More than 10 years after its inception as a Flash game, Thomas Was Alone is now so much more than the puzzley, story-driven platformer it appears to be. It is an artefact of an interesting time in the progress of indie games; a time when lo-fi, hi-concept darlings made Twitter swoon week-to-week. Thomas Was Alone was one of those darlings, and the Switch release prompts a welcome retrospective on a game that has held up remarkably well as a thing to play, and equally well as an idea to contemplate.
Thomas Was Alone was created by British developer Mike Bithell and released at a time when indie gaming was just about breaking into the mainstream in a big way. Mobile internet and social media were in full swing, providing the conditions for breakout hits to overrun the gaming conversation, and consoles’ online stores brought wider, mainstream distribution within reach of the smallest developers. By 2013, Thomas Was Alone and its DLC were on both PS Vita and PlayStation 3 – yes, in those days you needed two consoles!
And indie games were going through a particularly introspective phase. It was the era of Cow Clicker (click a cow on Facebook once every 6 hours), of QWOP and GIRP (wrestle your keyboard to perform basic actions) and of The Stanley Parable (try to frustrate a narrator who describes your every move before you make it). These games were deconstructing the tenets of gaming; the psychology of time increments and social gaming, the relationship between control schemes and content, and the limitations (even possibility) of interactive or player-determined narrative.
Enter Thomas Was Alone. Bithell’s game sees you platforming a rectangle called Thomas in a quite featureless but attractively lit 2D abstract environment. As you progress, you meet new characters – rectangles of different colours and proportions – with their own skillsets to complement Thomas’. You switch between a given set of characters on each level as they cooperate to reach their respective exit portals. Throughout, a narrator (a BAFTA-winning performance by Danny Wallace) relates the mental lives of these shapes as they explore, form relationships and grow.
It’s a thoughtful game in two big ways: it lays bare the basics of platform game design – explicitly commenting in the narration, for example, about the relationship between the player character’s abilities and the layout of the environment – and it at once masters and makes a mockery of the presentation of characters in games.
On the first count, explaining game design, it’s a beautifully clear example of introducing concepts and teaching skills to the player over its opening few levels. We had access to a four-year-old child for the purposes of this review, so we popped a controller in his hand and watched. It was fascinating to see the lessons landing with an eager new student, and the first 10 levels proved to be an excellent primer not just for the rest of the game but for platform gaming generally.
As all this clever teaching is going on, Thomas, through the narration, reflects on his world: "It had been… designed, just for him." The game gently pokes fun at the contrivances of video games while demonstrating how crucial they are for a game to work as we expect.
As for deconstructing the idea of character, Thomas Was Alone clearly separates two ways in which games can operate. On the one hand, the different characters are distinguished through gameplay – Chris can fit through small spaces; John can jump very high; so on – and on the other, their internal lives are invented out of nothing and simply asserted by the narrator.
The supposed emotional relationships that develop between the characters are rarely played out in any interactive way at all. In fact, the requirement for the characters to cooperate flies in the face of some of the acrimony you are told is developing. Despite that, this superficial layer of character detail is surprisingly effective and for the most part had us joining in the role-play in our heads as we jumped the characters about on one another – which fact is revealing of the power that superficial, non-gameplay storytelling wields in contexts like cutscenes or visual novels.
So, putting all that highfalutin navel-gazing on one side, is this a fun game? Yeah, pretty fun. The level design stays fresh for most of its 100 levels (plus 20 more in the included Benjamin’s Flight DLC), the simple-shapes presentation is attractive, and the atmospheric and soothing electronica soundtrack lends further profundity to the rectangle drama. Crucially, jumping is fun. According to the included commentary track, Bithell was still tweaking the jump physics until three weeks before release, trying to make it feel exactly right. It shows.
There are imperfections: some bugginess with characters sticking on platform edges occasionally, some repetition of fiddly tasks, some overuse of what is essentially the same basic puzzle to climb stairs, and a fizzling out of difficulty into a pretty easy final part of the game.
