The best thing we can say about Tales of Kenzera: ZAU is that it’s a decent gateway game into the Metroidvania genre. The Switch is so chock full of incredible titles at this point that it can often be difficult to know where to start (we can help with that too, by the way), but Kenzera provides a relatively breezy 6-7-hour experience that should give you an indication as to whether or not to dip your toes in a bit further. For genre veterans, however, while the gameplay is certainly good enough to see you through to the end, there’s little here that hasn’t already been done elsewhere… and better, too.
What elevates the game, however, is its setting and story. If you’ve been following Tales of Kenzera's development at all, you’ll know that a great deal of the plot takes inspiration from Sugent Studio’s creative lead, Abubakar Salim, and his personal experience dealing with parental loss. Incidentally, Salim (a stage and screen actor and the voice of Bayek in Assassin's Creed Origins) also provides the voice for protagonist Zau, and we have to commend the voiceover work as a whole; it’s brilliantly done throughout and helps the plot resonate a lot more than if we were merely reading lines of dialogue.
Zau himself is on a journey to revive his deceased father by capturing the spirits of three monsters and offering them to Kalunga, the God of Death. Kalunga accompanies Zau in his quest and provides advice both practical and philosophical, and we have to admit that we relished every moment that the sagely spectre showed up. Overall, Kenzera’s story is a touching, heartfelt tale elevated by the performances of the voice actors, and were it not for this, we fear the game would have slipped from our memory almost immediately.
Now, we should stress that Kenzera’s gameplay is solid. Movement feels fluid, you’ve got a dash ability that’s almost always satisfying to pull off, and the combat, while certainly not deep or challenging, feels impactful and fun. The issue we have is that you can really tell that this is the studio’s first crack at a Metroidvania game; there’s very little challenge involved, exploration is kept at an absolute minimum, and the unlockable abilities don’t add a great deal of variety or depth.
The biggest disappointment for us comes with that lack of exploration. The very best Metroidvanias boast beautiful, interconnected worlds filled with secrets that make you want to go off the beaten track, and although Kenzera’s world is certainly beautiful, the branching paths amount to little more than linear corridors that lead to a specific goal. Once you’ve collected the required item or beaten the boss, you have to backtrack through the same corridors until you reach what we’d describe as a mini hub area. It’s only here that you can then unlock a new door or reach a new area to progress further.
Combat encounters are sprinkled throughout the experience. You’ll come across a few enemies on the fly as you make your way through the game, but most combat segments are limited to specific areas in which the exits are blocked off; kind of like Bayonetta or Devil May Cry.
You’ve got the option to take out your foes with melee attacks and long-range projectiles, and you can toggle between these with a tap of ‘L’, swapping out Zau’s sun and moon masks and thus altering his appearance and moveset. Some enemies are colour-coded to indicate their strengths and weaknesses, so the game does a good job of ensuring you’re not just sticking to one method of attack. Well, in theory at least.
Unfortunately, both enemy variety and the arenas where you battle them are limited. We like the combat, but when the 20th encounter feels exactly the same as the 1st, it gets awfully repetitive. You can try to mix up your strategy as much as you like, but when the game throws the same enemies at you in the same patterns over and over again, it’s hard not to just utilise the same offensive tactics every single time.
Thankfully, there are skill trees tied to each mask, so you can boost both your melee and long-range abilities independently. So for example, you can unlock a move in which you jump up and slam down into the ground to deal damage, or you can add an extra hit to your basic attack combo. Unlocking each new ability feels welcome, but it doesn’t add a great deal or depth or variety to the overall combat gameplay. Honestly, we kind of wish it were all just available right from the start.
In terms of its overall aesthetic, Kenzera is a colourful adventure that is probably best described as a cross between Ori and the Blind Forest and Prince of Persia: The Lost Crown. The map screen in particular looks like it was swiped straight from an Ori game, and to be clear, that’s really no bad thing. Unfortunately, like many multiplatform games these days, Kenzera does suffer from muddy visuals and stuttering frame rates on the Switch (though this is reportedly under investigation). It’s admittedly not as bad as we’d initially feared, but this is definitely one of those cases where if you have beefier hardware available, then we’d recommend playing it elsewhere.
