Mario's first foray into the world of 3D is regarded by many — most, even — as one of the greatest video games of all time, and with good reason. It ranks as the first really convincing realisation of a 3D world in a platform game and it introduced the concept of analogue control to a generation of console gamers, setting the template for hundreds of imitators that would follow, and the standard by which all 3D platformers would be judged forevermore.
For those who scandalously haven't got around playing this unimpeachable classic, the story will be familiar, at least. As usual Princess Peach has been kidnapped by the wicked Bowser and it's your job as Mario to rescue her.
The Princess's Castle forms the hub for this great adventure. Each different room contains a canvas which when jumped through will transport you to a rather unique world. Upon entering a world a challenge is presented which allows you to gain a star and exit the land — you can return several times to the same world to complete a new challenge in order to accumulate enough stars to open more elusive locked doors and progress through the castle. Eventually, you'll confront Bowser face-to-face and, with any luck, say 'so long' before returning Peach home in time for tea and medals. And cake.
There's so much to praise in this game, but the sheer variety of Super Mario 64 is probably its greatest genius. You can race a giant penguin down an icy slope, plunder a sunken ship, scale twisting towers and have adventures in desert pyramids. You will not get bored quickly, that's for sure.
Perhaps more remarkable is how solid and polished it all feels. 3D platform games can often be hampered by a ropey in-game camera, but Lakitu performs his job as camera operator admirably here. The viewing angle is nearly always superb for keeping you in the action and assisting with traversing more complex environments. Unfortunately, it's not perfect. Occasionally choosing to block your view completely, it can be frustrating to lose a life not through lack of skill but from simply not being able to see what's going on. Learning how to manipulate the various camera options becomes a gameplay element in itself, and once mastered becomes part of the natural flow of the game. First-time players should be prepared for the camera to be the most frustrating initial element, but stick with it.
Finishing Super Mario 64 won't take you too long, but as with most Mario games, it will take you weeks (and quite possibly months) to discover all the secrets within. The controls are as good as they ever were and unless you're a particular fan of the DS port's extra characters and other bonuses, there's really no substitute for the original.
Conclusion
Mario emerged into the 3D realm fully-formed and exceptionally well-realised. This doesn't feel like a rough sketch or a first stab at using new technology. Unlike so many games, there's no sense here that the developers would 'get it right' in a sequel; however improbably, Nintendo nailed practically every aspect on the very first try. Super Mario 64 was a momentous achievement, and one that still feels fresh — and fun — decades on. It comes with our highest recommendation.
Comments 134
My favorite mario game of all time!!!
Much better than the DS version. And in my opinion, it looks better too.
I loved this game when it came out. I am planning on getting this for vc but how are the controls with the classic controller?
If you still care with the classic controller it feels okay. But the I would recommend using a gamecube controller.
This game just oozes Nintendo charm and it simply cannot be missed. However it does have its flaws. For example, the camera is frustrating and many times will end up causing you to die over and over. Also the game relies to much on coin collecting. But overall the game it really good and it easy to overlook its flaws.
Personally, I was alright with the controls in the DS version. Sure, moving with the stylus is a clumsy substitute for analog control, but it still manages to be more reliable than the DS control pad, or my worn out N64 controller for that matter. Still, it's probably best to play with a Gamecube controller.
I have this for both N64 and VC.
When I first got it on VC I played and beat it with all 120 stars in 5 hours.
Good times...
Best game ever! Must have for all!
ah, mario, you are pure bliss
It's-A-Me-Mario
An absoulute steal at just 1000 points
Can't call yourself a Nintendo fan unless you've played this game. Definitely a must have for 1000 wii points.
Ah, nostalgia. I still have my N64 cart, maybe I should dig it out and play through it sometime. I never did get all the stars in the N64 version (though, I did accomplish it in the DS version--which was excellent as well).
Very good game and a 3D classic.
Great revw and spot on
I LOVED the DS version. D:
...but, truth is, nothing beats the original in the end.
Playing it again now....PERFECTION...seriously a 10. It's funny how Nintendo has SOOOO many game publishers beat even with a 1996 game. Nintendo just rocks!!!
