These days, it feels like every other indie game released is some take on the roguelite genre, but it wasn’t always like that. At one point it was even considered a relatively fresh take on game design, and one of the games to blaze the trail in this regard was Spelunky. After receiving an initial release in 2008 on PC, the version we have now on Switch was first seen on Xbox Live Arcade in 2012 and ushered in a whole new era of game design and indie studio success stories in the process. Now, nearly a decade on, is it as good? Yeah, pretty much.
The premise of Spelunky is simple: you're an adventurer in the Indiana Jones/Rick O'Connell vein who’s exploring an ancient ruin that has a touch of magic about it. This magic seemingly can resurrect your explorer every time he dies to any of the countless traps and creatures awaiting him within, while the layout and structure of the ruins change completely each time he goes back in to delve deeper.
For the player this means your main task will be getting better at learning and applying the rules of the game, rather than memorizing strict layouts or patterns. Spelunky is divided into four main ‘worlds’ (although there are quite a few additional levels to discover) and each of these is built around certain stage gimmicks, enemy types, and traps. There are plenty of things in here that can kill you outright, and the constantly switched up level designs ensure that you’re kept on your toes, making survival more a matter of reflexes and knowledge, rather than level-learned muscle memory.
Each level is cleared by simply finding the exit that gets you to the next floor, but rushing through is generally not the best strategy. There’s plenty of treasure to be found and spent on items and powerups in shops down the line, plus each level has a 'damsel' for you to save who can give you back one precious health point if you can successfully escort her to the end. There’s lots of potential in each level, then, but you’re forced to prioritize things due to the threat of a ghost spawning after you’ve been in a level for more than a couple minutes. It passes through walls and never goes away — a most deadly Boo. If it touches you, you die instantly. Spooky.
Part of the charm of Spelunky is finding just how much depth (eyyy!) there is to what initially appears to be a very simple action platformer. Lots of hidden levels, characters, and items all have rather esoteric unlock conditions, which means that you’re almost constantly learning something new about how it all fits together. More importantly, there are plenty of ‘soft rules’ that you just stumble on as you play that make progressing just a little bit easier. For example, it’s a game changer when you learn that you can use the aforementioned damsel as a meat shield to block arrows for you and set off traps, though you usually do so at the cost of the poor lass’ life.
If multiplayer is your thing, there are also co-op and deathmatch modes to explore. Co-op allows you to play with up to three other friends, and while it's nice to have some 'help' getting through the challenges, you're much more likely to accidentally (or not...) blow each other up. There's a little deathmatch mode, too, if you just want to toss aside any pretenses of working together and see who's the better player.
Spelunky remains rather simple with its presentation, although this doesn’t strictly take away from one’s enjoyment. Character sprites are well-drawn and readable, while the environment designs do just enough to convey a sense of being lost in a cavernous and ancient labyrinth. Its visual design won't wow you, nor will its mostly low-key and atmospheric soundtrack. The music feels just a little too chill given the high stakes gameplay — then again, something more appropriately frantic might have been way too stressful.
Nearly a decade on, Spelunky still has all the fundamentals in place and remains a great entry in the roguelike genre. Solid gameplay, plenty of secrets, and an addictive gameplay loop make for an easy game to recommend, though we’d say you should come into this one prepared to die a lot before you really ‘get it’. Whatever your tolerance for difficulty may be, Spelunky proves to be a nice fit for the Switch; it’s certainly worth your time if you never tried it before.
Comments 34
Started playing it not long ago. Dying a lot but having a good time.
Happy day! I have waited a long time to play Spelunky and/or the sequel.
Per advice of many experienced Spelunkers here I will start with the original game and if that goes well move on to Spelunky 2.
I love this game I kid you not me and my friends have around 900 hours in this game
What’s the difference between this and the HD Deluxe edition that was released a few months ago?
Edit, I got this mixed up with Spelunker HD. I’ll get my coat
Best Roguelike ever made in my opinion. I was obsessed with Spelunky for years.
I have waited a very long time for this, praying and hoping that with each Indie World that came, there would be a port of this game. I finally have my wish. Both this and the sequel are instant buys for me.
