Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they've been chewing over. Today, Francisco shares his love of Rayman Legends as it celebrates its 10th anniversary — but also laments that it may have been a victim of its own success...
I’ve always had a soft spot for Rayman. While Nintendo and Rare duked it out for the N64’s platformer crown, I had no regrets about ignoring Super Mario 64, Donkey Kong 64, and Banjo-Kazooie to helicopter my way through The Glade of Dreams' robot pirate dystopia in Rayman 2: The Great Escape.
In the years that followed, I was crestfallen to see Rayman's undeserved fall from grace — not once, but twice. The first time was after the slightly disappointing Rayman 3: Hoodlum Havoc, after which he was abandoned as Ubisoft’s family-friendly mascot, and was then brutally replaced by the Wii’s Rayman Raving Rabbids. But then as a brave new world of platforming — both HD and 2D — was ushered in by indie darling Braid and puzzle platformer Trine, Rayman was welcomed back to the world.
2011’s Rayman Origins was a glorious return to form, as well as a beautiful throwback to the series’ 2D roots. Michel Ancel and his experienced Ubisoft Montpellier team — the same developers now working on Prince of Persia: The Lost Crown — schooled the indie upstarts with their bustling levels and lush, painterly backdrops.
Two years later in August 2013 came Rayman Legends, the Wii U follow-up so good it simply blew my mind. Everything Origins did superbly, Legends did better.
Don’t Call It A Comeback
Rayman, Globox, the Teensies and crew were deservedly back in the limelight, and they’d never looked better. Rayman Legends has simply sensational visuals across its six worlds, and each level feels like French surrealist cartoons brought to life. Accessing each level through a portrait gallery, that Mario 64 nod was also a testament to the expert craft and imagination that made each and every level a work of art.
Players of the Switch version are well aware that Rayman Legends: Definitive Edition fully deserves its spot on our list of the most beautiful Switch games as well as being one of the best 2D platformers on the console. You could frame any moment from this game, with its watercolour backgrounds and comic book environmental details, and hang it on a wall to prove that two-dimensional doesn’t have to mean flat.
Even today, the game’s shapeshifting environments remain a rollercoaster of spectacle and cunning surprises. Nathan Drake would die for its virtuoso setpieces, Ubisoft applying Naughty Dog’s flair for the dramatic sequences to the 2D platformer with exhilarating panache.
All the set dressing in the world wouldn’t matter a jot if the game never imbued Rayman, Globox, Barbara or the Teensies with a sense of springing movement, delicate weight and precise momentum. Rayman tears through levels, his scurrying steps raise puffs of dust, and he pleasingly arches into a somersault at the peak of each bounding leap. At times he reaches a pace almost matching Sonic’s rocket-speed before those clunky yellow sneakers come to an elegant halt.
And it’s all tied together with a rollicking soundtrack that never fails to surprise with its never-ending stream of eclectic instruments. Add in a sense of physical comedy Charlie Chaplin would be proud of, and it combines into a hectic good-time party atmosphere the Rabbids simply can’t match.
Keep On Running
Ubisoft borrowed more than a few ideas from pared-back autorunners of the time like Bit.Trip Runner with Rayman Legends' music levels. In these, all you do is jump and punch to lusciously rearranged covers of popular songs as you tear through elaborately staged obstacles at breakneck speed.
Just like in Cadence of Hyrule, you’re encouraged to lose yourself to the beat and tap along to the rhythm; the moment when you become one with the music and are sucked into your surroundings is simply spellbinding. It was an unimaginably satisfying thrill, and I still get a shiver reliving the melodious tinkling while scooping up rising scales of Lums, or the way a guitar solo anticipates you smashing through a precarious tower of enemies. These songs and their spectacular surroundings get better and better as you sprint through a heavy metal castle siege in Castle Rock, or through dungeons and volcanic chambers away from soaring dragons in Dragon Slayer.
If you asked me what Rayman has in common with Sylvester Stallone before 2013, other than a penchant for solving their troubles with a punch, I’d draw a blank. But now they have one thing in common: Survivor’s 'Eye of the Tiger'.
Rayman Legend’s version was the soundtrack to one of my top 10 gaming moments, with Mariachi Madness’s version of the iconic track as you race through a desert’s escalating hazards and away from a fiery inferno. You clatter through skeletons donning top hats across fields of flowers to the strums of a Spanish guitar and the rasp of kazoos (who came up with that kazoo solo?). It’s joyful, ludicrous nonsense that captures the game’s wild, uninhibited spirit at its very best.
Ex-exclusive
Rayman Legends wasn’t intended to be a multiplatform title – it was destined to be a Wii U exclusive until Ubisoft got spooked over concerns that the game wouldn't sell well enough on Nintendo's console. Even though it did come to other platforms, the Wii U was designed with a fifth local multiplayer slot and the full suite of GamePad features with the grinning bug Murphy and his touch-control assistance.
