There are less than two weeks to go until we finally get our hands on the first original 2D Mario adventure in 11 years. It's an exciting time, especially for those who weren't fully sold on the presentation style of the New Super Mario Bros. series when it launched on DS way back in 2006. Super Mario Bros. Wonder, as you'll have no doubt gathered from our earlier hands-on impressions and videos, strikes out from the somewhat...well...overfamiliar gameplay mechanics of New Super Mario Bros. U and its Deluxe Switch revamp, in favour of a fantastical mashing together of lots of all-new ingredients.
This game feels much more in line with the breathless invention of Super Mario Galaxy or Odyssey; full of big ideas, bold art direction and, from our time spent with it so far, we're fairly confident that 20th October will see the launch of one of the very best 2D Mario games we've ever played. Mamma Mia, indeed.
We're not entirely free to dive into all the juicy details of every single world we've bounced through so far in this preview, but what we can tell you is that Super Mario Bros. Wonder makes an excellent impression right from the get-go. After an opening cutscene that introduces us to Prince Florian, ruler of the Flower Kingdom — before you-know-who shows up and casts the place into chaos — we're thrown into the very first level, 'Welcome To The Flower Kingdom!' Here you immediately get to grips with that new elephant power-up we've seen so much of in the run-up to release, giving Mario the ability to suck up and shoot out water, as well as smash away at blocks and enemies with various trunk-based attacks.
Small details, big difference
This new elephant Mario really encapsulates the overall vibe and vision of what's being laid out in Super Mario Bros. Wonder. It hits the ground running, chucks out new ideas and mechanics like candy, gives our favourite plumber lots of fresh moves to mess around with, and all whilst showing off a new level of detail and animated fluidity in how this world and its characters are presented. Watching this huge elephant struggle to squeeze in and out of the series' iconic green pipes with such expressive animation makes for an experience that immediately feels like an advancement over what's come before in terms of graphical fidelity.
This continues in the busy nature of the enemies you encounter, each one full of expression and movement, in how Mario zips in and out of pipes in his normal form. He no longer teleports straight up or down, he now shoots in, grabbing his cap as it whizzes off his head, and exits by dropping down, lowering himself carefully onto platforms below. Small details that add up to big differences when taken as a whole.
These details continue to impress as we make our way through the first world, with environments that feel so much more alive than those found in previous Mario adventures. Yes, we've all seen the talking flowers by now (you can turn the speech off if it bothers you), but there's so much more besides.
As Mario interacts with Wonder Flowers during each each stage the levels around him are transformed. Pipes come to life, flowers sing and dance, environments lift themselves up to create barriers or moving obstacles, control schemes change, perspectives switch, and the maestros at Nintendo fill all of this with slick, smooth, and utterly captivating platform puzzling. You never know where a stage is going to go in this game, no matter how pedestrian it kicks off, something will always happen that changes the nature of your surroundings to something altogether weirder.
There's little room to catch your breath as you zoom from one level to the next, gathering up every Wonder Seed you can get your hands on via standard platforming sections, timed races, tests of skill that see you hone your moves to perfection, and a constant stream of other distractions and badge challenges.
Dodger and Badger
That's right, badges. Badges are a brand new mechanic that gives you access to a bunch of new skills and boosts which you can activate at any time once you've unlocked them in the game. We've already got our hands on a bunch of these and they fall into various categories, such as Action or Boost badges. Action badges give you new skills, such as the Parachute Cap which allows you to glide slowly in midair, a wall-climb jump for accessing tricky areas, and a crouching jump that powers up and lets you really take off to higher platforms or collectibles.
Boost badges act as support options that add lots of accessibility. You can, for example, activate a Safety Bounce that gives you an extra chance if you happen to fall into lava or poison, an Auto Super Mushroom that gives you a super mushroom at the start of every stage, and Coin Reward increases the number of coins you get for defeating enemies.
We can't go into details on how many badges there are in total just now, but we've discovered lots so far and some of them give you cool new ways to solve puzzles and work your way around to getting all of the collectibles in each area. Check out Alex's video at the top of the page for a look at one badge in particular.
