Nintendo Switch players have been waiting a while to get their hands on 2022’s Stray, the critically acclaimed puzzle-platforming adventure from developer BlueTwelve Studio and one-time PlayStation console exclusive that lets you explore an A.I.-populated cyberpunk world through the perspective of an adorable feline protagonist.
While we had initial concerns about its performance and visual fidelity given that this is a game built for beefier consoles, we’re happy to report that the Annapurna Interactive-published port on Switch is superbly optimised and absolutely delivers, albeit with minor graphical compromises compared to versions running on PC and other consoles.
Scampering across neon-drenched rooftops or curling up for a cat nap in a cosy corner of Stray’s stunningly realised world feels as engaging and immersive as ever on Nintendo’s hybrid console. Though its core gameplay is fairly simplistic, its narrative-driven storytelling and brilliantly executed design make for a heartfelt, accessible journey worth taking.
You control a nameless ginger cat with the simple goal of returning home after being separated from your pack. The graceful agility and nuanced physicality of cat behavior are captured by Stray’s developers to a tee, with playful quirks like scratching at doors and knocking objects off shelves delightfully integrated into gameplay and puzzle-solving.
Apart from a dedicated 'meow' button, the cat is a silent protagonist. Stray is wordless until you befriend a small drone named B12 who serves as your companion and translator through whom the player communicates with dozens of robot NPCs that have taken to emulating human behaviour long after the pandemic-induced extinction of humanity itself.
You soon learn that the inhabitants of this richly immersive cityscape, every corner of which feels lived-in and staggeringly detailed, seek to escape it. That premise sets the groundwork for a poignant story that explores themes of loss, resilience, and the power of an unlikely bond. Without giving much away, it all results in an emotionally compelling payoff.
It doesn’t outstay its welcome, either, being completable in five to eight hours depending on how thoroughly you seek out collectibles and badges. Gameplay alternates between linear action-oriented sequences and open exploration in various large hub areas where you can speak to NPCs, take on side quests, and fully embrace a catlike curiosity to explore.
Stray’s controls are deliberately user-friendly, shunning the usual need for precision in traditional platformers in favour of a simplified, auto-guided jumping mechanic that spares you potential frustration and helps maintain immersion. You’ll only need to position the cat in the direction you want to go and jump to a highlighted spot with the 'B' button.
That means you’ll be able to hop ledges, manoeuvre up pipes, and cross rooftops with ease, emphasising the cat’s nimbleness while eliminating the possibility of missed jumps. Stray revels in letting you move like a feline, whether by outrunning enemies, fluidly traversing hard-to-reach vertical climbs, or using its small size to squeeze through narrow gaps.
Stray uses your drone companion both as a narrative anchor and a way of getting around the obvious limitations of being an ordinary cat; it stows away in a high-tech harness that doubles as an inventory. It also boasts offensive capabilities that enable you to blast away mutated pests known as Zurks that swarm you with unnerving speed.
The various linear segments involve chase sequences, light combat, and stealth with environmental puzzle-solving peppered throughout. Serving as a counterweight to its free-roaming exploration, there’s little in the way of challenge here and the overall mechanics are simple, perhaps even shallow. But Stray is concerned with telling a story, not testing your skills.
All in all, these elements successfully tie together to give you a well-paced campaign that is equal parts action, exploration, and moments of respite. It all unfolds in a setting imbued with melancholic beauty and unrelenting grit. The German word 'ruinenlust' — the satisfaction one feels when looking at decayed structures — certainly struck us as we played.
Stray’s soundtrack and audio design are also deserving of praise. Composer Van Der Cruyssen leverages melodic ambience and humming synths to great effect, occasionally incorporating acoustic tones that remind us of Nine Inch Nails’ quieter instrumental works. Moments of tension are likewise enhanced with pulse-pounding electronics that heighten the stakes.
We had relatively few bugbears along the way. Our main gripe was with the lengthy loading screen you face if you’re slain by Zurks or police drones. Stray relies on an auto-save system and doesn’t give you a way to save on the spot, meaning if you want to put the game down, you’ll need to hit a checkpoint to save, which happens often enough but isn’t exactly convenient.
Performance-wise, Stray runs surprisingly well on the Switch. To be sure, there is an expected visual downgrade compared to the PlayStation 5 and PC versions but it’s hardly a dealbreaker given that it still looks beautiful. If you've played elsewhere, you'll undoubtedly feel the downgrade more than players (such as this reviewer) coming at the Switch port fresh. There were occasional frame rate drops from its 30fps target during busier moments, but nothing that inhibited our enjoyment.
Conclusion
Stray won’t challenge you, frustrate you, or take up too much of your time. Perhaps that’s why we enjoyed it so much. It plays like an open-world point-and-click paired with largely on-rails action sequences. Some minor gripes and expected disparities between the Switch port and versions elsewhere aside, as we sauntered around its post-apocalyptic environments on all fours, Stray did an impeccable job of making us want to talk to everyone and explore everything it had to offer – and we had an appetite for more once it was all over. To us, that’s the mark of a compelling adventure.
Comments 40
I bought the physical of this on PS5 at launch, but have still yet to get around to playing it. This rather excellent review of the new Switch version is just the motivation I needed to finally play it. Thanks Nile and Felix!
Speaking of Switch ports, is NL planning to review Wildermyth?
It's not purrfect, but Switch fans will be feline satisfied.
Thanks for the review - didn't expect a second opinion by Felix, nice even if it's a critical one -, my discounted physical copy arrived today and I'm looking forward to eventually playing it (not anytime soon though not only considering all the games I'm currently playing, but also that I've already at least watched others playing Stray)!