Whatever platform the game came to, Rayman Legends was a simply delightful gem that wowed the critics — including Nintendo Life, of course — and should have fully rehabilitated the '90s "least cool" platforming hero. If you ask me, the game’s the joyous peak of a branch of pure 2D platforming before it all went just a bit Metroid-y.
But it was as good as it ever got for Rayman, Ubisoft foolishly decided that because their big-nosed limbless hero didn’t sell as much as the grizzled Assassins Creeds and frat-house Far Crys of this world, his peculiar fantasy world full of charming oddballs wasn’t worth a new entry. Ten years later, I’m still heartbroken about it. His appearance in the third Mario + Rabbids DLC should have given fans a spark of hope for the character's return ahead of his 30th birthday in 2025, but instead, he still feels like an afterthought.
The same capable team is now entrusted with reviving another beloved property in Prince of Persia. Ubisoft Montpellier have already proven their talent for reinvention, I’m sure what they’re working on is set to blow my mind yet again. Just spare a thought for us disappointed Rayman fans. We enjoyed our Rayman-issance while it lasted; enjoy the Prince of Persurgence while you can.
Do you love Rayman Legends? Do you want to see a direct sequel to it? Join us in The Glade of Dreams in the comments.
Comments 64
I am pretty sure this entry into the Rayman series sold insanely well for a non-Nintendo platformer game, and has had a crazy good run considering. Surely there was enough rationale for a follow up entry (Legends 2 or whatever), and it cannot be for fear of lack of sales that Ubisoft didn't deliver.
Hey remember when Ubisoft was fun?
Rayman Origins/Legends are two of the best non-Nintendo platformers I've played to date. Simply sensational games.
I'd take more in a heartbeat, but I'm satisfied with what we got.
I feel similarly about Mario + Rabbids, which will probably also be dead after this last entry underperformed.
Rayman Legends is better than any 2D platformer Nintendo put out since Super Mario World, and yes I'm including DK Tropical Freeze.
I have some hope though that SMB Wonder might finally beat it because of its crazy Wonder Flower mechanics.
I bought this game both on X360, Xbox One and on Switch just because it's such a darn good platformer. Especially with a couple of friends it's a good laugh. It's time for a sequel Ubisoft, make it happen.
@HotGoomba
"Hey remember when Ubisoft was fun?"
Yup, when Ubisoft have their Imagine and Petz games on Wii, NDS and 3DS.
Excellent read and fun retrospective. I’m glad we at least also got some great mobile titles in the same vein as the bonus levels. Still, I’m with you. Beautiful, painterly, 2D platformers are my favorite. Rayman does it so well. I would love to see more.
On topic, I personally prefer the Rabbids than the Rayman after I could getting along well with Rabbids from their games on Wii and Switch.
They are not modelesque characters but with right design and right outfits, they can be look better in Rabbids Party of Legends and Mario + Rabbids.
@lanztephan I hope Mario Wonder can dethrone this because honestly I’d put it ahead of every 2D platformer Nintendo has put out, including SMW.
…well, every one aside from Tropical Freeze. I’d have to play them both again to see which I like more, both games are masterpieces.
I'm sticking my neck out and saying that Legends is the best 2D platformer ever.
It provides the perfect amount of challenge and is dripping with creativity and most importantly fun- which is the point of video games after all.
Legends wasn’t so much of a step up from Origins though… it was more like Origins+. As much as I loved Rayman Legends, I think the key is walking a fine line of new content without feeling like they’re retreading old ground. Perhaps Ubisoft needs to take a message from how they handle Rayman and follow suit with their other franchises to allow room for them to breath.
I would love a Rayman 2 Revolution Remake
I'm bummed the Ubi Art engine was just dropped entirely after the two Rayman games, Child of Light and Valiant Hearts. It made beautiful games and I was hoping they'd license it out to indies.
@HotGoomba yes, a few days ago during my Assassin's Creed 2, Immortals and The Crew 2 sessions.
@larryisaman
Tropical Freeze and Returns were fun, but don't even come close to DKC2. That game was top tier platformer. SMW and Yoshi's Island are also better than TF and Returns, in my opinion
High water mark in 2D platforming, it had it all: stunning visuals, wild imagination, charm, beautiful controls, immaculate challenge. I hoped it would be a long running series... but legends was the end.
@lanztephan I thought the same, it outdid Nintendo on the 2D platforming from. Where it elevated itself for me was the impeccable challenge.. it was perfect.
This soapbox makes no sense and has no direction. We got a great game, I'm still playing through it, though I restarted on switch. Just enjoy what you have, there are too many good games to eevn play, and rayman has a few good entries. Ubisoft is a corporation, not your friend. Maybe Michel Ancel was your friend, but he's gone now, and so is classic design philosophy
@lanztephan I would have Yoshi's Island first, then Rayman legends. Shovel Knight is up there too.
