Making any video game is exceptionally hard work. But creating a retro-style experience that feels 100% authentic to the source inspiration adds a whole extra layer of difficulty. Implementing pixel art visuals and calling it a day just doesn't cut it, but what developer JoyMasher has done with Vengeful Guardian: Moonrider is truly remarkable. Much like its previous effort with Blazing Chrome, the team has successfully created a 2D action title that looks, sounds, and plays like it came straight from the early ‘90s, down to the exceptional environmental detail and enemy design.
Inspired by the likes of Shinobi III: Return of the Ninja Master and Strider, Vengeful Guardian: Moonrider is a sci-fi action platformer in which you take on the role of the titular Moonrider, a cybernetic ninja who rejects its intended purpose as a tool to preserve a totalitarian state and instead wages war against its creators. After making your way through the opening level (we recommend playing through the excellent tutorial section, too), you’ll have a choice of six additional stages to tackle in whichever order you see fit, followed by two final stages to round out the experience. Each stage houses its own boss character and beating each of these will grant you a new ability. Very similar to Mega Man in many ways, then.
Navigating through the stages feels fluid and intuitive; Moonrider will walk by default, but holding down 'ZR' causes it to run, which enables the performance of a pretty powerful swooping attack that can cut down enemies in an instant if executed at the right time, resulting in a fountain of pixelated blood that never gets old. Otherwise, you can stand still and unleash a series of basic sword attacks, which is generally enough to dispatch most standard enemies. Additionally, you have special attacks which are slightly more powerful but come with limited availability; each use of your special attack will deplete a blue gauge in the top corner, which you’ll need to replenish with pick-ups as you make your way through the environment.
Along with your basic moveset, you’ll also gain new abilities as you progress. These can be obtained by beating the boss characters and by collecting modifier chips hidden throughout the levels. These grant skills like the double jump, but also provide more passive upgrades such as enhanced armour and the ability to detect hidden areas in the environment. You can only equip two modifier chips at any one time, so choosing which to use depending on your situation is key to getting through the levels in the quickest and most efficient manner.
It’s a good job Vengeful Guardian: Moonrider gives you these options, too, because the game not only feels retro in its audio-visual design, but it’s also pretty challenging at frequent intervals. We wouldn’t go so far as to say that it’s quite as difficult as some of the SNES’s most notorious titles (looking at you, Super Ghouls ‘n Ghosts), but there’s enough here to keep you on your toes, particularly if you’re unfamiliar with 2D action games like Shinobi III. That said, it never feels unfair, and the level of challenge is wholly reliant on your own ability to master Moonrider’s skills and learn your enemies’ attack patterns. If you happen to die, then chances are you’ll know exactly where you went wrong and be able to rectify it on a subsequent try.
In terms of its visuals, Vengeful Guardian: Moonrider is absolutely stunning. The 16-bit pixel art style here is reminiscent of classic side-scrolling games like Castlevania: Bloodlines and has a timeless quality we can't get enough of. There’s plenty of visual variety on offer, including cyberpunk cities, murky underwater passageways, and digital spaces that reminded us of the VR missions in Metal Gear Solid. It’s all implemented beautifully, though if we’re being picky, there’s a “3D” motorbike section that doesn’t quite have the same impact as the 2D environments, lacking detail that otherwise permeates the experience from start to finish. On the plus side, a CRT filter can be applied at any point, one of the more successful uses of the effect we've seen in quite some time.
The same level of care and attention has also gone into the music and audio design. Each level boasts a stirring '80s-inspired score filled with synth melodies and quick-tempo beats that will get your heart pumping in no time. The sound effects are varied and effective throughout, including the aggressive swish of your sword, the anguished cry of your fallen enemies, and the comforting bleep of health pickups. Authentically, voice acting is very limited in this throwback, but each boss enemy gives a short, robotic statement in Japanese when you encounter them, lending each character an additional layer of depth and building tension effectively ahead of each fight.
