This review, penned by Philip J Reed — our much-missed friend and Nintendo Life contributor — was originally published in January 2012. We're updating and republishing it to mark the game's arrival in the Nintendo Switch Online + Expansion Pack GBA library.
We have to hand this much to Kirby & The Amazing Mirror: it certainly isn't afraid of trying new things. We might not be totally convinced of the necessity of those things, of course, but it's always nice to see a series attempt to expand its boundaries somewhat.
The story forges no new ground whatsoever, though, as it's based on the standard light world/dark world dynamic that we've seen in so many of Nintendo's flagship franchises by this point that it's practically a sub-genre. Kirby's mission is to collect the shards of a magical mirror that will allow him to seal off the dark world for good, and let Dream Land get back to... whatever it is Dream Land does when it's not under attack by something.
When you start playing, you'll feel as though you're in familiar territory: cute visuals, bouncy tunes, and some pretty standard platforming abound. Once you progress a little further, however, you'll realise that this isn't your standard, level-based Kirby adventure. Multiple exits adorn nearly every room, and if you find a map you can open it up and see just how convoluted the path ahead really is.
You see, within a single level you'll fight several bosses and reach multiple goal rooms, but that doesn't mean your work in that level is done. It's up to you to scour every corner and unlock every secret, both of which will require much backtracking and pathfinding, giving this Kirby game a peculiar Metroid-like vibe.
This idea is appealing: Dream Land is quirky and varied enough that a looser allowance for exploration should be a good thing. In practice, though, it becomes irritating: rooms start to look the same before very long, and for most of the game you can only access certain levels through particular rooms in other levels. If you want to return somewhere to uncover a secret you couldn't find before, you're likely to find yourself trying every possible path until you stumble upon the right one.
The map, once you learn to read it as an abstract, is certainly helpful, but you'll need a different map for each level. The hidden exits and alternate paths should liven up the experience somewhat, but, in actuality, it just manages to hide simple tasks behind tedious backtracking.
Kirby's abilities shouldn't surprise anybody who's played a Kirby game before: he can fly, swim, inhale enemies, and steal powers. So far, so familiar. The controls feel a mite sluggish in their responsiveness, which really becomes a problem during boss fights and other fast-paced situations. There's a slight delay between input and execution, and once that leads to a few cheap deaths you'll come to regard it as a serious flaw.
Unfortunately, that's not the worst of the problems with Kirby & The Amazing Mirror. One conceit is that Kirby has been split into four entities of different colours, and let's just say that the traditional pink Kirby must have all the brains. The other three Kirbys chaotically bound about, far more irritating than they are helpful. You can't control them, so you just need to let them dominate the screen with their antics as they steal powers you wanted, get in your way, and even budge you into enemies and hazards.
Ostensibly, these additional three Kirbys are here to help, but good luck with that. Their AI is an embarrassment, and it's a particular problem when you need one of them to trigger a switch, or a bomb block, or — heaven forbid — help you move something heavy by inhaling it with you. These three Kirbys do not stop moving long enough to realise you need their help, and their inclusion — and necessity — in this game drags the experience down severely. When playing multiplayer, however, each player gets to control a Kirby, and all of you work together or go off your own way and do whatever you want, even being able to go to completely opposite ends of the game world. With other people, it suddenly makes more sense (and, thankfully, the Nintendo Switch Online version enables you to play with others locally or over the internet).
It was a bizarre enough decision to give Kirby a cellphone in this game (yes, really), and the fact that he uses it to summon these rampaging nincompoops just adds insult to injury. The fact that the cellphone also has a function that causes you to exit the stage immediately makes things even worse: press the wrong button in the heat of the moment and you're back to the start. The third or fourth time this happens, you might start to wonder why you're bothering. We sure did.
The game's not without its charms, though: the presentation is typically strong, with brilliant visuals and music as always. In fact, playing in short bursts can be quite fun: the classic Kirby actions of inhaling enemies and whooping them with their own weapons are as great here as they ever were. Unfortunately, the game isn't really structured for short play sessions, what with its maze-like design and long-term goals rather than short, stage-based missions. There are a few minigames available to play which aren't much fun solo but were largely intended for multiplayer and definitely work better with friends.
The main appeal of the game is meant to be the exploration, and for many it will be. For us, though, the exploration doesn't feel particularly rewarding, the constant backtracking is unintuitive and dull, and your required companions are a group of hyperactive imbeciles. Fortunately, HAL would eventually get multiple-Kirby gameplay right in Kirby Mass Attack. This time around, though, consider it one big, well-intentioned misstep.
