We're in the middle of one of the most diverse, intriguing periods in video game history. The rise of download games, small 'indie' developers and stores like the Wii U eShop have shifted how we think about content; we're a long way from the retail-only culture of the '90s or even early 2000s. One modern trend is for low-fi experiences that are simple aesthetically and in concept, yet in the case of the eShop can also often be mediocre-to-poor efforts from those aiming for a quick buck while learning on the job. Thomas Was Alone, first released over two years ago, is the product of Mike Bithell's efforts to develop his skills, utilise hard-earned contacts and to deliver a clear vision for a game. It's a definitive example of how to take a simple approach and deliver a wonderful experience, and an example to those still taking early steps in the world of development.
Visually, Thomas Was Alone utilises relatively simple effects of the Unity engine. The cast — including lead rectangle Thomas — are a diverse group of shapes that move with the left stick and jump with A or B. The stages are split across a number of scenarios with varying backdrops and mechanics, yet it's a minimalist style that can — nevertheless — be rather striking.
Simple visuals and shapes as characters may not sound like the building blocks for a memorable experience, yet it delivers. British comedian and actor Danny Wallace provides narration throughout, sharing the thoughts and perspectives of a growing cast. Thomas is a selfless hero, but we're also joined by a slightly dour orange square called Chris that finds purpose in love, a borderline delusional blue square called Claire that thinks in terms of drama and heroism above all else, plus many more. The script evolves wonderfully, beginning with the titled 'Thomas Was Alone' narrative before we see the various characters meet, co-operate and form friendships. Above all of this is an occasional villain and a storyline oblique in overall meaning yet, ultimately, driven by key themes of comradeship and loyalty.
We've led with the story as it is the real driving point of the experience. In terms of its genre this is a puzzle platformer, yet despite some challenging moments the vast majority of players will be able to get through the whole adventure, even if less-skilled gamers will see progress slow down towards the end. You're looking at 3-5 hours of content, then, which makes it perfect for some light gaming over a weekend at a reasonable price — it doesn't outstay its welcome.
The basic goal of each stage is to move each shape into their own portal, with multiple characters in play at once. Puzzles often require you to utilise different abilities, such as those that can float on water, defy gravity or even act as a springboard. We never felt particularly stretched, with some levels perhaps lacking a little edge as they allow you to follow an obvious and linear routine to success, while others offer more of a challenge. Switching colour-coded characters with L or R works just fine — or you can tap on the touch screen — though in later stages there are too many characters in play, in some cases without colours; though necessary for the storyline, these rare moments were the only real mis-step in the controls.
Overall, Thomas Was Alone does an excellent job of subtly teaching you how to play; it's done progressively through smart design and narrative cues, rather than unnecessary sign-posting. You learn to dodge water and spikes, naturally, while manoeuvring through various jumps and gaps often requires you to carefully stack and manipulate your characters.
That's truly it in terms of gameplay, yet such is the evident care in design and the quality infused in the project that we can't help but be impressed. The script gives these simple shapes charming characters, and the quest for freedom, friendship and acceptance portrays universal themes, regardless of whether you understand some of the technical phrases around the setting. Sound design also makes this a must for headphones, not just for the voiced narration but also the music, which combines bit-tune harmonies with a strong acoustic vibe.
As for the port itself, it's a simple affair. Aside from occasional and brief slowdown as a level's initial load completes it runs smoothly, while the colours and basic visuals are nice and sharp in 1080p on a TV. Though the sharpness and distinct colouring is dulled on the GamePad in off-screen play, it is an experience that also suits the smaller screen well.
Conclusion
Thomas Was Alone has been around for a good while, yet its impressive achievement of marrying simplicity with a detailed narrative remains as a stand-out. It's an experience that should be accessible for all Wii U owners, as it focuses on simple puzzles, clever twists and — above all — storytelling; it's never an overly difficult or challenging title. It seems strange to be immersed in the tale of geometric shapes, yet we formed a bond with each character. The Wii U eShop has a number of top-notch download games produced with care and passion; this belongs right up there in that elite group.
Comments 41
I don't know. I played a lot of it on Vita, and despite its charms I found the gameplay iteslf very dull and lost interest.
One of the best indie games, deserves a lot of praise.
I was planning to write you a complaint e-mail if Thomas didn't review this one
Thomas was reviewed... by Thomas.
Even funnier that the bio has a small, square-shaped pic of Thomas.
@sinalefa I do believe that's why our reviews boss @dazza asked me to review it.
Biased toward your game, Thomas?
Just kidding, the game sounds great. I think I need to see it first on YouTube.
100% this on Vita, nice simple fun game.
Played this on PS3, great game. If you've not played this on one of the countless other formats then it's certainly worth picking up on Wii U.
It's a great game, but I'm not going to spend $11 on it. Even if I didn't already own it on PC and PS3, that's just too high a price for an old game, especially one that's been on sale for a buck more than once (which is how I got it on PC and PS3). I'm glad they brought it to the Wii U, but I think it should have been $5-6 instead of $11.
I quite enjoyed this game last year.
I think I'd have liked it even more had I played it on a console.
@ThomasBW84 I hope you were alone while writing this review
I mean I'm certainly no graphics snob, but I just don't see paying $11 plus tax for a game that's visuals seem almost totally made up of squares and rectangles. This looks like something you'd buy for $.99 at most on the iTunes store.
Well, Game Pad probably makes it the definitive version so I think the price is worth it.
@WiiLovePeace You beat me to the joke!
I don't think Thomas was the best to review this game, don't think he could give a game with his name in it anything below a 9!