Conclusion
Tales of Kenzera: ZAU is a decent game, but it sits in the shadow of much better Metroidvanias on the Switch. We love the setting and storyline, but as Surgent Studios' first stab at what has proven to be a wildly popular genre over the years, it struggles to set itself apart with rather bland exploration and repetitive combat. Coupled with compromised visuals and performance on Switch, veterans of the genre may want to give this one a miss. For newcomers, however, the breezy gameplay might make for a nice introduction to Metroidvanias.
Comments 63
Picking this up today! Very Excited!!! I have been looking forward to this since its announcement.
Removed - unconstructive feedback
Removed - trolling/baiting
I have been having a lot of fun with this one, it's a good Metroidvania.
@Captain_Toad I'm with you. Anything they're involved with I'm avoiding. It seems like they are filled with hate and I want positivity in gaming.
@Captain_Toad People are confused about what they actually do and are blowing things way out of proportion to the point where it's actually frustrating.
@SMUGSLOTH69 It's not worth arguing about it. Just move on, people will not be moved once they're stuck in their opinions about them. Pick your battles and avoid this one.
@Captain_Toad So you are not buying a product for “unmoral things” you have no evidence was even committed by this consulting group in this game. This is just ridiculous and I always hope people like you can step away from the astroturfed “anti-woke” discourse being used by grifters like Matt Walsh and Ben Shapiro for revenue and attention. These people are profiting from you my dear and spinning wild narratives in your
head about sjws controlling the world. It’s all a lie.
Too bad, I was hoping, it would be a bit better. We don't get many games that have African inspired themes in them.
Well at least it's not a remaster, remake, or a sequel. Those are big parts of what's killing the industry.
@SoIDecidedTo The company that helps developers (who go to them WILLINGLY unlike what you guys claim to be the case) with writing for minority groups they’re not a part of is the one filled with hate? Not the Gamers™️ who regularly send death threats to people of color and LGBTQ+ folk? Ok bud.
Removed - flaming/arguing
Disappointing to hear about the problems on the Switch, as on the Steam Deck it's been pretty smooth. I do agree that for a metroidvania it's not doing anything revolutionary in terms of gameplay, but the art/music/story really elevates it.
I just finished Prince of Persia the lost crown last week. I was playing Zau on Ps plus and I was very similar graphically ect… it very much reminded me of playing immortals rise of Phoenix a few weeks after finishing breath of the wild for the first time. You can definitely tell it was very influenced by the prince of Persia game.
@NotTelevision Yes, and this game got a 6 out of ten. There's too many metroidvanias on the Switch alone that's better worth my attention.
There's a list on Steam called (Sweet Baby Inc detected) that compiles all games that had been helped by Sweet Baby Inc.
I only brought this up because an article similar to this one was blowing up to a convo also similar to this one.
@tobsesta99
@NotTelevision
If you think I'm crazy, go ahead.
I'm just asking to not go on a shame game on other people on their habits.
Honestly, I'm not considering buying this game based on its name alone. This has got to be one of the worst game names I've ever seen in my life
@Captain_Toad I frankly don't know what you're talking about, can you please give me a summary or something like that?
That's disappointing to hear. I thought the game looked really promising from the reveal trailer at TGA's. I thought it actually looked a little better than the new Prince of Persia, to be honest--and I loved that game, despite not being a big metroidvania guy.
I watched about 10 minutes' worth of preview footage of the game yesterday, though, and it did seem a bit barren in terms of places to explore and collectibles to find. Even the visuals seemed a lot more simplistic; I was watching footage of the Switch version, so I guess they must've had to cut out a lot of textures unlike Prince of Persia, which was developed with Switch in mind first and foremost. Bit of a cruel stroke of fate these games released so closely together, which makes direct comparisons inevitable.
