The age of the 16-bit RPG is well-remembered, and many iconic titles from the time are still cherished by fans to this day. From Final Fantasy III to Chrono Trigger, the genre showed genuine growth through some shining examples of emotive storytelling mixed with addictive gameplay. Not one to miss out on all the action, Capcom released Breath of Fire in 1994 - an adventure that doesn't burn quite as bright two decades later.
Though a massive success at the time of its release, revisiting this first entry in the series is more than a little underwhelming due to a hefty dose of unfortunate hindsight. Breath of Fire lives in the shadow of its own sequel; a superior title which itself did little to innovate on the traditional roleplaying formula. While that's not necessarily a bad thing, it makes the experience feel more dated than it would otherwise, and some clunky mechanics detract from a pretty decent quest to save the world.
After what is surely one of the most dramatic title screens in SNES history, the game begins by kindly informing you that disaster has struck. Your village is in flames, under attack from the dark dragon family, who have turned against the other clans to make their King Zog the head honcho. An overload of info is shoved at the player right as the game begins, but it's actually one of the more plot-heavy moments for the entire duration of the adventure. Generally speaking, our hero Ryu is set up with an unfaltering end goal that isn't affected much by any major story elements.
You'll get around (slowly...) by traversing a top-down overworld, with a zoomed out view helping you move the distance from one town to the next. Unsurprisingly, each village will need you to clear out a dungeon or assist them in a time of crisis before you can move on, sometimes adding a member to your party in the process. The characters you meet along the way are occasionally quite charming, but suffer from some poor translation that ties in with a frustratingly botched menu system.
In place of actual text, there's an overuse of icons to represent different selections - a small satchel representing items, a magic staff representing special moves, etc. In practice, this makes jumping from menu to menu feel like trial and error, as simple commands or vital item descriptions are hidden beneath too many different layers of options without explanation. Binding specific menus to a chosen button is a welcome inclusion, but doesn't really help to make things any more straightforward. To make matters worse the names of certain items and equipment are abbreviated awkwardly by some shoddy localization. We'll give you a little while to figure out what “C.Stn" is supposed to mean.
Battling enemies is a little more straightforward, though not always satisfying. While your party members are certainly diverse, and even stray away from normal fantasy tropes to a certain extent, some are just objectively more useful than others, meaning that you'll likely stick with a core team and ignore the rest. Get the knack of a basic strategy and you'll plough through most enemies, especially once the trademark dragon transformations come into play. It's telling that an auto battle command is enough to get you through most standard confrontations. That being said, enemy animations are quite impressive, as they'll move even when idle, and a Pokémon-esque HP meter helps attacking them feel more direct and engaging. Oh and "C.Stn" is short for “cold stone", by the way. Yup.
Outside of battle, your motley crew of party members can use specific abilities to access new areas and perform contextual actions like fishing. It's a neat touch, and the inclusion of wild animals on the overworld also provides a unique distraction. Chasing them can yield food as a reward, but also puts your party at risk of attack from random monsters. There are clever sparks like this here and there – it's just a shame they're underutilized.
The environments are all nicely detailed, and some dungeons even manage to evoke an effectively gloomy atmosphere, contrasting with the usually lighthearted visuals. Character sprites work well enough, though enemy models are re-used frequently with a fresh coat of paint. Overall the graphics match the standard of the time, but Breath of Fire fares much worse when it comes to audio. This writer struggles to recall a single tune other than the repetitious battle music.
As a direct port of the original SNES title, Breath of Fire on Wii U benefits from the ability to use save states and online guides to help you through some of the more baffling objectives, but doesn't include some of the improvements that the GBA version made. Streamlined menus and the option to toggle a "sprint" mode were a great way to modernize the core game, but aren't available here. It's a very old-school adventure, for better or for worse.
