When it comes to the world of entertainment technology, everyone likes to get ahead of themselves. Everything is 'the next big thing', until about a year later, that is, when it's evident that the tech isn't ready yet. Augmented reality and virtual reality are good examples; they're both exciting technologies with some excellent games and a handful of major success stories, but the majority of gamers around the world are still playing on flat screens with controllers (or on touchscreens with their smartphones / tablets). There have been fantastic innovations and shifts in the market in the last five or so years but, actually, the mainstream scene continues to tick along with a lot of the same conventions.
This is also evident in discourse around Nintendo and the Switch, as well. Every time a new hybrid / portable device comes along people wonder whether it's a disruptor to the Switch-led sector of the gaming market. Yet, to date, none of them have been, and none are likely to be in the next year or two at least — for several reasons.
These devices are often small-scale and not targeting the mainstream market, and are frankly designed for niche audiences that simply enjoy the Switch comparison. This $1200 portable PC is a good example of a device that offers a fascinating glimpse of a hypothetical Switch — one unbound from boring mass market practicalities such as a reasonable price point or decent battery life. One superficially Switch-like device that bucks the trend a little is Valve's Steam Deck, which is attempting to offer a sane range of prices with the appeal of playing huge Steam libraries on the go.
There are multiple reasons why Deck / Switch comparisons are off the mark, however. One is Valve's intent with the device — even the keenest advocates for the Deck can see that it's not aiming for mainstream impact, at least not in this early form. Not only have purchases been limited to Valve's own platform, but manufacturing and logistical challenges mean that even existing pre-order deliveries have been pushed back well into 2022.
These aren't criticisms, to be clear, but an assessment of what Valve is trying to achieve with Steam Deck. It's setting the scene and testing the waters, seeing how the business of producing portable gaming hardware works and keeping Steam prominent in the conversation while rich companies like Epic attempt to chip away at Steam's incredible digital monopoly. For Valve and its most eager supporters, the Steam Deck is fascinating and, yes, exciting.
As a proposition, though, it's not an immediate challenger to Nintendo or the Switch approach. For one thing, Valve has clarified that the Deck will have no exclusives of any kind, saying "it’s a PC and it should just play games like a PC". This isn't surprising in the slightest, but another reminder of what this device is trying to achieve. It's not a platform, Steam is the platform — the Deck is just Valve-produced hardware showcasing how far portable PC technology has progressed. Steam is a hugely popular storefront, still the leading powerhouse in PC and Mac gaming and, as the company has made clear, the Deck isn't shifting that focus; if anything, this is designed to remind people that they're probably sitting on a huge Humble Bundle-bolstered Steam library that they could be playing on-the-go with this bit of kit.
Nintendo's first-party franchises are often highlighted as the key differentiating factor, but franchise power alone is not enough... Switch hits some other key areas that are just as important as the games
The lack of exclusives is clearly a big difference to the battle typically undertaken by Nintendo, Microsoft and Sony. The technology of Switch (and all Nintendo hardware since the GameCube) means that its exclusives aren't technological showcases, but their appeal is driven by their other qualities, the fact they're often unique to the market and tap into iconic IPs. Nintendo has continued to keep its premium entries in franchises like Mario, The Legend of Zelda, Animal Crossing, Mario Kart, Metroid and Pokémon solely on its hardware. There are spin-offs and alternative games in some cases on mobile, but the big-name 'main' releases remain console exclusives. These games are important in driving initial buzz — like The Legend of Zelda: Breath of the Wild did at launch — and then for maintaining momentum as the generation progresses.
Of course, Nintendo's under consistent scrutiny in a broader sense as similar 'hybrid' concepts and products emerge, whether in full-blown devices or grips / controllers for phones. There are key strengths beyond exclusives in the Switch offering that, when combined, have contributed to its leading market position despite the sporadic appearance of 'rivals' and the ongoing opening up of iOS and Android gaming to support controllers and TV play.
Nintendo's first-party franchises are often highlighted as the key differentiating factor, but franchise power alone is not enough, as underselling systems like Wii U and even GameCube demonstrate. The Switch hits some other key areas that are just as important as the games — affordability and ease-of-use being key. A significant number of players, of various kinds, seek gaming systems that are a sensible price and are immediately intuitive. PC gaming may be the apex in terms of graphical experience, but it isn't simple or affordable. Consoles typically are both, and in the case of the Switch it delivers a hybrid setup ideal for TV or portable play, has easy-to-access games and technically offers multiplayer options and controller flexibility out of the box. It has a number of different tricks up its sleeve, but all wrapped in an immediately understandable and intuitive setup.
Availability and affordable prices also play into another key market — households and families. There's a reason Nintendo's current adverts revolve around smiling families in living rooms, or perhaps aspirational photogenic younger people playing Switch while traveling home for the Holidays. It's not just by-the-numbers marketing, but reflects the fact that Nintendo's data likely identifies these consumers as hugely valuable for what the Switch offers. Its also a system with plenty of family-oriented games, or indeed more challenging games that are nonetheless colourful and 'safe'. Nintendo's take on a shooter, after all, is Splatoon 2.
Nintendo is now, arguably, in a more challenging spot for its next system in terms of 'getting it right'.
And, at present, these are areas where 'rivals' that get talked up and then forgotten are well off the pace. They're not available in the mass market, and don't have that vital combination of clever design, accessibility, affordability and exclusive games.
It's important to remember, though, that Nintendo can't afford to get over-confident, or slide into the boom-bust pattern that all of the 'big three' have experienced from generation to generation. Nintendo is now, arguably, in a more challenging spot for its next system in terms of 'getting it right'. Unlike in past generations, Nintendo can't prop up an underperforming home console with sales of a popular portable. The one system model is hugely lucrative and profitable when it works, like the Switch, but if a single platform flops that's a tough scenario.
