Valfaris: Mecha Therion wastes no time in getting going. During the briefest of cutscenes we’re re-introduced to series main man Therion on a gothic-styled spaceship hurtling through the stars. Hekate, his AI companion, says she’s picked up the signal of his father, Vroll, the man responsible for the destruction of Therion’s home planet Valfaris, and someone Therion would very much like to kill. Therion turns and, with a strut, heads off to battle. We found it all delightfully brief.
While the previous game (the idiosyncratic Valfaris) was a hectic Contra-style run-and-gun experience, this sequel has morphed the series into a side-scrolling shooter – R-Type by way of Pacific Rim. The setting is a post-apocalyptic sci-fi hellscape where colour palettes have been maxed out to their highest saturation and contrast, and a pleasingly epic death metal soundtrack accompanies every moment.
In the final beat of that opening cutscene, Therion beams himself into a mech. 20 or so seconds after pressing start for the first time we blasted forth out of the safety of our ship and into either a skippable tutorial or the deep space of the game proper. We only had a very vague memory of the first game, and the lack of any more grounding in the world or the story left us feeling immediately confused. It was like being transported into a heavy metal festival when we’d just spent a week on a beach listening to the calm sounds of the sea.
We enjoyed this shock to our systems. There’s not much about Valfaris: Mecha Therion’s style that we would have personally chosen, but we soon felt that the garish presentation was something we could learn to love – a fever dream version of the types of 1980s cartoons that only much older kids than us at the time got to see.
The soundtrack is wall-to-wall metal, and the mood evoked by former Celtic Frost guitarist Curt Victor Bryant’s riffs set an epic tone. In fact, so many of the game’s ingredients made us think of it as a shooter version of Quake: iconic soundtrack – check; a sense that we were launching an attack on hell – check; relentless action broken up into smaller chunks that required repeating and repeating until we mastered them – check.
Therion’s mech suit has three slots for weapons and two slots for additional upgrades. Broadly speaking, the weapons amount to a sword, a gun, and a third alternating option, which can be changed at checkpoints. Sometimes we equipped a slow-motion missile that we could manually aim, sometimes an electric shock that bloomed around the mech suit and took out enemies. We unlocked plenty of guns throughout – blasters, shotguns, sprawling lasers – they were genuinely different and fun to use.
Most important of all were the swords (or sometimes axes) that served as vital tools both in attack and – more significantly in relation to the gameplay – defence. Much like original Valfaris, slashing at damaging orbs and rockets has two purposes: stopping these attacks from hitting the mech and also recharging our main gun. This is Mecha Therion’s gameplay USP. Blasting with abandon needs to be balanced with replenishing your energy, otherwise your gun sputters and spits and weakens. If that happens then you’re in trouble. Making sure we weren’t caught out in this way when larger enemies showed up, or when we were in particularly challenging sections of a level, was critical. This balancing act is easy to understand and just as easy to forget.
The original platforming Valfaris, was hugely over the top. Grossness and gore were taken to extreme levels. Enemies were unyielding and constant. Mecha Therion is also full of excess, but we feel that developer Steel Mantis has reigned in its wilder impulses for this sequel. And we mean this as a compliment. The game struts forth with a sense of restraint in all the right places, even if there’s still plenty of eccentricity on show. The result is that Mecha Therion’s more outlandish settings and characters have a little more chance to breathe.
The bullet-and-ship-dodging action is brought to life in a pixel-heavy 2.5D style. Lovely details permeate through the stages: enormous statues, ruins, moonscapes. We gained a sense of our mecha’s size by comparing it to the miniature space marines shooting at us from planet surfaces. One location featured giant creatures strutting around in the background firing lasers forwards – and almost through the Switch’s screen itself. It was an effect like in a cheesy 3D movie, and we loved it.
We dodged through the bullet hell caused by hulking spaceships and floating eye orbs, carefully timing defensive swipes with our sword while taking any opportunity we could get to unleash our own attacks. As we played, we died a lot, but we rarely got frustrated. The checkpoint system was generous enough without making the game too easy.
