The Wii U eShop, courtesy of its support for Unity and web framework technology, has become home to a broad range of titles. There are some exclusives that put the hardware's unique capabilities to work, while there's also a significant percentage of titles that are multi-platform, helping Nintendo gamers get a sense of the wider 'Indie' scene. Shadow Puppeteer, released on PC in September 2014, now makes its console debut on the Wii U and brings its own unique flavour to the library. There's a lot to admire here, but also some shortcomings that are difficult to avoid.
The storytelling is one of the strongest aspects to be found. Entirely without a voice track or even contextual text, it's rather like a silent movie in colour, with our protagonists - a boy and his shadow - and the mysterious Shadow Puppeteer villain (who seems like Guru-Guru's evil twin) leading proceedings. It's a simple tale that could quite easily make up a slightly darker story to tell children on Halloween Night, with the courageous boy and shadow pursuing their foe across dangerous lands and caves.
The gameplay concept, too, is strong. The shadow operates entirely within that realm, so movement is effectively 2D; despite this there are clever moments where it'll move into the foreground or have a warped perspective as it reacts to the available shadows. The boy, meanwhile, can move in a 3D space, albeit with a fixed side-on camera angle for most of the game. Taking those alternate planes of movement both must navigate stages together, and moving too far apart prompts an immediate death and respawn back at the most recent of the fairly generous checkpoints.
The key choice for players is whether to go solo or to find a playing partner for co-op. With three save profiles you can have separate runs for both, and they offer distinct experiences. Playing alone you control both characters at once, each with their own analogue stick on the GamePad or Pro Controller. The four shoulder buttons serve as each character's action and jump buttons, and it works nicely. We successfully played the entirety of the campaign this way, even finding some old-fashioned dexterity for tricky fast-paced segments.
Two players teaming up is certainly the optimal approach, though, with the developers telling us in the past that the strong local multiplayer audience for Wii U contributed to Shadow Puppeteer making its console debut on the system. The weaker player is better served as the shadow on its fixed plane, and each character works independently to progress. Direct communication is key here, and as a co-op experience it flows well, with grabbing collectibles and solving puzzles feeling natural when teamed up. Regardless of whether you play alone or with another, this is an enjoyable experience.
Though early levels take the necessary steps of using simple puzzles and movement, as the game progresses the challenge and smart design steps up. Light is manipulated in intriguing ways to create platforms, for example, while the steady tempo is occasionally disrupted by chase sequences or boss encounters. There's pleasing variety across the relatively short campaign - some will clear it in 2-3 hours - and the late introduction of additional items that pass from the boy to his shadow add some extra depth.
In general the difficulty remains constant and fair, though late on there are some spikes; the final encounter will truly put players to the test. Some problems arise not from the puzzles, which are solid, but rather through technical shortcomings. The general performance in this Wii U version is acceptable, it's playable, but it's not the smoothest framerate (even when running from the internal memory) that we've enjoyed from eShop titles. There are moments where the framerate dips, occasionally problematically, and we seemed to run across a bug - on a few occasions - where either character would lose the ability to jump for a few seconds. This would rarely cost us a life - which are unlimited along with generous checkpoints - but would add to the sense of this being an experience that's a little rough around the edges.
Controls can be a minor issue too, at least in one aspect of the experience. The shadow, operating in a 2D dynamic, is easy to use, but the boy can be far trickier. Platforming is solid most of the time but there are certainly issues with depth perception and occasionally sticky control. Some mechanics and physics don't always feel fully on point, with uncertain jumps occasionally coming into play; when these mishaps occur in boss encounters they can be rather frustrating, but are ultimately short-lived and passable.
Presentation is rather mixed, too. On the positive side the aesthetic in the core gameplay is pleasing, with the aforementioned shadow effects impressively combining with gameplay. The story-based cutscenes are rather rough by comparison, and the soundtrack veers from being universally likeable to catering to more niche tastes at the drop of a hat. Smooth and flowing pieces played by strings can be punctuated by choppy and sharp piano pieces, and in our experience the latter can be divisive. While we rather liked the artistic goal of the almost discordant piano in moments of tension, for example, repeated struggles with one boss encounter did prompt our co-op buddy to turn the sound down at a critical point.