Early levels give us a rush of new enemy types too, with Skedaddlers who run away from you whilst shooting projectiles, Bulrushes who show up in herds and storm through stages — you can even jump on them and use them as transport! — and plenty more besides. Old favourites also have some new moves to surprise you and, while we don't want to spoil any of the fun, make sure you're ready to dodge out of the way when you fire off a shell at a foe from now on.
We should also make mention of the game's world map. It may well be the nicest map we've seen in a Mario game thus far, allowing you to take in some wonderful vistas whilst giving you free space to roam around between levels instead of just funnelling you along on a track. As the game progresses these spaces open up more and there are rewards and secrets to be discovered should you take the time to investigate every nook and cranny.
Of course, all of the fun here can be enjoyed by up to four pals together in local co-op, and you've got a whole bunch of characters for players to choose from, including returning "Easy Mode" variants in the form of Yoshi and Nabbit. Co-op play, as usual, introduces a whole new level of silliness as you blast around the screen together in much the same way as you'll have done in past 2D entries in the series. However, it's the cleverly implemented online play that's really got our attention in Super Mario Bros. Wonder.
DS inspirations (not that one)
Taking its cues from Dark Souls, the optional online shenanigans here present other players as shadows in real time, allowing you to interact with them in a variety of ways via a little menu of options that shows up when you hold in the 'X' button. Further to this, players can actually help each other out in a number of ways. Should you die in online mode, you'll assume a ghost form for a few seconds, giving you a window of opportunity to be revived by either touching another player or touching another player's Standee.
Standees are cardboard cutout characters that can be bought in the many pop-up shops scattered around the game's worlds, and caring players should make sure to place them in tough areas, giving others the chance to revive if they're struggling at a certain point. Standees also show up their owner's name and how many players they've helped so far, giving you a reason to engage. Crucially none of this online fun interferes with the flow of play, it doesn't impinge on a solo player's enjoyment, and it's been woven into the fabric of the game so well that it sort of feels like it's always been there.
There really is quite a lot to get hyped for here if you're a Mario fan. Super Mario Bros. Wonder feels fresh and bold, full of creativity, and packed full of lovely little details and animations. The Flower Kingdom is absolutely buzzing with things to do; trials to run, badges to earn, levels to beat and bosses to stomp, and we can't wait for everyone to join in the fun when the game finally lands in just a few weeks time. This feels like 2D Mario stepping up to the level of the modern 3D games in terms of inventiveness and creativity, and we are 100% here for it.
Let's-a-go indeed.
Comments 50
Got to play a demo of Wonder over the weekend and frankly it felt… wonderful. It’s really fun and fresh for the style of game. Granted, I only got to play a few levels, but it felt so ebullient that it may end up being a surprise GotY contender if this is just the start of it.
Well I wasn't going to buy it for some time (as too many other recent games) but this makes it sound like a brilliant purchase. Tempting for sure!
Rayman Legends seems to have MUCH more quality and variety than Super Mario Wonder.
In Super Mario Wonder I see ( on these videos, a lot of stages ) that you just need to walk forward and jump and you will pass the stage. And, along the way, seems to have a few relevant things to do (to complete the stage).
In Rayman Legends you have more than 800 characters to save, super hidden among more than 120 completely unique stages (80 - Legends + 40 Origins), with a more complex and elaborate design and much more challenges already in stage-1 .
Furthermore, in Rayman Legends, to do 100% of a stage, you need to collect more than 600 items from the stage. There are many more details.
In Rayman Legends you can also (as Super Mario Wonder) play with 4 players simultaneously, there are several game modes, and you can also compete online, including daily, weekly and monthly challenges, and a series of statistics, like an eternal championship between friends and strangers.
I didn't like the videos about Super Mario Wonder. It looks very generic next to Rayman Legends. And on top of that, it will cost $60, while Rayman Legends, a game with so much content, costs much less.
I haven’t played the demo. In fact, I’m avoiding it wanting to experience the game once it’s released.
