Kirby: Power Paintbrush – also known as Canvas Curse in North America – was originally released on the Nintendo DS in 2005. Following the trend of many other franchises during this new generation of handheld gaming, the HAL Laboratory-developed title moved away from traditional platform game conventions by utilising the defining touch control features of the portable.
Fast forward to 2015 and Power Paintbrush – the first of a number of Kirby entries released for the Nintendo DS – has now been added to the Wii U eShop Virtual Console library. The entirely touch-centric approach to the game is the focus here, and while it was both an alluring and fresh selling point in 2005, sadly the sheer novelty of these types of games has since worn thin – so how does the title hold up to the test of time with this important factor in consideration? It's still a solid game, but it's just not half as captivating as it once was.
Kirby: Power Paintbrush begins with a strange and mysterious event – in this case a portal appearing in the sky – and a witch named Drawcia casting a spell upon Dream Land, turning the world into a canvas. Kirby attempts to stop the evil witch when the situation backfires; she turns him into a limbless ball and summons replicas of long-time foes such as King Dedede. Fortunately a magical brush – the Power Paintbrush – comes to Kirby's aid and from there the pink puff sets out on an adventure to restore Dream Land to its former peaceful state.
Although this title slots under the platform genre, the player does not directly control Kirby with button inputs. Instead you are required to navigate him through levels by tapping, swiping, sliding and flicking the stylus on the touch screen (which is somewhat fiddly at times), prompting him to perform certain actions until you reach a rainbow coloured doorway which signifies the end of a level. Using the power paintbrush (your stylus), players can guide the ball-shaped Kirby through levels by drawing temporary rainbow lines which are fuelled by an ink meter on the top screen that replenishes over a short period. If this is sounding familiar, you've probably played the more recent Kirby and the Rainbow Paintbrush on Wii U.
This power paintbrush allows the player to fill dangerous gaps, move Kirby to higher and lower ledges, create barriers to protect him from enemy attacks and projectiles, and poke him to make him do a speed dash. The player can also interact with enemies, stunning them with the stylus and copying their abilities – replacing Kirby's original dash move; these special moves are lost if Kirby takes damage. Adding to all of this is a variety of hazards and obstacles including sections where rainbow lines cannot be drawn, laser fields and switch sections. In addition there are also items to collect such as the iconic Maxim Tomato and 1UP for extra lives, along with multiple enemies to deal with including the likes of Waddle Dee.
This establishes the core mechanics for Kirby: Power Paintbrush, which spans over eight themed worlds, with three levels per world on average that often drag on. The levels themselves are the usual variety of open green plains, lava-filled volcanos and chilly ice levels, supported by a canvas backdrop that is slightly reminiscent of the art style featured in the Yoshi's Island series. The music is also rather fitting, with cheery and relaxed Kirby sound effects, and tunes which take inspiration from previous songs in the series. Collectively, this works well with a visual style that moves away from classic Kirby game art.
Unfortunately, all of these elements combined are the downfall of Kirby: Power Paintbrush, at least compared to the mascot's more conventional titles. With touch controls now a familiar sight in many modern games, the remaining package on offer is a somewhat underwhelming experience. Simply put, it's not packing enough punch. It feels more like a padded touch control mini-game for a smart device by today's standards rather than what should be considered a memorable platform game that perhaps paved the way for particular types of game experiences.
On the subject of mini-games, this is the approach the title has taken to bosses. Rather than regular encounters, Kirby challenges bosses in sub-game events. For example, facing off against King Dedede in a mine cart race and collecting fruit to go faster. There's not much to get excited about here, with the offerings minimalistic at best. These mini-game boss events very much mirror the basic design and shallow nature of the main game. Thankfully they are a pleasant break every once and a while.
Adding extra life to the title is the ability to collect medals to unlock prizes including sound tests, new paint colours and even new characters. This can be achieved by playing the main levels and finding the three medallions on each, defeating lesser bosses outside of the main game to earn a high rank and lastly by playing the Rainbow Run mode. Rainbow Run is an alternate mode that allows players to replay levels and earn medals in two trial modes – these are Line Trial (focused on paint management) and a regular Time Trial. This additional content fails to enhance what is still an average experience at best.
Conclusion
The main issue with Kirby: Power Paintbrush is the overly simplistic nature of the title and its inability to truly engage the player or hold their attention beyond the now-standard touch control system. Adding to this is the fact that this control method can become both fidgety and frustrating in more frantic moments of the game. In saying this, if you're content with a relatively average platform game at its foundations driven by what was – when first released – considered a unique control method, then this is probably a decent option. Otherwise you would be better off playing a more traditional Kirby title or platform game from this era.
