This article originally went live as an in-progress, unscored review. Having now experienced all four seasons of an in-game year, we've updated the text and assigned a score.
Anyone who's tried to cultivate a garden knows it's hard work. You can't just plant some flowers, water them once a week, and leave it at that. Every single flower, plant, and tree requires a different level of care; seasons and weather affect plants' growth, and some can't survive certain seasons. But, as English poet Albert Austin wrote in his book The Garden that I Love, "The glory of gardening: hands in the dirt, head in the sun, heart with nature. To nurture a garden is to feed not just the body, but the soul."
carrotcake's debut game, The Garden Path, fits this mantra to a tee. Solo developer and artist Louis Durrant started working on this passion project over seven years ago; upon planting the seeds for this entirely different slice-of-life sim, he worked to meticulously care for and nurture every single aspect of the game. From the art to the mechanics to the vibe, The Garden Path is the most accurate representation of gardening in a video game, and it's both the game's biggest strength and biggest weakness.
The Garden Path answers the age-old question: "What if Animal Crossing stopped to smell the roses once in a while?" Using shades of Nintendo's life sim and the feel of the Moomin comics, The Garden Path feels like a quirky British children's book from the '80s with beautiful watercolour visuals, amusing residents and travellers with vegetables for heads, and a love of tea.
The game appropriately starts in spring; each day in the garden follows your Switch's internal clock, a season lasts one week, and a year lasts 28 days. On day one, your character arrives at a large garden, overrun with overgrown plants, though it's more like a small woodland with rivers winding through the trees and foliage shading the whole landscape. All you have on you is a hatchet, a thermos full of tea, and a torn page, which is what led you to the garden.
We picked up one half of a broken pair of secateurs, spoke to a statue, and set off with the grass and leaves crunching under our shoes. We chopped down the odd tree on the way, picking up materials and not giving a care in the world about what we should do. Upon checking the map, we discovered three visitors were hanging around the garden: Augusts, the resident bear scout, helped fix our broken tool for us; Lars, the cosy yak, taught us how to fish; and Thom, a fellow garden lover, gave us a little hint about our torn page.
The Garden Path wants you to do your own thing and go at your own pace; there's a brief tutorial that teaches you how to focus – which allows you to select a plant to harvest and study – but the game, quite literally, throws you into the weeds. Some glowing bugs will appear to suggest which direction to go in, but oftentimes, these blend into the beautiful hand-drawn backgrounds and we didn't spot these until our fourth day of playing. In fact, for our first few days of play, rather than embracing the carefree and gentle nature of the game, we felt more than a little overwhelmed, especially were rewarded with twigs and weeds for tending to the garden or when we tried to read tutorials in-game.
For example, Tones are vital to harvesting useful items, but we happened to stumble across them. Certain tasks will reward you with tones, and everything you can harvest is affected by the tones you have. You're more likely to harvest some parsley if you have a particular type of tone, for instance. You can even increase tones temporarily by brewing and drinking tea. Even your body temperature affects the tones you can have on your or collect. The idea behind the mechanic is lovely, and we're sure discovering it should feel like a pleasant surprise, but instead, we wish we'd known about it sooner so we didn't have a pile of twigs and weeds weighing down our rucksack.
Luckily, your garden will attract visitors daily, some of whom will be looking to take that stuff off your hands. Every single item has different values assigned to them, such as 'unusual', 'rustic', or 'vintage', which comes into play when trading for new tools, seeds, clothes, and decorative items. The animal traders, for example, might have a wooden fence to trade for, but they want something with 'rustic' value in return. Like many other things in The Garden Path, getting the items with these specific values might take time, but luckily, traders will always return to the garden, and you'll always know whether they're visiting because the game tells you (and you can check the map).
The animals aren't the only visitors you'll meet, and just like in Animal Crossing, you can invite people to live permanently in the garden. All of these characters are beautifully drawn and utterly charming, fitting into the weird, magical world of the garden perfectly. These vegetable-like people will stay if you fulfill specific requirements for them, like growing certain types of trees or placing down 'shiny' furniture. And, once you convince them to stay, they'll ask you to carry out simple little tasks like gathering ginger roots for them.
Getting these residents to stay will take time – sometimes, a lot of time. Planting seeds and trees isn't an overnight process and depends on factors like soil quality and fertiliser. The Garden Path wants you to know what each plant likes intimately, and while it never punishes you for not knowing, things definitely go slower if you don't know. It's apt for the sleepy tone of the game, but if you're used to the hustle of games like Animal Crossing, where you always have to be doing something, it's a bit of a culture shock.
On Switch, that steady slice-of-life pace can unfortunately feel glacial thanks to a number of issues in the game. We were made aware of a few bugs before diving into the game, but there are various issues with controls and load times that harm the meticulous process of The Garden Path. To dig a hole, you have to hold 'Y' to focus, then press 'X' on an empty patch of grass, meaning we'd have to twist our thumb over our finger. When focusing on a group of plants at once, if we wanted to check our research progress, we had to completely exit the research pop-up and re-focus on the plants. The fishing minigame also suffers from input delay and vaguely explained mechanics. There are also load times and delays for almost everything – from booting up the game, opening our rucksack, and even looking at the map.
We've also experienced several glitches that prevented us from doing certain things. Sometimes, the map won't let us place down markers or even scroll through to find out who is visiting the garden – this has since been patched, but the map sometimes scrolls very slowly. Occasionally, we couldn't use our spade or fishing rod for no apparent reason. We've even experienced a crash or two when opening up menus.