A single playthrough of Vengeful Guardian: Moonrider will likely take you around 2-3 hours, depending on your willingness to hunt for optional items and hidden areas. Thanks to the ability to replay each mission, however, there’s an undeniable urge to beat your previous rank and completion time; the potential for speedruns is strong, and we can’t wait to see what kind of crazy feats players manage to come up with in the months ahead. That said, if you’re the kind of person who plays through a game once and moves onto the next thing, you might find Vengeful Guardian: Moonrider to be a bit lacking in content.
Ultimately, Vengeful Guardian: Moonrider is a no-brainer if you’re a fan of old-school 2D action titles. Like Blazing Chrome before it, Joymasher has once again proven itself to be an exceptionally talented team that’s able to create highly authentic retro experiences in the modern age. If this were released in the early ‘90s, we wouldn’t bat an eyelid except to be dazzled by its brilliance, and that’s testament to the game’s excellent design.
Conclusion
Vengeful Guardian: Moonrider is an absolute triumph in 'neo-retro' game design. It boasts fluid combat with plenty of variety in environmental and enemy design and an art style that looks like it beamed straight over from the early '90s. While its overall short length might be a bit of a sticking point for some, those looking for an action title that is not only a fantastic experience but also feels like an authentically retro one will find this to be an absolute no-brainer. It's straight up one of the coolest games to kickstart 2023.
Comments 53
When the physical version is available I'll jump in
JoyMasher is one of my favorite retro indie devs. I loved Odallus and Blazing Chrome so I'm not surprised this one turned out well.
I've had this on my radar for a little bit. I'll definitely be buying it at some point now that I see it was a success.
@Ellie-Moo Hopefully there will be a physical version.
JoyMasher is definitely a developer to watch. Blazing Chrome is a stone-cold classic. Can’t wait to jump into Moonrider!
Blazing Chrome is hot garbage, Odallus was much much better. Oniken is also terrible. This dev knows their style, but I found their games to be wildly inconsistent in terms of quality. I have Shinobi III, I have Mega Man, so I don't see why I need this. At least Odallus was unlike anything I've played before.
Day one now for this, Blazing chrome is fantastic. Great developer who actually understands retro 👌
Love this developer, love Blazing Chrome, love everything about this, will definitely be getting this. This developer really understands how to do the modern retro thing right.
Interesting one for further down the line. Thanks for the review.
@E-Man They are working on it. Already confirmed by The Arcade Crew
https://twitter.com/TheArcadeCrew/status/1612803586974683136?cxt=HHwWgMDQ4aeU6uEsAAAA
Just busting your balls, but isn't the main character more of a Samurai than a Ninja. Ninjas did not wear amour as it affected their abilities (i.e., speed and stealth).
@SonOfDracula
I really enjoyed Blazing Chrome, and while Oniken is arguably their weakest game, I still enjoyed it. Odallus was surprisingly deep and polished. It took a lot for me to wipe out the final boss.
@SonOfDracula you're so right, anything remotely derivative has no value 🙄
Very nice, on the wishlist it goes.
@BeefSanta Dude has consistently awful takes and shouldn't be taken seriously.
Nice that you could choose to start at any level you want after the tutorial level, I like games that allow you to start how you want. If I had some spare cash after getting Fire Emblem Engage, I may pick this one up too.
Unsurprisingly, Joymasher have done it again! Their previous games got physical releases, here's hoping for this one as well, I've been following its development for a looong time.
@BeefSanta Have fun defending your video game.
@daveMcFlave I actually enjoyed Blazing Chrome until the gimmicks they threw in, especially the speeder bike level in the snow. I uninstalled and never went back lol. Glad you like it. Odallus was a breath of fresh air, since it was such a unique experience. It was the first game they put out that didn't feel like a direct ripoff of something else.
Neo retro sounds like a redundant term?
