Especially the plethora of freemium cross-platform RPG games that mimicked this style. Definitely, gonna buy it and they know it, but I'm hoping this is the last of its kind. I won't be onboard with BOTW3, or whatever they wind up calling it 7 years from now, if it's not. Bring back a real Zelda game with keys, dungeon maps, compass, boss, etc.
The person Zelda is asking for help is none other than Fi. Evidence? In no video or image have we seen Link wielding any other weapon permanently than the Master Sword implying a place in the story. Maybe we can’t unequip it at all and you can only scavenge the weapons of monsters rather than hoarding them?
Ok so I’m not alone not feeling it. And Zelda is my favorite video game series :/ But this feels so mechanical and cold again. Yeah enemies and stuff, but it’s missing the human touch. What happened to storytelling and interesting set pieces?
Of course I’m buying it, but I was hoping they would sort of merge BOTW with what was so good about previous Zelda games. But it’s becoming clear that this is strictly more BOTW.
@YoshiF2 Look into the concepts for A Link to the Past, they've wanted to do a futuristic Zelda for a very long time.
@smh yeah... and that doesn't mean they should have ... if that is the case then there's a reason they didn't do it for 25 years... because it was a ludicrous concept at the time as much as it is now.
It's tone-breaking .... its exactly the type of thing that the writers did with Indiana Jones and Kingdom of the Crystal Skull ...... aliens. Imagine if suddenly Indy finds a lightsaber and starts piloting spaceships. Will it still be an Indiana Jones movie or something else?
I don't think that's Ganondorf's voice. I think that's Ghirahim.
@CazSonOfCaz Ghirahim? I think no. Someone else.
@YoshiF2
1. There have have almost always been some sci-fi elements in Zelda, such as the Beamos and Armos enemies which go back to "A Link to the Past." They're very sci-fi like in Skyward Sword, not to mention the Sentrobe and Technogoblins. It's pretty much always been there, whether you like it or not.
2. And aliens in Indiana Jones wasn't the problem with the movie. If totally fits with George Lucas's interests. The original Indy movies took place in the 30s and they were an homage to the 1930s adventure serials that George grew up watching. Crystal Skull took place in the 50s. Adventure serials weren't big in the 50s, but alien invasion movies, like War of the Worlds, were, so they were riffing on that along with the Soviet paranoia.
Besides, if you're at all familiar with the so-called "Ancient Alien" theory so popularized on the "History" channel, it's easy to see how it could fit.
No, the problem with Crystal Skull was not the idea or concept, but the execution. The problem was poor plotting and writing, poor characterization and dialogue, the mis-casting of Shia LaBoof, and the horrible and corny digital effects like digital ants and Shia LaBoof swinging through trees.
@larryisaman I legitimately didn't know this was an option in BotW. Thanks - hopefully they'll keep the function for this one.
@CazSonOfCaz you can’t be serious. Beamos are turrets with giant eyes … Armos are giant armored statues that come alive…. it totally fit with the weirdness of alternate fantasy themes. And besides ONE or TWO singles enemies are ok. You can’t compare that with Link riding motorcycles, flying on drones and traversing on giant cars. It doesn’t go with the theme.
Horses and beasts are ok, the ocasional enemy is ok, even the balloon fits the theme, but come on… what’s next… spaceships?
We don’t play Zelda for that kind of stuff.
I’ll leave the analysis of Indiana Jones for another time.
Btw, Armos are stated to have once been human soldiers that were turned to stone in the original game’s manual…. So that point is moot.
Beamos are like the predecessor of the Guardians… which nobody is complaining about them… they still fit.
@CornflakeCookie I think they patched it in a few weeks after launch! Hopefully the option is there day one this time though
I think we'll be searching for green batteries of various sizes to power Link's new zonai arm and its abilities (e.g. time reversal, flame thrower dragon head augmentation, teardrop traversal etc), as well as our custom made vehicles.
I think that they're green because of the energy in them, like the green electrical balls in Kay Noh.
I think that we'll need to visit shrines or temples to find them, or caves.
I also think we'll need those abilities to visit the sky islands, and we'll need different abilities to visit different islands.
Also, that green energy, like Kay Noh...
It's restored the master sword, which has previously been corrupted by the malice.
Interesting, that. Especially the pattern on the blade.
I've been watching GameXplain and MonsterMaze on YouTube, that's where I'm getting these ideas from.
I think that those little blue flames next to the mining moblins are indeed spirits of people and we'll need to restore them.
I think that we'll need to restore towns and villages as well, get rid of the darkness/malice and restore those locations too.
Incidentally, Gannon's neck snap as he wakes up in an earlier trailer reminded me of the neck snap scene in Twilight Princess.
"Neckity neck neck!"
So I found theories online that it was Zant who did that out of profound disillusionment.
Back when I first saw that scene though, it was my impression that it wasn't Zant but was other citizens of the twilight world that did this.
Perhaps twilight versions of the seven sages.
...also there's a building on a sky island that's dome shaped. Reminds me of the Sky Temple....
If that's true, and this game truly is a 'link' to many of the other Zelda games then...
I think this will be epic.
Maybe the blood moon is falling like in Majoras mask.
@dew12333
It does seem awfully close to the screen doesn't it?
Those projectiles of malice though, they seem to come from below the moon rather than from it...
Isn’t this a really mediocre and uninspiring trailer? Why would they show the “blood moon” when every BOTW player already knows theres nothing more to it than “resetting the world / respawning all enemies”? Also, Bokoblins.
I expected Nintendo to produce a different type of trailer this time around: Something focused on vibe / atmosphere / characters / story / setting, not gameplay mechanics (that are awefully similar to the previous game).
@Ade117 yeah and you know there is going to be some janky physics with this and speed runners are gonna abuse the heck out of it. Im all here for it
That mystery girl, just wishful thinking but it would be nice if that was Saria being brought back and given new clothes.
The spot lights seem to be tracking... something, perhaps where the Blood moon will crash into Hyrule? Maybe Link cannot fly at night? I don't think they'd be helping Link get to the Temples/shrines. The 'Tears of the Kingdom' (Name) caused me to believe this is when Zelda sacrifices herself to the Gods to save Link. The 'Tears' look like something like some kind of flood, or maybe some pocket item that you'd use (like a bomb) on the saddened people. Is the Hyrule timeline cyclical, maybe it goes around before The Windwaker? I thought a lot of the mountains looked like the not mushroom-towers, and the NOT at sea level towers could be light towers. And can't he still speak to Ghosts; Maybe through a Guitar riff, or a Saxophone? The Hover craft, the balloon and auto-train-car all appear to be of a similar creation... Probably a Cannon lift, the Epona carriage just doesn't cut it. Maybe you only get a few homing-arrows, or maybe you can update your arrows (and equipment) at shops. It looked like the Master Sword is totally messed up, maybe you'll need to use other weapons. Bombs, spears, axes, pieces of wood? Combine milk and an arrow to make the Clouds cry. It looks like Link is surfing to a mine shaft, to secure gold or rubble to make equipment, maybe pay off the Bokoblins to help him out. Wouldn't the Yiga tribe be one of the Gerudo's main supporters (Not the monsters)?
I imagine that there's a lot of Working to make things Work.
Maybe staying a cryogenic slumber causes Link's powers to falter. Those dragon-birds (Fly-boids?) have a Minish Cap feel. Mystery girl? I'm not going to touch that with a 10-meter Grappling-hook.
That's my five gold pieces.
Leave A Comment
Hold on there, you need to login to post a comment...