But… to anyone who has tried it out, do you recommend any Mario games to play/replay leading up to the 20th?
So a badge that gives you the equivalent of joycon drift haha
@Logicfire
im playing yoshis Island. really enjoying it
@Rykdrew I can’t really say because I haven’t played it, but I do think legends is much better then mario U, and kinda beats out any mainline 2d mario honestly, it’s a blast! So if it’s as you say I’m not really surprised.
Excited for this game non the less! I love platformers and it’s so much fun to play with siblings!
@Rykdrew Super weird comparison of an older game and a game that's not even out yet, but okay.
It’s LONG past time for 2D Mario to match 3D Mario. Not to sound like an old timer since 3 and World were even before my time, but younger generations need to experience a 2D Mario revival so badly. They should learn just how much potential it should be capable of.
@Logicfire Play the campaign in Super Mario Maker 2. It’s easily the most underrated 2D Mario campaign and the whole thing, start to finish, is absolutely a marvel in level design. I’d put it above the entire New Super Mario Bros series, personally, though I do like those games as well. It never hurts to play some 3D World either, as that game also had a bit of that madcap surreal energy. Wonder feels like it’s on a trippier wavelength than previous Mario 2D adventures though. It’s too early to say how it compares in full, but I liked what I played of it. It’s definitely a new feel in some ways, but it’s also very much “this is a Mario game,” you know? It has more replayability beyond speedrunning with all the badges to try. I went into Wonder expecting the same fun, highly polished and developed level design, but came away thinking they’re onto ideas for where a 2D platformer can go that perhaps hasn’t been done yet. Team Mario is quite creative and honestly they really know how to surprise in large but also subtle ways.
@Rykdrew did you… make Rayman Legends? I agree, it’s amazing, one of the TOP 2D platformers out there, but your post just reads a bit odd lol
So its kinda like Circle of the Moon, and the badges act like the cards?
Seems like the video is gone. Did it perhaps accidentally include some still-embargoed content?
The whole 'eat a shroom' and the level goes super trippy makes this seem like a Mario and Fabulous Furry Freak Brothers cross over. Which would be sweeeeeeet.
The rest of it sounds pretty cool too (apart from the online stuff which does nothing for me). Badges sound like a great way to let you play levels differently, and the absolutely standout idea is the whole standee thing. The idea that you can drop a checkpoint wherever you want is just brilliant. So frustrating when a game's standard checkpoint makes you replay some tedious sections because you keep failing the hard bit at the end, and this just completely circumvents that.
My son has already told me he's getting this on physical so I may have to nab it off him at some point and give it a go.
@Rykdrew oh, so you haven't enjoyed your time with it?
I love Rayman Legends. Most of it could be played on a phone.
Can't wait to play this with my kids.
@Logicfire Here's a bit of a left-field suggestion - try Yooka Laylee and the Impossible Lair. It's a brilliant platformer that also has a mechanic where every single level has two different forms - a bit like how each level in Mario Wonder is altered when you pick up the wonder flower. It's always on sale these days and is worth every penny.
@AmplifyMJ
Rayman Legendoes what Super Mario Bros Wondon't
@Rykdrew @Snatcher I think Rayman and Mario might have slightly different audiences.
I like NSMBU a bit more than Rayman as a whole, but the music/rhythm stages are absolutely WONDERFUL.
@Rykdrew You didn't like a game that...
isn't even out yet?
Wonder also has 4 player simultaneous gameplay offline
A good chunk of Legends' levels are also ported over from Origins, whereas based on the size of Wonder's first world alone (16 full sized levels), there's a very real chance it surpasses 120 levels without relying on any past designs.
To me, it just looks like your personal biases are really affecting your view on Wonder beyond just thinking it doesn't look as good as Rayman Legends
Truly the Dark Souls of Mario games.
@somnambulance I have to agree with you on this one: the SMM 2 campaign is incredible. It could be a little longer but it's just awesome!
@Rykdrew You sound like you're trying to start an argument via unfair comparisions, as you've played presumably all of Legends and 0% of wonder.