@ThomasBW84
You move only with the left stick? No option to move with the DPad?
@chiptoon
That's what my gut tells me it's going to be like, having never actually played it. It looks cool and in videos it's clear it has a lot of charm with the narrater telling you the story etc but I don't see a particularly awesome game behind that. Just extremely basic jumping around and solving puzzles with blocks and stuff, your typical modern indie affair, probably repeated for multiple hours with very little changing from the first room to the last other than presumably getting progressively harder. Doesn't mean it's bad, for what it is, but it doesn't exactly come across as especially exciting or whatever. I might be totally wrong but that's all I'm seeing anyway.
@BensonUii You can move with the D-Pad, yes.
@grumblebuzzz @TrueWiiMaster
Same. It's no doubt a good game but I don't see myself paying for that much. I may get it when it's half the price (4€). Plus it feels home in the PC + keyboard.
Edit
@ThomasBW84
Thanks!
Got it on a humblebundle awhile ago. Great game.
Sounds cool, but I never care about story in my games, so I'm not sure if the gameplay will be enough to grab me. Any input from those who've played it?
I got this as part of a Humble Indie Bundle. I managed about 30 minutes of gameplay before I suffered complete Puzzle platformer fatigue and stopped (I had previously just completed Toki Tori and Dynamite Jack). What I did manage to get through I enjoyed although the controls sometimes frustrated me.
I played this a while back on PC and felt it wasn't worth my time. It felt too much like a game trying to be art (minimalistic graphics, ambient piano music, etc.), and it never managed to create interesting characters/plot. It didn't help that it played like a free flash game.
These sort of masterfully written indie games are in such an abundance on other consoles it's practically overkill. On the eshop though, too many games, even the better ones mostly screem "let's do what Nintendo does but slightly worse" instead of aiming for any sort of inventiveness.
It's great to finally see some of these sort of games reach eshop. It's been a long time coming.
Like others have said eleven bucks is a little too high for me. Maybe if they have a half off sale I'll give it a try. It looks like the type of game I'd enjoy but that price has me conflicted.
Just gave this a 3/5 in my review on a Danish Nintendo site. It is unaccepable that it skips frames each time the narrator voice sets in - even though it only does so if you run it from an external harddrive. Besides from that it lacks challenge and it sucks that you can finish levels before the narrator finishes his dialogues, just because the levels are too short..
@Giygas_95 Great minds think alike
@grumblebuzzz You clearly don't understand the effort put into this game. It's not about graphics. It's the story, character development, the narrator, the music. The graphics exist purely to make a physical representation of those.
@KJ85 Those are all very nit-picky. The levels are short. Oh well. And if you play it off of a hard-drive, of course it is going to be slower. That's what happens when you use a hard-drive. It is better that it skips a few frames than take 2 minutes to load.
Very fun and entertaining game. The price on the eshop though, like usual, is overpriced. Steam and PSN have had it for $0.99 multiple times. When it comes on sale for $4 or less it'll be worth the pickup for those who haven't played or those who simply wish to revisit it.
Intriguing review. I gotta say I wasn't thinking much of this one from trailers, but now I'm definitely curious. I'll add it to my scarily large e-Shop backlog.
Waiting for the A World of Keflings review, by the way!
@grumblebuzzz No you have to play it Don't t judge the looks of it
@RudysaurusRex Well, maybe I should say that overall I think the game is good (maybe a 7 in here), but never have I come across a game with that significant of a problem with playing from my external harddrive, and I simply have to subtract points for that. It shows that the game have not been optimised good enough for the system, and I have played retail games from the external drive without that kind of a problem.. That is why it ends up being a 3/5 in our score system (we don't give out half points).
In my opinion a game would have to be perfect or nearly perfect to receive a 9/10 score, 7/8 is good, 5/6 are mediore, 3/4 are bad, and 1/2 are just not worth your time.
At $11 it too pricey. I could have picked this up for free on PS+ a few months ago.
It's interesting how emotional and profound a game about shapes jumping around can be.
I'd like to say THANKS devs for accurately pricing this title for WiiU i mean $10.99 = £6.99 looks about right to me unlike almost all other devs who's price would be £8-9.99 which makes no sense.
This game is one of rare examples that life is truly beautiful. For someone who likes simple but profound stories with atmospheric audiovisuals.
The tone of the review sounds like a 7/10. While I plan on eventually buying the game. I wonder what this reviewer would have scored it if it didn't have a story?
Are the pro controller or Wii remote compatible? I was a little annoyed that Lone Survivor only supported the GamePad, and this game has even simpler controls.
@JustinH You can use the Pro Controller according to the manual..
Sound glitch after credits. Needed to quit and restart the game because it was everywhere (in the main menu, the game, and the commentary) and wouldn't go away.
SPOILERS/ endgame plot issue:
I played through the Wii U version twice (without and with audio commentary). Story and character development feels more like an unfinished experiment. Thomas is just gone at the end and you beat the game with two new characters instead of the original 6 or 7 main characters. I thought the plot wasn't satisfying because all the favourite characters kinda vanish without a goodbye and no ending, just credits /END SPOILER
Skipping framerate issue when voice kicks in can cost a few lives, but it's only annoying on the few occasions where you're performing a big jump across obstacles. You have unlimited lives though, so that's just a minor thing.
Anyway, the 120 puzzle platforming stages are an engaging mix of story, art and challenge, and the commentary is interesting enough to beat the game twice. There's even time trial online leaderboards (with friends I think) for each stage. So there's also some replay value.
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