I am playing it on VC with the Classic Controller...trust me...classic rocks. I have Gamecube controller as well but TRUST me, the classic is perfect in sticky situations. There has been no point where I've wanted to use any other controller...trust me.
thank you so much nintendo 4 bringing this out on VC cos my N64 version broke
Yep!!!
If only I had 1000 points...
Maybe if I get the ds version I might get more club nintendo stars ...
It's so much fun to play with his nose.
best N64 game ever
10/10 is right. What a fun and charming game! Didn't get to play this game much as a kid, so playing through it now feels like it's a brand new title. It has that timelessness to it. I love the penguins and racing down the slides
Best game ever made.
This is one of my most favorite games of all time! I spent so many hours playing this masterpiece as a kid! Even today, I love it so d*mn much...
Another one of those old-school legends I never got to play growing up (I had Game Gear and PC, which I find nothing wrong with). Once I played this after playing the DS remake, I can say if I had the choice, I'll play this any day over the remake, hands-down.
this game is so awesome!
This, mario bros delux, and Banjo-Tooie were the games I played when I was younger(about 6), acctually, it was when the gamecube and ps1 were out. But my mom and I still played it. She downloaded banjo-tooie for xbla now
Oh yes. Christmas 1996. Played the heck out of this after unwrapping the N64. Now THIS game should have been called Super Mario World. Still the greatest 3D Mario game out there. Sure, Super Mario Galaxy and its sequel are awesome, but Super Mario 64 not only introduced 3D gaming to a whole generation of people, but it was the near perfect representation of 3D game mechanics. From the hub system, to the camera control, to the analog sensitivity, to flying in 3D (never bettered until Pilotwings 64)... this game ROCKS
10/10 , 5/5. It's-a-me, Mario! BUY ME!!!!
@super-nintendo
we get the point
No camera problems? Funny.
Still, great game.
@TheTreePerson I think it has aged better than any of the NES Mario games.
@Oragami Better than SMB 3? :3
Breath of the wild disagrees
I think 10/10 is slightly under what the real score should be.
My all-time favorite game. I'm playing through the expansion pass/NA version now. I've got two 120 star files on the All-stars/shindou version already. I've put who knows how many hours on the original N64 cartridge and DS remaster. It's just a fantastic game, no matter how you play it.
So it was necessary to review that game again because of Switch Online?
Massively overrated game in my opinion. The look alone wasn't my cup of tea. Back then I wanted the beautiful 2D games to stay.
Played through the 3D All-Stars version, and yes, it’s still a 10/10.
Aged horribly. Come on, tight responsive controls?! Maybe for 2006 when this was written but not now. That turning circle Mario has is awful.
Hoping for reviews of games just released. Fantasy General 2 to be precise. Hard to find opinions on it.
Mario 64 was amazing for its time.
Tbh as someone who played it for the first time last year I have to say it is very overrated. Obviously many people have nostalgia for the game, and that raises it's level greatly for them since in 1996 this would have been the greatest game of all time. But playing it compared to modern standards there is so much things that I noticed don't hold up. The camera system, the variety in each levels, the same music tracks in every level, these are things that would greatly improve in future games. I didn't just slightly dip my toes into the game too, I went full in. I 100 percented the game on wii u last summer, and after thinking that I may have been the problem due to different expectations I 100 percented it again in 3d all stars. After that my opinions ended up solidifying. If this game came out today it would at most get a 7/10.
This game does not deserve a 10/10 in 2021 at all ....
@Tisteg80 yes, just like Super Mario Odyssey
I think 10/10 is massively overselling this game for someone playing it the first time in 2021.
Sure, the game was incredibly impactful 25 years ago. But many aspects of it haven't aged particularly well (including, IMO, the controls, which are given as a positive). I think if a mechanically similar game were released today it'd probably score no more than 7/10.
I disagree. I believe that Halo is the greatest launch game ever made. Both have a cracking single player but Halo has multiplayer, encouraging the word of mouth sale of controllers and consoles to friends.
