Keeping up with competitive Pokémon battling has always been a hassle. As the mainline series shifts from generation to generation, so does which Pokémon are available, access to specific Pokémon, methods for training those Pokémon, the introduction of new moves, abilities, and held items, as well as a continued cycle of overpowered strategies and how to counter them. It’s very easy to fall behind.
I myself fell behind after skipping most of the Pokémon Scarlet & Violet era that ran from November 2022 to April 2026. After such a long break, I was excited to hop back in to the next era with Pokémon Champions.

Champions, you see, is the new free-to-play home of competitive Pokémon, releasing on both Switches and eventually mobile devices. It promises to both centralise and streamline battling; what’s more, Champions’ structure alludes to the eventual return to older battle gimmicks like Z-Moves and Dynamax, which aren’t available in Scarlet & Violet and likely won’t be programmed into the upcoming Pokémon Wind & Waves.
Which all sounds great if you’re a veteran player or a newcomer curious about competitive Pokémon, right? Well, yes and no – Champions has released in a sorry state that creates more problems than it solves, though it does solve one massive issue that overshadows all others.
With Champions, training Pocket Monsters has never been easier. Traditionally, breeding for perfect Individual Values (IVs), Effort Values (EVs), specific moves, and hidden abilities could take hours per 'mon; for an average player like myself, experimenting with different Pokémon and stat spreads was not worth the time commitment.
That is no longer the case. In Champions, you can hop into the training menu and simply set your desired EVs, abilities, and moves. IVs thankfully have gone the way of the Aerodactyl.
Before, if I wanted to make a Trick Room team — a move that allows slower Pokémon to act first — I’d need to catch Ditto with the lowest possible Speed IV to breed the rest of the team with. Then, I’d need to hatch dozens upon dozens of eggs per Pokémon until they were all as slow as possible, allowing me to beat out other Trick Room teams.

It took me less than five minutes to put a Trick Room team together before queuing up for ranked battles in Champions. When I wanted to use my slow Incineroar on a faster team, I quickly switched the infamously overpowered Pokémon’s stats around for the low price of some in-game resources – more on those later.
Champions further streamlines things by introducing a way to recruit Pokémon, sidestepping the need to boot up a different game, transfer a 'mon to Pokémon HOME, and then transfer it into Champions – though that option is still available and likely preferable to those that already have battle-ready rosters, because recruiting relies on a bit of luck.
You can roll a random lineup of 10 Pokémon once a day — or spend a resource called Quick Tickets to do so immediately — and recruit one of them on a trial or permanent basis with the latter requiring a different type of ticket, though unfortunately these recruited 'mons can’t be transferred to other games.

I found this immensely helpful to bring myself up to competitive speed because I did not have a Sinischa, Basculegion, or Sneasler ready to go, which are three of the most powerful Pokémon currently playable. I simply spent some Quick Tickets to roll the gatcha-like system a few times until these Pokémon appeared and voilà – a handful of competitive monsters were born.
No longer do I feel like there’s a massive Mount Coronet to climb before I can even think about competing on a ranked ladder. As a result, I do think Champions will draw more people into the scene – especially if future updates solve the new problems introduced alongside these boons.
Foremost is the convoluted monetisation. It’s ‘free-to-play’ but offers a $6.99 / £5.99 Starter Pack that entices with some resources and much more space to store Pokémon, as the initial limit of 30 is incredibly restrictive. There’s a premium in-game battle pass that — thankfully — only locks cosmetics behind a $9.99 / £7.99 price tag, and then a $4.99 / £4.19 monthly Membership (or $49.99 / £41.99 for 12 months) that provides more missions to obtain resources to train and recruit Pokémon, even more spaces to store Pokémon, and some other goodies.

Then there’s a Pokémon HOME subscription ($2.99 / £2.69 monthly or $15.99 / £14.39 annually) that you’ll probably want so you can bring over Pokémon from other games more easily, as the free version is also restrictive on space. Other than the Starter Pack, these are all recurring monthly or yearly charges.
Having transferred over and trained lots of Pokémon already, I can say with confidence that most of the paid content is unnecessary – especially the Battle Pass. I have plenty of tickets of every type to use if I wish to customise teams further. That said, I could definitely see resources becoming scarce in the future when more Pokémon are added.