I'm not a proponent of forced diversity, but even if Sweet Baby Inc is involved with this game, that wouldn't dissuade me from buying it. I was really moved by the lead developer's speech at the Game Awards. You can tell he has a passion for gaming (he referenced Kingdom Hearts on stage) and teared up as he discussed the grief he felt over his father's passing, which is the main theme of his game.
The problem with forced diversity is that it's often so inauthentic. But the narrative this creator wanted to tell feels like a very authentic story to me about his African heritage and personal journey to find healing after loss. Even though I don't know if I'll pick the game up anymore based on its apparent shortcomings, I still have mad respect for the creator and hope he continues developing.
As much as I don't like the idea of thinking we need to meet certain quotas when it comes to representation, it's just objectively true that there aren't a lot of games where the main character is black. I think there's a good amount of black representation in all other forms of media--movies, TV, music. But games? Not so much. (I don't count games where you customize your avatar and can change their skin color.) I like immersing myself in different cultures, but gaming is largely a Japanese-dominated industry, which is one of the most ethnically homogenous countries out there. Americans make lots of games too, but they're often just glorified movies with quick time events--more "video" than they are "game," imo. I'm not interested in playing those, even if they are more culturally diverse.
So when a company comes along and makes a game in a genre I like, that's made with heart and about a character who is black by a developer who is black... I think that's cool, and I want to see more of it. We need stuff like this that's made with passion--not because a company just wants to pander to a certain audience so they can get more of their money. Consumers can tell the difference.
Disney had all kinds of culturally diverse movies in the 90's and early 2000's: Aladdin, Mulan, The Princess and the Frog, etc. No one was calling them "woke" back then, and it's not just because politics are getting more radical. They were great movies. But Disney has lowered the bar and thinks that just because they cast a minority lead, it should absolve their boring and lazy films from all criticism. The live action Little Mermaid was a chore to sit through, for example. Representation shouldn't be a shield to hide behind; it should be a sword to hold proudly.
This has probably turned into incoherent babbling at this point. I have a lot of thoughts in my head but am having a hard time articulating them. I hate to see this game wrapped in the middle of a culture war, though--I really don't think it deserves this. I say that as a relatively "conservative" guy.
@tobsesta99 Are you saying straight, white, Conservative males like the creator of FNAF don't also get death threats? Dude literally had a pregnant wife at the time and had to step down from game development altogether.
@Adol-Bannings I don't think it's fair to say the game took inspiration from Prince of Persia, necessarily. Both games just happened to be in development around the same time. Game development often takes a minimum of two years--probably longer for a small indie studio. I think it's more likely both games took inspiration from Metroid Dread and Ori.
Still looks good enough to grab at $20. I'm still a tad busy with other games though so maybe down the road.
Removed - inappropriate
@Captain_Toad What does this have to do with a game made by a black man, starting an original black character, based on his own culture, and partially based on his own life experience?
@Not_Soos
That's a pretty lengthy post man! I'm not fully in tune with all your points but your opinions are nuanced and well articulated.
I've been routing for this game since the game awards as well. I may grab it down the line but having just finished PoP:tLC last week and Ori2 before that I might need a genre break. Particularly when Silksong could ambush us at any moment.
Removed - inappropriate
@Captain_Toad So the thing you hate them for most, "hating" white people/men, is not done in a game, and instead you turn to saying he shouldn't be able to collaborate with people who share similar views on diversity and having new experiences in games?
@AJWolfTill Thanks, friend! I really appreciate that. Yeah, like I said in my post, I've never been the biggest metroidvania guy. Which is a shame, because it seems to be one of the most culturally diverse genres there is, lol. Shantae, Guacamelee, and now this game. I really loved Metroid Dread, though, as well as Prince of Persia, and just recently beat Samus Returns. So, hopefully they'll grow on me. I've started Hollow Knight and Super Metroid several times but never beat them. Never played Ori or Steamworld... I just always get lost and confused and find the backtracking a bit tedious. I love platformers, though, so I wish they clicked with me more. Maybe in time.