And while Nintendo's competition in the hybrid space isn't much of a threat right now, the signs are there that some may be planning to make a breakthrough, even if it's a few years away. Not only is Valve testing the water, but major mobile chip producer Qualcomm is producing a developer / concept device, no doubt designed to show its portable performance as a showcase to major companies and platform holders; similar to how NVIDIA's Shield devices likely caught the eye of Nintendo for the Switch's choice of the Tegra X1 GPU. Add to that the never-ending rumours that have companies like Apple and Microsoft supposedly exploring these areas. A lot of that noise also seemingly revolves around cloud technology, with the idea being that increased access to 4G and 5G in the coming years will open up streaming tech to potentially billions of players.
Right now, the Switch is the only major product filling its particular area of the market, which helps explain why it still shifts 20 million+ units per year. Yet Nintendo's next move will be critical not only in maintaining the Switch-generated momentum, but in reading trends and seeing off future rivals. So, when you see headlines about disruptive hybrid devices to 'challenge' the Switch, look beyond the hyperbole to a few years down the road — that's where Nintendo's biggest challenges are to be found.
Don't bet against the company still coming out on top, however; as history proves, Nintendo is full of surprises and nothing if not resilient.
Comments 115
To continue the success of the Switch, Nintendo will absolutely NEED to retain the hybrid aspect. A big Switch selling point among fans has been the portability of the console, and the versatility of it all.
And to retain relevance in 20XX (whenever the next system comes out), it would need to be at least on par with the PS4/Xbox One. People love to say graphics don't matter... but that's not always true in terms of sales and marketing. Switch is a brilliant system, but its hardware only has a couple viable years left in it. If Nintendo wants to keep up their current third-party relations, the next system has to have the power that makes publishers want to sell their new hotness on it.
tl;dr Do what the Switch is already doing, but more powerful.
Exclusives + better hardware that can run at 4k 60fps will seal the deal.
I don't know. People did not turn up for the Wii U, so there's proof Nintendo can't just win on games alone.
As long as they have the appealing exclusives (which they always will) and a console that appeals to a healthy amount of people, yes. If the console is confusing or uninteresting to many then they have stuff to worry about (cough cough wii u)
Price. That will be a big determinant. $350 vs. $1,200? Those are two different markets.
Not unless they make their online actually useful. I mean I can't even simply message a friend..it's a wee bit ridiculous. Not to mention the disconnects.
They'll be miles behind in online and power as per usual, but it's Nintendo, people don't buy them for the amazing graphics.
Nintendo is undefeated in the handheld space. I'm not concerned.
I'd like more of their exclusive titles that they're sitting on to be released.
Titles like
F Zero
Waverace
1080
Excite Truck
Geist
Batallion Wars
I get that Mario Kart is popular but I would definitely like more options other than Mario when it comes to their racing titles and other genres.
These are just a few off the top of my head (I'm sure I've missed a few) but come on Nintendo, stop sitting on some of your franchises.
Valve hardware always has sucked so I don't have a lot of hopes for the Deck
Y'know how Nintendo have so many ideas for a game, they have to save them for a sequel. Well, a quid will get ya 10 that their R&D team share the same work ethic. So whilst everyone is making their Switch, I dare say Nintendo have ideas of where they are taking it. I would argue the next system (if it indeed is a Switch successor) will be challenging, because it will signpost a direction and let other companies compete.
So yeah, Nintendo's exclusives are very important. Heck, they proved to be for Switch's success. But when Nintendo are on fire, they have a unique hollistic vision for games that captures the public's imagination and inspires the industry. So I think they will be alright hehe
If the steam deck holds up to what it promises then yes I'll be leaving my switch behind whenever I head out somewhere. I'll only play the switch occasionally when an exclusive comes out every few months but if the steam deck will play third party games better then I see no reason to continue purchasing inferior handheld versions.
Probably will be a win for them, honestly. They got good brand recognition this gen, with a handful of good early releases. Even though their release schedule is garbage, the system is still selling. Sony and Xbox just don't have decent enough exclusives, in comparison.
Price and 1st party games releasing at a good pace are the 2 key factors required for Nintendo to do well (Wii U failed to do the 2nd point). I'm not sure they'd be able to do the 2nd point with the next system given how much of their back catalog they're exhausting with the Switch.
They need to stay in the hybrid battle.
As it is now i want Steam deck and a switch setting romantic next to eachother.
But i really want a more powerfull switch. A zelda game in beautifull 4k 60fps.
Zelda is already an amazing game and amazing cel shading graphs.
Right now switch is still a hot item, but people are getting irritated by nintendos silence (including me)
And next their online, come on.
Why cant i just invite someone to play online (smash) its easy to add.
Also Nintendo has a big library of games just doing nothing.
Kid icarus, punchout, fzero, etc etc
Or even crossover action adventure games.
I miss the time where we had Soul calibur on gamecube and they announced that link would be playable, man i was blown away lol.
Stuff like that needs to happen more often.
Definitely better hardware and library of exclusive games then continue the 3rd party support and of course, indie support. Continue the hybrid console gimmick (and give us better interface and themes while they're at it)
I really feel like it's misguided to believe that Nintendo will be properly competing with any of these gaming PC handhelds. Why? Because have you ever considered standard PC gaming to be in direct competition with whatever Nintendo's latest system is? I know I haven't. PC gamers exist in their own bubble, many of which double down by also owning a gaming system anyway, often, Nintendo's latest offering, since their games don't officially come to PC. Point is I feel that this coming "competition" isn't going to have much influence on whatever Nintendo is doing at all.