Regardless, Champions can get expensive quickly for what amounts to not much more than an online mode available in every other mainline Pokémon game. Other than some helpful tutorials and some quirky characters that act as glorified menus, there’s no story here, nor are there any unique ways to battle or — inexplicably — options to customise rulesets in private matches.

Making matters worse are technical issues and oversights. Certain mechanics — like the order Mega abilities trigger in — are broken at launch, though there are plans to squash these bugs in the works.
I’m personally more annoyed about the poor performance on Switch 2. I assumed the promised free Switch 2 upgrade was delayed at first because Champions looks rough and runs at 30 fps. Turns out there’s a bug where you have to undock and redock your Switch 2 for it to load 4K visuals. However, I was certain some 60fps update was on the horizon when an opponent’s Politoed set up the rain weather effect and the frame rate dropped further.
But no – it seems that update was automatically installed and this is the best it gets on Switch 2. Pokémon Legends: Z-A and the Switch 2 version of Scarlet & Violet ran at 60fps, so I found it bizarre that Champions launched in this state on the more powerful console. I didn’t mind this as much when playing undocked, which quickly became my preferred way to battle. Champions looks good on the smaller Switch 2 screen.

I do, however, disagree with a common criticism I’ve seen online that Champions has too few Pokémon or removes too many staple held items like Life Orbs and Choice Specs. We don’t know the timeline for new additions, but this restrictive start has two things going for it: it allows newer players to get up to speed and recruit good Pokémon, and it creates a unique meta where veterans can enjoy figuring out what works and what doesn’t instead of falling back on known, overpowered combinations and steamrolling the competition.
It’s simultaneously the most accessible and flawed competitive Pokémon has ever been.
Conclusion
With that all said, the core mechanics of online competitive Pokémon battles remain as solid as a Steelix. Predicting whether your opponent will switch out their Whimsicott, protect with their Mega Charizard Y, or try to catch you off guard with a powerful, offensive attack creates mind games as addictive and intense as ever.
And as someone who has participated in competitive Pokémon on-and-off since 2011’s Pokémon Black & White, the ease with which I can now train Pokémon has me hopeful that Champions will, much like Scarlet & Violet before it, evolve into a more complete, comprehensive experience. But as it stands, the convoluted monetisation, disappointing performance, and inexplicable bugs make this another lacklustre Pokémon experience to add to the pile.





Comments 50
Yeah , fair review. I’m actually enjoying it as it’s easy to jump into battles and is great for a quick sessions. But the performance on Switch 2 is inexcusable - something of a phrase that seems to be coming a worrying trend for the system and hopefully it will be patched.
But it’s fun, plenty of players and it’s competitive. But it feels like ANOTHER lazy Nintendo cash grab which is worryingly defining the Switch 2 in its first year sadly.
I've been crying out for Nintendo news and gaming news in general, but there seems to be nothing. Then this game has been announced, released, and reviewed and the controversy over it not being that great is the first I've heard of it.
While admittedly I'm not the biggest fan of Pokemon since Gold (though dabbled with Pearl, White, and HeartGold), the problem is clearly me!
The monetization is what is keeping me from even trying it. I hate the idea that the cool customization options are all locked behind a battle pass I have to pay and then force myself to play so that my money "pays off"
This is exactly what people have been asking for all this time then, a much more streamlined way to train Pokémon for competitive, and luckily it seems that the monetization can be mostly ignored so I'm not surprised that I've seen several here on Nintendo Life mentioning enjoying it even as is (looking forward to giving it a try myself) - that said, fingers crossed the technical issues will be solved sooner rather than later other than of course the inevitable additional Pokémon, items etc. over time although I couldn't agree more about the advantages of the limitations at first!
The Pokemon Company really need to cool off a bit from releasing subpar products. I know Pokemon spin offs have always existed, but there are just far too many things out there at the moment and oversaturation could be a huge issue.
The other problem is people have been preparing for the 2026 World Championships when they announced in 2025 it would be held in Champions. Problem is we have no idea what the rule set will be by then, what Pokemon and items will be in the game by then and much more than that.
As a way to get people into competitive, its an overly monetised mess that doesn't even give you everything you'd need or want, which is funny because Scarlet and Violet already massively streamlined egg moves, IVs, breeding, and EVs to only be one step away from a slider in a menu anyway.