Comments 39
I actually liked this one back in the day. I guess some factors, like the fact that I'm a Kirby fan, and this was my second DS game I've ever owned, contributed to my opinion. But yeah, both me and my friend (who also bought a DS back then) really enjoyed this little spin-off, though it was a bit too short/easy for us. Oh, and the mini-games/bosses and the unlockable system! A solid 8/10 in my book.
For me, this is the best Kirby spin-off game. The art is beautiful, the music is beautiful. The gameplay is actually fairly taxing until you get the hang of it, which is a rarity in a series that is usually known for ease of play. I loved every second of this game when it was new and I've gone back and played it to completion at least a half dozen times. An easy 8 for me and I REALLY hope that we get this and Mass Attack on VC in North America soon. I'd rather have those two than the DS Zelda games, honestly.
I have to totally disagree with this review! It's one of the best-looking DS games out there. All of the animations are smooth, responsive, and full of life. There's WAY more content than other Kirby games, and multiple unique characters and power-ups that totally change the way you play.
It can seem gimmicky, but it's a "simple but complicated" approach. It's really fun to see what you can do with the way you draw your lines, and how quickly you can move through environments. Compared to Rainbow Curse it's more fast-paced.
If you like to play around with controls that feel good and produce captivating animations, you'll find a lot of satisfaction in this game. Just not if you want a game that's fast-paced and intense from the very beginning.
I'm not a Kirby fan and have never found a great deal of appeal in his games. But I really enjoyed this one back in the day. Surprised to see this review so low - maybe it was weaker than I remember.
OH COME ON NOW! the reviewer is just rude on this game. Sure sometimes the game is a bit frustrating but its nowhere to the mediocre quality. Infact its better than Rainbow Curse.
Why can't we have the same reviewer review a game that he already did instead of blatantly asking a different one. The game is more than 5. I'd atleast give it either 7,8 or 9 but nowhere that low.
It's a good game, definitely available in the wrong platform as a VC title. Too bad they can't figure out the obvious and put PORTABLE titles on a PORTABLE system like the 3DS. The same goes for GBA VC.
I also have a theory that even though there is no sort of timeline to the Kirby games that this would have to be the very last one, chronologically. Between the twisted versions of the classic Kirby tunes and the antiquated looking footage of old Kirby dances that play on the top screen during mini-games, this feels like it takes place in a post-apocalyptic Dream Land.
This is a classic Kirby game and alot of gamers favourite surprised it's scored so low by Nintendo life must be of the time n not aged well.
I downloaded it a few hours ago, because of the discount. Haven't played it yet, but I'm looking forward to it!
Surprised this got a 5 since i've heard quite a few claim it was as good or better than Rainbow Curse and i would have gave that game a 9. 5 really seems kinda extreme but i can't say i know for sure.
Edit: Wow just looked back at the original review and i don't understand how it can go from a 8 to a 5. Perhaps the fellow reviewing it just isn't into this style of game...
I thought this game was excellent and I first played it in 2012 after stumbling across a used copy.
Wow, I'd give this a solid 8, love the game, easily one of the best on the DS.
Woah woah woah... I COMPLETELY disagree with this. This is, IMO, one of the best and most fresh Kirby games- much better than the recent Wii U outing.
This is a very polarizing review score.
For me, the biggest issue was not the game itself, I really enjoyed that, but rather the empty and "dead" feeling the levels gave off and the inconsistency in sound quality.
Vibrancy in both fauna and audio is a main stable of Kirby, be it mainline or spin-off, and Power Paintbrush just didn't fully deliver.
Ya this score is too low, plain and simple.
Rainbow Curse is a very addictive game, love it, and this one is every bit as good. It's a little more cumbersome to play on that small screen, and by no means is it as pretty, but this is still a solid game. 7/10 bare minimum.
@Phantom_R I have to say i Fully agree this game back when it came out was received and reviewed highly it was especially renowned for it graphics/sound music etc and the game design was exceptional, clearly from the 5 people i knew who had this game it was always spoke of as one of the very best games on the DS including myself as i owned around 60+ well rated titles and this was top 5 so honestly this review politely put is laughable. Absolute minimum this should of got is an 8/10 and thats towards the low end.
I loved this game when I first played it and I've replayed it again earlier this year and still think it's great. I agree with everyone else, it should at least get an 8. A truly unique Kirby game and I love the music too.
This is still an 8, imo. I think it's better than Rainbow Curse with better power up use and more enjoyable level design.
It's interesting how Kirby's first game on DS is the one with the best graphics. It's not that the others look bad or anything, but this one looks really good!
@gojiguy Amen!
Shameless self promotion here but I put the game at #49 on my Top 50 Games of All Time list http://lovewithoutanger.blogspot.co.uk/ still love it
A little too easy of a game, having picked up and 100%ed a used copy about a year ago.
No way deserving a 5, the unique controls were very interesting and fun, as were the challenge modes!