Is definitely a shame but this came out when Ubisoft took more risks with games like child of light etc.
Also didn’t michel ancel leave Ubi or did I imagine that?
I have a weird love-hate relationship with this game. Origins was one of my favourite games in that generation and one of the reasons to pick a PS3 (with Sonic Generations), and Legends was what pushed me to preorder and get the WiiU at launch... only for Ubisoft to get cold feet and delay the game to multiport it, even though the official excuse was to add more content (which ended up being "just" Origins levels with a coat of paint). The game IS great, but I hated all that happened around of it and how Ubi kept porting it but never tried go give it a proper sequel aside from some mobile crap
I’m looking forward to the PoP reboot and the Sands of Time remake if it ever comes out. I do wish the last two reboots would come to modern systems though. I still keep hoping they make a spin off with Farah though.
I’ve yet to play Rayman Legends, although I hear good things about it. Played the first game on PS1 and never came back to the franchise. Maybe I should find a copy of Legends for the Switch.
@ATHFjman18 Rayman 1 is nothing like 2&3, which are nothing like legends or origins.
I consider platformers to be my favorite genre, but I really could not get into Rayman Legends. I abandoned it and have never had an itch to pick it back up.
Rayman Legends is platforming perfection and a great Rayman game. It must be hard, to produce a game like that, but I believe this was not the last great Rayman.
I really enjoyed Legends, but my favorite memory of the game is playing the Wii U pity demo we got when the game was delayed. My roommate and I spent hours trying to get as far as we could, and it was one of the few showcases of the asymmetrical opportunities the gamepad provided.
Rayman Legends was truly amazing. I know there’s a lot of excitement for Mario Wonder, but I question whether it will measure up to Rayman. Don’t get me wrong, I am sure that Nintendo will deliver its magic here.
@Poodlestargenerica I remember the first game being hard as hell. Likely why I never came back as a kid. I assume the level of difficulty was toned down in later games or no?
@Wilforce I understand where you are coming from. Both are great games. The same notion can be applied to Super Mario Galaxy 1 & 2. Is 2 a sequel or a plus? Does it really matter when they are both just fantastic Mario games, and which one is deemed the better can all depend on which way the wind is blowing on any given day.
@ATHFjman18 Oh yeah, the first game is a hard as nails platformer, then 2&3 are semi open area partly linear 3d platformers, not very difficult at all. Legends and Origins are very forgiving, but also rewarding.
Great article, time to fire up Rayman Legends!
Amazing game. The world of Rayman has so much potential. Bring him back!
@HotGoomba that ended with the gc/wii era and lost it fun once assassins creed took the spotlight. I loved the concept, but those magnets were never fun for me. I forced myself to play 1,2, and 4, then gave up until odyssey, played like 10 hours and stopped that too. I am looking forward to a prince of Persia revival:)
I prefer the original rayman to the new version
@HotGoomba They still are, Rayman, Mario + Rabbids, Child of Light, South Park, Rider's Republic... When you get past the AssCry, Splinter Destiny garbage, Ubi makes good games. Just stay away from anything they make that shoots for realism and you'll likely be fine.
@Tipehtfomottob Galaxy 2 is just a dlc and it shows with how terrible the game is. I'm as big a Mario fan as I am a Zelda fan, Galaxy 2 and TotK factually suck ass. A real fan can admit this instead of being tricked by the oooo shiny.
@Tipehtfomottob We appreciate Rayman Legends because it truly is a masterwork. The last thing I’d want is for Rayman to follow the path of Sonic the Hedgehog and have 10 mediocre titles for every 1 quality title. Nintendo rarely releases more than one Mario game on a system, and it reflects in how they rewrite the rules of how a Mario game should play. When there is more than one, it’s either a generational jump (I.e: SMB > SMB3), essentially an expansion/DLC (I.e.: Galaxy 1 > Galaxy 2), or a port from another console. Games like Assassins Creed and Far Cry are not necessarily a fair comparison though because they’re released so frequently there isn’t sufficient time to iterate on them.
I double dipped on Wii U and Switch. A superb game
At least, I hope Ubisoft give us Rayman Origins "Definitive Edition" on modern consoles.
If we don't get a continuation to Rayman Legends, I can always go back to it on both Wii U and Switch. Not to mention, I'm yet to play Rayman Origins, and no the Back to Origins levels don't count.
I'll get the Rayman DLC in Sparks of Hope, not because I want to play it (eventually will, though), but because I want to support the character.
Rayman Legends is legitimately phenomenal. Was really suprised at how great it was when I got to play it.