Honestly I don't think the Switch needs to worry about competing with anything else. The Steam deck is a very niche handheld designed around bringing PC gaming on the go, and everything else seems to be something centered around streaming and emulation. The Switch stands out as being a classic handheld, something that you can buy physical games on that actually still work like proper physical games, it's just a straight up handheld console, it isn't trying to incorporate a bunch of different services. All the games are optimized around it, so you don't have to worry about compatibility or performance issues. It's also just far more user friendly, and far more appealing as something to give to younger gamers. There is nothing else quite like it.
@mike_intv Steam Deck starts at $400/€419 for a 64GB version including a carry case.
I don't think Nintendo is interested in "winning" this imaginary war.
They only care about selling big numbers of product, be they exclusive games or the hardware itself. And they will achieve that as long as they stay focused on that goal.
I mean, I just like portables. And prefer them.
At this point, I'm excited for the Steam Deck for modern games I can't play on Switch as well as emulators to play old Nintendo stuff that Nintendo refuses to sell me on Switch. GC and GBA games, anyone?
Aside from 1st party games, I only buy games on Switch because they're portable. But Steam has more and better features and doesn't make stupid decisions constantly. Unless the Deck sucks, I could see it replacing my Switch almost entirely, aside from my need for Fire Emblem or Pokemon games
Limits help creativity. Nintendo certainly has the exclusives to win, however the next Switch will need to be a little more powerful to squeeze in some better ports.
Already seen a few 4K60FPS comments, well good luck with that in a handheld when PS5 and Series X won't always achieve it.
The Steamdeck is an exciting prospect, so much so that I'll be buying one but it's not going to stop me wanting to play Nintendo's games. Don't forget these will be available in much smaller quantities too amd for the most part a much higher price.
I Dont think so
I don’t need 4K on a handheld. Nobody does. And TBH, while I get why some would want it, I don’t need it on the big screen either, as long as the art style is good.
The SteamDeck is cool - I hovered on the buy button for a bit. But the Switch can handle the indies, and my laptop can handle the AAA third parties. Do I need another portable so I can play Control at 30fps in bed? Not really.
I can't wait to get my Steam Deck. But I'll still be playing my switch for it's exclusive games.
@Savino They're taking a big risk with this console and giving it more support compared to their last one, so I'd give them the benefit of the doubt this time.
Nintendo however, had a chance to make some hardware tweaks with the OLED but didn't and because of that there's little chance some 3rd party devs will stick around with the Switch's slowly aging hardware.
If all the competition is still 600-1200 dollars then Nintendo will Smash them. Pun intended.
The demise of Nintendo in the hardware business has been foretold a million times, even by me (Wii U days) but they always seem to figure a way forward.
@Freek
Don’t forget Star Fox
@Krull tv play though. Switch isn't exclusively a handheld.
Anyway. Not a business person, but would assume the best route would be a better Switch. Improve on the tech, including the joycons, launch an improved online service, give it a killer app, and let it go.
I'm sure it'll have its gimmicks.
@Axecon The Wii U didn't have that many games though. Many must have Nintendo games were on the 3DS instead. That's not an issue now, with Nintendo only having one console.
No. Exclusives and price are however. The Switch is still cheaper than these mobile gaming PC’s.
@Grumblevolcano that's a good point
COVID aside. Hope Nintendo is investing more in its game development. Create more studios or buy some.
Historically, Nintendo has always won out in all competition against handheld consoles with underpowered hardware. One of their biggest strengths is the library that their handheld game console builds up on and the type of games that are brought to the table.
In comparison to mobile games, there is still a substantial difference towards handheld games, the number one thing being situation. You never play a mobile game when you have the option to play a handheld game, and you never play a handheld game when you only have the time to play a mobile game. The only exceptions would be Fortnite, Genshin Impact, and Minecraft, but those games are multiplatform and are meant to be played on consoles or PC; it's more of a gimmick or treat to play them on the go.
When looking at the Steam Deck, it's an interesting case. On one hand, it theoretically targets the demand for more powerful handheld hardware. On the other hand, those asking for more powerful hardware typically want Nintendo games to run on more powerful hardware or they already have more powerful hardware that they don't necessarily need that luxury of MAYBE playing their PC games on the go. It results in the console targeting a niche market, because the demand for hardware is from players who stay home, while the demand for portability is shot because of the kind of prices that the Steam Deck demands; either you pay the cheapest price with no way to mitigate storage problems, or you purchase something way too expensive. Besides, if you want to play PC games, you'd get a much better PC for the same price. Even a gaming laptop would suffice.
Overall, Nintendo is right where they need to be. I'll be fine with introducing a new gimmick here and there, but the hybrid model has saved them a lot of trouble with split game development.
I remember the golden age and also remember Neo Geo and it’s hyper expensive kit….how are they doing now!!
Nintendo will do what Nintendo always do and they don’t care one iota about the competition.
Also, as for the Steam deck, it’s just another in a long list of hardware that hasn’t met it’s launch date.
@SNESDisney When that handheld has an install base of over 90 million, then yes, I do think third-party publishers will consider exclusives.
Or, I guess, a console exclusive. With PC coming at the same time or later. Which seems to be the best-case scenario these days for console makers. Unless you are willing to drop a metric ton of cash for exclusivity (see Sony and Squenix).
@Mando44646 the Steam deck won’t ever play Pokemon or Fire Emblem so your statement about it replacing your Switch is completely redundant.
Look I know we all know Nintendo makes stupid choices, But! They are good Sales men, Wile yes NSO Sucks, But They are smart when it comes to losing money, (Like any company LMAO) and they will up there game if needed.
But there is no way they can go back to consoles, they need to Stay handheld, It will be impossible to keep up with other Devices if they don't.