As a way to advance competitive forward, and be the home of VGC? God no.
Ahahahaha. 😆
Game Freak can't hire actual game developers, huh? Or the game was just vibe-coded?
Have played for 17 hours already. Having so much fun. Already completed the battle pass, but not going pay for it. (For now at least) Did buy the starter pack though.
Have a living dex in Shield and Scarlet, so getting the Pokémon I need was easy, just need to use a little currency to make em viable. Personally I don't mind currencys in free to play games as long as there are ni multiple currencies.
I waited so long to get something like this in an official, having the time of my life. (I do suck at team building so I'm not very good at the game.. FOR NOW)
I was definitely surprised by the amount of currency and permanent 'Mon the game gives you right at the outset for free (after playing the full tutorial and finishing some daily missions). It's not nearly as bad as I expected, I just don't know how long it'll hold my interest with online PvP being one of my least-played modes in the later gens.
They already fixed several of these bugs including the mega evolution order bug
Yeah, it's very clear that this game wasn't finished upon release. I do hope we'll see regular updates to it.
I do like the game though. I bought the starter pack, and that is enough for 99% of the players for this game. It does depend on you being able to win some online battles and if you have Pokémon Home. Without Home the game isn't that great.
I am currently giving it a 8/10. The game is playable and does what it is set out to do. However the bugs are making it a bit lower score. I will wait for 3 months until I give it a final score, usually enough time for this kind of game to be updated.
Main series games should just have a separate "Stadium" mode going forward, which would give you free rein to have custom battles either locally or online.
As it stands, Champions is a dud.
The monetization is so disgusting. The fact that they do that with a game in this state is absolutely shameful. Pokémon really is just a cash cow that they're milking absolutely dry and then some. I'm surprised Peta hasn't shown up yet to complain about this poor cow.
What? If you bought everything the game throws at you (battle pass, starter pack, one month subscription), it's $22. That's nothing for F2P. As others have mentioned, the paid battle pass is also junk, so you really only need to spend $12 to get the most out of it to start.
The fake outrage with this game is insaaaaaane...
Was this developed for the Wii? We need stop feeding companies tons of money for half baked ideas. This is a beta at best.
@Haruki_NLI We do know what the format/rules are for the 2026 world championships. it's the M-A regulation which is what you get in champions right now.
Rule sets are generally announced quite late. But TPC has actually given 3 weeks more prep time than last year.
What got me the most about it is how the battling just looks like it was ripped out of Scarlet and Violet.
Personally, I’m not a competitive player. I tried it and deleted it, but I can see how others might want a separate, dedicated competitive experience. However, from what I played, this doesn’t seem like it’s there yet and they might as well have kept the competitive scene in S/V. But, gotta do that monetization I guess.
The spread on the user reviews here is super interesting. Wide but also sharply divided opinion.
It's good (7) imo in that the battles look good and, for the most part, work like they should, and that plus training and recruitment - both of which work wonderfully - are the most important parts. Definitely a lot of bugs, but they're already starting to fix those. It definitely needs a lot of work and shouldn't have launched in the state it's in, but I think the most important parts are pretty solid, or at the very least a solid foundation upon which to build.
F2P BS is an instant turnoff. If I want to play competitive, I'll stick to alternatives. More options. No storage limitations. No battle passes, no paid cosmetics, no supporting aggressive monetization.
No thanks.
I've been getting into it. I quite enjoy it.
I always think it's weird when Pokémon seems to go out of its way to remove the training and catching and bonding with your Pokémon aspects. I mean... that's like the main thing that makes Pokémon, Pokémon. I don't see the appeal when it's just handed to you- I don't know these Pokémon, I don't have any attachment to them- they're basically just piles of stats and moves now. It removes the human element.
I've never played competitive Pokémon, even though I've played most games. I just didn't have the time or interest in hunting the right kind of Pokémon, breeding and whatever. This game fixed all that. I just transfer most of the needed mons' from Pokémon Go and give them the right nature, stats and abilities.
Sure, i still need to learn what attacks and abilities are usable, but the previous barrier to enter is basically gone.
I payed the basic start cost of the game and that's been enoug to recruit and train three full meta ready teams. I dont believe the cost will be a problem at all. If you are hard-core competitive, then you'll play enough to justify paying a yearly fee. If not, then I can't see why you would need to pay much at all.
