Putting everything on the Nintendo Switch may have started out as a joke, but now it’s becoming painfully obvious that life imitates memes more than the other way around. With the latest cult classic Superhot catapulting itself onto the Switch at its own very figurative pace, what’s next? We’re not here to discuss that right now, but soon, we promise. But for now let’s have a natter about Superhot.
If you haven’t heard of the game before, the basic premise is that of a first person shooter, but the uniqueness doesn’t end at its minimalist polygonal art style, crumbs no. As the game proudly proclaims, time only moves when you do, meaning if you’re stood still doing absolutely nothing, so will everything else. In practice however, standing still does bring things to a relative standstill, but in truth time will still pass, just egregiously slowly. Bullets have a distinct red trail behind them, and move slowly (in a relative sense) even when you’re moving constantly, so you can simply avoid them to make living that little bit easier.
So where’s the challenge? Well, even though you have the power of time on your side, you are hideously outnumbered, and often outgunned. What’s more there’s no health bar to keep tabs on, it’s one shot and you’re dead bucko. There’s little more disheartening than scanning your surroundings and seeing a bullet coming towards you so closely that you know you won’t have time to avoid it, and believe us when we say that will happen more than you’d like.
The game isn’t grotesquely difficult, but the initial learning curve is surprisingly steep. Once you get it down you get it down, but trying to switch off that DOOM instinct telling you to run and gun because standing still means undeniable death is no easy task, especially when this game commands a more meticulous and well-planned approach. Standing still is the key to victory until you reach ludicrous levels of practice which we’ll discuss briefly later.
We haven’t actually said if the gameplay is fun yet though, and that’s because of dramatic pacing. The gameplay loop is incredibly fun, supremely satisfying, and with just the right amount of challenge to keep you from losing your cool over a single level. In fact we blitzed through the story campaign in practically a single sitting, and that’s also in part thanks to the narrative.
We don’t want to talk too much about the story so we don’t give anything away to anyone who hasn’t played it before, but suffice to say if old PCs and strange games that supercede the OS’ capabilities are your cup of tea, you’ll have yourself a rip-roaring time. The terminal that acts as the menu is incredibly detailed as well, offering ASCII-style minigames, screensavers, and other little curiosities that don’t add to the main game at all, but all serve as wonderful little pieces of attention to detail that left us with a big, stupid, nostalgic grin on our faces, even if some of us were too young to remember anything more primitive than MS DOS.
The campaign is a brief stint, but upon completion you open up a whole wealth of new content, including an endless mode that just gets you to shoot as many red dudes as you can before you misjudge a bullet’s trajectory towards your face, and challenge mode. This is some serious meat right here, as you can replay the entire campaign again, but with arbitrary limitations, including only being able to use a katana which as you might expect makes those enemies toting pistols and shotguns a mite more complex to take out. However you will have the experience of your first playthrough, and you’ll slowly realise you’re pausing to think less and less, and you find yourself slipping into a groove, which is hugely satisfying.
Performance on Switch is also solid, with a nice, generous resolution and a mostly consistent frame rate. We did experience a bit of stuttering when there was lots going on at once, but due to the slow, methodical, almost puzzle-like nature, it didn’t affect our ability to be super or hot at any time.
Conclusion
Superhot offers a first-person shooter experience unlike any other, and although the main campaign is a little bit on the short side, once you’ve made it through you’ll have dozens of new ways to replay it should you wish. We’re not entirely sure why this particular phrase comes to mind, but Superhot is the most innovative shooter we’ve played in years.
Comments 52
Sounds like endless mode is when the game begins to me! Going to have to wait till the end of the month, but I'm grabbing this!
When I plowed through it on PC it was an hour. Then they give you a discount coupon and a tagline to give to someone else and put in your review
It's a fun game but its not worth that price at all.
There's max 1 to 2 hours of fun to be had on this game. Does not merit that cost by any stretch of the imagination.
I'm glad that it's short because that means I can actually fit it into my schedule, as I already have way too much to play. I was originally going to wait for a sale but ended up grabbing it from the Russian eShop as it's ridiculously cheap there.
@Razer Got to disagree with this sentiment.
Superhot and many other short games (Donut County etc.) have been some of the best gaming experiences I've had in a long time.
While I can understand people not wanting to drop that amount of cash for a game that's 1 or 2 hours, the length and cost does not factor into the overall quality of the experience. I can't imagine how many people might miss out on some of the best games they'll ever play just because they're shorter and cost a marginal amount more than they believe they should cost. It's a shame.
@BenAV Dang, wish I had known that.
Very interesting indeed. I feel like this is a game that'll eventually get the physical release treatment, so I may indulge at that time.
I got the chance to play this in VR (Oculus I believe) and having to literally duck and limbo to avoid the bullets really made this shine.
I can imagine it's still good in non-VR, but I'd vastly recommend the former option if you ever get the opportunity.
@Giygas_95 Yeah, I'm glad I didn't just impulse buy it when it came out now. Paid $10.40 (Australian) instead of $35.95.
@BenAV I need to remember to check other regions' shops before I just buy something...
@Giygas_95 Probably a good idea. I might try to get into that habit too now. Usually it's just a small difference between regions but still worth keeping an eye out just in case this happens.
So what's up with the no Double Fine's RAD review?
I'm guessing no motion control support?
Get it from Russian eshop. £5.50. bargain!!
