Ever been to a restaurant or doctor's office and found one of those wooden Peg Solitaire boards just lying around? The little triangular board where you hop pegs over each other? The degree to which you compulsively feel a need to pick it up and play it rather than fiddle with your phone is indicative of the interest you'll have for PEG SOLITAIRE on the eShop. It gets far, far more complex than anything you'll just pick at while bored in a restaurant, though.
PEG SOLITAIRE presents players with various playing fields filled with pegs and one empty space. A peg can hop over a single other peg and land in that empty space, which eliminates the peg it jumped over from the board. Players have to jump over pegs until only a single peg remains, and depending on the shape of the board that can get difficult in a hurry. As in, on the first board.
There's nothing special about the presentation here, but the controls work well. The pegs are large on the GamePad, which makes them easy to select with the stylus and move around. The pegs also snap to the next available spot if you hover anywhere near it, so there's no fussing involved in getting your move to work correctly. Even if you do mess up there's an undo button that will let you go back a move. This is handy, given that a single wrong move will eventually make the board unsolvable, but it doesn't let you undo multiple moves. It helps, but not a lot.
PEG SOLITAIRE presents players with 14 different puzzles to solve, each laid out in various ways to provide new challenges. They'll keep players busy for a while as they're all challenging, and the game keeps track of how many moves you made so you can attempt to do better on future runs on a given board. The only downfall is that the same tile is open every single time, so once you find a good solution to the puzzle there's really nothing more to be gained from playing it. Having a valid but random open tile might have added a little more replay value to the game.
The music is quite catchy and upbeat, which will help divert some of the puzzle rage you may be feeling after messing up a given board for the tenth time. The visuals themselves aren't all that impressive, though, offering a very simple experience - don't expect a flourish when you beat a board, as the game is quite sparse. You'll be seeing a lot of green pegs, brown boards, grey backgrounds, and little else.
Conclusion
At its asking price, PEG SOLITAIRE is cheaper than a set of real-life peg solitaire boards. At the same time, a real-world one might provide a little more variety with the ability to leave whichever space you want empty when you start the puzzle. If you enjoy complex brainteasers with simple rules, then, this will be a fun but limited way to while away some time. The Wii U's GamePad is far more expensive if you break it out of frustration than a little wooden toy is, though.
Comments 17
I don't understand why games like these find a home on the Wii U. The Wii U that I spent £300 on so that I could play high definition games on a large TV screen.
These are free smartphone games, they don't really have a home on the 3ds any more.
I guess its got something to do with the gamepad and Nintendo still trying to convince gamers how good and useful it is and it is not a controller, its a third console
@RCMADIAX This is one I would absolutely get if, like the review suggests, there was a way to either choose or randomize which hole is left empty. It's a very simple feature to add in an update and could be done quickly and with very little work to make this one of your best products.
A DLC update with a random empty peg generator, a small set of swappable backgrounds and another small set of alternately colored pegs would be a nice start.
I think it needs to be remembered that, during the last Curve Digital sale, games like the Swapper, Clone Inc 2 and others were practically the same price. Comparing the content across these games is almost impossible.
Not saying you don't deserve to get paid for your work, but as others have said, Nintendo systems just don't seem like the venue for many of these games as they currently are.
Consoles in general, in my opinion.
@RCMADIAX Any plans for this to come to EU any time soon? Seems like an interesting concept and I'd be willing to try it. If it is, please take the suggestions of @bro2dragons and Joel Coutoure before releasing it over here, as, I think, it would push this from a 5/10 to a 6/10, purely because it would have more replay value as a result.
@RCMADIAX Also, any news on Pixel Slime U coming to EU as well? Just wondering...
@RCMADIAX I think the suggestions offered here + allowing the undo button to just go all the way back would make this a real winner. Let me know if you ever do an update with these features!
The graphics...
Why?
All of this guy previous games graphics were okay at best, but this one just set the bar lower.
@TheLobster Nah, I think the undo feature is better left as it is. It allows you some leeway but without making it too easy.
At least this one has the minimal kind of content a basic and totally bland 1 dollar game should have. Pixel Slime U and Color Bombs were also among the ones that had at least a bit of meat on the bone. 2/10
Don't Crash, Skiisy, Avoider, and Spikey Walls failed on that. 1/10
Put your first ten games in a collection called RCMADIAX ARCADE for, let's be fair, 3 bucks and that's probably the bar where I think I take the plunge (if only because of the variety and acceptable amount of content). There might be two or three games in it I would play and then pass over to my friends. It would be nice if the highscore-based games had actual highscore lists where friends & family can put their names or initials in. Such a collection could then possibly reach a 6/10 in my book. I'm sorry to say, RC, but I've played all of your cloned and basic games decades ago and the concepts, content, and audiovisuals don't seem to have evolved since then. I'm talking 1978 4-bit stuff here. Respect for staying true to the roots and making your games so simple my Grandma can play them, but if you develop overused classics for Wii U you need to be prepared for the Nintendo gamers that can imagine a modern 2016 version that uses all of the Wii U's features, or shows its graphical power, or boosts the value with massive content, or oozes with charm, or just pick your own combinations. Still waiting for at least one of these to happen in your games.
@BulbasaurusRex Up to three, maybe.
Why is this not tagged RCMADIAX? I had no issue recognizing from seeing all caps though.
@zool I am a Wii U developer and while I have no issues with these types of games I have found that some do after releasing two small games on the console. I think they should exist, but maybe are best served in compilation packs or as actual free to play console games. I want to make these games available primarily on mobile first and then make definitive versions for console. I'd be curious to hear people's thoughts on this. I am also planning on releasing one bigger game a year alongside packs of these arcade games.
(Note: I am not associated with RCMADIAX although I follow his work and learn a lot from it.)
@SKTTR How many games do you think should go into such a compilation and what is the most you'd pay? I'm not RCMADIAX but I've considered dumping a bunch of my smaller arcade games on a compilation (actually) called Alkterios Arcade and could learn from that.
@zool I agree with you there. So much of these low quality games being released on the Wii U eShop. These should be smartphone games and nothing more. What happened to the Official Nintendo Seal of Quality?
@wazlon exactly
@Drumpler: It really depends on the games of the compilation. In case of RC some are pretty much throwaway titles; five minute games (Avoider, Skeasy, Don't Crash, Spikey Walls). These should be free, or filler on a compilation. They feel like the Splatoon loading screen minigames, just with less content and worse graphics. Other RC games have actual stages and therefore enough content for 30-60 minutes (Blok Drop U, Pixel Slime U, Color Bombs, Pentapuzzle). 60 minutes of gameplay is still extremely short and nothing I'd ever recommend, doesn't matter if it's 2 dollars, 30 cents, or free. And then there are a few RC games with some replay value due to multiplayer and/or luck-based gameplay (Toss N Go, Shut the Box, Poker Dice). All of these games have barebones audiovisuals and no top 10 highscore lists or other basic extras. So, my answer is, if the quality of the games is on such a basic level, put in as many as you can and hope there are enough casual gamers falling for your shovelware.
Do I really think RC's games are around 1/10, 2/10, and 3/10? An example: 99Seconds and 99Moves on Wii U are not my favourite arcade games as some of their level design is quite tedious and there are some minor bugs, but at least they're original. EnjoyUp put a bit of effort into the audiovisuals and content as well (obviously more than RC). They also have highscore lists (off&online) and local multiplayer for up to 5 players simultaneously - and the price is the same as RC's games. Still, they're just a 4/10 in my book.
I'm interested in the arcade games you want to offer though your compilation. Maybe start a discussion in the forums?
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