I hope Wind and Waves will be significantly better.
Boy, I'm sure glad there isn't any monetisation I spoke of before... /s
I am definitely skipping this one. It seems quite a hot mess and I don't care about competitive play anyway.
Free-to-play is an instant pass. If they wanna get my kids with fomo-gambling garbage it'll be after they leave my house.
I'm loving it.. it's a free game where you can battle people quickly. It's like giving Pokemon TCG Pocket a 5/10 for lacking modes.
@BigRed40 But I do wonder how many of those people actually played the game. Luckily the positives are largly outweighing the negatives.
Other then technical issues i think its pretty solid. Granted it helps i've been using my Home PM but so far its been good for me.
I'll poke around a bit but I'm not getting the battle pass until more Pokémon are usable
@Yosher Have you even played it? The monetisation is basically a battle pass, starter pack and a 12 month sub (what is easy to ignore). The game constantly throws currency at you for playing and if you have Home its even easier to ignore.
@stinkyx Sometimes i wonder if Switch only fans are extremely sheltered to wider gaming as yeah this game is far from greedy, it doesn't even have MTX as off now.
even if the game was rock-solid, the embrace of not only a subscription fee but also paid battle passes on top of that (and on top of paying for NSO and Pokemon Home) is utterly absurd. Thats not what I want to see in quality game experiences
I'm playing far too much of this as someone who already had a competetive mons ready from Violet. I'm not that bothered by the roster, some of my faves have not made it but its a different meta with the item spread. Training is sooooo simple and easy. MTX are so easily avoidable (as they were in pokemon unite, most people still think that was also pay to win).
The performance should be better yes, but the thing thats killing it for me is the disconnect bugs. about every 3 matches I get disconnected and kicked back to title screen, then i load back into the match I was playing and missed what happened that turn. This is insane.
But damn is it addictive now its even easier than ever to train mon, just gotta ensure you have the mon you want available to move in via home. I have not needed to pay for home sub or pay for champions and have a good strong team ready to go
It's alright but im no competitive pokemon player. I find myself fighting more bots than humans which you can tell by the trainer appearance and the fact they let you win so easily. Once it's a real player, it's sorta a gamble which I usually lose. You can see the pokemon they have but you don't know what 3 they'll pick, so a lot of times I end up getting the wrong type match ups. And I don't know enough atm about specific natures, abilities, stats etc to counter that
My 2 praises are that you can play with different music from the series which hopefully is expanded on as it goes, and that moves look better. It's kinda embarrassing that colosseum and xd, hell even stadium, still have the better pokemon animations, but at least moves look pretty cool
@DennisReynolds This. The monetization is a non-issue unless you're the type of dig your heels in on principle. I bought the premium battle pass and one moth of membership to try it out and see if I think it's worth it, but I probably won't be buying them in the future because they're just not necessary. Most cometic stuff can be bought with in-game currency anyway.
If you advertise the game as being the spiritual successor to a 25 year old game, you had better deliver.
This ain’t it.
Oof. I can't believe how much hate this game has inspired. It's one of the least-predatory free to play models going and the actual battle engine is incredibly solid. People comparing it to earlier full-price offerings like the Pokemon Stadiums and even Colosseum have apparently forgotten how many limitations those things had on them :/
I have put a dozen hours into it, and can't really say I've noticed the "myriad of bugs" other than an odd glitch. Incineroar is also nerfed enough not be be nearly as annoying. We all know that there will be more Pokemon coming with new regulations, though items is s bit of a surprise.
The biggest drawback is the lack of 6v6 and customizable rules tbh. Other than that I'm having a blast.
I mean, the battles themselves are definitely fun, but for what is supposed to be the main way competitive Pokémon is played, it’s shockingly poor. I thought it looked choppy when it was first revealed, the cutscenes run horribly, the Pokémon textures are flat (scarlet and violet gave many Pokémon some pretty nice textures, those are gone).
Honestly, I think scarlet and violet ran better at launch, and that at least was an open world… what in the world is this games excuse?!
@ShadLink Those who rate it "not bad" and above only make up slightly over 50%. I've played it, it's fun, but it's bad.
