
When you think back to being in middle school, staying up all night with your friends playing video games, what games are you playing? Is it Mass Effect? Maybe some iteration of Smash or Mario Kart? The big one when I was that age was Street Fighter II in all its iterations. But there's another game that brings back the most vivid memories, and it's incredibly stupid: Wall Street Kid for the NES.
My friend Russ and I loved JRPGs, and Wall Street Kid fit the bill, I guess. After finishing another playthrough of Final Fantasy II (now properly known as FFIV) on our brand-new SNES, we'd switch over to the older Nintendo system to engage in raw casino capitalism. This game was, frankly, much more challenging than levelling up Cecil, Rosa, and Kain, and I vividly recall tossing my rectangular controller when I failed to make a million dollars to buy a starter home, inadvertently toppling a two-litre bottle of Pepsi. It was three in the morning.

Wall Street Kid is a deeply weird game, and I'm always vaguely grossed out when I remember that it exists. Released in Japan in 1989 as The Money Game II: Kabutochou no Kiseki and in North America the following year, this title is a celebration of wealth and its accumulation while offering enough tongue-in-cheek commentary to let you know we're all in on the joke. Maybe.
But the world has changed a lot in the last 30+ years. The image of the investment tycoon is not quite so uncritically revered, especially post-Wolf of Wall Street, post-housing crisis, post-bank failures, and, well, all the rest. Which isn't to say there aren't a great many folks who strive to be Wall Street Kids, or the equivalent in the venture capital game or crypto. So I was curious: how would it feel to play Wall Street Kid today, in the Year of Our Lord 2023?

Weird. It felt weird.
At the start of the game, you are told that your wealthy uncle has just died and has left you his $600 billion estate — but only if you can prove your money management prowess in the stock market. You're fronted $500,000 to invest and given a deadline of one month to earn enough to buy "a decent $1 million house." You know, your standard starter home. If this isn't outrageous enough, I might just throw out there that $1 million in 1990 would be $2,321,063.50 today.
But wait, there's more! Once you've got your fixer-upper and completed a few other major purchases, the endgame is to buy back the family castle. Sure, why not.
Alright, let's dive in! Each day of in-game time in Wall Street Kid begins with a newspaper stock report, letting you know which types of stocks are doing well and a few hot investments. Through a point-and-click interface, you then spend cash to buy stocks with names like YBM and Boing, mirroring real companies popular at the time, or sell what you have and reinvest. There are a few other activities (more on this in a bit), and then you can punch the clock to end your day and see how your portfolio performed.
As you play an investor buying and selling stocks based on day-to-day trends rather than anything inherent to the companies they represent, you can't escape the feeling that our entire economy revolves around dudes trying to double their money in 30 days to buy a fancy house. It's not a good feeling.
In the midst of buying and selling stocks to make your first mil, your character also must attend to his physical health and his fiancee, Prisila. (Yes, that is how they spell it.) Neglecting either of these will result in game-ending conditions.
Prisila adds a few additional gross dimensions to the game. First, presenting your relationship as a task to be completed is… not great. The entirely transactional nature of your dates is highlighted by the very specificity of dialogue like "I will really enjoy these four hours." But then there's the deeply problematic dynamic of the relationship itself. Prisila frequently will ask our hero to buy her things — a dog, a car, an engagement ring — and missing these opportunities risks losing the game. We do not see our protagonist and Prisila together, we do not get a glimpse into their life; she literally only exists as a cost in time and resources, presented in that old-school misogynist fashion of men who hate their wives.
After you've bought your million-dollar house, the first thing you need to do — unless you've done exceptionally well up to this point in the game — is put it up for collateral on an $800,000 loan so you can keep on buying and selling, right back on the hamster wheel to your next big purchase. A yacht, if you were wondering, for your wedding. Once again, this game strips the value of everything down to its ability to create more value. Which, to be fair, is a pretty accurate portrayal of late-stage capitalism. What is a home if not an "asset?" We literally use "property" as a synonym for where we sleep.
No, none of this crossed my mind in the early 1990s.