Conclusion
Kirby & The Amazing Mirror tries to introduce a lot of new things to the series, and because of that it was destined from the start to be a divisive title. Ultimately, though, we feel that the innovations here just aren't particularly fun — certainly not for solo players. Sluggish controls and abysmal AI for your required companions sour the experience, and exploration quickly becomes more of a chore than a reward. Kirby's had his share of ups and downs, certainly, but this is not the game we want to remember him by.
Comments 38
Sorry, but this is the best Kirby game ever. I love it so much.
The exploration aspect lends real significance to each of Kirby's transformations, something that is generally lacking in other Kirby games, where you can have any ability you want and it doesn't matter.
There is real challenge to unlocking 100% of the world, and it feels incredibly satisfying to be clever enough to explore every corner of the map.
I don’t hate it but this definitely not my favorite Kirby game. I might mess with it later since it’s out in the Switch online anyways.
can't say I agree with this review, played solo on the WiiU virtual console and had a blast
"even if i have to take a Chuckie, I will suck it up"
Still hard to see Philip J Reed's name at the top of an article.
"AI Kirbys are dumb as a bag of bricks"
I felt that con.
Divisive title for sure. I'm one of those who absolutely adore it. This was my favorite Kirby game for the longest time. Robobot took that title but it's possible for Amazing Mirror to reclaim it now that I have a way to play it with other people.
This is one of the last few Kirby games I haven't played (yet, thanks to NSO).
My favorite mode of Kirby Super Star was The Great Cave Offensive on multiplayer. While I understand it isn't quite the same, I'm a sucker for exploration and Kirby
I really don't agree with this review. Yes, it's not the best Kirby experience but it's still a very good one and leans into the experimental side of the franchise. It's the closest the series ever got to being a Metroidvania/open map format which is pretty awesome. One of the best Kirby games for speed runs.
I hope Phillip is resting well. We continue to miss your wit and passion.
I have only played this game through 3DS Ambassador Program which had no multiplayer options. I found it frustrating and confusing, especially since Metroidvanias were not really in vogue. I can’t wait to try this out with my friend(s). Because I do remember there being some fun aspects and abilities.
This has always been one of my favorite Kirby games because of the exploration, and I've only ever gotten to play it solo. Can't wait to finally be able to play with my friends thanks to online!
@sketchturner While I prefer Return to Dream Land more (I don't get why everyone loves Robobot) Amazing Mirror is a close second. I HAVE WAITED 7 MONTHS FOR THIS. YES.
Couldn't disagree more with this review apart from the AI Kirbys (but you barely need them so who cares?), had so much fun even as a solo player exactly because of this kind of exploration combined with Kirby's copy abilities, can't wait to finally be able to play it in multiplayer thanks to NSO!
Now I'm going to have to go back and read you guys review of every other Kirby game, because this score is garbage. Kirby's Dreamland better be a 2 using whatever scale this is.
I'll certainly be trying this game out in multiplayer sometime! This is absolutely one of the positives on NSO, being able to finally play these kinds of games in multiplayer when back in the day it was just much harder.
I hope everyone playing has fun! I'm looking forward to giving the online multiplayer a go 💖
Planning to play the MP. Didn't really get into this game when it originally came out on GBA; I'm hoping easy-access multiplayer will make the difference.
Finally going to give this game a try. My friend will play it with me! I just hope there's some way to deal with the other two kirbys... (kirbies? I'm not sure.)
Hm...can't really agree with this review tbh. Especially on the sluggish controls part. I have this game for my DS OG & the controls feel just fine.
Though mine's is a JP import but still...same game overall. And one of my all-time fav GBA game overall.
This was my favorite Kirby game as a kid, despite a few minor annoyances. I've never been the biggest fan of the franchise, largely because I find its linear level design boring (even in big budget experiences like Forgotten Land). Amazing Mirror was so much more engaging because it gave you agency in exploring and untangling the game's map. I really hope we see another, and better, Kirby game with this exploratory style.
This is in my top 10 Kirby list. I know it has a lot of problems with no clear indication when certain doors lead to places with no way to return and a a lot of repeating the same areas... but I still liked it enough that I 100% completed this all the way back in 2004 and had a Any% run in 2013. I'm so glad I finally get to experience the 4 player co-op.
Fun fact: back when I first played this, the Boss Rush was the hardest gaming challenge I had conquered. I quess the games I chose to play back then were much easier.
In enjoyed this game a lot. Don't get discouraged by this review if you were planning on playing this game solo, I did it a few years back and it was nowhere near boring.