Ok, you sold me. A short, highly authentic retro blitz before Fire Emblem, Forspoken, and Hogwarts bury me alive? Say less!
I see joymasher, I buy. Odallus is a criminally underrated game. Seriously, get everything they make.
@SonOfDracula I honestly can't tell if you are kidding about Odallus. It's a near perfect game...but I think it might owe a little bit to um, another series you are probably familiar with.
@Ellie-Moo Thanks!
Can't wait for this, really enjoy the developer's previous work. I've played through Blazing Chrome and Odallus a couple times each at this point. Oniken, while not as good as the other two, is also pretty solid. The difficulty just drives me a little crazy.
@SonOfDracula i kinda agree. Blazing Chrome wasn't that great, and the level designs were kind of a mess. Odallus i thought a mini-masterpiece however
@LikelySatan I didn't really get Castlevania vibes from Odallus at all, if that's what you're implying. It pooled so many ideas from different games and basically put it's own spin on things so it felt like a refreshing experience.
@smithyo Yeah, it started off great. I liked the presentation. But late-game turned into a slog.
@Ellie-Moo same here, I'm definitely interested in picking up a physical copy as well.
@SonOfDracula what?
@SonOfDracula no? You just guessed what game I meant that quickly, but no castlevania vibes, eh? I mean, I don't believe you actually think that, but pretty much everyone else in the world would say it's obviously inspired by Castlevania and Dracula's Curse in particular.
@LikelySatan You hinted at my icon, which is from Castlevania: Symphony of the Night. I don't care what you believe, and I'm not sure why you are pressing the issue.
@SonOfDracula because you are being kind of awful and disingenuous, and it seems like a pattern.
@LikelySatan What, 'cause I liked Odallus better than Blazing Chrome? Spare me your melodrama, please.
@SonOfDracula lol. Okay. Spared.
@SonOfDracula Doesnt Odallus have lower score than Blazing chrome? .-.
@fenlix I'm sure you can google that info instead of asking me. I have no idea.
Looks like this will be my first purchase of a 2023 game.
Joymasher has more than proven themselves to me, along with The Arcade Crew and Elden Pixels. Blazing Chrome, Oniken, and Odallus are strong recommends for me. I look forward to getting this latest release.
I see more Contra Hard Corps in these photos than any other game, so I'm surprised it wasn't mentioned. (Other than a health meter of course.) Every other reference was to the Genesis catalog specifically, and Blazing Chrome is a tribute to Contra, so I feel like it was all but said. Am I off?
@Ellie-Moo You have the patients of a saint. This is the easiest double-dip on the planet for me.
@Thomystic Have you played it? It's literally nothing like Contra. Yes, it shares a similar Mega Drive colour palette and graphical style, but hey it's JOYMASHER again, so no surprise there.
@YANDMAN
Edit: I'm an idiot. I thought Yandman was referring to Blazing Chrome.
It's very similar to Contra. It also takes inspiration from other series like Gunstar Heroes and Metal Slug, but those games are also, very similar to Contra with a little creative divergence. The run-n-gun gameplay, one-hit deaths, similar weapon-styles, over-the-top presentation and gameplay, giant bosses, reliance on enemy patterns and memorization - How could you say it's not like Contra, when the DNA is right up front to see?
No scoring points/leaderboards = no buy
This is a huge bummer, especially since Blazing Chrome had them, and honestly I legit don’t understand releasing a true retro arcade experience and then skip on something so crucial to this kind of games.
Arcade games are short, as you point out in your review but you should’ve at least commented on the lack of any scoring mechanic whatsoever. See, for many like myself, the replayability comes from achieving 1 CC (1 credit clear) and highscore chasing (versus yourself, your friends or the world).
You get rid of that and the game is gonna be a one-and-done deal of a few hours and lacking such mechanics isn’t going to help elevate the experience and raise the skill ceiling by encouraging strategies; usually those features will shine a light on how much depth an arcade game has below the surface, something you couldn’t grasp before when playing “just” for survival, and it makes you enjoy (and last) arcade games much more.