(Then again, the wii u might want to have a word with me)
@shgamer
True. Though I was referencing the high-end OLED Switch versus the high end machine listed in the article. The Switch starts at $200 with the Switch Lite.
Also, in reading reviews of the Steam Deck, the 512GB model appears to be the most recommended — and its $650.
My guess is that these handheld PC units will be — at least at first — niche products. They will ultimately become good (a relative term here meaning comparable to regular PCs) — but it will take time, just like laptops took time.
@ModdedInkling You can install a SD card into the Steam Deck just like you can in the Switch, so were the storage problems comes in IDK.
It's true that 64GB Steam Deck version doesn't have SSD (for much faster loading), but neither has the Switch.
If there's one thing Nintendo is good at, it's being able to rely on them to build a fun machine designed for gaming.
Granted, the Steam Deck makes most aspects of the switch obsolete, but it can't win on one thing: being designed as a designated games console.
These days, most of Nintendo's competitors try to fit as much of everything as they can into their machine, but by holding back, the switch is able to focus on playing pure, family-friendly games, which no other company will beat.
If anything I think Nintendo should continue ignoring the competition in the future and continue being Nintendo. It's what makes them great!
The more competition the better. The Steam Deck looks a bit expensive but reports of Sony looking into controls with a screen for playing PS5 at home look promising.
I never buy a console until its been out for a few years and it will be the same with the next switch unless they offer backwards compatibility.
even if you hardly play in handheld mode, the fact that it is easy to take with you and plug into somewhere else away from home or somewhere else in the same home is a great bonus for the switch. The gamecube was touted as such with the handle but with all those old wires it was ungodly compared to just one hdmi and a power plug
I'm still holding out for Nintendo winning or losing next generation by doing something whacky and unexpected.
That said, there are 3 things I think Nintendo does really well which are selling points even on top of their hardware ideas which are sometimes hits and sometimes quite innovative.
1) The hardware lasts well (not counting controllers) My Wii still works perfectly whereas my phones barely last 3 years and even my reliable Dell pc didn't survive as long.
2) The hardware is affordable enough to use. I wouldn't want to give a small child a much more expensive portable device; I would barely trust myself.
3) There are a lot of good Indie and other games, but some of the Nintendo exclusives are just so well done and polished and hard to beat if you like certain types of games. Sure that is part nastalgia, but also part really good game creation.
@shgamer running windows without a M2 nvme drive is just punishment these days. You need the fastest drives out there to making booting up normal
The Deck wont sell more than 10m, and im being incredibly generous. Probably around 5m.
And this is not about being portable or whatever, its about marketing and being available. The deck is awful to buy.
@ChakraStomps Steam Deck is running Steam OS on a Linux kernel as far as I'm informed. You CAN however install Windows on it as it's a PC, but personally I will buy/have bought my games on Steam because it's most convenient.
Removed - current gen piracy/emulation
Ha! NLife talking about console exclusives being a strength, like they aren’t in favour for current-gen emulation.
Ironic they deleted the comment above for that same reason.
@shgamer that's cool - I didn't know Steam games ran on anything much besides windows or mac. It'll be interesting to see what kind of quirks pop up once it rolls out.
To me it doesnt make much sense, there are lots of flip/swivel laptops that you can prop up like a tablet and just use a bluetooth controller and play that way instead of a bulky handheld that will tire out your hands
This is a very misleading article. None of the other handheld devices shown were stated to be competing with the switch and were just for PC players, even the author said that himself.
So there is no competition to be worried about or be worrying about in the future since the steam deck along with a bunch of other devices cater to a different market altogether and significantly more expensive than the switch.
Furthermore yes Nintendo's ip do carry their systems otherwise people wouldn't be buying them in the first place.
"Nintendo's first-party franchises are often highlighted as the key differentiating factor, but franchise power alone is not enough, as underselling systems like Wii U and even GameCube demonstrate. "
Ok what about the N64, the Wii and the Switch right now?
Another important thing to note is that the Wii U failed for a multitude of other reasons as well.
The gamecube had a stellar library of both 1st and 3rd party games as well being one of the strongest consoles in its respective period. It most likely 'failed' due to it and the original xbox being overshadowed by the original PS2 which was weaker than both, mind you. The fact that the PS2 could play DVDs without any additional hardware alone is what laid down the carpet for it to succeed.
I think the steam deck has a problem with the SD cards. PC games have huge file sizes and modern games are designed for solid state drives. So surely this will mean additional costs buying the largest and fastest SD cards on the market. Even the fastest SD card will have long load times. So it will be a machine for indie and older games.
Ah yes, because Nintendo has always been about emulating the competition.
In all seriousness, I would love Nintendo to be on the same level as the competition, but Nintendo has always prioritized lower costs over impressive tech.
Unless Valve is continuing to expand Steam Deck further or had the parts for user to upgrade one gen after another then I could see them go head to head with Nintendo for a while but I don't see Nintendo backing down from this. I also don't see Nintendo keeping the hybrid platform by itself for too long, chances are Nintendo may still keep the hybrid console concept for next gen but I also believe they could make an entirely new platform (powerful or not) to co-exist with it as well.
So even if Steam Deck offered portable PC gaming, Nintendo would had a second more unique platform to those who just want to try something new and they will had to buy it if they want to try the next Metroid, Zelda or Mario on this new unique system. Nintendo doesn't play by the same rule as the other companies by chasing powers, you think they'll upgrade soon but then they'll come along and went a 180 where people will say oh my god they really went this way instead.