Added to my wishlist to buy on a deep sale.
How often are the framerate issues and how low does it drop? I am not particularly sensitive to framerates that are mostly in the 25-30FPS range so this might be perfectly fine for my perception. This review makes it sound like gameplay isn’t particularly impacted. Which sounds perfectly playable to me. Any crashes?
@Captain_Toad
Do you have any evidence of the people involved actually doing any of the things you mention here, or are you just parroting conspiracy theories you read online because they fit your political agenda?
Why are we talking about SBI more than the game itself?
@Thumbsofsteel Because these days it's apparently not possible to have video games with African protagonists without some people coming up with boneheaded theories how it's all part of some imagined "woke" conspiracy. Apparently some white hetero men are so fragile that the mere existence of games where the protagonist is not a straight white man is reason enough for them to come up with pointless boycott campaigns.
@Polvasti its just a shame that a body of work gets overshadowed by this. No matter where you stand on the matter.
Removed - off-topic
Also does anybody know if the OST is available digitally?
Removed - flaming/arguing
Removed - flaming/arguing
@Not_Soos No one is saying he didn’t get death threats. Even though what he did was terrible and harmful (not going into detail because I’m tired of talking about that whole fiasco) he didn’t deserve them. Nobody does.
My point is that 99% of the time death threats are sent by cishet conservative gamers to people of color and queer folk over games “hating straight white men” just because they have a trans character or something minor like that.
@Thumbsofsteel Because SBI lives rent free in some peoples’ heads just for existing 🤷
@tobsesta99 I'm not here to spout Black/females/gay/LGBTQ+ people bad, Do not buy woke product, SBI DETECTED, beep boop beep! As one, that is tiring and it's everyone is free to buy whatever piece of media they wish as I said a bunch of comments earlier. Two, this is a place to talk video games, if we want to wax poetic about politics, there's always Twitter. Three, I'm also black, so yeah.
If you're going to continue playing this game of "Weed out of racists." then I'm stopping this conversation with you.
Well, that's a little disappointing; I had high hopes for this game based on the trailers. Reading the review sounds like it would be more of a 7/10 for me personally so I'll keep it on my wishlist but may wait for a sale. Although this is also joining my growing list of games I wonder if would look or run better if I wait for Switch 2.
I think I will play in Kiswahili first! Staring at download progress bar
I’m pretty stoked that the game is dual audio. I’ve always liked Kiswahili but since I don’t have a practical use for it I only know bits and pieces. I’m sorta hoping the game will spur me to pick the language back up.
Didn’t SBI make mention of Akira Toriyama at one point? Other then that I’m staying out of this.
An interesting depiction of Death. The God Kalunga is very polite and helpful.
Removed - flaming/arguing
My only real gripe is that they need to seriously update the cover art for it on the home screen. It’s nothing but a greenish-yellow background with the title plastered on it.
@The_Dragons_Mouth I don’t normally pay attention to icons but that stood out to me as well. Especially given how colorful the game is.
"...that Plays It Too Safe"
He, that part is pretty funny when you realize this was game made by a black person that paid money to have a company advicing him about to how represent black people XD I think you can't play safer than that, lmao.
@GarlicGuzzler The CEO of SBI also thinks terrifying your market team is a good way to get what you want.
https://nichegamer.com/sweet-baby-ceo-terrify-them-if-game-devs-dont-push-diversity/
@Ryu_Niiyama OST is on Spotify and Apple Music.
@Polvasti most of the boycotts are because of the involvement of SBI (and on Steam also the use of Denuvo), not because the main character is not a straight white guy.
And there is proof the creator of this game worked with the founders of SBI and ran a company with them, called Bebe sucre. https://thatparkplace.com/sweet-baby-inc-boycott-crushes-tales-of-kenzera-zau-as-games-total-concurrent-players-peaked-at-just-287/
@Captain_Toad I'm really not surprised about the sweet baby involvement, but it's even more reason to pass over this on top of it being yet another metroidvania.