Mario 64 DS is actually a much better game, what with the extra characters giving it a much needed Metroidvania-type depth. The mini games made genius use of the touchscreen and it had a fun multiplayer.
The first proper N64 killer app was Lylat Wars.
"Tight, responsive controls"
I'm sorry but I cannot disagree more. I has aged so BAD it doesn't deserve a 10 by any standards. This game needs desperately a remake to be able to enjoy it.
@RadioHedgeFund Mario 64 was peerless when it released!
@the_beaver Here Here. It's frustrating to play in todays world. I will say though I still had great fun with it more than not, and IMO even now some of the mechanics have aged quite well. Visually though, its aged like a 1950s fridge. It definitely deserves a remake!
@GrailUK yes, but... "This review originally went live in 2006, and we're updating and republishing it to mark the arrival of N64 games on Nintendo Switch Online."
I'm really surprised when I hear people say "this game doesn't deserve a 10/10 today". Of course it doesn't, but that's not the point I think. When you read a review, you expect the writer to consider the period during which the game is released. So it's very natural that Super Mario 64 gets a 10/10.
@Thrallherd I think that's the challenge.
Do you review relative to now? Or relative to when it came out and it's significance?
I think the point of reviews are to help people decide whether to purchase the product so it should be relative to now. You can do features and retrospectives to show how impactful it was back at release.
As others have said I was surprised how much this had aged when I played it recently. I actually gave up. I 100%'d the ds version but the controls of the original just don't hold up anymore
Pure class. Still fun to jump around with today. Smile on my face every time I power on the 64 with itsa me Mario.
Eh....
I don't play Mario 64 since i didn't grow up by N64 games and don't have interest to play N64 games.
I have Mario 64 from 3D All Stars on Switch, but i never touch Mario N64 as it looked too outdated and pretty difficult for me as casual gamer.
@Alexface People considering playing a N64 game already expect it to be... N64-like. If I wanted to play a N64 game, I'd rather read reviews based on how things were when it came out, otherwise all games would be rated from 2 to 4 out of 10, which wouldn't be very helpful to me.
Yep the first time i saw mario running in 3D, what a time
For its time a masterpiece. Nowadays a flawed but still enjoyable gem.
Yes, because camera controls aren't a huge obstacle.
@TCF I didn't read the review but if they rated it with the mindset you described, then I agree with you that it may not have been the right thing to do.
I fear a few of you think 10/10 means some sort of perfect game. Nothing is perfect. But the game still holds up well today and the contribution to video gaming is exemplary. Honestly, not many games release peerless these days. Give Mario 64 it's dues.
Wow, this game sounds amazing, can't wait for it to release for the first time ever in 2021!
@blackknight77 I always felt like camera management was part of the game play if not the hardest aspect of it.
can't wait to see the mishmash of comments from 2009 mixed in with ones from 2021
sorry but i'm playing this on mario 3d all star...it's a little better than the original. i'm playin zelda OOT in n64 collection
Everyone that bought a n64 at launch bought Mario 64
This is the reason I pre-ordered the N64 and queued up on launch day. My second favourite game of all time and one I make a point of going back through and fully completing around once a year. For me, the only things that haven't aged well are the camera controls and aspect ratio. My prefered way to play it nowadays is the PC port that fixes these flaws, but I leave everything else at stock, I like the original graphics.
Currently replaying it on the 3D All Stars colelction, and that old camera does feel like it makes certain stars more of a chore than they should be. But I'd still agree with 10/10. This is kinda why I hated when magazines and websites got rid of percentage score. For me, the annoyance of the camera makes it about a 97%. SO NEARLY perfect, but that little niggle may put some off, especially if they don't have the nostalgia for it or remember the hype and appreciate the leap forward it provided.
It may be an unpopular opinion, but imo this is the best 3d Mario Game. I enjoy Galaxy 1&2 and 3d World but they are very simple and linear by comparisson. I really tried to like Odyssey (heck, its the reason I originally bought a Switch) but something about it doesn't quite click with me. I think its the tonnes of moons which are often too easy, some of the worlds feeling vast but empty and visually uninteresting, and I find many of the character designs kinda grotesque and not "Mario-like", and the loss of the cohesive cartoon aesthetic, instead going for a mish mash and including photorealistic stuff in the mix. Its super creative and full of ideas but it doesn't feel like one tightly designed united world like 64 does.
