Way back in the ancient days when the Game Boy Advance was Nintendo’s main handheld, Game Freak (yes, the Pokémon people) released a creative little platformer called Drill Dozer. Placing you in the role of a slightly crazed girl who tears through stages and foes alike with a powerful drill, it quickly established itself as an all-time classic with its unique take on platforming, though it never became popular enough to justify a sequel. Now, nearly 20 years later, an indie developer named Ahr Ech decided to make Pepper Grinder, a sort of spiritual sequel. Carrying on the spirit of platformers of yesteryear while bringing in a ton of great new ideas of its own, Pepper Grinder stands as an excellent new entry in the genre and one that we’d very much suggest you consider picking up.
The story takes place in a world of islands where piracy runs rampant. You play as a quiet adventurer named Pepper who amasses her pile of booty not by taking it from others, but by discovering it in various ancient caches. During a storm, Pepper's ship is wrecked on the beach overrun by these goofy narwhal-like creatures called Narlings, who raid her ship while she’s passed out and steal all her treasure. When Pepper comes to, she soon discovers a mysterious drill device called Grinder, and sets out on a vengeful quest to destroy the Narlings and reclaim her riches.
Pepper Grinder is a classic 2D platformer through and through, taking you on a linear journey through levels stretched across various themed worlds. Though unlike most platformers, jumping isn’t emphasized nearly as much here—most of the focus is placed on the chaotic might of Grinder and its ability to bore through almost anything. There’s a frantic glee to Pepper Grinder’s gameplay that we’ve rarely experienced in other platformers, and much of which has to do with its reliance on razor-sharp reflexes.
A bit like the classic Sonic games, level designs are often defined by sections of blazing-fast speed interspersed among slower-paced sections where you’re meant to catch your breath. Yet when it’s time to go, Pepper Grinder isn’t the kind of game that gives you very much time to calculate proper timing. As soon as you go underground, the gas pedal is floored and you're blitzing forward whether you want to or not, only leaving just enough time to react to obstacles you’re hurtling towards.
It’s a testament to Pepper Grinder’s excellent controls that the overall experience is so enjoyable, as much of your time is spent hanging on for dear life. For one thing, the controls are very simple to come to grips with—you simply hold down the right trigger to spin the drill up, and you can juice the engine a bit by tapping ‘B’ for a big sudden speed burst that’s great for nailing those jumps between pits. Meanwhile, the physics are as responsive and tight as you’d expect in a high-intensity platformer, and while you never feel like you’re totally in control of the wild drill, there’s a sense that you have just enough to always point it where you want it to go.
Top-notch level design is a highlight of Pepper Grinder, and this goes a long way toward making it such a unique and enjoyable experience. Every level introduces some new stage gimmick, such as an early stage based around Donkey Kong Country-style barrel blasts or another where you can turn your drill into a minigun with infinite ammo, and this wealth of ideas gives Pepper Grinder wonderful variety. Yet no matter what the new flavor is, there’s always a careful balance between exploration and action, lending each stage a great pace that doesn’t feel too fast or slow.
To add more replay value, there are plenty of collectibles and additional challenges to overcome if you think your skills are sharp enough. Every stage has five hidden skull coins that you can use to buy materials in a shop like cosmetic outfit changes for Pepper or keys that unlock hidden levels, while you can spend all the treasure you grab from stages on a gacha that’ll give you stickers for use in a photo mode or temporary health boosts that’ll up your max HP. Additionally, beating each stage once will unlock a time attack mode for it that has some tough requirements for getting a gold medal, demanding mastery of both the stage layout and Grinder's movement mechanics.
Visually, Pepper Grinder takes a lot after the high-bit art style seen in games such as The Mageseeker, One Step From Eden, or Grapple Dog, and it looks in all the best ways like a lost GBA game. Bright colors just pop in each stage, especially when there’s an explosion of treasure from another Narling you wasted with Grinder, but it’s the little details and animations that really take this visual style from good to great. Things like a dynamic camera zoom when you deliver the final blow to a boss, or the way in which the menu UI twitches and vibrates, add that extra bit of character and manic energy which helps Pepper Grinder stand out from its peers.
Pepper Grinder also features a standout soundtrack that perfectly matches the bristling energy and inventiveness of the gameplay with an eclectic music lineup that throws a lot of cool ideas your way. It features elements of drum and bass, house, pop, jazz, and funk among others, all of which combine into something that feels surprisingly cohesive considering the range. You simply never know what kind of music might play in the next stage, yet it always feels like a great fit for the action onscreen.
The only real (rather minor) complaint we have about Pepper Grinder is that there simply isn’t enough of it. It should only take about four to six hours to beat, and maybe a few more if you collect everything and nail the gold times in the time attack. Of course, it’s always better for a game to go out on a high note than overstay its welcome, but with the wealth of ideas and excellent gameplay here, we couldn’t help but wish that there was another world or two to flesh it out.
