Following movies like The Raid and John Wick, the genre of ‘solo badass fighting endless amounts of enemies’ has skyrocketed in popularity. Almost parallel to that style of film, the genre has also become prevalent in games thanks to the likes of Sifu and Superhot with their intense trial and error gameplay; where one mistake means death. Severed Steel has arrived with a bang to take its place among the greats of the genre.
Making its console debut after launching on PC last year, Severed Steel places you in the shoes of Steel, who wakes up in a mysterious place with her left arm missing. There's not much overt story, it’s told through silent, hand-drawn cutscenes and through each level's objectives like FIND THE CEO or simply, KILL THEM ALL flashing up on the screen at the beginning.
The minimalist storyline isn’t too much of a problem because the real meat of Severed Steel is the gameplay. You'll fight through 42 stages, with goals ranging from finding specific elements in the stage to surviving waves of enemies. Stages are short and sweet affairs; however, this is balanced through difficulty. The aforementioned do-or-die gameplay of titles like Hotline Miami shines on in Severed Steel. Enemies are relentless, really challenging you to think about what routes to take through every level.
Movement is the name of the game; Severed Steel's stunt’ system consists of dives, wall runs, and slides. Enemies can't hurt you while you stunt on them, which incentivises you to experiment. However, it’s pretty hard to fly all over the place and shoot accurately. That’s where slow-motion comes in; a press of 'ZL' slows time. Killing enemies replenishes your slow-mo and luck (health) meters, and slow motion will remain active as long as you’re performing stunts — even if the meter has run out. This is a fantastic design choice as it really encourages you to keep on the move and to keep blasting at all times.
Due to your missing appendage, you’re unable to reload your guns, which means you have to take a page out of John Wick's book and just throw your gun at an enemy and steal theirs. You need to quickly adapt to every situation to make it out alive. You eventually get a prosthetic arm cannon which grants you destructive abilities like blasting holes in any of the walls of the fully destructible voxel environments.
The game runs near-flawlessly on Switch aside from a few levels near the end (that being said, you’ll be in slo-mo for the majority of the game anyway). However, the two biggest issues with the game rear their heads here. Games like this typically have near instantaneous restarts to ensure the action is always moving. Severed Steel’s load times aren't obnoxiously long by any means, but just long enough to add to the frustration of losses. The other (and biggest) issue is the complete lack of gyro-aiming, which — especially for a game this fast-paced — feels like a large oversight. But still, we’re talking about a game where you can throw your gun at someone, slo-mo, dive over their head, steal another from their back pocket, then blast them with it. Which is pretty rad.
Comments 32
Look great it's on my list for sure
Just waiting for the physical version to come out in September
Looks cool! too bad for the lack of gyro, it's pretty much the only way I like to aim on the switch and ps4
Highly interested in this game. I'm waiting for the physical release. Just unsure if shall pick up the Switch or PS5 version.
I think this is one of those games that has truly messed up my feelings about my beloved Switch. I was going to buy the game on the Switch at $29.99 despite no gyro aiming. I also am fortunate enough to have a Steam Deck, but because I've built my collection of games up so nicely on Switch, as long as performance is solid, I'll still get the Switch version of a game even if the Steam Deck version is 60 fps vs. Switch 30 fps. Switch I feel is better with both battery and stability. But I was curious about seeing if/how gyro aiming works on Steam Deck, so I was willing to double dip on this game if necessary. From the Steam Store, the game was $29.99, and I was like ok, cool, fine, I'll do it this one time, then something told me to look at Fanatical to see if it was on sale and yep, sure enough, it was $9.99 on that store. I was willing to overlook the 30 fps vs. 60 fps, and the resolution, but now it's 70% off, AND yes, gyro controls work great on Steam Deck. I'm wondering if this is going to keep happening, where the Steam version performs better overall, is way cheaper, and SteamOS overriding dev omitting gyro controls, is going to make the Steam Deck the preferred way to play.
This looks like it'll scratch the same itch that Neon White did. I'm into it.
"no gyro aim" reads like "no mouse support" on a pc fps review... But I had my eyes on this game (I'm not even sure I was aware it was coming to Switch already, but I was hoping for it). Hopefully they'll patch gyro in, and then we'll talk further.
Neon White changed my perspective on playing FPS’s on the Switch - of which I play primarily in handheld and undocked - so if the controls are as smooth as that game I’ll be buying it on Switch.
I also may be the only person who doesn’t like gyro aiming, so that’s actually a pro rather than a con for me. I’ll have to wait for a sale since my backlog is already huge as it is.
@HOUSE I agree. I have mixed emotions about the Switch too. I got the Ps5 about a week ago and have had Series X series x since January. I am not huge on graphics and frame rates, but it’s the load times that are making the Switch feel dated. I still love the Switch. Still my favorite console bc I love handhelds. It has the best library. But unless I really want to play the game on the fly or performance doesn’t matter,, like TMNT, I am probably going to choose another venue.