If Super Mario 64 is a 10/10, what vote should be awarded to Banjo & Kazooie? 12/10 at least..
We are going to have to disagree.
Soul Calibur. Sega Dreamcast.
@GuitarAnthony Soul Calibur was an incredible game, but only a launch title in NA. Being in the UK, upon buying my launch day system with Sonic Adventure, I had to pre-order Soul Calibur, Power Stone and House of the Dead 2 which all came out in the following months, annoyingly delayed for reasons I'll never understand.
Tetris, Super Mario World and Halo are all right up there too in terms of sheer brilliance, and I personally would rather play any of them now over Super Mario 64, although none of them presented a truly revolutionary paradigm shift like Super Mario 64 did.
Super Mario World.
SM64 is a clear 6/10 nowadays, game recycles content, has tedious level design, controls are clunky, etc.
Nah. Super Mario World was, and still is, the best Mario game created to date. I still play through it every year at least once, unlike all the others. Used to go to department stores just to play their display models until I was finally able to get my own.
@Geobaldi Totally agree. Super Mario 64 is a fantastic game, but Super Mario World is much better.
IDK man...Super Mario 64 DS was also a launch game, and was a straight up upgrade in every conceivable way, so the whole article feels pretty pointless overall...I'll admit I never played the original much until 3D All Stars, but the entire time I was, I was wishing I was playing the DS version instead. :/
@Shinnok you're probably not wrong
Maybe this review was more accurate 15 years ago when it was written, but to drag it out now and not update it seems incredibly disingenuous. Times have changed and today this simply isn't a 10/10 game anymore.
I could swear there was a recent article slamming the poor emulation on N64 games for NSO? Plus, Mario 64 was a 10/10 at the time, but for right now I would knock it down to at least a 7/10. The camera alone is reason enough.
I didn't grow up playing N64, we skipped it and went from SNES to GCN. So to me, the game isn't anything amazing. The DS version was fine, but playing the OG in the AllStars pack feels like a chore. I can appreciate the foundation the game laid, but it just isn't for me. That said, even Sunshine (which I did play growing up) feels clunky these days. Mario has taken huge strides in Odyssey
Currently playing the DS version on 3DS. Never really got into the game till now!
Super Mario 64 was perhaps the only time that I looked at a game on a new console and was blown away.. and simultaneous unsettled, by how new and different it was. No other launch game ever made me feel so surely that the future was now and that technology was screaming forward in gaming.
@EmmatheBest They should have put the DS version in HD widescreen in that collection. Would have been neat I'd say.
@EmmatheBest What made Mario 64 special and unique as a launch title wasn't really retained on the DS, though. Going from the Super Nintendo with 16-bit 2D visuals, jumping from Super Mario World to 3D in Super Mario 64, was monumental. If you didn't grow up playing NES/SNES and then see the launch of the N64 bring Super Mario 64, it's hard to capture that concept and feeling. It blew people away.
The DS game was fun and it was neat having it on the go, but it wasn't revolutionary and it wasn't new. It was a remastered (demastered?) port. By virtue of not being a new game, it essentially can't be the best launch title ever in comparison. It's like Demon's Souls on PS5. It's a good game but it isn't new.
Besides, it's simply not true that Mario 64 on the DS is better in every conceivable way, otherwise the majority of fans wouldn't prefer the original and dislike the DS game. Many agree the controls are far worse on the DS game.. and it's a platformer.
Controls are one of the most, if not the most, important elements. Not to mention many people hated the multi character element and didn't feel it improved the game, but rather felt that it took away from it. Also, the visuals and playing on the small screen was worse for many people. And anything using touchpad controls is something that will turn people off.
I'm not saying you can't prefer it. I loved it when it came out, myself. Just that it isn't cut and dry better. Also, the article is from 2009 so.. as far as the point, it was made then because the game was being reviewed for Virtual Console release.