I bought this on Steam at launch and absolutely love the game! It's really fun and I enjoyed it from start to finish. It's great to see it being released on Switch as well now. The cat is so cute and gosh, that little backpack too <3 I don't have a single negative thing to say about the game. Highly recommended!
I played through this on PS+ on the Ps5 and got the extremely frustrating Platinum Trophy (when I still cared about those things). Needless to say, this wasn't my cup of tea. I am happy it is on Switch and I see it selling well during the holidays, but this is definitely a pass for me. I went into it expecting something different. I found the gameplay to be very disappointing and I expected something more on rails.
I'd love to see second opinions pop up more frequently in reviews.
Glad to hear it’s a fairly solid port. I’m willing to put up with the compromises that come with porting newer games like these to the Switch, but I fully understand why some can’t or don’t want to.
Definitely picking it up soon both physical and digital even though I already got it on Steam.
Annapurna Interactive closed the doors?
Random thing, but I always thought it was pros and cons, but finally realized it's joys and cons. That's a high quality pun right there.
Already played it on PS5, it was ok, but nice of the reviewer to put the 5-8 hour play time in there. Not sure Felix comment was necessary b/c I can’t imagine anyone who could or would play this on PS5 would choose Switch instead and not expect a noticeable downgrade. But I suppose it’s good to have just in case.
Like Felix said in his review, its a shame that the Switch's haptic feedback wasn't taken advantage of to try to replicate the experience of playing with a PS5 controller. However the cheap price of the game and good reviews makes me want to buy it still
Will probably check this out now that's on Switch. Glad to see the studio put effort in for a overall solid Switch port.
Played this when it came out. Impressive they got it to run on the switch! This game was a bit of a bummer for me personally though. It's cute, but that charm wore off real quick once i realized the game never gets more interesting mechanically/story wise.
This review just convinced me to pre-order the game.
The main kitty looks like the spitting image of my cat Sunny, so I almost want to buy it on principle. XD Jokes aside, I'll probably pick this up at some point. Glad to see that it's a great port, in spite of its obvious compromises. I'm a simple guy: I see cute cat, I'm hooked. <3
As impressive as this port is, I will grab the PS5 version for the definitive experience.
I’m content to have the Switch as my only current-gen console, so it is a relief to hear Stray is tuned properly for the system. That hasn’t been the case with most ports these last couple years!
I’ll look forward to playing this sometime this winter, after my preorder from LRG delivers.
I'm really more of a dog person
I have the Xbox version and played a bit of it. Fun game. Definately need to finish it off. Might pick up the Switch version when it's on sale just to have portably.
this must be like Little Kitty Big City but good and cyberpunk
It's not perrrfect...
Another good one to add to the wish list. I'm glad it made it to Switch relatively unscathed.
How often do you get to play as a cat in a futuristic world? I really enjoyed it on the PS5. Glad more people will get to enjoy it.
Wow so refreshing to read a review by someone who actually has a vocabulary and a frame of reference! More of this 👍
@Roger_Brazil no, the owner made some bad decisions - to take more control and steer the company the wrong way in the process - so a lot of the staff resigned, but I expect they've just hired new staff.
https://www.gamesindustry.biz/annapurna-interactive-split-reportedly-caused-by-staff-concerns-over-company-direction
@XiaoShao Really surprised they didnt review Wildermyth (yet) - I bought digital and will have the physical in a few weeks, great game!
Have this on PS5 and loved it, didn't even know it used Haptic Feedback as I have that turned off as default but still loved the game.
Will deffo double dip and get this on Switch, it's too good not to.
I think my kids will love this so will be a holiday purchase provided it’s reasonably priced in australia
@ozwally So have you actually played the Switch port? I’ve seen some online reviews indicating the bugs are really bad, and was wondering if the Switch version was worthwhile. I’ve wanted to play the game for ages, but I’m hesitant about the Switch version until I hear more.
@XiaoShao I played almost the entire intro chapter and havnt noticed any bugs so far, though it may just be down to luck
The PC version of DOOM (2016) felt like a downgrade after playing the Switch version first.
To think that the Switch can manage all of that on mobile hardware, and for the PC version, with ultra settings etc., to look (in my estimation) only slightly better?
If anything, the Switch has repeatedly impressed me by what it can do within its constraints as opposed to where it falls short.
Think this would be contender for a switch 2 upgrade patch? A few games getting released on the switch now are being positioned for this, I feel.
I figured this would review well and am fine with it taking some performance hits if the overall package is still decent. This will definitely be an eventual purchase. If I like it enough, I may even double dip on PC should I ever build or buy a decent machine.
@XiaoShao I finally did some reading online and it looks like it is in a pretty bad state from what others are saying - I did get the black box bug for an enemy once but no other issues. I'm going to stop playing this for now until its patched.
Thanks for the heads up on this by the way! Glad I didnt waste alot of time on it to get blocked at some point
@ozwally Glad I could help, but also sorry to hear it is indeed still rough! I hope the devs make good and patch out the bugs. From everything I hear, it’s a truly fantastic game, and I’d love to experience it on Switch!
@gingerbeardman @Roger_Brazil -
Incorrect. Annapurna was the publisher of Stray, not the actual developer.
@XiaoShao I might just be unlucky, but the game broke for me at a critical point (the defluxor wouldn't work in Chapter 7, for those who know what that means). I also lost everything in my inventory inexplicably and never got it back. So I either have to start over and hope I don't encounter the same issues, or wait for a patch that may or may not ever come. In the meantime, I have just stopped playing the game. Which is too bad, because I was enjoying it up to that point.
Played it on pc, should be a great port
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