Sure, could be a mobile game, but so what? It's still good!
Meh, I thought this was a rather poor spin-off even in 2005.
I'm going to have to dust off my account here and log on to chime in on this on this one as well... in my opinion this is one of the best Kirby games of all time. I feel like it did a way better job than Rainbow Curse in just about every category. Way better level design, lots of playable characters, lots of mini games, and possibly the best rendition of the Kirby soundtrack ever... which you could also switch to classic mode! There is just so much to do in this game, and all of it is fun.
Totally agree with this review. I thought this game was overrated by many back in 2005 and I can't imagine it's aged well. Good to see.
Yeah, I wouldn't say this game has aged that poorly. Its not exactly brimming with content but you definitely get $20-30 worth. And Rainbow Curse really doesn't have much more than this game, so if you're slamming this game for not having enough content, Rainbow Curse should be rated equally badly. 7 or 8 would be more fair for this game.
@ekreig Yes. While it cannot be changed that from today's perspective, games like this don't seem very original, it's a shame how fast people forget how groundbreaking certain innovations (of Nintendo) were at the time when they were released. For most players the DS provided the first-ever touch-screen experience. Or games like Brain Training or Nintendogs. Now it's being looked down on similar titles, but back in the days these were so unique, original, new – even hardcore gamers were excited about them. Or an even simpler example: The Virtual Console on the Wii. If you leave aside emulation on the PC (which isn't a mainstream thing), in 2006 this was impressive.
Naturally, these issues don't only affect Nintendo games and consoles. But no matter what, when evaluating things of the past, it's important to take into consideration what they meant back in the time.
D: I don't even know what to say. One of the few games where I prefer touch controls. Still play this every now and then.
This is not in the American eshop
IMO any reviewer who plays a game like this and says it hasn't aged well has a wrong idea of what makes a game age and what doesn't. This is a timeless game, plain and simple.
Does Nintendo of America care about Virtual Console anymore? How are the UK/EU getting so many DS games such as this, LOZ: Phantom Hourglass, and Animal Crossing Wild World, but America isn't? I'm getting sick of it. I'm ready for more good VC games, who's with me?!
I absolutely loved this game and got 100% on my file when it was new.
Good job Nintendolife...giving all those VERY GREAT Kirby-games awful scores!
Pssst, don't listen to them and just download them (Power paintbrush and Mass attack)! Both are at the top of the Kirby foodchain.
Oh, they never do this to Mario 64: Awful camera and super-stiff controls (compared to the 3D Mario's after it, and even Banjo Kazooie), yet 9 or 10 all around on this site! There has to be difference after all...
Wait, WHAT!? How did NL go from giving this game a glowing 8/10, and I quote:
"Kirby Canvas Curse is a game you will not want to miss. It was built from the ground up for the DS, and it shows. Everything takes full advantage of the hardware, and you will never feel like you've been short-changed. It is unconventional for a Kirby title but it's presented in such a fantastic way that even the most cold hearted gamers will be forced to smile as they watch Kirby cruise along rainbow colored paint trails. If you want to express your creativity, look no further."
To a dreary 5/10 claiming:
"The main issue with Kirby: Power Paintbrush is the overly simplistic nature of the title and its inability to truly engage the player or hold their attention beyond the now-standard touch control system. Adding to this is the fact that this control method can become both fidgety and frustrating in more frantic moments of the game."
Is this just a difference of individual opinion, or is this the approved conclusion of the staff? This review feels like a deliberate attempt to sidestep or even ignore the points lauded (rightly) by the original review, just because the control scheme has aged.
If NL can go from saying "this game exemplifies the good points of this system" to "the age of this game brings it down, since it's no longer novel and suddenly less intuitive than in the past somehow", then you may as well retroactively reduce the score of every retro game too, especially NES titles.
As @Henmii and @Bolt_Strike stated, there seems to be some double standards going on around here. Between good games like this being rated too low, and bad games like AC Amiibo Festival being rated too high... What the hell is going on???
Pfft whatever, Canvas Curse is awesome.
I think is a pretty good example of looking at a game from the past with the standards we've grown accustomed to today.
Much has changed and its not useful when reviewing to look back with a ton of nostalgia, but when looking back - the game's context does matter.
It's a pretty good game, and all Kirby games are rather simple. I still like the review, but I'd suggest giving the game a try if you're on the fence reading this.
-Spiff
As i review i can give 6-7 but please don't overprotective,i'm not kirby fanbase but i playing that game,the game was awesome enough to kill your time
Mario and Sonic also aged a lot, you may say "you can play a good platformer with two action buttons anywhere", but that didn't affect current reviews for these classics. Rainbow Curse has pretty much THE SAME "OUTDATED" CONCEPT but no, it also didn't get complaints on that side.
At least a nine! Burn the witch!
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