It has been beaten by BotW, but no other launch title can equalize these two. Mario 64 was just pure magic when it came out. And still is.
Still disappointed that 3D All-Stars didn't include the SM64DS additions. Would love to see a new definitive addition along the lines of the 3DS Zelda Ocarina and Majora remakes. And yes, I agree with people who are saying that Mario World is a better game, however, I disagree that it was a better launch title. World perfected 2D Mario, but it did not introduce people to a brand new dimension in gaming. It did not showcase the SNES hardware in a groundbreaking way that would go on to inspire other developers to explore and mimic this brand new type of game. World was a perfect followup to Mario 3, but SM64 truly introduced players to a whole new world.
@Thrallherd @Alexface Reviews will always be imperfect tools because of their inherent subjectivity, so really either approach, considering games in their own time period or comparing old games to new ones, are valid approaches that have value to some people. Reviews have perspectives, and the readers have perspectives as well. The readers of the review have to decide what they value. My favorite reviews are the ones that tend to be more critical, pointing out what may be issues to different people, even if they don't bother the reviewer and even if the final score(another imperfect tool) is still very high. Apologies if this sounded like a lecture, as that's not how this is intended. I just think it's an interesting question and one I've considered a lot, and I think there's no right answer.
I guess I'm in the minority here, but Mario 64 deserves its 10 out of 10. I think it's one of the all-time greats. I played it for the first time last year.
It has issues, of course. Positioning the camera is a challenge onto itself, which doesn't align with our modern mental models. That is, we're used to controlling the camera with the right stick and without really thinking about it. In Mario 64, you have tons of camera options and you have to choose the right option for each obstacle. That's not how modern third-person games work.
Also, repeated music tracks are kind of a drag — but they're also really memorable, so I guess it balances out.
That's where my complaints end, though.
So much that Mario 64 does incredibly well is a product of its time: the toylike geometry and simplicity of the level design, the freedom to break the game, the experimental platforming possibilities (enabled by the geometric simplicity), the openness of your progression through the castle and the levels, etc.
Later Mario games would become more polished and, also, less flexible: Galaxy doesn't let you experiment as much with its obstacles; Sunshine changes the level layout based on the Shine you're going for, which means you can't just run in and do whatever you feel like doing; Odyssey looks back to 64 in many ways, but makes Moons trivial in their sheer number, removes challenging platforming from most levels, and adds the cap mechanic, which both expands and limits your moveset, because each transformation gives you new moves while removing all your other skills.
Having played all 3D Marios for the first time in the past three or four years, starting with Odyssey, I have to say 64 is the only one I keep going back to and the only one I 100% (and twice, at that). The easygoing structure, the way you can tackle levels and stars in almost any order, the way you can get stars in tons of different ways, the way you can exploit the level geometry and master Mario's controls and inertia... I don't think any of that has really been recaptured and maybe it never will. (That's OK, though. Games and gamers are different now. That's why I play games from all eras. Every time period has its flavor.)
Odyssey does control better, and of course the camera's more modern, but the sense of inertia isn't quite there. And the level design, while more sophisticated, is also more horizontal and spread out, more Zelda-ish in its exploration. Which is fine, but 64 has a unique mix of open layout and linear stage-clear design that is both a product of its time, as the first 3D Mario, and also something Nintendo never really went back to, preferring the extremes of both poles, with Galaxy and Odyssey.
“Tight, responsive controls”
This is just… not even close to true.
So long king bowser
Super Mario World is a much better launch game. It stands the test of time much better, is 2D platforming polished.
Mario 64, was great, and maybe even more important in game history as the basis for 3D platformer. But playing it today is not as enjoyable as it was in 1993. (Edit: 1996)
Much better than Sunshine tho.
The thing that makes Mario 64 superior to all the other 3D Mario games is that you can go into a level and quickly get a star for atleast half of the game. The pace is just better and it makes for a more enjoyable experience. You don't even need to take advantage of shortcuts to quickly grab a star even though there are plenty of shortcuts. You can beat the game in a matter of hours if you want to.
I still love this game and have bought it multiple times on various consoles, and it's one of the few games in my collection that I casually speed run for, but yeah... the camera.