They're not going to make the Switch more powerful, they'll add twice the juice to it and that'll be it whereas the more unique console will had its own way of play and eventually if it's innovative enough to become popular, there would be an opportunity for more copycats in the market. To me Nintendo's consoles are not power consoles, they are idea consoles. Their purpose is to give their audience something different to experience every gen while at the same time evolving their brand and IPs so I believe this is the path they'll take. The Switch 2 will be their back-up platform whereas this newer more unique console will be their new experiment platform.
As long as Nintendo keeps making portable systems, I'll keep buying them.
Love how people talk about Switch Hybrid Console will die out and yet in the same breath talk about how better Mobile gaming is the worst thing to waste your SmartPhone-oh wait what part about that was smart. Those are the very same people whom don't work for a company willing to Innovate and step outside the box . Also as another said even xboxs,psx can't even handle 4k60fps stability. And to think Deck will get Nintendo IP is a joke on you. Nintendo for its underpowered seems to be far outselling any of those devices-so you have to ask are those dissing are also underbrain power to not think outside the box. And answer is YES they can't fathom a underpowered/hybrid Console is doing better then their rosy world view that Switch will die out in a Year because NintenDoomed said so. Oh, wait the Switch was released in March 2017 and later Lite and v2 now OLED but wait wait that can't be true right. LMAO If these are the only things you can offer then shouldn't owning a Switch to save you life here. Those saying get 3rd party involved have they not looked at KickStarter companies and Indies are already doing this. I guess living in your grandparents basement doesn't get you out much in the world does it.
Nintendo tried to rely on exclusives (as in, their first-party franchises) during the Wii U era, and we all know how that turned out.
As it is, the only reason why PS4 and Xbox One survived on their own that first year or so was because of third-party developers whose games could be found on both systems.
If Nintendo wants to survive the console wars, much less win it, they have to aggressively court third-party and indie developers to optimize their games to work on Nintendo's systems.
But that also is contingent on whether Nintendo will try to go back to the NES-GameCube days when their internal specs were on par with or better than the competition.
As we saw with the Wii, despite the fact it sold well, it's weaker hardware scared third-party developers away from bringing AAA games that launched on Xbox 360 and PS3 to the Wii.
And even though the Wii U was comparable to the Xbox 360 and PS3 in terms of power, it's control scheme also scared developers away. It wasn't until the Switch launched that that issue was fixed.
So Nintendo, as much as they want to create unique play styles, also needs to recognize that in order to stay competitive, it has to adopt more powerful hardware.
Only then will it be able to attract more third-party developers and be able to survive, or even win, the console wars. Of course, that's just my opinion as a gamer and lifelong Nintendo fan.
Nintendo releases must-have exclusives so so rarely. I mostly use it just for the mobility factor. If I had another mobile device where I could play third party games but without the sacrifices needed to run on the Switch you can bet I would use it way more than the Switch. It’s how I use Xbox as my primary console and the PS5 for things like Demons Souls and Ratchet and the eventual first party exclusives.
It's not as hard as it seems: great exclusives that they already have, great relationships with 3rd party devs, great indie support and a machine just strong enough to make a miracle port possible. They have the brand recognition and it's only going to get better with movies, attraction parks and whatever they think of and by doing so, they will depend less and less of the videogame industry, they will be just fine
SteamDeck and Aya Neo aren't competitors for Switch/Switch 2.
This will be clear to everyone when SteamDeck launches and sells less in one year than what the Switch OLED model alone sold in its first month.
Of the 681 million copies of total Switch software that Nintendo has shipped as of Sep 2021, 53% of that is 1st party.
1st party exclusive software is the lifeblood of the success of Nintendo platforms, and anyone who pretends otherwise is uninformed or lying.
They have been for how many years now?
The Switch has already beaten the ps5 and x box series x in the 9th gen wars by a mile, and will have a mile start on 10th gen, and when you talk about portables, switch is not a portable, that is a switch lite, so it already has ZERO competition right now, and yes great games always win the console wars, like I said the Switch won 9th gen by a Mile.
Yes, Nintendo's exclusives are very important to the success of Nintendo's present and future. At the same time, and as much as I'm interested in the Steam Deck, it's not like it'll be much competition to the Switch at all.
I think the “win the war” framing is getting kinda long in the tooth in 2021. Gaming monies are everywhere. Nintendo is still selling Mario Kart 8 like gangbusters.
@russell-marlow also the steam deck is actually a first party product. The other valve hardware was outsourced
Nintendo is very over confident right now. It's minimal effort at maximum prices, as seen with Switch online. I'm eagerly looking forward to Steam Deck because I can play all my modded games. And I very much trust their digital storefront. If you buy it, you'll always be able to download it. I hope Qualcomm comes up with something impressive too.
Tl;dr comments section, so don't know if anyone has touched on it. Obviously Nintendo exclusives will help the switch or the super nintendo switch, but hopefully the steam deck will help with third party title pricing on the switch and discounts, etc.
@shgamer
Perhaps I should probably elaborate more on why that's an issue.
One of the clear differences between the Switch and the Steam Deck is the file sizes between the games. The Switch has many compressed games, often as a result of hardware limitations but also to try and fit most of the game into a Game Card. The Steam Deck's games, which are just regular PC games, remain huge and uncompressed, which means that it'll be much faster to take up space on a Steam Deck than it would be on a Switch.
Another thing to note is mitigating that storage issue. As mentioned earlier, both use microSD cards to expand storage, but only the Switch features a viable method of reducing the amount of storage used; Game Cards. The Steam Deck lacks any sort of physical medium to use. Even though Switch Game Cards runs slower than both SSD and microSD, they can save a lot of space especially with games using the 16gb or 32gb Game Cards.
Steam has lots of exclusives as many indie devs consider it the only platform worth making games for. It is also the only place you can get some older titles, other than 2nd hand disks.
