There's a curious debate about resolution and framerate currently detonating across communities of "serious" gamers right now, one that this reviewer finds frankly ridiculous. There's no denying the higher aesthetic quality of games running at 1080p resolution and 60 frames per second — they look amazing — but there's still plenty of evidence that proves horsepower alone can't make a game fun. After all, The Legend of Zelda: Ocarina of Time, frequently cited as one of the most masterfully designed and influential games of all time, runs at a humble 20 fps in standard definition — and there are countless other examples of titles that remain perfectly playable despite their lesser performance specifications.
All that being said, framerate isn't an entirely unimportant factor in the enjoyment one can get from a game. For example, just try to squeeze a drop of fun out of Plenty of Fishies — a clunky, haphazard effort that manages to shamelessly rip off a 10-year-old game while also failing to run half as well as its inspiration. Make no mistake, this game performs unacceptably poorly, in ways that could (and should) have been fixed before any sort of release took place. Nintendo's trouble with shovelware has never been more obvious, but at least many of the games we've looked at in previous reviews have run acceptably enough despite their low quality; this disasterpiece sets a scary precedent by being among the first to make us seriously consider the possibility that Nintendo might not even look at the games - certainly not in terms of raw performance - that it's passing for publication on its digital storefront.
Before you even come face to face with the game's fatal flaw, it's apparent that Plenty of Fishies makes little effort to stand above the crowd. Like some other questionable titles on the platform, it makes the damning mistake of plundering the chests of far richer and more storied games to reproduce a skeletal version of the original concept. This leads to a lot of mediocrity even when the "inspiration" is meaty, so you can imagine what kind of results come from mimicking 2004's food chain arcade game Feeding Frenzy and, reproduced here for the fourth time so far on Wii U, last year's mobile sensation Flappy Bird. There are three modes in the game, two of which serve as this game's de facto versions of the aforementioned titles and one of which (to our knowledge) is original.
As in Feeding Frenzy, Plenty of Fishies' Adventure mode has you swimming about as not-Marlin-from-Finding Nemo as you attempt to work your way up the food chain. Eat a load of smaller fish and your clownfish will grow steadily bigger, thus being able to take on bigger prey. And you will have to eat a ton — this mode's biggest error is unquestionably the number of fish it requires for your fish to grow. Arcade-style games like this are much better served to quick bursts of pick-up-and-play action, but you'll be making the same loopy motions around the ocean for what seems like an eternity; you'll have devoured hundreds of smaller prey before your fish is big enough to eat the barracuda that triggers the end of the first level. Beyond that, there's little purpose to any of this other than to directly reproduce the look and feel of the PopCap Games original — something this game fails to achieve.
The other two modes fare no better than Adventure. The cringe-inducing Flippy Fish mode effectively replicates the original Flappy Bird, replacing its pipes with jellyfish and hooks. Egg Survivor is just that — an endurance campaign in pursuit of the high score — but it suffers from atrociously unfair enemy AI that can have your poor little eggs blue-plate specialed in a matter of seconds. All of these modes come with multiplayer variations, but they're about as bare-bones and tedious as you might expect considering the source material.
Even if Plenty of Fishies manages to conjure up an accurate duplication of the original Feeding Frenzy, it effectively neuters its appeal (and any the other modes might have had) with its crippling performance issues. There wasn't a minute that went by when this game didn't stutter like Christopher Walken reading a Saturday Night Live cue card — it chugs laboriously through every frame of animation in every mode, on every screen, right from the first second you see the game begin to load. Even the splash screen showing the developer's name can't get through its five second animation without problems, a sure sign of things to come.
As you might have guessed, these issues — of which the cause is absolutely mystifying, considering the game's shoddy presentation and tame use of graphics — make it well-nigh impossible to play Plenty of Fishies even if you wanted to. Not that you'd want to.
A patch is reportedly on the way in early 2015, we should note, but as we reviewed this at launch, when consumers are spending money on the product, we find this performance unacceptable.
Conclusion
Plenty of Fishies is an aggressively bad game. Say what you will about its plagiarized ideas and bland presentation — those are small potatoes compared to the questions raised by its incessant performance hiccups. Mindless ripoffs are one thing, but mindless ripoffs that barely work — for a launch price of $4.99 — are another thing entirely. You have been warned.
Comments 33
The frame-rate literally made me sick while playing. Gave me a terrible headache and made me feel nauseous. Never had any issues playing a game before.
@TylerTreese I wouldn't mind if it was occasional, but it is absolutely unrelenting. I know there's going to be a patch, but this trend in gaming — products being released half-baked and then getting put back in the oven a couple minutes at a time — needs to stop.
Feeding Frenzy isn't completely original either. Shark Shark on the Intellivision did the small fish eat smaller fish and grows bigger gameplay first.