@Teksetter That was my question too, thanks
Been waiting for this since getting the Switch on it's first week! I've never played any game as much as Spelunky (on PC/Mac and mostly on Vita). A masterpiece. 10/10 Game.
The Switch and Spelunky is the perfect marriage, and until now the Switch library has had one (or two) enormous omission/s, but finally all is well.
@Gerald On what platform? Spelunky has never been on Switch before. There is a crap game called Spelunker though.
@Pikman @Teksetter Yeah start with S1. Just be aware it'll take years to master (which I can say I have done), so don't be in a rush to 'finish' the first before playing around with the second. The second however, is new for me, and after countless hours on S1... my body is ready!
I noticed I had this digitally on my PS5 and downloaded it. After just a few minutes it is clear how high quality this game is. It's the kind of game I can just keep coming back for one more try. Not sure if I'll double dip for it on my Switch, but it would be sweet on the handheld screen.
Did Amazon JPN get a version on this.
@SwitchForce
Maybe the game you see physically on Amazon JP is Spelunker HD Deluxe? Apparently, that is a remake/expansion of the original 1983 Spelunker game that found its way to the NES and other platforms. I would think that Spelunky/Spelunky 2 is sort of a roguelike homage to that old 1983 game.
There is also Spelunker Party on Switch so wow there is a lot cave-exploring action available!
It would be interesting to see a grand comparison of all these spelunkish games to help people sort them out and pick the one that looks best for them.
@brunojenso
Thank you for the added excitement! I'm really looking forward to trying Spelunky out tonight for a change of pace from Super Robot Wars X (tactics, anime, and so, much, READING!)
The temptation to try the sequel will be great, but I do want to take my time with the original first.
How Can we know if there will be an EU physical release ?
En France à Leclerc ou carrefour ça m’arrangerait 😉
One of my happiest days as a Switch owner
@brunojenso I got confused with Spelunker HD Deluxe
Yeah, may double dip for sadism's sake. Lol
Thanks for the review.
Great get for the Switch. I love Spelunky. It's so cool how the secrets are implemented, between stuff like the black market and the final boss. It's a great randomly generated roguelike platformer, albeit rather difficult until you get the experience to know how to handle certain situations.
This made me think of that classic xQc moment when he said, "Jam a man of fortune, and J must seek my fortune." lol
Wait, that's a roguelite? I thought your character couldn't become stronger in-between runs...
What makes it a roguelite? I'd like to know.
@Mopati At this point, it's really just splitting hairs. My understanding is that a rogue_like_ has to explicitly be a game that is like the original Rogue, which is basically just the Mystery Dungeon games. Anything else that doesn't play like that is technically a roguelite. But the two terms are used so often together that they're essentially interchangeable.
Just got it today, But I forgot I was trying to 100% cuphead, Oh damn.
When you die the screen goes black and stays that way for like 30 seconds before the death results screen pops up. This is odd since the game ran smooth even on vita back in the day and it throws off the one more run gameplay. Hope this is fixed in a patch
@Williamfuchs420 Really? Its lie 10 sec for me.
@Snatcher hmm I honestly thought my system crashed its so long i am playing on a lite tho. Threw me off played this game on a vita back years ago and it was always so smooth could do run after run with really no pause wonder whats up with this
@williamfuchs420 @snatcher Strange, I just timed it, like a nerd, on my standard Switch. For me, it’s about 3 seconds for the death screen, then 2 seconds if you press A to return to the main entrance, or about 1.5 seconds if you press X for a quick restart.
@hotairballoons So whats wrong with his?
@Snatcher would love to know. Its real odd i die the screen goes completely black like the system is off takes between 10 to 25 (actually timed it this time) seconds before the score results come up and you can choose to go back to the main screen or restart.
@Williamfuchs420 Really? Could there be something slowing it down?
@Snatcher not sure what no other game is acting up. Been playing mh rise all day and it runs perfectly.
@Williamfuchs420 I might need to look into to see if anyone else is having this issue.
I never played this until it dropped on Switch and WOW do I love this game! Between this and Isaac I think my roguelike fix is satisfied! Love the presentation, love the soundtrack, love the game! Can't wait to play #2
I have put so many hours into the 2008 release. LOVE IT!
10/10 game. Best roguelike.
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