In fact, I get why I loved Wall Street Kid as a tween. It's like a caricature of the American dream, where pointing and clicking in the right sequence unlocks riches beyond imagining. The mechanic of selecting your investments and then tapping the clock to end your day gives both the satisfaction of choice and the rush of surrendering to the whims of fate. In an era when fewer adults played video games, it felt like a window into what someone older might play. Wall Street Kid felt, somehow, cool.
Wall Street Kid is meant to be aspirational. It's just a game, yes, and one that seems to be very aware of its cartoonishness. But it's a game that is at least nominally based in the real world, and it's a game that wants you to want things. You want the fancy house. You want to make your lovely girlfriend happy. You want to be a millionaire — check that, billionaire. And there's always more to want.
Revisiting Wall Street Kid as an adult, though, I'm mostly just kind of sad that this is still the way many folks see the world — stocks as a bet rather than an investment, family life as an obligation to be checked off a list — and distressed at the degree to which our real-world economy is gamified.

But I'm also heartened by how far we've come. "This couldn't be made today" is usually a complaint, and is at any rate just flat wrong — plenty of awful things continue to see the light of day. But Wall Street Kid almost certainly wouldn't be made today, at least not in the same way. For one, modern systems allow for a lot more complexity — I can imagine having some fun with a GameStonks-style quest, and instead of a one-dimensional fiancee there could be Persona-like romance tracks — but moreover, I think the material would be treated differently.
For one, our attitude toward extreme wealth has changed. Even as many folks continue to admire Elon Musk and the like, there's a sense that the very rich should be doing something with it; there's a continued push for innovation among the moneyed Silicon Valley set, or alternately, from the masses, for equity. Just buying yourself a castle isn't going to cut it.
We should want more. But what that looks like is so, so different from when I was growing up with Wall Street Kid. For my part, I prefer an aspiration focused on taking action, together with your community and loved ones, for the good of all.
You know, like Final Fantasy IV.
Comments 41
Considering how broke millennials tend to be perhaps we all should have played that game. Perhaps it would have sparked an interest in financial literacy.
What a strange game. Makes me think of Railroad Tycoon 3, in which I was pretty good at the railway running bit and then there was a whole 1800s stock market and investor system that I tried as hard as possible to ignore because I didn’t understand it at all.
It upsets me that I'm just finding out about this game. Now I need to play it.
Lol at it being "gross".
Does it feel "gross" playing GTA with all the gun violence plaguing the US or "gross" playing Call of Duty with all the war in the world?
I wanted to try this back in the day but my video store never got it in. Instead I rented Sofel’s other ‘Kid’ title, Casino Kid. A story-based casino game where you play against gradually harder NPCs until you get invited by the last opponent to play Poker at a castle (what’s up with Sofel and castles?) where you can wait for the practically scripted Royal Flush to go all in and beat the last opponent. Unlike the somewhat teachable basis of the stock market in Wall Street Kid, don’t try waiting for a Royal Flush in a real casino. It probably won’t happen.
@RR529 To be fair, if you've never felt a little gross playing gta there's probably something wrong with you. But I get your point, this is the website that did multiple features on the met gala, I think the silly nes game can get a pass.
Proudly in my library and don't feel "gross" about it
"wah wah wah",.... this generation truly is the worst, most sensitive generation.
This game looks absolutely brilliant. I definitely want to try it! Great article!
@masterLEON OMG Casino Kid. My mother LOVED that game. Was never my thing but I still remember the opening vividly because my mom always rented it or knight rider when we went to Blockbuster. That and vegas dream.
Edit: it was Vegas dream I remember most but my mom played both. I thought the plane ride in the opening was so cool/realistic at the age of 4. Lmao.
You got greedy Martin.
This game looks kinda boring.
No matter the generation, people are always so good at telling other people who usually earned their fortune what to do with that money. The same people take 10 years to pay what even fairly higher paid “normal” people pay in a year in taxes.
Looks like a great game. Somehow never crossed my radar.
Oh, yeah. Tax Man, according to AVGN.
Playing this game could probably improve my skills in Fortune Street for the Wii.
