Mega Man 7 is in an awkward place; while most big NES franchises made huge leaps to the Super Nintendo, the mainline Mega Man series' 16-bit thunder was stolen by its Serious Business spin-off, Mega Man X. Released after X and its sequel Mega Man X2, Mega Man 7 is Capcom's attempt to bring its classic platforming roots to a new mid-'90s generation.
Naturally, with a console jump comes a corresponding upgrade in the visual department. Mega Man 7's meticulously detailed environments drip with colour, reminiscent of the cartoon show that aired around the same time the game was released. The most controversial change is the size of the sprites – to show off the gorgeous new 16-bit character models they take up a disproportionately large percentage of the screen, making it more difficult to dodge enemy attacks and anticipate upcoming obstacles. To compensate for this, enemies and level designs are notably less complex than their ancestors in previous titles... but the spike pits will still kill you instantly, of course.
Perhaps taking influence from the successful X series, 7 introduces many more cutscenes and story elements than what the NES originals had to offer. After a slightly wonky opening cutscene with awkwardly separated text ("DR. WILY ALWAYS KNEW HIS SCHEMES MIGHT END IN" on one screen and "FAILURE AND HAD PLANNED FOR JUST SUCH AN OCCASION" on the next screen), the main game features pleasant in-game story sequences with text-based dialogue; the conversations set it apart from other popular NES platforming franchises like Mario, Metroid, and Castlevania, all of which still relied on mostly silent characters during the SNES era.
Of course, one cannot write about the Blue Bomber without mentioning his music; 7 features a cornucopia of catchy tunes, although they're on the lower end of the spectrum by stellar Mega Man soundtrack standards. Most notable is the abrasive "Robot Museum" theme that teeters on the edge between energetic and totally irritating. As a pleasant surprise, there's also an easter egg on the level select screen that lets you listen to the Ghosts 'n Goblins theme while playing Shade Man's stage.
The plot itself is standard Mega Man fare most notable for its introduction of the very "1990s edgy" anti-heroes Bass and Treble, foils for Mega Man and his faithful robo-canine companion Rush. It's all an excuse to get our cybernetic hero to trek through the requisite smorgasbord of archetypal platforming worlds: the ice levels, the fire levels, et cetera. These tropes can feel tired, but responsive controls and silky smooth gameplay make 7 a joy to speed through. Rather than let players tackle Robot Masters in any order they choose, 7 gives you a selection of four to begin with, and the other four are unlocked after you defeat the first batch. It allows for more difficulty progression and a nice halfway point to the story, but it also limits the signature nonlinear structure of the Mega Man series.
In addition to the standard levels, Mega Man collects bolts that he can use as currency to buy items like extra lives and energy tanks at Auto's shop – something never explained in-game that many players might miss, since the way to get to the shop is by pressing the Select button at the stage selection screen. You can grind for bolts if you want, but the game is fairly easy overall; once you acquire your first power-up weapon, bosses become much less challenging and there's no need to unreasonably stock up on health.
True to form, Mega Man 7 sports a wide variety of weapons as well as a cacophony of hidden items and power-ups, including the chance to fight Proto Man for his shield. Taking a hint from Mega Man X's more Metroidvania-esque design, 7 encourages exploration in a much more fluid way than its predecessors, but if you're a series veteran put off by the huge array of upgrades, you can also play through in a straightforward manner instead.
While the levels and bosses aren't as creative as the golden era of the first Mega Man trilogy, the fresh coat of paint gives 7 the flair to place it firmly above its worn-out predecessor Mega Man 6 – with a half-dozen entries on the NES and a launch after the SNES was already on shelves, 6 was a Game Out of Time in dire need of a generational facelift. The complexity and challenge in 7 are toned down a bit, making it a great jumping-on point for newbies to the series that might be turned off by the unrelenting difficulty of the older titles.
Conclusion
For players new to the Mega Man franchise, Mega Man 7 is the perfect place to start: a pure platforming experience in contrast to the more complex Mega Man X, and colourfully inviting without the harsh challenge of earlier core Mega Man entries. It's by no means the best title in the series, however – gigantic sprites make the game frustrating at times and lead to more generic level designs to accommodate the character models. If you can take it with a grain of salt, Mega Man 7 is a solid addition to the library of any platforming enthusiast, from franchise veterans to players trying out the series for the first time.
Comments 46
Very underrated game. As good a Mega Man game as any of the first six.
@Geonjaha Agreed.
Come to Europe already along with X3 so my MM games would be complete! What are you waiting for Capcom?
Would we ever see a new installment?