Sometimes not having online leaderboards is already enough to make me think thrice and hesitant of buying an arcade game, but not even having score mechanics and local leaderboards?
Dealbreaker right there.
Not holding my breath that they might add it later. I was so looking forward to this release, sigh :-/
@daveMcFlave I’ll second that it looks like Contra, in fact the boss in the third screenshot looks like a tribute to the terminator type boss at the end of Level 3 in Contra III/Super Probotector.
@Edd-O
It does a bit, but I made a mistake thinking he was saying that Blazing Chrome didn't look or play like Contra. There are some similarities graphically, of course. As for Moonrider, a lot of the gameplay reminds me of Shinobi 3 on Genesis. But then again, I often associate lots of explosions with Konami in the 16-bit era, and of course, Contra, so I'm not surprised at the comparisons. Almost of their games had a ton of explosions and fire everywhere back then.
@Thomystic The color palette is really similar.
@daveMcFlave No dude, VGM. Blazing Chrome is of course very very much like Contra Hard Corps. It's essentially Contra hard Corps Plus
Bought and played all Joymasher's games on release. They are solid, wouldn't call them top tier though. I mean they're a tier, maybw s. but not god tier. those top tiers of neo pixel art 2d platformers? shovel knight and cyber shadow come to mind. there aren't many. so really you do have to give joymasher credit. lots of games that I consider to be fellow a tier games can sometimes seem like b tier once you master them. games like the sgng successors maldita castilla and volgar, and the dkc successors yooka layle 2, jet pack and and kaze, but even those are more sub genres than traditional platformers. even tho yber shadow would fit Into the ninja Gaiden successor sub genre, there ain't that many. and when do you stop dividing a genre. lots of b tier platformers that offer alot of content. games like Goblin Sword and the like. many hybrids that fall into the roguelite or meteoidvania subgenres that would be really high tier I'd they were traditional platformers. some amazing run n guns and some amazing rpg platformers. some amazing triple a newbs from og franchises too. luke gng res. and the new blaster master games.some are s tier at least if not god.of course tropical freeze is god tier but it's not pixel art or retro and it's triple a and arguably belongs to a sub genre. a few budget titles from the previously mentioned category like goblin sword are pushing toward a tier maybe even s, like dojoran. mix it with allthe collections acailable for switch and its hard to find games to dorectly compare this small group to. forgot tho....... bloodstained 1 and 2 are up there with the yacht club games. anyway.... just thoughts. I know my style of commenting comes across as amateur to some. but I'm pretty knowledgeable and og. beat mega man on launch. beat smb in arcade on launch. so yeah. not bragging but i aint no newb. kinda casual hardcore collector and player. jack of many master of none.I just don't apply my editing skills to commenting on forums. time is money. I save the work for my novels. if anyone wants to talk ik down. even down to argue as long as it's about this topic, not my grammar. oh snap. almost forgot panzer paladin. although technically u could say it fits in the mm successor sub genre, again, sub jectove no pun intended. but definitely at least s tier. I may have forgotten some. this ain't a thesis after all
@YANDMAN
Gotcha. Oddly enough, I managed to get good at Blazing Chrome, though I never finished Hard Corp honest, and it's a shame. I feel like an incomplete Contra enthusiast.
I always loved this game. 2D games are awesome. Incredible beautiful.
@daveMcFlave Play the Japanese version or nothing at all, it's superior in every way and vastly more playable.
Just conquered this one. It nails the PC Engine CD vibe pretty well!
It keeps a score and rank for every level, but it doesn't combine them all after the game is beaten.
It's not really that difficult, the jump kick and the portal weapon are your best friends. I'm honestly having more trouble with Panzer Paladin than I had with this.
It would be rad as hell if they ported this to PCE CD or maybe the Sega CD / Saturn. I don't think they would have to change much.
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