Still, plenty of sections of the game required five or six attempts. We felt tested. We clenched our teeth when the game shifted perspective slightly and whisked us off at double speed. Throughout its runtime Valfaris: Mecha Tyrion feels challenging but never unfair. It looks great and performs well on the Switch in both handheld and docked modes, and if you have the itch for a tightly-designed and fun four-hour shooter, it’s definitely worth a go.
Conclusion
Valfaris: Mecha Therion did not relax us. This is not a relaxing game at all, but it is an enjoyable one and an easy recommendation if you’re in the market for a fun, action-heavy shooter. Blasting through waves of ships, rival mechs, and alien orbs, and making iterative progress as you master each section of the game, is a fun loop. Balancing your attack and defence can be challenging but rewarding. The only downside worth mentioning is there is almost no explanation of the previous game’s story. Therefore, it would probably be best to play them in order if you want to make sense of exactly what’s going on.
Comments 20
We got Gundam Breaker, Assault Suit Valken, and now a Valfaris mecha game news all within 2 days. We are in mecha valhalla!
I can’t resist robot games, so this looks like another must-buy to me.
Valfaris is the sort of game that my Switch-collecting self laps up when it hits the £15-20 mark for a physical. Seeing how short this sequel is, here's hoping this one doesn't take too long to be similarly available. Sounds great.
I saw this was out the other day, will definitely grab it down the line. I still have to beat the first Valfaris, that game does not mess around.
I will get this for sure. Valfaris is a superb game and controls beautifully. NL's 'Controls could be more responsive' 6/10 from Dom annoyed me at the time and it sirll annoys me now. Valfaris is a solid 8 all the way.
I'd like to see this developer make a sequel to Slain. The original isn't great but the graphics, horror theme and soundtrack are. With more experience now, I'm sure they could make a much better sequel.
4 hours sounds long to me for a shmup. 🤔
I like the first game since it's like contra but this game is more of a shooter games like gradius, I hope they make valfaris 2 with gameplay like the first game someday.
a 4 hour shmup is not short
Too bad, they went with ugly 3D graphics, this time...
Critics call arcade games too short, dock them review points. Developers of arcade style game have to respond by making their games too long. That's how we get the last few stages of Shredder's Revenge.
These games are meant to be replayed over and over for mastery, the mindset of oh I got through it all once I'm done with it forever does not apply here.
Anyway. Looks interesting.
This series keep popping up every time I look around. I may have to look into this more to see if it's for me.
Loved the first game, didn’t even realize this was a thing! Easy purchase! Add to cart! Sold!
@jake1421
such good points, very well said 👍
I feel that Ikaruga was like 35 minutes 😂 I've never even thought about length of a shmup in terms of actual time, but the longest feeling one i can think of is R type Final, and I'll bet it was about an hour and a half. Like I said I might be way off but how long can they possibly be? I played through that game as you said dozens of times. ✌️
@Steel76 I kinda feel the same way, but to be fair, I haven't seen enough of it in action to get a real sense of how disappointing this aspect actually is. The first one looked so unique with its incredibly dense pixels and bright contrasts. It pops like crazy on the OLED. This one looks like it may just be a PS1 style 3D. Not bad. Still dig it. But visuals don't appear to be quite the selling point this time around. At least on first impression.
Brilliant shooter, had on my Steam deck for ages. But still might pick it up for switch.
Valfaris is such a hidden gem... Once i learned about this sequel, i knew i should get it. Once i've learned that it was a shmup i was hyped as *****.
I really like the developer.
I really want to like Slain: Back from Hell for all it does right in its audiovisual presentation
I very much do like the original Valfaris since they really nailed the gameplay in that one, alongside the music and aesthetic.
I played Mecha Therion earlier this year and had a blast.
Can't wait for the next thing they make.
Valfaris was such a blast that nailed the Contra gameplay 100% and these „ugly graphics“ became such a joy to look at while playing, I think I played through it at least 5 times with different difficulties and weapons and always had a ton of fun. Solid 8/10 from me for Valfaris and I’m immediately sold on this one.
Also I’m glad they stuck to the overall vibe very much.
Imagine enjoying a shooter less because there’s no lore….
Wild.
Loved the first one, but this looks more like a shooter than a slasher, so maybe not
I never have gotten around to downloading the first iteration off the extensive wishlist but this one reads more appealing to me. I may just go for this one solely eventually. Cheers for the review.
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