For me the best mega man game is mega man 8. This game looks like fun though! Will probably pick it up once it goes on sale.
@Hy8ogen I can't speak for the gameplay in that one, but "Dr. Wahwee" always keeps me laughing! I'd definitely play it if I could though.
If we're talking about just the original series (no suffixes), then I beg to differ. I haven't played 9 and 10, but if 2 and 3 are in the running, then so is this.
You know, I think Mega Man just lost something in the transition to those big sprites. The action seemed a bit less exciting to me back when I got this for my old SNES, and I say that as someone who ranks Mega Man 3 as the best NES game of all time. I can't quite put my finger on why... this game just seems less dynamic, more cartoony in a bad way, and the environments / robot masters seem a lot less inspired than the NES series or the SNES X series.
I think Mega Man X3, which got a 5 here last week, is better than Mega Man 7 by a mile.
Can't wait to get around to this one, sometime in the near future.
MM7 is definitely one of my all-time favourites. It's refreshing after the 6 NES games. Most are typically busy harping on MM2 to notice this gem of a game.
Would one say that a guy who can only get to the last level one MM1 and 2, would possibly be able to beat this one?
I'm tired of buying a game at launch in eshop just to go on sale after a few months later. As my backlog of things to play still pretty big I'll leave this aside until some promotion appears.
to everyone whos about to start complaining about the price (because its just natural to happen) let me say this yet again:
theres already a sale on mega man 7. on ebay it goes for 150$...nintenedo is offering it to you for a discount of 142$ what more can you really ask for?
Something not discussed here is the fact that this game features one of the most difficult final boss battles in a Mega Man game. Inafune was feeling particularly evil that day
Figured the 3 X games were the only SNES MM games. lol
Thought these were all NES ones, might take a look at them...dunno yet.
I did not play this game as much as the Nes games and Mega Man 8 on the collection game on PS2. It's alright, I thought Slash Man was a pretty cool character.
1 of my top 5 megaman games, across all series. the Music is EPIC!
https://soundcloud.com/umegames/alicia-keys-vs-megaman-i-keep-on-wily
https://www.youtube.com/watch?v=YwMWBpeI0K0
Never played a MM game before. I think I'll start with 7. I listened to several soundtracks from MM games. 7 actually holds it's own.
@Geonjaha I agree too. To be straight with it, I dislike the X series. They took a great formula and humped it with RPG(SOTN) style elements of being super gimped, replaying the same junk over a few times to get gear, super easy levels and annoying bosses. MM7 was the last of the greats on Nintendo systems, it's a colorful larger more beautiful looking version of what was great on the original 6 for the NES and does it in just the same high quality style. It surprised me for years despite its low print run along with MMX3 that 7 was a 'cheap' game and only recently this year has it topped that game in value so be glad it's a download or if you had the game already (I do) before the prices sucked.
I'm surprised no one, not even the reviewer, realized the real reason behind the sprite size issue on this game.
Not only the designers had a mere 3 months to put the game together, but they decided to follow up the series by translating the portable Mega Man games, instead of rehashing the console level designs. Mega Man 7 functions as a spiritual sequel to both Mega Man IV and Mega Man V. The sprites are bigger because the player is supposed to navigate Mega Man through more cramped levels (there are exceptions, of course, most notably sections of Spring Man's level).
The game even borrows the P chip element from the portable GB games, hence the playing collecting bolts for refills and upgrades.
After six similar console Mega Man games, plus the X series taking a different direction, it was only natural the designers had a desire to try something new. I think the sprite size works well with the graphic and visual design. Mega Man 7 is more of an acquired taste.
@BearHunger
MM2 and MM3 are without a doubt the best there ever was. Bar none. But that's not to say there weren't others that were good. I never beat MM9, but from what I played it was pretty great. Most people I talk to say both it and MM10 are the next best entries after 2 and 3. Although personally, I'm still rather fond of the original, even with its limited capacity.
I am groot.
Looks like a solid game. If I enjoy Mega Man X maybe I will give this one a go as well.
That was my first Mega Man game man, it was an amazing experience!
7, 3, and 2 are my faves.
I gotta ask this, did they edit out the part where Bass says The word Damn? Just want to know.
@shonenjump86 It's still there.
This game is great. After 2, 3, and 9, this is my favorite in the classic series.
I'm quite fond of this one. Once you get passed the jarring change in visuals, there's quite a lot to like. Except the soundtrack, unfortunately.
@SuperMalleo nope I own it.
I am surprised that @PhilipJReed didn't review this.
@Knuckles
Phil did his final NL game review last week.