Removed - trolling/baiting
@Tobiaku Yes, but the whole idea that SBI, a small consultant company, is somehow forcing big game publishers to include characters who are not straight white men is merely an excuse for some people to complain when such characters appear in games as protagonists. These people are so used to having their privileged perspective being reflected in video games that it's impossible for them to accept that maybe game developers themselves have realised that the majority of humans are not straight white men, and maybe that fact should also be reflected in what sort main characters there are in video games.
But since these people who are somehow offended by black, women and queer people in video games don't want to openly admit that their reaction is caused by racism/sexism/homophobia, they come up with ridiculous conspiracy theories, for example that some small "woke" consultant firm is forcing billion dollar companies like Warner or Sony to change the games they publish in ways these people don't like. So they never have to admit or address their own prejudices, because they've found a scapegoat to blame for the fact that video games have gradually become somewhat better at addressing the real diversity of human experience.
@Captain_Toad You were the one who brought it up, dude. You mentioned SBI and repeated all the talking points people online that do the whole "anti woke" thing say about it. And now you are claiming you don't? Will you claim that people are "cancelling" you or "bullying" you next?
Listen, maybe my opinion is crazy, but judging the game because of a diversity consulting firm that the devs hired participating on it instead of... you know... what the game is a does seem crazy to me. Specially seeing the people that started the whole SBI thing.
We got to a point that instead of trying to claim that we have "forced diversity" based on the content of the game itself, just a consulting firm being on it is apperantly enough. Heck, I'm even seeing that the SUSPICION of that consulting firm participating is enough. Plenty of games accused by blue tick users on Xitter that had nothing to do with SBI... but had minority characters on it.
To me this whole controversy is just a way to more easily send hate to projects that certain people think it's "objectionable". Although, to be fair, it's not like it was that much harder before. The same people that started this whole thing are the ones that do reaction videos to media starting "females" and scream that the western civilization is coming to a close.
I mean... Remember the reaction before the new Fallout series came out? Hint: It had a "female" character in the trailers.
Setting and story are quite important for me so I'll eventually get this for sure even if the gameplay is just solid - fingers crossed performance can be improved on Switch through patches!
A metroidvania that doesn't feel like a metroidvania... Uhmmm. I like the setting and style, though. Perhaps when it's patched up and on a sale.
Meanwhile, I'll get back to Prince of Persia!
I see, hm. I would probably rent this if it had a physical release, but as is, I'll wait for a sale. The voicework, story, and setting are draws for me at least, so I can deal with the easygoing gameplay.
@Qwiff Thank you!
I’ll be the first person to say I am not overly interested in metroidvanias (I don’t care for the backtracking, many are zoomed out too far and the excess/respawn of enemies is boring after a point) but if this is a “poor” example then sign me up. Honestly it (to me) feels more like a mario game in that the environment is more the challenge than the enemies. You get a number of cool abilities (such as freezing water so that a waterfall becomes a wall you can use for wall jumping) and the combat gives you a number of tools in your arsenal. But I have died more to the environment than anything else (but fairly I feel as it was I didn’t jump fast enough or double jumped when I should have dashed) so far. I haven’t noticed any framerate issues or lag as Zau moves when I tell him to and as I said before my deaths/failures are mine. The game is generous with restart points though usually putting you close to where you made a stupid mistake. So I haven’t found the game to be frustrating. I am only in the first chapter of the game but if the rest of the game is like this I am looking forward to it.
The voice acting (I am playing in Kiswahili currently) is great and the characters so far are not what I expected. Zau for instance is the arrogant, slightly hot headed hero, but he is kind and accepts wisdom and is curious.
Removed - flaming/arguing
Purchased just to support the dev. Tired of hate filler gamers boycotting everything because they're told too.
Was really enjoying this 'til a long chase sequence which sends you all the way back to the beginning if you make a mistake. Not so fun anymore.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...