Downloaded this after the presentation. I was really enjoying it and then......it was over. It should not have been £17.99. I highly recommend it, but do yourself a favour and wait for a sale
@RupeeClock thing is a got psvr and been sat collecting dust for 2 years nearly. Gonna try on that first.it should be cool on switch though
@ryobi85
I'm an avid collector of Switch physical games anyway. My backlog is shockingly large, but I buy them with the intention of someday playing them.
Loved the PSVR version. Might pick this up on Switch because I never played the original. Will wait for a sale though, the games are always discounted on PSN.
Superhot is the most innovative shooter I've played in years. That said, I kind of got my fill of it on PC so I won't be double-dipping.
@Kidfunkadelic83 It does have gyro aiming but it uses the tilt to aim left and right method which I really don't find intuitive at all.
I went to buy this straight away but the price is a joke. $37AUD for 2 hours gameplay? Get real.
I'm not a fan either. Didnt really like it in either Turok games.
Can recommend this, I have the PSVR version which is stunning and so immersive!!!
Did the motion controls translate well? Or did you play with sticks?
@RupeeClock yeah I'd like to get more carts. Been getting a lot digital.bayonetta 1 2 digital was my last buy.
I have the PSVR version and it's a hoot to play. How does the controls translate when playing on the Switch?
This game is so hot right now.
This looks super hot
...might wait for a sale though, especially with HLM competing for my attention
@nintendolie
I wish I could 'like' your comment a thousand times.
Pretty sure the game has motion controls on Switch... but no mention of them in the review... poor review of a Switch port in my opinion.
Proper gyro/pointer aiming will determine whether I finally buy this game on Switch or on Steam and setup my Steam Controller for gyro aiming.
I was really hoping this would come to Switch. Been holding off from my PS4. Was thinking, you know, $15.00 USD.... There is no way I am paying $25.00 for this. I will wait for a sale. (Please add Labo VR support....)
@Scorchio that's entirely subjective and department on your idea of worth.
In my opinion a game has to merit the cost via hours of content available in said game.
For example: £30 must give me 30 hours of gaming content on that game. There are many examples of games that merit that scale and exceed it.
Now this game, while it is fun, has around max 4 hours of available content (me be generous) but comes in at a price of £24.99... but as i said, this is my opinion and my measure of what makes a games worth.
Each to their own, if you can find merit in spending that much for so little content then all the more power to you, but i can't.
I’ll likely grab it when it’s 70% off or so. Interests me but the price is too high and I’m fairly sure I have an Xbox One copy available via Game Pass or Games with Gold so while I’d prefer to play on the Switch, I won’t spend a heap to do so.
Endless mode won’t interest me for those looking at the game from a value perspective. I’m a “play the campaign and move on to the next game in my stack” sort of player.
Why are people moaning about the price when you can easily get it dirt cheap on the eshop?
@locky-mavo I love the game on PC, (review played it for a swedish site) but there is performance problem on both PC and PS4. And the resolution is said to be extremly low on Switch... probably why they refused to give out any review codes for Switch before launch.
I like the joys and con that you guys are puting in the reviews now!
Nothing in the review about how well the gyro/motion controls work??
@Razer That's completely fair and I respect your opinion as you do mine.
I just tend to see a lot of similar comments surrounding a games value & quality vs its length and price.
Some folks are quick to dismiss it based on that alone, and while it's a valid reason its not always so black and white.
It's like paying 15 bucks to go on a big rollercoaster that lasts 3 minutes or paying 20 bucks to see a film that lasts 2 hours.
It's hard to quantify the value and enjoyment each person will get and I think small teams making these games are entitled to charge a premium for great ideas and experiences if that's what they believe its worth.
I do see your point of view though, just offering my own perspective to people interested in the game.
@Scorchio and i genuinely respect your point of view, i do agree that many entertainment mediums such as the ones you listed are no longer in line with value for money. It is indeed hard to justify the cost of cinema tickets these days but at the same time many see that as part of the experience, i haven't been for years because it really isn't worth the cost anymore, but i do see your point and respect it too, i just have a different point of view in how to measure worth and value for money.
VR is the best way to play this gem.
I like it - when it's on sale.
@tameshiyaku Never played it before getting the rift s. Got it during the sale and it is crazy fun and more difficult.
You should try this game in VR--its' frikin' brilliant.
I'll buy this when it's really super hot at $8, not $25.
I'll stick with this on my Oculus Quest. It's hard to imagine playing this outside of VR, but from the review it sounds enjoyable.
@Scorchio I feel like I was utterly ripped off last gen by limbo amd journey. Both games were insanely overpriced and overrated for their maybe 2 hours of gameplay, if you can even say journey was a game.
This made me never buy another digital game until it’s on sale. I’ll be getting this day 1 on sale. I have more then enough other games to keep me busy until then.
John Wick: The Video Game
@Razer For me, the cost of a game is the amount of time I invest in it. So if it can provide a nice experience despite its short length, then it's super cheap.
Have this on Steam VR, In VR you are often paying (or over paying) top dollar per hour of game play but I could never recommend the flat version at this price point
Super Hot, it has everything you need to know in the title, it is a Super HOT game, respectively, troughout the game you will have to play with caution because there will be bullets raining across the screen, but if you stand still time will slow down so much that you can dodge bullets which intern means that the time will move again if you as said move again, it is the most innovative Shooter I have played in years, it has good comprehensive level design even my 12 Year old brother can play this without being outsmarted by the game, you need to think ahead, and it is up to you if you spend the upwards of $20 on it.
@chagrined I think with the Pro-controller they do horrible, but the game advises you to use joy cons so maybe those are better
grabbing the game this arvo, super excited
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