@SparkOfSpirit
Cool, thanks
MM 7 was a decent game, but I couldn't stand its difficulty. Or lack thereof. I rushed through the entire game on my first day with it without encountering any problems, just for the final boss to be frustratingly hard. And when I had used all of my E tanks in said battle, I basically had to reply the last four stages again to collect more tanks. That's horrid design.
Still, it's overall a decent game, just a weak Mega Man.
Nowhere even close to an 8. This game's flow is constantly interrupted by a bunch of boring, unskippable BS. The intro scene that takes FOREVER. Every time you get a new item, etc. Then there's the unnecessary amount of collectable junk like the Rush Search and the Proto Shield.
There's also the fact the game is divided into two - only allowing you to pick from 4 robot masters at a time, a huge no-no. Completely destroys what made Mega Man special on the NES - choices!
Then there's the terrible theming and plot structure. Have you BEATEN this game and read the excruciatingly awkward ending where MM is like "I'm not... just... a normal.... ROBOT!" ? Just awful.
The only things I give MM7 credit for is A) Introducing Bass, a much needed parallel character to Mega Man who should've been in a much earlier game, B) The bolt system, simply because it made acquiring items like E-Tanks much more practical, and C) The widely unknown about VS. feature if you have the password to access it.
@jsubbuteo Don't. I'm dead serious, do not start with this one. MM7 is an experience completely unique to itself - no other MM game is like it. And it's an experience, as I just said, that is fairly mediocre. Play MM2 or Mega Man X (1). Those are classics.
@the_shpydar What? Not even as much as a send off on the main page?
Well, this is to Philip J Reed. Thank you for all of the laughs you provided at your own expense by playing the games no one else would dare. You were and still are one of my favorite NL reviewers. Here's to a great new start, where ever you are.
This one has a great ending. Glad to have it for sure. It was unfortunate that the anniversary collection omitted Wily's castle up in flames during the credits. That and the music seemed to be missing some tones.
Thanks @Knuckles!
I love this game, which is actually what I came here to say. One of my favorites for sure...though the soundtrack overall is a bit weak.
Mega Man seems to be slower in this games, too much animation in this one. It's a pretty good game but definetely not one of my favourite Mega Man titles. At least it has the hardest Wily machine boss in the series.
I enjoyed this entry in the classic series. Overall, it is a solid game. My score would be 7.5/10 as I think it has some flaws, like the Wily capsule at the end. Also, a lot of the items you wouldn't even find on your own, not knowing the exact locations to use Rush Search on (even the 'Exit' item in Freeze Man's stage). This means that you would need to farm for bolts in order to get them from the shop. I do care for Bass though, a really cool character. Why no Bass mode? I still think this game is pretty good.
I never beat Wily Capsule in this game, even with 4 e-tanks and a s tank.Oh well. It's still a great game.
@Knuckles I agree. He made me laugh many MANY times. I didn't even realize he wouldn't be reviewing any more games here...He needs some sort of send-off so I think I'm just gonna post some funny lines from some of his reviews here.
Topoloco: "Start the game and an elderly professor walks in. This is the most realistic part of Topoloco, as the professor does indeed move with the wretched slowness of a senior citizen who no longer cares about his job and yearns for the sweet embrace of death. "
The Hidden: "The instruction manual hilariously suggests 'work' as a location you can use while playing The Hidden. Nintendo Life takes no responsibility for your termination if you follow this advice."
Incoming!: "You're not likely to come out of this war with PTSD, soldier...but you just might end up with Repetitive Stress Disorder."
Fireplacing: "...It doesn't so much turn your television into a simulated fireplace as it does turn your WiiWare collection into something that suddenly seems like a really bad investment."
Dragon Master Spell Caster: "...and because the camera remains fixed at all times at a Proctologist's-Eye-View, you don't even know how far your fire is reaching out ahead of you. (Also, if you fly forward while breathing fire you can out-run it, and it looks like your dragon is lighting his farts.)"
Anne's Doll Studio: Tokyo Collection: "If you haven't played the previous game, we're intensely jealous of your good fortune. You may however wish to read our Anne's Doll Studio: Gothic Collection review to find out what went wrong. (Spoiler: everything.)"
I could post a LOT more, but there's not enough room in this comment section. XD
@Philip_J_Reed Thanks for all the laughs and great reviews! I'm just wondering...why are you not going to be reviewing here anymore?
think you mean, 7 out of 10!.. hohohohoho
Why are all these games rated 8??
Good game. I always got frustrated on Turbo Man's level
@Whopper744
"Would one say that a guy who can only get to the last level one MM1 and 2, would possibly be able to beat this one?"
"last level one MM1 and 2"?
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