In the commentary track, we found that most of our criticisms of the game were called out by Bithell himself, and described very eloquently, sometimes with explanations of how they came to be. The easiness of later levels, for instance, was a product of planning not to have respawn points until playtesters demanded them just weeks before release. When you put it like that – a choice between harder difficulty and less repetitive gameplay – we think Bithell made the right call.
Conclusion
As it’s a package from 2013 of a game that reportedly sold a million copies, you probably already know if you need to get Thomas Was Alone. If you haven’t played it and you have a Switch then you absolutely must get the demo – right away, no excuses. Its playful elucidation of how games work shouldn't be missed by anyone interested in the medium. The full game gives you a few hours of good platforming with great presentation and a well-told story. And as an artefact of its era of indie games, Thomas Was Alone is a delight. The game can be experienced start-to-finish in a few short sessions and Bithell’s commentary provides a sort of meta-narration to motivate another playthrough if you haven’t heard it before. In short, Thomas Was Alone was pretty great when it came out, it’s held up well and now it’s on your Switch.
Comments 24
I had this on the Wii U, it’s a decent buy if you see it cheap in a sale.
Double dipped. Good wee indie. Good review. Glad it holds up well in the modern indie ocean
This type of game where you switch between characters a la Lost Vikings is extremely tedious.
To each their own i guess but I hate that gameplay mechanic personally.
This is one of the most hilarious games of the last few generations
I loved it.
Soundtrack and narration actually do a wonderful job at making you FEEL for some shapes.
For a game about a bunch of quadrilaterals jumping around, I got rather emotionally invested in the characters. The narration is really what makes the game shine in my opinion.
A solid indie that I hope new people will enjoy. Its lore later makes its way into Subsurface Circular, for fans of that game.
Soundtrack is stupendous as well.
It’s such a brilliant game, truly unique at the time. I do have a soft spot for that first wave of indie games.
Got this on Wii U for 99 cents. Best dollar I spent on a game. The music is some next level stuff...especially "Ghosts of the Past."
I loved this game on the PS Vita. When I looked back on it, I never thought about it not aging well. Now that I’ve seen the blurb, I can see that. I loved the soundtrack so much, I bought it. All these years and indies, later. It definitely has that indie video game vibe! It was so fresh to me, back then. 😂
This was a great review. I really don’t think this game can be discussed these days without serious consideration of the ripe time when it was created, and the impact it had back then. Unfortunately it's suffered from the "Seinfeld effect" where its template has been co-opted by hundreds of rectangle platformers in the years since; on Steam, mobile, and our very own eShop. I wouldn't play it again now but it's a piece of history, something to treasure for existing.
Its a great game Played it all the way back on ps3.
What a lucky coincidence. Just as I was looking for a puzzle game with several cooperating characters to play on my Switch, this review pops up. Now I'm getting the demo, no excuses.
I absolutely love this game. It's probably one of my favorite indie games of all time.
It was brilliant on my PC. Brilliant again on my PS4. Brilliant a 3rd time on my Xbox One. I assume it'll be great on Switch but a 4th buy? Nah.
Credit where due though, I **did** consider it for a minute or two. It's that good.
If I want to play a game like this, I'll just play my Genesis copy of "The Lost Vikings," which actually has decent graphics and story, as well as a good sense of humor.
@milvus976578 You do know that "The Lost Vikings" was just added to Nintendo Switch Online, don't you? Or did you already try that one and are looking for another game in the sub-genre?
Absolutely fantastic game! Everyone should give it a try
I loved this game. 🙂👍
Everyone saying they love the game should go and give it a score at the top of the page. User score 4.8?! Crazy!
Some puzzles get repetitive? Its not a long game, but I got very bored before the end and gave up. The dialogue is mildly witty, but I really never got the hype for this game.
Just played the demo in a couple minutes (went by really quick). May pick it up if it goes to $5. A couple of the levels were VERY dark, like almost pitch black. Is that how they are supposed to be? Or do I need to change something on my tv
I enjoyed this one on the Vita. My daughter enjoyed it a lot too, and she doesn't like games much at all.
Thomas Was Alone is one of those hidden gems that I think everybody should try. It won't knock your socks off, but it has competent platforming, nicely done narration, and a surprisingly emotional story.
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