Yes. Imagine a Switch 2 launched with BOTW2, Mario Kart 9 and Mario Odyssey 2. Games sell systems, system sales attract more games, and so the cycle continues. The impediment to this is hardware gimmicks (the Wii U) or other compromises (N64 cartridges). Even then, with the Switch clearly underpowered compared to other systems in the market, it can overcome that with a barrage of quality of games.
The steam Deck is ugly, has pointless touch pads hogging space where more popular inputs should be. BUT they have a D-Pad, even if it is pushed to the side. It will emulate a better Nintendo catalogue than NSO, like a phone does. It appears to have real thumb sticks, that I doubt will drift. It will have better build quality. The Steam Decks biggest strength over Switch is that Nintendo is lazy, hasn't sorted out glaring issues.
Steam has a very good refund policy. I trust their store much more than Nintendo. Steam has much better sales. Steam games carry over to the next device you buy. Take notice Nintendo!
@ModdedInkling But the amount of money you save buying games on Steam vs from the store or Nintendo's online shop would afford you several large micro SD cards which as you admit would be significantly faster than Switch's game cards. Nintendo has some miserably slow memory, even just picking a character in Smash is annoying since you have to wait several seconds for your character's picture to load so you can see the costume colors. It's embarrassing.
Why are Nintendo Life again living below a rock?
There is no such thing as Next-Gen war for Switch.
If a such war existed, Switch would have sold less than Wii U by now.
I find it hard to believe that "Nintendo Life" believe Switch sells because of it's outdated hardware power.
Means it will sell 10 millions at most.
Valve expect it to only sell a few millions.
@Ravenmaster 4K is still overrated.
1440p is the sweet spot even on most powerful PC today.
How else are you gonna get 320 FPS in games? Sure not in 4K.
Yes of course, like its doing now
I think fate has put Nintendo in a most envious position in the video game sector. Fate has given them time to let portable technologies mature and evolve. They can ride the Switch and the OLED out another three years before revealing their next console. The chip shortage has made the PS5 and the Xbox Series X objects of myth, and while it has also hindered Switch production, Nintendo was not in a position where they were trying to establish a new player base.
@SpaceboyScreams
The differences between SSD, microSD, and Game Card speeds range from game to game. In terms of games that Nintendo publishes, the worst I've seen was your example with Smash, as well as Metroid Dread loading times. However, it's just a minor inconvenience and is tolerable enough for me. The rest of the gameplay is generally the same.
As for what you said about microSDs, yes. They are in fact getting cheaper as we progress through the years, but the kind of storage requirements on a Steam Deck require you to purchase higher capacities, which end up putting you back to where you were before anyways. Either cheaper games with more expensive storage options, or more expensive games with cheaper storage options.
going by prior systems Nintendo's exclusives are definitely a big contributing factor but going by the wiiu they aren't the sole reason.
as mentioned before i think they nailed it with the switch as a concept, it has been able to keep a good amount of momentum
for me i feel like giving players a lot of choice when it comes to how they want to control a game is important since everyone has their own preference and during some of nintendos more restrictive consoles (the wii in particular) i found the controller was more a barrier to enjoying the games rather than enhancing my enjoyment of it.
though again as mentioned in prior comment there are those where mobility issues where controller options can make the difference whether they can physically play a game or not. (i can imagine the wii era would have been a nightmare for nintendo fans who suffered from said issues)
in the end i hope they keep the hybrid idea for the next system with some improvements and refinements, in terms of extra power im not expecting some super powerful system but im hoping it can at least make it easier for games to maintain a stable framerate.
(also the switch supporting multiple controllers didn't stop Nintendo from experimenting with crazy peripherals like labo, ring fit and that Mario kart game, so it felt like everyone had something to enjoy)
A Switch with a CPU like the M1 Max of M1 Pro would be a dream come true. Too bad I never see Apple licensing their CPUs to others or Nintendo putting their AAA exclusive on someone else’s platform
“The technology of Switch (and all Nintendo hardware since the GameCube) means that its exclusives aren't technological showcases, but their appeal is driven by their other qualities, the fact they're often unique to the market and tap into iconic IPs.”
I think maybe you meant since the Wii? GameCube was in between PS2 and OGXBOX in terms of specs, and games like Metroid Prime, F-Zero GX, and The Wind Waker were ABSOLUTELY technological showcases twenty years ago.
Nintendo has not had to rely on hardware edge since what…? The GameCube which wasn’t exactly a huge success?
People buy Nintendo hardware/games knowing it doesn’t have the shiniest graphics compared to competition because it more then makes up with it with the combination of an appealing hardware gimmick [Wii/Switch] + a large library of First parties that never will officially go somewhere else.
Next Nintendo console will be stronger then Switch, but you are deluding yourself if you think Nintendo will try to compete specs with PS5/Series X. Nintendo has found their own sizable demographic that doesn’t care about which game box has the most horse power
Kinda hard to believe people still think "hardware specs = success" after the last 2 decades of Nintendo hardware.
The Wii U failure doesn't neglect the success with NDS, Wii, 3DS, and Switch.
NINTENDO SWITCH is what makes gaming fun. who cares what the others are doing.
We can start discussing when steam deck can produce at least 10 million units a year.
They need to stop treating their customers with contempt when it comes to online services.
It's still the only practical, affordable handheld, so with no competition even minimal effort will be enough. What may bite them is if mobile streaming or just mobile hardware native really takes off to the point of making handhelds with very mediocre hardware obsolete, since right now that's their entire appeal. But that's not happening today, that's More switch 2s worry.
I think at this point switch is firmly back in Wii "blue ocean" market territory where it's a different market than other consoles and a second console for enthusiasts. And they're safe there, unless mobile apple/tencent etc catch up to competing against them. Then they have to compete against companies with the budget of a medium country's GDP head on. For now that isn't happening yet.