As an old school gamer, I'm extremely disappointed that Champions made it so easy to essentially generate your own Pokemon without any work.
Back in my day, the commitment was worth it because the Pokemon you're training EVs/IVs for competitive meant you would put your heart and soul into making the best team.
I found it fun to strategize the team's moveset through selective breeding, the excitement upon getting a rare Pokemon with a hidden ability through Wonder Trade (especially if it was shiny), and the satisfaction of IV training with Pokerus and seeing those numbers go up with each level.
I had over 900 hours on Alpha Sapphire and had several Boxes of battle-ready Pokemon all from my other DS and 3DS games (and some GBA), all of which were used for either the Battle Tower or online competitive play.
I thought uploading my team to Pokemon HOME was worth the sacrifice, in maybe one day Game Freak making a true online competitive game outside of the main franchise.
WTF happened with Champions?
This game is soulless trash, turning hard-earned Pokemon into cheap duplicate copies It robs the experience of the entire game, disrespecting what made battling fun. There are no fond memories of raising them from an egg or the joy of testing out their battling capabilities.
It's like using AI to generate your team. I am beyond disgusted.
Sure, generating your Pokemon with the best moves, abilities, EVs saves time, but some of us enjoyed investing that time in raising your favorite Pokemon and appreciating the EVs/IVs mechanics.
This game is simply a cash-grab and Game Freak does not respect the past. I expect ''Winds and Waves'' to be the same.
Enjoy your hollow game. This will neither give me fun nor satisfaction. I'm going back to the better games.
@SurprisedRobinChu Holy wall-of-text, Batman!
The entire topic gives me strong "I really wanted Nintendo to just officially sanction Pokemon Showdown, the unauthorized fan game!" energy. Which I assume people largely declined from explicitly saying because its an absurd idea on the face.
As someone with a big Pokémon Home collection, I'm pretty satisfied with this game. Limiting storage space expansions to the Starter Pack and (even worse) paid subscriptions is scummy though. But for Home users like myself, that can be mitigated by removing and replacing visitors to Champions from time to time.
My biggest gripe is Switch 2 performance. This should look at least as good as SV on Switch 2, but it's significantly worse. The optimization of this game is pathetic.
Otherwise, I've had plenty of fun testing different teams. I'm really excited about Mega Meganium as the star of my doubles rain team.
@SpaceboyScreams At the time of my post it was above 50%. And I have played it, true there are some bugs. But I don't think it's a bad game. It does exactly what it set out to do. And I do actually like that it makes it easier to play ranked matches.
So I gave it (for now) an 8/10. If they fix the most glaring issues within the first 3 months I might increase that to an 8.5.
@Hinade Same here, living dex made it easy for me, and I'm really into it, even though I haven't battled online since pokemon x&y.
Oddly enough, usually 30fps bothers me, but this time it doesn't, and I think the visuals look pretty good model wise. Having a ton of fun using unconventional pokemon, winning, losing here and there. looking very much forward to the future as this game expands with more pkmn, items and rulesets.
@metaphysician Nintendo and TPC could easily have made something worlds better than Showdown, and they should have. What they released is worse by every measure people care about; the only advantage is that players can bring in Pokemon they raised themselves, who feel like beloved partners instead of a picture with stats attached.
Game is awful until 6v6 is added in private battles.
3v3 is the same 10 pokemon each and every game.
garchomp, mimikyu, hippowdon, gyarados, zard Y, archeludon, kingambit, scizor, corviknight, gengar.
You will be considered trolling if not running these and be rolled over by stealth rocks lead or mimikyu cheese.
3v3 is so terrible of a format because of this very important distinction that its a rock paper scissors coinflip.
There doesn't need to be ranked 6v6, but private battles should permit making lobbies of it.
@Araquanid
yeah definitely noticed this especially once you pass the pokeball tier, the stealth rock/mimikyu stuff especially.
Brought over a team from Z-A and have been okay with them at times but there are times where it can generally feel like a roll of the dice dependant on what pokemon is initially sent out, am curious to see if this kind of thing can be fixed with things like more pokemon but while i generally take note of things like EV's, hyper training and the like ive not really delved into the overall meta so dont know if that would fix it (i imagine it could certainly help)
but yeah as it is it once youve ranked up enough it does feel like its all the same pokemon.
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