The Garden Path's meditative pace is perfect for the game it's trying to be, but you need to be aware before diving into it. As such, the game feels incredibly niche and requires a particular type of player. There are ways to speed up certain things — lolly sticks are given as rewards and you can use those to get free harvestables, and if you do manage to catch a fish, releasing them sends out a song which can change the time of day or spawn certain plants. But regardless of these little conveniences, by the time we made it through most of the year, we realised there’s no real variety, outside the few new plants growing each season. By winter, we were still doing the same five or ten activities every day, all while slowly working towards the same goals.
It’s clear that a lot of love has gone into The Garden Path, and with continuous updates to help improve the flow of gameplay, carrotcake is determined to make the experience weed-free. But getting something out of the game depends on whether you have the love and dedication to pour back into it – and even then, the Switch version might not be the best place to accommodate that.
Conclusion
The Garden Path is a labour of love for both developer carrotcake and the player. It targets a specific audience that is accepting of a slower pace and a soft, cosy vibe. Unfortunately, that meticulous, mellow life is both The Garden Path's selling point and its weakness, with vague directions, advice, and control issues on Switch weighing down the experience even more. The Garden Path may grow on you over time, but whether you have the patience for that will be the real test.
Comments 15
I don't really understand the 'In-Progress' part here. It reads like a review, rather than a 'hands on' or preview and there are conclusions, so why no score?
I get that it's a slow burner and you obviously haven't experienced the whole game, but you could say the same for actual Animal Crossing which is mentioned a few times here and that still got a review score.
The "Score Pending" is kind of weird, but whatever.
Don't think I'd have the time for such a game nowadays myself especially considering it follows your Switch's internal clock and because of all the games I'm currently playing, but hope its issues, in particular the technical ones, can be improved because it certainly sounds like an interesting game beyond those!
Where’s my score, Nintendo Life? How can I dismiss a game entirely without knowing the score?
I wonder how much can be accomplished in a single day in the Garden Path. Even with all the things to do in Animal Crossing, I felt you could run out of meaningful content in a day, especially when you’re just starting out. The glacial pace of the Garden Path may help pad things out, but it all seems so dull to me. Hagues made it very clear this game is not for me, so I’m interested in if other readers are planning to grab this.
Gosh, I'm a bit confused by this! Why was this published without a score? Is it to give the devs time to patch it? If the review is in progress, then I guess that nothing should be taken from it for the moment, and it should be "ignored", so to speak? What I mean by that is no conclusions should be drawn just yet? Maybe a little note to say why it is still in progress would help?
I was fairly vaguely interested in this game but after reading the review I think I'm going to pass on it, at the very least until the Switch version is fixed. I definitely like the game's concept, but it doesn't look like it translates to such a great experience.
I don't think I'd mind the slow pace. Games like this and Animal Crossing are meant to become a small part of your life for years.
Might get it on PC though, I'll have to see if it works on Steam Deck and then decide.
I'm also in the camp that thinks "in-progress" reviews are kinda lame. If it takes another couple days or even a week for a "real" review, so be it, we'll wait.
I also think that "in-progress" reviews are just weird. If you've been playing a game this much that you can write 1200 words about, playing for 5-10 more hours isn't going to turn an 8/10 game in a 4/10 nor a 10/10.
In progress reviews now? Hmmm. My best guess is this came from up above to generate some extra traffic. If so then this means pick your poison. Do these types of articles or go the Kotaku route and make a "whack the beehive" article to get everyone at each other's throats for traffic. Nintendo Life dabbles in those from time to time so I'm curious to what the future holds.
People complaining there’s no number at the end to tell them what to think is pretty funny.
This game has been on my watch list for some time, and it does look lovely. I hope they can get the technical issues fixed.
@Synecdoche I'm not sure if the objections are because there is no score... it's just that the review is unfinished. I guess it's a bit like a movie review where the critic only saw half of the film! Also.. there's no real clue here as to why the review is still in progress. It just breeds the feeling, for me, that the review is incomplete and, therefore, something is missing... but what exactly?
In-progress reviews are rare, but we've done them before! As Alana says in the text, she's only been able to play through spring so far, but we wanted to give people considering jumping in Day One a sense of what to expect. We'll be updating with a score in due course.
Buyer beware! I picked this up yesterday looking for a slow-paced, pleasant experience. It's definitely slow, and in its current state, this game is exactly the opposite of pleasant. Yes, the bugs mentioned in the review are real and frequent (essential tools not working until you quit to menu and return, for example), but also, the pop-in is egregious. I swore that I was standing where I pitched my tent, for example, then it jump-scared me something fierce by flicking into view. And the glacial walking speed (why does this game have a stamina bar??) paired with constantly getting stuck on the environment makes exploration an absolute chore.
I so want to enjoy this game, and maybe patches will help. But at launch, it's incredibly frustrating.
“Control issues” is what stands out to me. It breaks the immersion when I am constantly trying to figure that out. Thanks for the review!
Just to give my 2 cents...
I picked this up on PC and play it exclusively with a controller. The controls for me are fine with no issues, so I don't know if the problems mentioned are Switch exclusive or just a matter of taste.
I'm thoroughly enjoying the game in bites of about 30 mins a days. Overall, my biggest issue was, as stated, things are very vague. I had to look up guides and videos and just experiment for a while before I found my stride as it were.
So overall, I still recommend the game to those interested, but it might be better to play it somewhere other than Switch (which is almost always the case...) if you can, as performance issues would be my biggest concern.
Also, the Dev has patched a lot of bugs already, but they might not have made it to Switch yet given Nintendo's slow approval process.
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