I guess that Marlin would say, "This game swims with the fishies."
"Plenty of fishies, not enough frames" Nice!
@brianvgplayer Yep, that's what I was gonna say. We have a plug-n-play with a bunch of Intellivision games on it, and Shark Shark was one of our favorites.
It's mildly conserning that there are more sloppy cash grabs appearing on the eshop. Hopefully they get buried under higher qualify games (first party, indie, virtual console, and the rare 3rd party games) that are coming out.
Looking through the Wii U eShop today for the first time in months, I saw almost nothing but garbage shovelware. RCMADIAX (whose games do function properly) said Nintendo has relentless quality checks, but then how do we end up with all of this broken trash?
And at the end of the day, I doubt any of them are profitable. This really boggles my mind.
Geez Nintendo, you went from being a little too uptight about what games got on your systems to quite literally not caring whatsoever that complete garbage is flooding your ailing home console.
@HylianJowi the way the dev talked to me is that it was an intentional decision to release it like this. He said it freed up memory for the engine (one of the NWF ones). Usually you'll hear "Oh this wasn't like this on the dev kit" or some excuse about unforeseen circumstances but the developer here made a choice to make it chug constantly to save memory. That is just insane to me. I don't know how you feel good about releasing this onto the eShop in the state it is.
Maybe Nintendo should offer more advice or somehow be more involved in more indie projects so we can at least get more functional games. These nindies need someone to consistantly upend the tea table.
"Aggressively bad game" hehe
I had a look at their Twitter account and he RT a couple of reviews.1 gave it 7/10 ,the other 8.5/10 .I can only imagine he sent them a bribe as any one watching that video above can see this is beyond garbage.
After reading this and watching the trailer I can safely say that I'd just assume drown and then have my corpse nibbled apart by the titular fishes as to play this.
The trailer doesn't make it look all that bad to be honest. The write up is the damning part. I still can't quite get behind all those that say more quality control is needed. As pointed out by @OorWullie, other reviewers gave it higher scores. This further shows how subjective quality can be.
Why enforce a level of quality control when you could have a potential hit on your hands and not even know it?
Why is "One Handed Gameplay" used as a selling point in that trailer?
man meme run and now this...nintendo needs to change the policy for the eshop...
That's too bad i would have complemented the art style from these pictures
Did you guys review all of the November games yet? I can't remember seeing a World of Keflings review up, for example. I really wanted to get those before moving on to December games, especially ones such as this or Meme Run.
@Klimbatize Because it allows you to play the game with one hand while reaching for a bottle of Aspirin with the other. Talk about convenient!
What saddens me is that these games appear on WaraWara plaza...
@brandonbwii I gave it a 4 or a 4.5 FWIW. Both reviews he RT'd glossed over the lag like its not a major issue which I find hilarious since it literally affects every second of gameplay.
I think there is a base for a semi-enjoyable game (although Feeding Frenzy is better so there is no real reason to buy this anyhow) but the lag makes it impossible to recommend.
10/10 GOTY Did not regret my purchase!!
@S-Miyahon we must have played a completely different game
@brianvgplayer Shark shark was an amazing game!
Nintendo please, some quality control. :L
@ricklongo That review will be coming in the next couple of days. Sorry it's taken so long!
There's clearly a few genuinely sh*t developers getting in on the eShop these days
Figured I would pipe in here for a sec:
-My game runs beautifully on my phone, but not on the Wii U... unfortunately we haven't been given tools that give us the true power of the Wii U... you work with what you've got.
-The "one handed game play" was a tribute to my friend who lost one of his arms in the military, fighting for your country. It was the tag-line he wanted.
-Not sure why all the hate for my game - it's not meant to be a blockbuster... just a fun game to play. In the end of the day, how many indie games out there give you such variety of game play, both single AND multiplayer? Frame-rate ASIDE.... again, you work with what you've got.
-Lastly, about the patch... the memory issue I had was due to an audio bug that I was unaware of on the development unit.... but appeared on the retail unit. The patch will be out early January, and will fix a lot of the frame skip issues.
I hope every one of you have a great new year. Be happy! Smile! I don't have a multi-million dollar budget to work with; but try to make games that everyone like.
Cheers.
-Matt
Plenty of fishes indeed!
@Nitro187 And you have great new year as well. Actually..........@EVERYBODY HAVE A SWELLTASTIC NEW YEAR, AND GET READY FOR 2015'S SWELLNESS!!!!!
@RandomlyPikachu For a new years resolution, how about a thunderstone? ;3
Meh, I rather play Ecco the Dolphin or play through water levels in Donkey Kong Country with Enguarde over this anyway.
1/10 wow
I did a review of this game. https://www.youtube.com/watch?v=sF6fNdeD9Ls
8BitEric Gets it! HylianJowi has something up his @******
Hahah
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