I'm an oddball here because I own a Switch for everything but Nintendo exclusives. I bought it primarily for First Person Shooters and anything else that pushed the graphics to the max. Then I got into visual novels and I've been reading away at those, lol. I also only play in handheld which is awesome since I got an OLED recently.
It's simple maths, really. Nintendo's IP's are incredibly strong and the whatever current hardware is out at the time, these brands endure - irrespective of the platform. Also, powerful handheld hardware (like the steam deck) is too expensive for a company like Nintendo - it's a bad business decision for them. They would have to compete with PS5, Xbox series x etc, because people will then expect the new nintendo console to match the power of these platforms and that's a bad place to be in. Also, what people forget is that there is no going back to lower spec hardware ever again after that - not where you want to be as Nintendo.
Will the new hardware be a big step up from the switch? Absolutely. Will it be comparable to something like - say- the steam deck? Absolutely not. And that's ok because their IP's are and always have been what set Nintendo apart.
Currently there is very little to match. the Playstation 5 is pratically a glorified ps4, with no exclusives and barely one innovation. The Xbox have a strong game pass and some new games.. but honestly, all this "next gen" run was just a gimmik. there is no "next gen" so far and even the new games looks just "old gen" games with SOME enhancement (yeah, 4k is a gimmik for dumb people with a lot of money to waste, expeccialy if they are pc gamers)..dont talk about the current situation of pc hardware parts.
The current situation probably will last for 3 or more years...so Nintendo have plenty of time to just release awesome exclusives (BotW 2, Xenoblade 3 or wathever Monolith is working on, Splatoon3, Mario Odyssey 2 etc..) and should be more than fine. Probably surpassing the ps2 lifetime sells soon or later.
Switch Pro ? For what purpose ? If you own a Switch for the "graphic power" you already do it wrong.
Short answer : Yes.
I belive many are like me, cant live without mario kart, mario, zelda, pokemon etc etc...Nintendo has their own style/genre/quality that no one is interested to compete against, so unless nintendo games starts to fail big time on what we expect from nintendo, i cant see how nintendo wont be highly relevant for many years to come.
Nintendo doesn’t need more hardware to see it through the tough times. It’s a brand business. It has the biggest IP in games (or at least, some of them). This is what smartphone games, movies, theme parks and LEGO is all about
I would be happy if I could get a switch that would do 720p 30/60fps consistently handheld and 1080p 30/60 fps consistently docked. Anything more just seems unrealistic in my opinion.
Don't really care too much about the graphics, but it's very important to me that the games look sharp and run smooth.
Its not (just) Nintendo's exclusives but their userbase and their productdesign.
None of those competitors offer a device that's simple enough to use for a child. The biggest amount of users who really want more power will go for an actual homeconsole or a gaming PC. The amount of people who need a portable device thats also powerful but in the end a portable PC by its usability and concept, will always be smaller.
The Switch already got crazy popular among adults and it will remain popular among kids and families. To break this popularity, Nintendo would have to really f*ck it up like they did with the WiiU after the Wii.
@Total_Weirdo "... but the hardware is coming to it's end soon."
I really don't think so. I mean I totally get what you say, but BotW had slowdowns in 2017 already so people were arguing exacty this and look what happened.
Of course the Switch is, like all systems, constantly moving towards its end-of-cycle but I don't really think theres such a hurry. 90% of indies and exclusives still do run pretty fine. The only problem are 3rd party ports. And while one could argue thats not such a big deal, I totally get how it would be so nice to enble more 3rd parties again to port their stuff over from the PS5 by offering a newer hardware. Looking at Nintendo's core audience, 3rd parties just have never been such a focus and if Nintendo can just have another year selling the Switch at a pricetag that earns them more and more profit the less they pay for the hardware, they will propbaly go for that. Its like with Mario Kart. As long as MK8 stays in the charts, theres no reason to even begin developing MK9. And about Nvidia ... there was already better hardware available when the Switch launched. Its about the prices of the chips and if it would generate a profit. So if Nintendo would now have a new Switch, they still would go for the last gen of Nvidia chips, not necessarily the newest one.
Great article. For me a large part of the attraction to Nintendo is the anticipation of their next unique and inventive hardware & software. The Switch was developed mostly under the 'conventional' Nintendo philosophy of the old guard. I am very interested to see how the new management moves the industry forward. One thing is for sure - Iwata's Nintendo is no more and the next generation of hardware will be a strong indicator of the company's evolved philosophy & motivation. Please don't go dark side, Nintendo.
No, not on their own. We’ve already had Nintendo exclusives on their own with the Wii U… it doesn’t end well.
But I assume they won’t be alone and will continue to get excellent third party support in which case they will continue to be strong
They should just iterate on the switch, keep it backward compatible and continue doing the quirky stuff as add ons (Mario Kart Live, Labo...) and they can just continue collecting money from people
And we need a new duck hunt with a new Nintendo Blaster add on
with its multiple iterations, the 3DS managed to stick around and outsell its competition being weaker and cheaper.
I know Switch is a different proposal and certainly a power beef has to be on its way (maybe in time for Zelda BOTW2 and Metroid Prime 4)
The problem I see now is that Switch has a great install base and, for most casuals, the current graphics are fine. How to introduce a beefed up Switch without alienating the current install base?
@Ventilator Nvidia Ada Lovelace SoC + DLSS.
If the next device has as good (or a better) battery life than V2 Switch, is 1080p in handheld/4K while docked and has consistent third and first-party support, I think it's going to do very well regardless of competition. Hell, it'll have Pokemon, it's going to do well regardless of competition. The overall gaming market is so huge, more than one device can sell in high numbers.