?? Does the game explain why her arm was taken?
No gyro no sale. Also long loading times are enough to ruin a game for me. Hopefully a patch comes soon
@BlackMayge why would it be a con for you if it supported gyro? Or even a pro that it doesn’t include them? Gyro aim/controls is an option, never mandatory. Just don’t use it? Pretty sad way to think, imo.
Also, more options= accessibility you know, which I stan for even when it doesn’t directly affect me.
Hopefully its decent.. tried ghostrunner on switch which was absolute garbage compared to PC .. without having to play with ray tracing or anything... I see alot of people really like their gyro controls in shooters on switch... I feel using that makes me lazy and a worse shooter in games like COD so i tend to not use them on switch and I use joy con alternatives which are closer to the split pad pro so i have full joysticks, anyways this game seems right up my alley I'll have to check it out
@HOUSE i just picked it off eneba its less than $3 for steam
I never heard of this game, but I'm interested. Reading other comments tells me it's getting a physical release. The lack of gyro controls is a deal breaker for the Switch version though. I might as well buy it for PS5 because it will at least be 60fps. Hopefully the PS5 version will have gyro, but I doubt it...
I'm about 2 to 3 hours in and I am finally in a rhythm. Without gyro controls I had to play on the second difficulty setting. Was taking me 5+ tries for each level on higher difficulties. I really hope they patch this because the moment-to-moment gameplay is incredibly satisfying. I am someone who always turns off Auto-Aim, so I want the pinpoint accuracy gyro affords.
Within just a few weeks I've added Neon White, Severed Steel, and Bright Memory to my wishlist. All look cool but do I need all 3 FPS? Which one is the best?
Recommendations appreciated.
I was thinking oh yeah gonna get this...until...no gyro. WTF were they thinking?!
Guess it could be patched in later, but doubtful. Such a shame, say bye-bye to my money!
This game wasn't on my radar until now. Might have to get this one.
@sketchturner
I have bought all 3 and it really depends on what you want as they are three completely different experiences. The short answer is NEON WHITE. It has a fabulous anime-style to it's settings and characters; the whole thing just bleeds cool. It's a a speed-running game with varied abilities and the gameplay loop is very addictive. BRIGHT MEMORY has some of the best FPS controls on the Switch IMO. It is a straight-forward action game with great graphics and fun sword/gun play. So much fun, but a 2 to 3 hour experience. SEVERED STEEL is like a MATRIX simulator. A good balance between the two other games. But no gyro controls really hurt it.
@HOUSE
Isn't that how it's always been? The PC version should usually outperform the console versions on any game (Switch is so long in the tooth as to be a toaster now).
You get usually cheaper and better performance. You pay the console tax otherwise and get whatever the cheap system can pump out GFX wise and as we've seen the PS5/XBSX are already pretty underpowered even without RT (which they can barely do). The Switch again is more akin to a Texas instruments calculator at this point.
No gyro, no buy-ro. It’s hard to understand why a developer would make an FPS for the Switch and not include it.
@WhiteTrashGuy So there's different difficulty settings?
@coldfusion167
Yes. There are 5 difficulty settings for SEVERED STEEL.
It sounds like an evolution of the game Black. I’m sold!
meh, the visual style looks too bland, simple and empty to me.
Before I knew anything I thought this was a sequel to Severed when I heard the name lol. Anyway, this and Neon White "might" just get a play from me; A sale will have to come first though...
Visually this reminds me a lot of the wonderful VR game Pistol Whip.
@sketchturner Get Neon White first, for sure. The others are fun but NW is incredible
A no from me till it has gyro controls that have invertible vertical.
@DashKappei Pretty sad that you don't understand how opinions work.
Removed - flaming/arguing
btw GYRO SUPPORT has been patched in!
Anyone know if loading times have improved too?
Full patch content:
New bonus campaigns with achievements:
QUERY – [ INPUT ]
COMMAND – [ EXIST ]
ICARUS
CHURCH
SOULS
Quality of life
General performance and level load time improvements
Native gyro support
Rumble support for gamepads
Increased impact cannon punch radius
Added gamma adjustment slider
Added NPC voice volume slider
Added setting to disable gamepad
Improved pick up weapon logic on gamepad
OC cannon now kills shield NPCs on shield hit
Buffed weapon pickups in Conscience campaign level
New HUD option to center hud elements
Achievement for Chalet campaign
Bug Fixes
Fixed bug with uploading props
Fix workshop button showing on victory screen when no valid workshop link
Reduced aim acceleration radius for joypads
Tweaked deadzone logic for joypads
Improved various particle FX performance
Added more FX to simple fx mode
Relit firefight levels in simple lighting mode
Improved performance of large moving props with no need for collision
Removed crouch binding option
Fix sound volume in museum
Reduced turret firing volume
Hid shuffle music button in campaign until I can think of a fix for music resetting
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