Conclusion
Breath of Fire is a history lesson on old school roleplaying games that comes complete with warts and all. At a time where stiff competition produced some of the finest RPGs ever made, Capcom just wasn't able to develop an experience that would fully stand the test of time. A decent story and some great atmosphere is let down by dull combat, outdated menus and a few good ideas that don't go far enough. While there are better alternatives out there, it might have just enough charm to help the curious see through Ryu's first adventure to the end. Check it out for the sake of nostalgia, or a pretty generic quest to save the Light Dragon clan.
Comments 31
I never quite finished this one back in the day. I remember thinking it just didn't measure up to Final Fantasy VI, Chrono Trigger, and Earthbound. I could give it a try again at some point, but right now I'm not really in a shortage of things to play (and I just got Citizens of Earth, too, so that should be enough of old school RPGs for the moment).
5/10 seems pretty harsh
It's okay, though 5/10 seems a bit low, 6/10 is more like it I think.
Breath of Fire 2 & 3 are far better.
To be honest, BoF did many things its competitors didnt.
The fact, that characters had abilities outside of battle, like hunting, moving boulders, digging etc was pretty unique.
Then you had brilliant things like the character fusion skill, which combined certain characters of your party into one both in and outside of battle.
You had day and night cycles that affected the game itself and not just monster groups showing up.
The only part where the original BoF and to a certain degree BoF2 were ceverely lacking is the interface, which is just clunky.
Downplaying all this as "some idead that didnt go far enough" isnt really fair in my opinion. Its execution might be a bit on the slow and rusty side, but the ideas it had were brilliant.
Its really sad that most JRPGs completely neglected the idea of usefull character abilities outside of battle.
Loved Breath of Fire 3, 4 and 5. But when I played 1 and 2 I just was not impressed overall. As the reviewer said, they just haven't aged well in comparison to other games of the time. 5/10 sounds about right, if not generous.
A 7/10 from me too, for sure. The sequel is much better. Also, for the best enjoyment of the game, buy Mrbl3 lol, and level up with Auto-Battle on the gamepad while watching a movie or something, I found my recent playthrough on the Wii U VC to be much more palatable that way .
8 for me. Sure the second one was better but this was also really good. I can see however if you didn't play this game back when it was released it doesn't hold up as well in today's rpg world.
I'd say it is an average game. NintendoLife only gave Breath of Fire II a 6/10 score and this is decidedly worse. 5/10 is an appropriate score for this but I feel that BoF2 should be at least a 7.
For some reason the style this game was going for never quite appealed to me.
I understand the 5/10 because the game is incredibly old-school and won't appeal to all gamers... but BoF is a classic RPG with lots of charm that I still enjoy. The distinct characters with unique abilities (both in and out of battle) and the many mini quests you embark on made it memorable and enjoyable for me.
I love both 1 and 2 for the SNES, but..... honestly: the GBA-remakes would have been much better choices for the Virtual Console, since they fix allot of the slow-pace issues of the original versions.
First of all, the fact that the actual SNES original and not the Game Boy Advance version was released on the Nintendo Wii U Virtual Console is very encouraging; now all we need is to wait for the NTSC rerelease. Guess it was finally settled between Capcom and SquareSoft who truly owned the rights to the Nintendo-16 bit (the Western version): Capcom.
But a 5? Really?? Not everyone is going to sympathize with that score, nor is everyone going to sympathize with your reasoning behind that verdict.
To each their own
Still have all my original copies of the bof series
You have it backwards up in the upper right hand corner where it tells information about the game.
Publisher: Capcom
Developer: Squaresoft
That's wrong, It was developed by Capcom, but Squaresoft originally published it here, Capcom was not willing to try and make the series work in the US at the time, and Squaresoft wanted to put another RPG in the US market while it was hot... so they offered to translate and publish Breath of Fire in the US.
It did pretty good, so then Capcom brought the sequels over themselves.
So it should be.
Publisher: Squaresoft
Developer: Capcom
I know all this stuff, i used to own a physical copy of the US version of the SNES game, even the manual said published by Squaresoft.
Breath of Fire gets 5/10 and Baseball (NES) for the virtual Console gets 6/10. Normally I agree with your reviews 100% but these are the two that befuddle me.