Conclusion
Shadow Puppeteer is certainly a welcome addition to the Wii U eShop. The concept of the boy and his shadow is cleverly implemented, and there are some standout moments of level design combined with a strong sense of artistic style. There are some rough edges, however, in terms of some scratchy framerate and animation issues, a soundtrack that may be divisive at points and occasional slip-ups in design and implementation. The overall impression is a positive one, but occasionally the lights of this puppet show flicker, making the strings visible and taking away a little bit of the magic.
Comments 20
Crap... a fun looking game is actually coming to the WiiU in early 2016, but it has technical issues... Hopefully the main issues get patched soon... I was considering this at some point since I love local co-op.
With a somewhat premium download price, this is inexcusable.
@holygeez03 Well I did conclude with a score that said it's 'Not Bad'. Remember, we use all of the numbers
But as I say in the review, it's not perfect technically, at launch at least, but is nevertheless an enjoyable experience.
I have very little time to play games... especially co-op games with my wife who is also busy... so it's tough to take any chances on something that isn't at least "good"..
We thoroughly enjoyed "ibb & obb", Chariot is ok but got got old kinda fast, Affordable Space was mostly good, we are currently enjoying The Cave... thought this might be our next option, but not so sure now at all.
@holygeez03 their new article says the technical issues aren't a problem for most players.
@ThomasBW84 Doesn't this Nintendo Life article make your review outdated and a bit harsh on the devs then?
https://www.nintendolife.com/news/2016/01/shadow_puppeteer_publisher_suggests_installing_directly_to_wii_u_memory_imminent_patch_planned_for_external_drive_issue
It looks like the 'bugs' or 'unpolishedness' that you've mentioned are just because you were running the game from an external source? 'You guys' say other wii u games have the same performance problems when you do this.
Shouldn't you update your article (or at least link to your update) because it's on the front page today and everyone will get the wrong idea?
@Arthurial No, the review is based on playing directly from Wii U memory, as said in both the actual review and that news article.
@ThomasBW84 I was asking in the other thread, do you think its problems can be patched to make it a better game or are the issues too deep seeded?
@Sligeach Sure it's possible, plus I think you may be thinking it's worse that it is. I said it's perfectly playable (and enjoyable in general) and there are occasional rough edges. Let's not accentuate all the negatives and ignore the positives
@ThomasBW84 Yeh you are right, my mistake. I've seen a few articles where some independents really lay into the devs, when they clearly haven't realised that playing games on external HDD is affecting their performance. You can just tell by looking at their video playthroughs.
I'm a little overeager to spread knowledge of your update. A lot of other reviews seem unbalanced, but I think yours is pretty fair actually.
I'm hopeful about the game now Thanks for the updates!
Still sounds good, might wait for a patch but if I fancy a good co-op session this'll be up there.
@ThomasBW84
One day you'll convince people that a 6 isn't the end of the world! Nice well balanced review, thanks!
Cannot buy it. Unless the price is good.
I'm excited about this game and plan to check it out after work today.
Personally, I'm not as phased by critiques on technical issues because they're generally patched in short order. This article even says the patch is imminent: https://www.nintendolife.com/news/2016/01/shadow_puppeteer_publisher_suggests_installing_directly_to_wii_u_memory_imminent_patch_planned_for_external_drive_issue
Looking forward to this game and the many more nindies to come!
I did a review of this too. I thought single player was unbalanced during the more frantic moments but it should be a decent co-op game. Technical issues aside.
@Arthurial No worries, and yes, by all means spread the word on the advice to play off the Wii U memory, with an update on the way. That's why I did a separate news article!
As I said in that post this has caught other developers by surprise (Runbow was one, I think, but there have definitely been a few) and has even affected the occasional retail game.
@BrizzoUK One day many years from now, probably!
@BrizzoUK Ya some day when it's not an indie game charging €15 for an experience with considerable flaws, then people will consider a 6/10 acceptable. Nobody said it was the end of the world but there are far better experiences on Wii U for much less. NintendoEverything too says it's middling, only recommended for co-op play which will be of no use to me.
@Silgeach @spurgeonryan That's true, we demand a lot for our money. But it seems a bit strange when a mediocre takeaway pizza costs me $15.
Apparently people should rather play the excellent A Shadow's Tale on Wii.
OMG we got the tech crew with the "let's hope we get a patch" oh no do Nintendoids need this?
Absolutely a money's worth experience, especially if you have someone to co-op with!
Hello, I am one of the developers of Shadow Puppeteer. I want to thank you for reviewing our game. If there are any questions about Shadow Puppeteer I will gladly answer them
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...