People complain about Gex: Enter the Gecko's camera but I never had as big an issue with it as I do for Mario 64. At least you can smoothly rotate the camera to your liking instead of Mario 64's fixed options.
I'd give it a 4/10. It needs more crafting and RPG elements. Also "It's-a-me Mario." is grammatically incorrect.
I agree. But sometimes once a game like that has been played it's not always wise to return to it years later. Leave it in your memory, it's almost always never the same.
@Zequio Mario 64 came out in 1996 ,so no one played it in ‘93 ..
@DreamStar oopsie, thanks, sure thats correct. edited my comment.
@Zequio no problem 😉
My second best game of all time , just behind ocarina
@Abeedo you say is overrated, and you never played it before. Suuuuuuure man 🤣
This game is a masterpiece, and always has been. This game alone sold me on 3D games and the N64. Still one of my favorite games of all time, easily in my top 3. 64 out of 64 stars.
Never beaten it. Wasn't for me.
I need to look through every launch title now.
How can this be a perfect 10/10 when they have improved heaps on it... controls are ***** to
Experiencing the launch of this game back in 1996 was something else. After all the time of only seeing static screenshots in gaming magazines during the lead up, and then getting to experience it in person was unforgettable. How fast Mario moved, the controls, the camera (yeah it is janky by today's standards, but then it was revolutionary). The future was here, and it rocked.
So I never played it as a child. I didn't play it until it came to Switch last year. I love platformers and mario and this is a good game, but from a modern non-nostalgia-tinted perspective I would definitely not give it 10/10. The camera is not good (even if it was the best at the time) and the controls are just a little bit janky. I feel like the graphics also haven't stood the test of time as well as many of the 2D counterparts. I'm sure it deserved 10/10 when it came out, but it hasn't aged perfectly.
@mother_brain_85 But I said in my comnent that I 100 percented the game twice.
I still remember waiting in line at the N64 display Walmart for 45 minutes when I was a kid just to get to play it for about three minutes. I barely got to bounce around Bob-omb Battlefield a bit and maybe stomp a couple Goombas, but it totally blew my ten year old mind. I'd still rank it as one of my favourite games (if not my favourite) but I think a 10/10 might be setting up a newcomer for disappointment. The controls, camera and some of the gameplay mechanics are pretty clunky and outdated. For the mid 90's though, nothing had ever felt so vast and huge with so much freedom and depth.
The camera and the clipping are bad. As others have said the controls are clunky.
I still love the game but I'd have to give it a 7 at best.
What a trolly title. The most influential launch title ever? Perhaps. The best? Certainly not. BotW, Halo, and Super Mario World are all far more consistently quality games.
Edit: before you ask, I played it first in either late '96 or early '97, and 100%ed it at least half a dozen times over the years. I love it, but it's got problems.
I was blown away by the demo in a Toys ‘R’ Us... even cut school and walked 5 miles to the mall to play it.
By the time I got it myself years later, I couldn’t get into it. The second-to-second gameplay just didn’t feel like Mario to me. A lot expolring and not a lot of reflexive platforming. I dislike the “course” structure.
I liked Sunshine better, and Galaxy better still, and think Odyssey is the perfect marriage of the SMB64 style and the 3D Land/World series, which in my mind proper adaptation of 2D Mario into 3D.
It’s hard to disagree with Mario 64 being revolutionary and influential launch games, but it’s got company: NES: Super Mario Bros., or Game Boy: Tetris.
I’d vote Tetris. It’s the most broadly influential, revolutionary, and timeless, and being an addictive game on a handheld echoes the way most people in the world play video games today.
@link3710 Influence is a dated lens. So many games after NES Super Mario Bros. were just a version of it for almost a decade, and the platformer returned after XBox Live Arcade, so it lingers still.
Halo had more to say about the PS3/360 era than Super Mario 64 did, and Resident Evil 4 has as much influence if not more on the modern 3D 3rd person game.
The games that can really claim a lineage to SMB64 are pretty niche now, or share so little DNA that isn’t better represented by later evolutions by other titles.