Looks like a 7/10 game to me. 5/10 huh, even crappier title like Shaq Fu got 5/10, this game is nowhere near that level of cheapness.
I've only played the GBA remake, but IMO, this is a pretty solid game. In fact, it's the most Solid entry out of the 4 Breath of Fire games I've played. It's simpler, but its got a lot of charm, atmosphere, some cool ideas, and a nice pace. I'd take it over a ton of games that came out before it on the NES and Genesis.
@Captain_Gonru Thank you for those verrry kind words! I had to hold back from making a Cold Stone Steve Austin joke...
I don't mind the review, but there's no denying that a score of 5 makes people go "ouch!" these days instead of "this is exactly in the middle of 1 and 10 and should therefore be taken as an average title". I long for a world where 7 means "really good" instead of average. Should we just mark everything out of 5 I wonder?
Anyway, I found the music comment to be a bit harsh. I personally love the overworld music and the up-tempo battle stuff. The underwater world music was charming, as well as wandering around Auria.. anyway, point being, the music in this game is serviceable with the odd stand out.
Fair's fair though, the localisation was shocking!
I actually think scores like this pretty fair considering modern standards, even if I still enjoy games like this. I think the only thing that's unfair is a game like this gets its battle system criticized to pieces and a game like Earthbound--with an equally dull combat system--gets it mostly overlooked (or even praised). Then again, the BoF fanbase is like a small second-hand store, whereas the Earthbound fanbase is like fantatic cult that'll gut you if you're even honest about its shortcomings .
@Squidzilla Btw, what games from or before 1993 do you think have aged better than BoF? I honestly can only think of 3 or 4 RPGs from that era that I'd even still want to play (Ys, Phantasy Star, Final Fantasy 4, and maybe Final Fantasy 3). Even the original Shin Megami Tensei, which came out a year beforehand, was damn near unplayable in its original state....
Also, I really have to ask how Breath of Fire II was better overall? I can name a lot more problems with that game than I can with the first.
I remember picking this game up on the SNES the same day as Final Fantasy III. My friends at the time we are about FFIII which is a great game but they never played BoF even when I told them how good BoF was because they were so wrapped up in the FFIII hype. Their lost.
I find BoF just as enjoyable as FFIII, Chrono Trigger and Earthbound. I haven't played it recently so I can't say how well it aged but from looking back I can belive that is hasn't aged that bad. Might have to give this game another play through here soon.
Is it available on the NA eShop?
@Tasuki - according to Wikipedia, that day will be on February 12th when the NTSC eShop release date comes
A 6! I'm done with this stupid site.
@Peppy_Hare A 5, actually...
@Einherjar I couldn't have put it much better.
The reviewer is probably a FE fan, with no appreciation to Actual rpg's.
Wait a five! That's even worse than a six!
I suspect the reviewer is coming from a fresh perspective, not from a grizzled RPG veteran's perspective... You won't really appreciate this entry in the series at this point unless you're a true RPG fan. I don't think the reviewer paid much attention to the game's story, if they think it's just another "Silent Protagonist Hero vs the Evil Empire" trope story. (Although it certainly seems like one if you're not paying attention.)
I remember playing and beating it with the good ending all the way back in the SNES days... It's definitely outclassed by BoF 2, 3, and 4 (even by Dragon Quarter), but it is still an important part of the series history. This is the game that established all of the hallmarks in the BoF series- especially the metaphysical, religious, and psychological elements.
If you're willing to jump into the series from the beginning, but want to fix Capcom's blundering text job a bit, the Breath of Fire Text Cleanup mod for the GBA version did Capcom's text editing job for them. From there, the Retranslation/GUI update mod for Breath of Fire 2 SNES is still the best way to experience the sequel to date.
Breath of Fire gets 5/10 and Baseball (NES) for the virtual Console gets 6/10. Normally I agree with your reviews 100% but these are the two that befuddle me.
Games from one system are generally scored against other games from the same system. I agree that Baseball isn't as good as the reviewer thought it was.
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