I also fail to see the “gross” aspects of this game. At the time of release interest in Wall ST and American capitalism was fairly high. I have never played this but it sounds like it approaches the gamification just about right. There is absolutely nothing wrong with making money and teaching others how to is also a lost art.
If you live in the western world of democracy you currently enjoy the machinations of this profit and loss system that rewards hard work. If people find this gross there are other societies that reward conformity as well.
I love this site where a writer does a whole article about a game and the comment section devolves into telling them to move to a communist country based on a couple of lines.
Nintendo, I’m begging you, bring this to NSO!
OG 8-bit GTA. Gotta get dat paper!
I doubt this game was ever meant to be an edifying road to adulthood, and more of a divergence just like any game. It's fun to climb into the mind of someone with aspirations which might diverge from your own. The whole thing is escapism into fiduciary extravagance, as the world turns on a dime.
I never played this, but I do remember a game called 'Jones in the Fast Lane' which I played on floppy disk at my grandma's house. Nothing like playing a game involving rent hikes and pay cuts as a 5 year old kid!
@nessisonett From what I can see, not a single commenter told the author to move to a communist country.
@Zidentia It's also the reason why we are on the brink of ecological collapse and people are paid minimum wage and treated as disposable objects, triggering a mental health epidemic. That's the author's point: treating everything as a commodity to be exploited for personal gain, is a sickness that ravages society.
Let's also not forget that the functioning of our societies depend on countless public services provided by the government, as well as essentials that aren't financially valued, like parenting and volunteering/community work. Shouldn't be left out of the equation.
@RR529 GTA is like rap music that glorifies violence and drugs when there's stuff out there with real heart and soul. Once teens get over the novelty, there's not much there.
@F-ZeroX
this is just some re-digested version of a bunch of news blurbs. I really hope you don't build your model of society based on what some talking heads have said about our world...
(Equally) that you find GTA to be a compelling influence any more than countless other software. As someone who consumes this material I would reasonably presume, you are also versed enough to understand that moderation and variety go just as far here as in any other entertainment medium.
Great write up! This reminds me of the kind of game I would occasionally find on old computers of the day; I never thought that kind of thing would filter through to consoles but in retrospect why not?
One point that I'd like to make on your closing paragraph though: this doesn't seem to be an Elon Musk simulator. For all his faults (and I'm certainly sick of the guy) Elon Musk is a person who buys a company for what it is, and rides that train publicly for a long time. This game seems to be about the nameless wallstreeters who are out there every day flipping portfolios based purely on the graphs, and that's the kind of thing which is even more aspirational now than ever. It's already gamified in the real world with Forex and bots and microtrading, and even things like Fantasy Football and FIFA Ultimate Team trying to scratch a similar itch.
@OptometristLime It's harsh daily reality for many folk and a reckoning for humanity. Write that off as news blurbs all you want.
Yeah, I also don't get how this game is "gross", one thing is acting like that in real life, another in a game
Sorry, but I'm against this kind of attitude to fiction - not the feelings themselves to be clear, but the conclusions they lead to - since when taken to the extreme it can lead to censorship.
And more than misogyny in Prisila I see a gold digger, the kind of person - no matter if male or female - you're unfortunately quite likely to encounter when you're wealthy (and not even exclusively, I know personally of someone way less wealthy who attracted one).
Despite my disagreement with those points, still thanks for this article, I had only heard the title of this game before so I learned more about its history and especially its gameplay thanks to it!
@F-ZeroX
That is a weak and unfounded argument. China is not a capitalist society. They have a heavily polluted environment, pay literally slave wages and citizens have very little rights. There is no perfect society and for those advocating for a new world order it has been done and does not work.
I think using the argument that this game somehow represents a flaw in societal norms is a bit of an over reach. Anyone can agree that things have degraded over time but that is an indictment of the human predilection to stop being empathetic and treat others in a less than humanly fashion. This is the same overused tripe about violence in video games causing increased violent acts in society. The research has proven this is not corroborated and the problem lies in the person not having the needed emotional maturity to realize how these acts affect others. I will agree things are much worse than when this game released and people need to care more about others.
Average irish house prices
How did I miss this game? Need to play…
@RR529 Potentially for some people, yes.