I think from today’s perspective where most gaming worldwide is on phones, I think you got to give it up to Game Boy’s Tetris.
I love this game so much. Nevertheless, I think botw may be the best launch game ever
For me best launch title was Halo: Combat Evolved
@dimi
Never got into Halo, never understood why i was only able to carry two Weapons at once.
Where is my Arsenal from Doom or Turok?
While Sunshine, Galaxy, and Odyssey are all good games, nothing has yet captured the magic of Mario 64, probably because we will never make anything similar to the 2D to 3D jump again. It was captivating for a kid in that era to see Mario in full 3D and experience analog controls. An almost perfect game, but I would like to see the series redefine itself, much like with BotW did for Zelda. I'm not sure if an open world is the answer, but something to recapture some of that magic of playing something "new" which Mario 64 had in spades.
I grew up on the SNES in the 80’s but when the N64 and Mario landed, it was a with a big thud, for me. Games didn’t mesmerize me with possibility until the Dreamcast and I quickly discovered PC’s after that. Long story short I now game Switch 90% of the time.
I have always had a soft part for Nintendo and I am in Rome, but no. Just no. This perspective is not so big a bubble as Nintendo fans think.
I loved Galaxy and liked Sunshine, but trying to play this again was pretty painful without any nostalgia.
Still the greatest 3D platformer ever made. Nintendo perfected the genre with their first entry.
@BlueMonk The SNES didn't come out until the 1991.
@JBone Outside of the camera nothing about the controls are dated.
"If you weren't there in 1996, it's tough to convey quite how revolutionary this felt having only played 2D 16-bit platformers to that point."
even more so if youd been playing 32 bit 3D platformers, id say.
mario 64 was more like 3d plaformers finally catching up with 2d platformers in terms of playability.
great game.
I remember the day I first witnessed Mario 64. It was on a demo station at Blockbuster. It was a time where my awareness of upcoming games was basically non existent so I didn’t know it was coming until I saw it with my own eyes. To my recollection it was my favourite gaming moment, what an amazing game. Second favourite moment? Discovering Mario for NES!
No, the best launch games ever made are "Super Mario World" on SNES and "Star Wars: Rogue Squadron 2: Rogue Leader" on GameCube.
"Super Mario 64" has aged poorly in comparison, especially the camera which can only be described as a piece of c***. It's still a very good game, just not one that deserves a perfect score or even a 9/10.
@BrickRockwell Near perfect camera control?! You must be joking! A completely manual camera was a terrible idea, and even the semi-automatic option was so lousy that the best thing to be said about it is that at least it's better than that purely manual option.
Somehow, Nintendo (aside from their 2nd party studio Monolith Soft) still hasn't figured out that manual cameras in 3D worlds completely suck, save only for when the game is designed around fixed camera angles like in "Super Mario 3D World" and "Metroid: Other M"! Otherwise, always use either a first person view or an automatic behind-the-back camera that only needs to be manually adjusted on rare occasions. We shouldn't have to adjust the camera on the fly when engaging in the gameplay unless it can easily be done via mouse or motion controls!
@Thrallherd No. you expect the writer to judge ports based on modern standards, save only for things like presentation that are due to what was possible on the original system.
Besides, even back then manual cameras in 3D games sucked (aside from my previously stated exception), and surely they could've come up with a better so-called automatic option if they had put enough effort into it.
@RadioHedgeFund Yeah, "Halo" is another example of a better launch game.
But no, "Super Mario 64" on DS is not the better version of the game solely due to the heavy downgrade in controls due to being restricted to a D-Pad, something that the (2/3)DS circle pad only improves slightly. All of the improvements and additions that port made don't make up for such a terrible downgrade in basic gameplay.
@Lyricana @BulbasaurusRex
I'd say going from the black and white Game Boy to a portable machine that can play Super Mario 64 was pretty monumental, at least as someone that grew up with the Game Boy line. Before smart phones were everywhere, that was a big deal - I honestly didn't believe it at the time.