Super Mario and Dark Souls in the same sentence without a verb in the negative form... Sounds terrifying.....
11 days left, can't wait.
I can't imagine using any badges except the action badges, they all look so fun.
The online multiplayer aspects looks pretty unexciting; I'm happy they added at least something but I probably won't be using it at all. It looks like there will be tons of single player stuff to do though so I'm happy.
@somnambulance perfect idea as it’s one I’ve owned for a while but never finished. Thanks!
@PikaPhantom @chapuH If you fancy a laugh click on his account and read his previous comments. It's just 1,000 messages saying every time that he will never buy a Nintendo game for $60 because Steam Deck games from 10 years ago only cost $5 and are therefore better. I originally assumed he was a badly programmed ChatGPT but turns out he's simply off his nut.
From what I remember in the Mario Wonder breakdown video from a month or so ago, Luigi didn't have his slightly higher jump and less traction physics differentiating him from Mario. If that is true, is there a badge that gives this ability to the cast?
Im really excited for this game, will also be buying Sonic so its gonna be busy!
Those extra challenges in New Super Mario Bros. U Deluxe were really challenging. I wonder, if there is anything like it this time.
I am almost ready for Wonder. Just a few more sidequests and caves to do, in Tears Of The Kingdom.
Good stuff. Everything I'm hearing about this game makes me more excited to play it. Less than 2 weeks away now.
@Logicfire @John_Deacon I remember blasting through it and then going back to study some of the levels a little bit to see what made them tick. All in all, it’s one of those games that left me hungry for more. SMM2 is a pure 10/10 in my book. It’s difficult to even contemplate a top 5 Mario games list, but SMM2 is definitely a contender for it for me.
Well, after waiting for eleven years, it better be good...
"we've all seen the talking flowers by now (you can turn the speech off if it bothers you)"
This just moved me from "wait and see" to "probable day-one purchase"
@Rykdrew This will definitely become a copypasta on this website at some point
@Logicfire @John_Deacon @somnambulance Totally agree! SMM2 is a great recommendation!
@Pete_Stooge I count Mario Maker 2 as the most recent 2D Mario game. It may not be traditional, but it does have about 100 Nintendo made levels in the story campaign.
I wasn't expecting a Bodger and Badger pun in this article but I'm not complaining
@Logicfire I've been playing the latest 2D Mario, NSMBU Deluxe. It's a fun time, even though it obviously plays it very safe, and considering how much better Wonder looks, will make playing through Wonder that much more enjoyable by comparison.
@TheMegaMarshtomp Oh yes definitely, honestly I think the comparison is weird as there not really the same game, rayman never once tries to be Mario, and Mario isn’t trying to be like rayman, the only thing that similar is that there platformers but other then that your going to be playing them for different reasons.
I love the music stages so much!
@Rykdrew Uhhh... why are you talking about Rayman? Literally no one cares.
@chapuH Indeed.
“I didn't like Super Mario Wonder”
I found this the strangest quote (among many). Of course you didn’t like Super Mario Wonder. You didn’t play Super Mario Wonder!
Will wait to buy it used, the game seems derivative and elephantman is out of place and strange. Def not worth $60.
Rayman Legends is overrated in my opinion. Oh wait, we are talking about Super Mario Wonder, nevermind then.
@Rykdrew Rayman Legends was ahead of its time. A 2D game that every 2D game should aspire to be.
@Woderwick Or Touch Fuzzy, Get Dizzy. That's honestly what the Wonder mechanic reminds me of the most. One of my favorite SNES sequences.
it looks great. kind of giving me Mario 2 vibes. with the blue toad etc. I haven't been in the mood for a Mario game in a while. so maybe this one will bring me back.
If ya'll love Rayman so much, why don't you go MARRY him?? This is about MARIO, get your head in the game.
@FatBeverly For realllll
I normally don't care about this, but is it 60 FPS since it needs to somehow be really snappy and yet have such fluid animation?
@worrell
I had the same feeling yesterday, only with sidequests. This is always a sign of a good game.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...