Have you ever watched a movie that's so bad it's good? One that you know you rationally should not enjoy, but do anyway? If you have, then you might understand the appeal of Paranautical Activity.
Paranautical Activity is a bit like a mashup of three separate games in three disparate genres. The core gameplay mechanics feel like an old school first-person shooter, like Doom. Aesthetics are heavily influenced by Minecraft and level layout is completely random, similar to Spelunky.
In classic mode, the game's main attraction, you must survive a series or seven randomly generated levels. Beyond this there's hardcore mode, which adds a ghost which will randomly attack and cannot be killed until you have cleared the seventh floor, thus opening the game's true final boss. The third and final mode is an endless mode, in which players will battle their way through as many floors as they can before submitting to the demons that inhabit this strange world.
At the beginning of each run, regardless of mode, you can select from a number of pre-built loadouts which influence a number of stats, from speed to damage to HP. There are no options to customize your loadout, but you can find weapons to pick up as you play through the game. Speaking of features, Paranautical Activity is pretty light on them; there's no multiplayer, co-op or otherwise. There is, however, a built-in achievement system. Completing certain feats, such as clearing a floor unscathed or beating a certain number of floors unlocks an achievement; each achievement comes with an item, like a new boss or a new secondary weapon.
The controls are standard for the FPS genre. The left analogue controls movement, while the right controls the camera. The gamepad's ZR button is reserved for shooting, while ZL is used for jumping. The L button will switch between either of your two weapons, and the minus button toggles between displaying the full game or the map on the GamePad screen.
At this point you may be wondering what part of this sounds bad, and you would be right to ask that question. Unfortunately, Paranautical Activity performs terribly on the Wii U. Loading times are both long and frequent. Once you're in a level, things don't get much better. The game frequently pauses for about a second when enemies are loading into a room and the frame rate is unstable, causing frequent stuttering. The soundtrack is also an awful fit. It's frenetic, loud and grating and just doesn't work with the action presented onscreen. The pace of the game begs for something much more down tempo.
Conclusion
Paranautical Activity is a great example of a game that is greater than the sum of its parts. While we were busy bemoaning the long load times, bad soundtrack and minimal features, we found ourselves unable to put the GamePad down.
If you like retro-styled graphics and old-school FPS games, you'll find plenty to like here; if neither of those appeal to you then you may be out of luck. If you like the concept and can overlook the technical problems here you may have an unexpectedly good time.
Comments 19
I've heard of this game. It's the one that was taken off Steam because one of the devs was so frustrated with Valve he said he wanted to kill Gabe Newell on twitter. I both felt bad for the guy and facepalmed at the same time. From what I heard about it, he was absolutely right to be upset but he shouldn't have said what he did. :/
On the game itself: not the kind of game I go for. I passed on it on PC, I'll skip it on Wii U as well.
Has the developer commented on whether he is going to fix the stuttering issues? Because this is right up my alley.
Yeah, something about the description of this game makes it sound pretty fun, but there's no way I'd get it until they fix the unstable performance and other issues reported in the review.
If there is a patch I am getting it.
I'm not usually one to criticize a review, but this one seems particularly poor. The opening paragraph makes this sound like this is an atrocious game. In reality, it seems its technical issues make the game unplayable. However, are we ever told the game is actually fun? No. We're just told the GamePad is hard to put down. Why? The "review" is little more than an overview of the game with the critiques squashed down to a few sentences.
I know I'm griping, but I was looking forward to this review, and I'm left more confused than I started.
Given the shady activities of the guys who made this, I don't care if it's in different hands now, this is the video game equivalent of a conflict resource (as tasteless as that comparison admittedly is) and wouldn't be worth touching even if it were genuinely great.
The review makes the game sound at least a point higher than the given score. Aside from the technical issues, which I admit can be gamebreakers for me, I don't really see any major complaints. The whole review appears to be nothing but what the game is without much comment on how well anything is implemented.
Left 4 Dead 2 (still the best Zombie series) had some random generation, nothing tremendously significant, but enough to keep things interesting.
I'm more for story driven FPSs, like Crysis, Far Cry and Red Faction, which would work with RGEs too. When you can blast your way out of any environmental mishap, it makes things that much more exciting.
Sounds interesting, but I'm not playing FPS with tank controls, sorry. At a minimum do the Splatoon option.
I really like the aesthetic of this, I might get it.
If the game is marred with technical issues it deserves a 5/10. Developers can't be let off with above average scores for selling unfinished software.
What happened to the Nintendo Seal of Quality? Did Nintendo dump it for Indie devs???
If the game is marred with technical issues it deserves a 5/10. Developers can't be let off with above average scores for selling unfinished software.
What happened to the Nintendo Seal of Quality? Did Nintendo dump it for Indie devs???
If the game is marred with technical issues it deserves a 5/10. Developers can't be let off with above average scores for selling unfinished software.
What happened to the Nintendo Seal of Quality? Did Nintendo dump it for Indie devs???
@Sean_Aaron The game doesn't have tank controls. It uses the usual dual analog controls. Tank controls mean the kind where the left analogue stick walks forward and rotates you left and right.
Also, 5/10 seems overly generous for the game. I played it on PC and it was bad in a lot of ways. The graphics are amateurish and the gameplay feels slippery. All the rooms are square, which is really repetitive. If the Wii U version has technical issues on top of all that, I would definitely give it a lower score.
A randomized FPS is a good concept, but the game executes it poorly. Tower of Guns and Ziggurat do the same concept far better. Unfortunately neither of those are on the Wii U.
Dual stick might as well be tank, it's just as lame. The fact that the controls have aim assist and the rest of that crap just to make it work is evidence of that. That people accept it is pathetic.
@Virus Agreed. This review comes across as rushed and "I couldn't be bothered with this".
I don't know why people say retro-style when it's actually just voxel style. I can't think of many games that looked like this back in the day.
Not a big fan of review scores in general, but the number and the copy don't really seem to make sense together. This is confusing. Does "recommended with cavaeats" mean 5/10? Can't almost any game fit that bill?
This reminds me of thr Devil's Third debacle which was panned industry wide for the lamest reasons and turned off a lor of people to a geniunely fun and interesting game ... with cavaeats.
I'll be giving this one a try. You had me at "so bad its good". Love me some fromage from time to time.
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