I think much of the criticism comes from people jumping on the Internet bandwagon rather than actually experiencing the game themselves, much as it is for most Zelda games (people whine about some change they've made to the formula, then when the next game comes out people say they liked the previous game and it goes through a renaissance, ad infinitum). The D-Pad controls perfectly fine if you take a few minutes to get used to it, and you can quite easily do everything you could with an N64 controller (including catching the rabbits, the first thing the developers designed in Mario 64). About the only thing you need the touchscreen for is swinging Bowser around, which can be done with the wristpad. The multiple character complaint is clearly an Internet thing, as it's mostly optional (the vast majority of stars can be collected with Mario). I think the game's strong sales figures (about the same as the N64 version) show that it's a vocal minority who don't like it.
@Euler The leap you're referring to as monumental isn't the same, though. One is a more compact form factor of something we had many years before, the other is the invention of a new genre and a completely new game. I'm not saying it isn't impressive in its own right, but it isn't impressive in the same manner.
And my point wasn't to debate the specifics of why people do or don't like Super Mario 64 DS and not even to say whether it is or isn't better than the original version. Just that it isn't objective fact that it's superior, as you seemed to be saying.
As for the sales figure comment.. it actually hurts your case quite a bit, not helps it. The Nintendo DS sold 154 million systems, while the Nintendo 64 sold 32 million. The DS sold nearly FIVE TIMES as many systems but Mario 64 sold slightly less on the DS. It's a port, so it's expected to be lower, but with a system launch title for one of the best selling gaming systems of all time, it's not an unexpectedly high number. To be honest, I'd have imagined it would be higher.
And more to the point, sales numbers don't say ANYTHING about which version players prefer. There's no way to know how much overlap there is between players who have even played both, nor is there any way to know if they liked the game. Or even if they did like, it doesn't mean they liked it more than the N64 version.
So.. no, those sales numbers don't show that it's a vocal minority who don't like it. It might be a vocal minority, but that data doesn't mean anything in regards to it.
@GrailUK When it was released being the appropriate term. Reviewing yesterdays' games must inevitably compare them to the games of today. The N64 original is at best a 7/10 game, having been bested by its own 5 sequels as much as anything else.
Ocarina of time however is still a 10/10 game even in 2021 and a masterclass in game design.
@Lyricana It's a bit of a chicken or egg thing, regarding the N64 vs. Nintendo DS sales. A game on a more successful console will obviously sell better, but people will buy more of a given console if it has a library of good games (you buy the console for the games after all). Both versions of Mario 64 were chosen as launch titles, for very good reason.
@RadioHedgeFund
I disagree due to OoT having a really bad framerate, 20fps...why.....
I think that you guys don't understand the real reason why Super Mario 64 is probably the greatest game of all time, which I can't necessarily blame you, because no reviewer ever mentions it. It's the most fun game to play, period! Set a goal for yourself to get all 120 stars in under 3 hours. Don't cheat and watch any YouTube videos of other people doing it, because YouTube didn't exist in the 90s. Figure out how to 100% the game in under 3 hours all by yourself, using your own knowledge and understanding of how to play the game. Once you start working towards accomplishing a sub-3 hour 100% run, you'll quickly see all the reasons why Super Mario 64 deserves a 15 out of 10. Not just 10/10 but a 15/10. It's the greatest game to play. All those "issues" that people say about the game having a bad camera and what not will simply not matter anymore, because by then you guys would have mastered the "horrible camera."
@Jiorl I would argue 1950s fridges have aged better visually lol
@Tisteg80 well, hopefully Wonder fulfills your desires.
@ShaolinPrince777 Tick Tock Clock, Jolly Roger Bay, Dire Dire Docks, and Rainbow Ride alone would make that run an absolute pain, even more so than the Comets and Pull Star mechanics in Galaxy.
@batmanbud2 - speak for yourself. Super Mario 64 is probably the MOST speedran game ever, and LOTS of people LOVE speedrunning it. Am I saying that the game is pefect? No, but it certainly is a lot better than what you're giving it credit for.
@ShaolinPrince777 hey, I never said the game was bad or even mid. I think it's solid fun.
But Bowsers Fury is a better 100% experience. Holy cow, that game is amazing.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...