Also, it will need better storage and physical game support.
@HamatoYoshi try reading comments before responding?
I'll copy/paste what I wrote: "I could see it replacing my Switch almost entirely, aside from my need for Fire Emblem or Pokemon games"
@Mando44646 but it’s a meaningless comment. The Steam deck can’t do what you need it to do so it’ll never replace your Switch.
If Yuzu and Ryujinx work well enough on the Steam Deck we can have our cake and eat it too! 😁
Gaming history is littered with the broken shells of handheld consoles from Sega, Atari, Sony, NEC, Tiger, Bandai, and countless others that lay on the ground in front of Nintendo's throne in the handheld market.
I'm sorry, I have heard this song and dance for decades now. Back in the day, it was the Game Gear that was going to beat the Game Boy.
Or how about that time where the PSP was going to brutally slaughter the DS and Sony was going to lead handhelds like they had with home consoles.
To be fair, the Game Gear and PSP did decently enough in the market, but they were still blown away by the Nintendo handheld they were trying to beat.
My point is, countless companies have tried for decades to release more powerful handhelds that boast more features and they have all been defeated.
Much of this success is from the wide array of Nintendo's IPs that end up on these systems. Pokemon alone is going to move millions of hardware units.
But it's also because Nintendo has never strayed away from Gunpei Yokoi's idology that was created with the first Game Boy.
This something Nintendo has always understood and it's the reason why they have sat as the King of Handhelds since 1989.
They understand the portable market better than anyone, and know-how to build handheld gaming consoles that are cost-effective, have great games and are built with common-sense approaches like using SD Cards over specialized cards(Like what the PSP and Vita did)
I don't see the Stream Deck hurting Nintendo at all. It might be a success like the Game Gear and PSP were back in their day.
But I don't see it knocking Nintendo off their throne, especially once Nintendo starts talking about the successor to the Switch.
This whole entire article was well written and very thought-provoking. I agree with every Point made in the article. I think the next Switch should be cloud-based, digital only and be extremely powerful to the point where no one would really want to compete against it because it can play any 3rd party PS5 game. I think it should debut with a retail price of $500 which was clearly Justify its price by the technical power of the system.
Good balanced read. However the answer is No. Exclusives aren’t enough. Some third party support is necessary (Switch has done well on that front for a Nintendo system) and the price has to be right. In fact the price is far more important than the power level.
@HedgehogEngine
Totally agree with your point about HDR. I’d love to see that on the next Switch more than 4K. Nintendo games would really benefit from HDR.
@CharlieGirl
I think on par with Xbox One S is what they’ll be aiming for. The OG XB1 with some upscaling and HDR. Should be very doable while still keeping the price sensible.
The other thing they have to ensure-and this is an underrated component of the Switch’s success-is that it’s very easy to develop for. That will open up access to a huge catalogue of last-gen ports.
You don't always need Exclusives to win or be a threat. Depending on what angle you're coming from here.
Steam Deck will have no exclusives:
Matter of perspective. If it manages to out class what ever Nintendo offers in a portable console it could result in titles that will not run on their platfrom, but will run on the Steam Deck. That creates exclusives even if they are on PS5 and Xbox. As they will be exclusive portably to the Steam Deck. At present Steam has a huge back catalog as well, which means a lot of older titles that aren't on Nintendo, Xbox, or PlayStation will be opened up to gamers with this handheld and they'll run better in most cases than they did when released (going back a decade you still have 10 years worth of games.
Say what you will about Xbox, it is keeping them afloat having barely anything.
Nintendo's Exclusives:
Look I love a good number of Nintendo IP, its the only reason they still get the time of day from me. However it has been an imperfect relationship. Going back 25 years ago, it didn't save the N64. I bought 6 games told versus my collection of over 100 games on playstation. It didn't save the Saturn either. Go back 20 years it didn't save the gamecube either and titles like Wind Waker weren't exactly causing me to rush out and buy a GC. As a matter of fact it was doing so terrible that when the announcement came, I bought a used Black GC for 50 dollars in 2002 as the store in question was trying to get rid of the hardware as fast as possible. Some good games, but it didn't help their sales numbers and no one was really losing their mind over luigi's mansion, baten katos, re4, or a variety of other titles that got ported else where or were killer games for the system. It took a gimmick to dig Nintendo out with the Wii, but it still wasn't enough to save the Wii U.
The Switch:
The Switch's saving grace is what it brings to the table, it isn't mario kart, smash, or odyssey. I'll give it credit for Breath of the Wild to some degree, but if it wasn't for the switch I think no one would be rushing out for a Wii U right now to play it. I think BotW owes much of its success to being the only game on Switch at the time and being a new console like Zelda game on the go. That portable nature opened possibilities for many, with indies and other non-exclusive titles suddenly coming into reach of older gamers iwthout a lot of time or the one kid spending a lot of time in the back seat of their parents car. The switch was a blessing.
It doesn't matter what valve's intentions are for Steam deck. If its successful its share holders will have something to say about it. Not valves intentions.
It'll be the end user experience that will sell the machine and how it compares. Games are just one part of that. I think that will be the only thing that saves the Switch successor or the Switch for that matter.
@HedgehogEngine
No rush to get 4K on a handheld either. On a screen that size it suffers from the law of diminishing returns.
HDR on the other hand, in terms of what you gain versus the power required, is one of the best tech innovations to hit Gaming in years.
THe answer is absolutely. Nintendo knows how to innovate without over complicating things with tech the market isn’t really ready for; that’s why (along with their super strong first first party titles) it will always be competitive in this space
@kducky11 Yup, there's a lot riding on the Steam Deck and Valve is gambling a lot to make sure it's a success.
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