In retrospect, I understand Ubisoft's decision to remove its Wii U exclusivity. A game this well made shouldn't have been stuck on an underperforming platform.
If anyone else here hasn't played it, check it out! It's cheap on Switch now, and well worth the value.
@Anti-Matter you do strike me as an Imagine party babyz enjoyer.
0 Kelvin take here. Rayman Legends is the last video game Ubisoft ever made that doesn't star Mario.
It's surprising how great Ubisoft can be when they think outside the box they created with AC. It's such a shame that games became so expensive to create that they either have the potential to sell bazillions or they're dropped.
I liked Origins much better than Legends. Legends was enjoyable but it didn't feel like a cohesive game, plus it felt too much like an auto-runner.
Also, they even dumbed down the "Back to Origins" levels included in Legends, particularly the treasure chest levels.
This article makes me seriously want to go back and finish Rayman Legends on Switch. That game was gorgeous and played smooth like butter..! Thanks for reminding me about this great game. 👍
I love platformers and Rayman 2 is one of my all time favourites, yet I never really enjoyed Legends. For me, it's not even in the same league as something like Tropical Freeze.
I played Rayman 2 : The Great Escape on Dreamcast and my goodness what a game! It had so much charm - the world, the sound, the art. Absolutely sublime and an utter joy from start to finish. I picked up Legends on PS4 and whilst I started off enjoying it the difficulty curve seemed insane. I only got a little way in before banging my head against (proverbial) brick walls and after that I've not even thought about trying it on Switch. I'd love to replay Great Escape at some point - but I'm clearly too rubbish to properly enjoy Legends
@Ultimapunch
I'm assuming you missed an adjective in there 😁
Otherwise your tepid take is just madness.
Rayman Legends probably is my favourite 2D platformer. Back in the Wii U dark ages I spent hours in the demo trying to get gold and platinum medals in the online competitive levels.
I'd also say it was the best game pad use alongside Zombi Unand Nintendo Land.
Picked it up on discount and before I knew it 40 hours had passed. Top 3 platformers of ALL TIME even on a bad day, it's not even funny.
Funnily enough Rayman and Globox resemble Astérix and Obélix physically...
Anyway, really hope Rayman will be back one day for good with new games first and foremost, but also rereleases of his older ones for those who have never played them like me (luckily Legends is on Switch so I got it, but I haven't fully played it yet, only a couple of levels at a friend's house which were already fantastic) and those who want to replay them!
Rayman Legends is spectacular and my all-time favorite Ubisoft game. I'd put the new DKCs above it, but otherwise, no modern platformer comes close.
Heck, while I'm excited about SMB Wonder, I can't help but ~wonder~ what it'd be like with a more hand-drawn, less tile-based look like Rayman and Tropical Freeze...
So so good, to the point I have had the WiiU, PS Vita and Switch versions. the music levels are just brilliant. plus the leaderboards always kept it interesting with my friends.
@MatthewTaranto My feelings exactly. You have excellent taste!
@AJWolfTill I said exactly what I meant. Ubisoft hasn't made a single game worth a purchase since Rayman Legends came out. The two Mario rabid games being the only exceptions. After Rayman Legends, Ubisoft seems to have decided making real video games just isn't worth the hassle. It's a real shame.
An amazing game. I will always prefer the Wii U version. Pleaze make another Rayman Ubisoft.
Great game, but I prefer Origins since it doesn’t have Murfy. The Murfy levels in Legends really drag it down for me. Hated them!!
Rayman 2 is my favorite 3D platformer of all time, and Rayman Legends is easily in my top five (or top three) 2D platformers. Bliss of gaming.
@eaglesfly76 Origins is a masterpiece in its own right.
@JohnnyMind Rayman really does disconcertingly resemble Asterix... he needs a mustache in one of the games! And maybe a Lum potion too...
I have the stupidest relationship with this game considering Rayman Origins is one of my favourite platformers of all time. But I just hate the method of level-select used in this game. Origins had a simple world map but Legends had the painting system where you can unlock levels out of order but also unlock the bonus challenges mixed in throughout and the past levels and the pet hub, etc. It's such a pacebreaker going through this hubworld that is completely detached from the levels themselves, unlike Mario's hubworlds which usually have a theming to them. If they just had a world map that went from level to level I probably would have played through the game 10 times already like I did with Origins.
As I said earlier, completely stupid but I guess cohesion in levels I something I value, apparently.
Absolutely fantastic game. A highlight of my early Switch days. Enjoyed it more than Mario.
Castle Rock is, and I do not say this lightly in my 45th year as a gamer, probably the funniest level I’ve ever played. First time I heard that take on Black Betty I was howling laughing so hard I couldn’t even make ⅓ of the way through it.
I’m not a Rayman fanatic by any stretch, but there’s no denying our limbless chum has had quite a few decent titles.
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