It can be confusing at times, but once I understood that non-flashing rooms in the map means I'm missing something there, it was a much more fluid experience.
Sure if you hate Metroid-like games you probably won't love this, but if that is not the case I would definitely give this a try.
P. D: I don't understand the "sluggish controls" part, every Kirby controls perfectly and this is not a exception. I played it on the original DS though.
Wanted to add that if I were to speedrun one game, this could potentially be it. I love the idea of 4 player speedrun where everyone goes in different directions and meets up at the end to defeat the final boss.
All this time I thought I was crazy because everyone loves this game and I think it's tedious, definitely my least favorite Kirby. I always preferred Nightmare in Dreamland over this one.
Just played over an hour's worth of it myself and it's been a relatively mixed bag so far.
Presentation-wise it's utterly fantastic (the environments, spritework and music provide the adventurous whimsy a game like this should have in spades) and the non-linear structure is a fascinating spin on the traditional Kirby formula that leads to a lot of fun exploration (and makes back-tracking back through stages for different routes a lot more enjoyable than I thought it'd be). However, a ton of stuff here definitely feels half-baked, like one-way doors being frustratingly common throughout and only being able to take one hit before losing your Copy Ability (which feels very at-odds with the Metroidvania-esque layout they have in place).
At the end of the day it's still good old Kirby so it's absolutely fun, it just hasn't been as fun as I was hoping for currently. Thoughts might change as I continue forward but yeah: a bit of a weaker entry in the series for sure.
I love Kirby and Metroidvanias myself and I will continue to hold up both of their flags until the day I die, but I'm going to have to side with this review.
While other games in the (mainline) series left me with warm fuzzy impressions within, Kirby and the Amazing Mirror is one of those (very) few games that left me with frustrated feelings due to the one-way paths (why are these even there?), enemies messily-placed here and there that can knock Copy Abilities out of you more times than you can keep them (and speaking of, this game goes incredibly half-baked on providing a handful of them movesets while leaving the rest just one action), and pretty much every other idea that I think all Metroidvania games should avoid having. I actually enjoyed Kirby Super Star (Ultra)'s The Great Cave Offensive more for being more focused and better-designed.
The only pats I can give Kirby and the Amazing Mirror are the multiplayer mode (which I never experienced) and having some of the most open exploration I've ever experienced compared to most other Metroidvania games I played. I would also give the game a pat for its soundtrack, but that's par for course for the series, in my opinion.
Overall, I thought Kirby and the Amazing Mirror was "okay" (at best) and while I can give it the benefit for being a kid-friendly option on the Metroidvania shelf, that rarely matters much to me when that game is exceeded on every other category by other Metroidvania games on the same system (Castlevania and Metroid series).
I don't know NL, I enjoy it a lot. At first it was kind of tedious but that's probably because I was expecting a linear Kirby game when it wasn't. Once I figure out the map and where to find the doors I enjoy the crap out of it, specially when I unlock Meta Knight. I still have it too
I played this years ago and really didn't care for it. Maybe having rewind and save states will make it a bit more palatable.
Here’s to hoping that I can finally beat this game and not get lost!
I get this review, but I don't think I agree. I think it's fair that someone could feel this way. Tight platformers are so few and far between though, it's hard to knock it so far down for me.
Rest in Peace Phillip. That said I think the review's a bit harsh, I still loved the game on Wii U VC. Easily a 7 imo. Regardless though it is a very well-written review! 🤓
This game was definitely intended for multiplayer and having players divide and conquer its massive levels. I’d say it’s still good in single player, but as you said, AI doesn’t get much worse than this game’s, and the one-way-doors forcing backtracking don’t help.
The bright side? This is the first release since the original GBA version that actually supports multiplayer! Get some people to join you, and I guarantee you’ll have a blast.
Video team idea:
@alexolney
Four-player live Nintendolife stream of Amazing Mirror over NSO.
So far, here's my opinion: the controls are meh, the AI's are indeed annoying, some puzzles are impossible without two players at least, but besides that, great game so far.
I am DYING laughing! The genius of Phillip J Reed, I miss him dearly. This review-- "rampaging nincompoops"... "hyperactive imbeciles"... 🤣😭💀💀💀
@-wc-
You know what you do? You go buy yourself a tape recorder and record yourself for a whole day. You might be surprised at some of your phrasing.
Ok but where's the Tilt 'n' Tumble review?
I played this one for a short length of time a while back but the game didn't really stick with me. I am not the biggest fan of Kirby in the first place though. I love the character, but the game mechanics are always hard for me to put a whole lot of effort into. They just don't hold my attention.
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