Doesn’t mean there’s no enjoyment to be had with those types of games, but being able to critically examine the things we consume is pretty important too.
Strangely enough I also loved this game as a kid. I think it was part of why I came to love weird and quirky games. Perhaps a modern remake could have a jumping from a high rise when the markets crash mini game.
@masterLEON Casino Kid was actually cut down from its Japanese counterpart, Million Dollar Kid. I know that version also had slots and at least one other game.
It's been awhile since I looked, but it felt like there might have been even more story.
I have a feeling that Nintendo at least had a hand in that. Supposedly in 1989 there was a "chip shortage" and it seems like, especially for markets outside Japan, Nintendo wasn't keen on manufacturing as larger ROM-sized games, so Casino Kid has half the ROM as Million Dollar Kid.
@Zidentia China very much so has a capitalist, market-based economy. Politically though, it's official ideology is still communism and it is run by a one party system. I'm not here to promote communism though.
Capitalism brought us great wealth but four decades of the neoliberal gospel have taken a heavy toll on society and the environment. We now live in times of polarization, civil unrest, ever increasing inequality and a serious climate crisis. If the system is not working for us anymore, but against us, then we need policy change (I personally was a fan of Andrew Yang's 'human centric capitalism', which deals with the fundamental question of what do we as a society attribute value to). But I believe it goes deeper than that. The colonial mindset that nature and others are there for the taking, for the sole purpose of exploitation and personal gain, is detrimental. Ultimately, our wellbeing depends on the wellbeing of others. We cannot isolate ourselves from others or society at large; the so-called web of interdependence. Shark behaviour doesn't deserve reward.
Also, I know about the violence in video games hysteria. I played my fair share of games when I was younger, I think it's bull crap. In regards to GTA, I think role playing as a criminal appeals to teens kind of in the way smoking and alchohol do. It's cool 'cause it's bad and prohibited. But the novelty wears off. There's stuff out there that's genuinely creative, inspired and beautifully crafted, much more worth one's time imo. It's a bit like looking back at some of the hip hop albums I listened to. Musically some of it was really good, but the garbage lyrics (gloryfying 'riches and hoes') were a waste. It didn't turn me into a criminal but thinking that was cool and wanting to be tough, was just an immature phase.
@F-ZeroX
I respect your opinion but I disagree. It is best to leave it that. Thanks
@Ryu_Niiyama I liked that intro, too. Looking back it was pretty effective visual and audio direction using a very limited amount of resources. The taking off (visual), the climbing and cruising (audio), and the slowly scrolling lights of the city, it was really well done. The game itself was kinda basic, but the NPC encounters made it lively and unexpected.
@KingMike That I didn’t know. I thought the slots were just for background. The game would have been more interesting for sure.
@masterLEON It was wasn’t it? When I went to look it up to make sure I was talking about the right game it took me back. It’s one of those things that the devs could have made throwaway but didn’t and thus it weirdly sticks decades later. I usually did something else (I wonder if these two games prompted my aversion to gambling) but I remember the NPC encounters as well. I would always pay attention at that point before getting bored again. Good times. Makes me curious about the design process then.
@Ryu_Niiyama EXACTLY what I was going to comment. I still see no problem with working hard and trying to make as much money as possible, but at the same time being responsible with your money. Not to go on a rant about the education system, but I feel that it doesn't teach financial literacy, or how to cook, or sew, or build anything with our hands. When I was in High School, we learned all of those things. I remember learning how to balance a checkbook in 5th grade, and learned how to play the stock market in 10th grade.
This article has actually made me want to find this game and play it.
I used to play this. Thanks for the article.
@RR529 100%. And why am I reading about politics on a game site? That's what's really gross lol. I think any normal person just sees this game as a Sim City type "what would happen if I was the mayor" type game. And to be fair you can do far worse things in Sim City than this game. Are we going to cancel Sim City 😂
-Edit... I am just realizing this is part of the "Best of 2023" 🤣🤦♂️
Haha I've never heard of this one! It needs a crossover with AC or SIMS.
@masterLEON What if Casino Kid is Wall Street Kid's rich, late uncle? Hmm
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