We encountered some minor technical issues in the review build, too, including a glitch during the final boss fight that made the boss invincible. However, they didn't amount to much more than minor annoyances, and we've been assured that a patch to smooth out these issues is already in the works for release shortly after launch.
Conclusion
Pepper Grinder is a wonderfully inventive and fun platformer that no fan of the genre will want to miss out on. It may have a runtime that feels a little too short, but this is ultimately a deeply enjoyable, challenging, and highly replayable game with lots of personality. If you think you’d be interested, we’d suggest you pick up Pepper Grinder at the next opportunity (and there's a even downloadable demo if you're on the fence).
Comments 45
played the demo its a lot of fun
I’ll try the demo. Thanks!
the demo kicked butt i knew this would score great
Ah excellent. I was awaiting a review before proceeding with the purchase. Cheers for the review. Reads ace.
NICE! I'm picking this up as soon as I get home from work. I highly encourage anyone with even the slightest interest in platforming games to at least download the demo and give it a go. There wasn't a single second that I wasn't entertained with this one. Also, 4 to 6 hours sounds like the perfect length to me. It's a plus in my book.
I’m gonna try the demo again but honestly the artstyle isn’t meshing with me.
I hope those that are into it enjoy however.
I'd forgotten about this! Sounds fantastic I'm sold
I got bored before even finishing the demo, so it's not for me.
this looks like a lot of fun
I'm hearing that it's great but just really short, I like games that I can really sink my teeth into so I might wait on this one, or even wait for a more fleshed out sequel. We'll see, it's cheap enough that it's not a big deal to snag it whenever, but I'm just a fan of games I can really live in for a while so I tend to shy away from super-short games.
@MisanthropyAGoGo
theres a demo you can try
Does this use the analogue sticks at all, or can it be played entirely with the d-pad (buttons)?
The demo was lovely, some fresh breeze in this ocean of metroidvanias.
Seems like a great game at a great price!
Man between this, Berserk Boy, Penny's Breakaway and even Princess Peach, I've been having a blast so far with my favorite genre on Switch this year, and it's still early!
Thanks for the review, it gave me further confirmation that I'll eventually get this for sure and happy to hear that the developers are working on a patch to get rid of its few minor bugs!
yess! im so glad this game turned out good after all these years. I remember hearing about it back in that dunkey pax 2017 video all those years ago and wondering what happened to it on subsequent re-watches. Super happy for the devs, cant wait to give it a try!
Oooh. Should try this one then. A good platformer is always fun to try!
@GregamanX real. some of the shortest platformers out there are my most played. You dont wanna KNOW how many hours i have in sonic mania/generations its ludicrous
@anothergamer100 Yeah, I tried it, and I enjoyed it. But, I'm not sure if it's worth me spending the $ if it's going to be over and done that quickly. Like I said, I might snag it down the line if I feel like it, but for now I'm kinda on the fence!
Pepper Grinder! I fell in love with this game as soon as I saw it. Thank goodness there is a free demo which I played and yep. I love it. I'm getting the full version.
Thanks for the review! This one I have been dying to get in order to scratch my Drill Dozer-itch. ^^
Short run time is a joy rather than a con for many of us gamers. Awesome game either way!
@YarnPoochy Hiya. The demo plays only with the left analogue stick. I tried the Control Pad buttons and they didn't work.
Demo was pretty fun. They nailed the feel of the controls, which was the main thing I was worried about with this. Definitely on my 'to-buy' list.
@ibookboyuk TV only with a pro controller it is then. TYSM!
I'm glad you mentioned the soundtrack. I just started playing and my jaw dropped when I got to the stage with the DnB music. Always love to hear that kind of stuff in my games.
Added to wishlist! I do find it funny that the final boss being literally unbeatable is only a "minor annoyance" haha
The gameplay sounds like the desert area of Ori and the
Will of the Wisps. Too bad the graphics aren't nearly as good. May give the demo a spin.
@MindfulGamer I couldn’t think of it when I played the demo, but you are exactly right. I love will o the wisps.
At $15 and this positive review it’s an easy buy. Gonna score it later tonight 👍
The demo for this was decent enough, but definitely not the feel of a 9 especially when considering it's categorized as Action Adventure. A high 7 or low 8 at best. I feel like I can trust NintendoLife review scores less and less.
Loved the demo for this, especially since you can adjust the game speed if necessary. Honestly, the price + the game length doesn't bother me at all; I'm up for a short palate cleanser soon anyway. I'll definitely pick the game up after I wrap up a couple others.
Hell yeah Devolver
I'll grab this down the road.
I see this reviewed very well, and I've heard great things about the demo from many people. I guess I'll go ahead and download the demo and see what all the fuss is about.
A physical options would be nice as well.
Oh. My. God. What a game. What. A. Game. I love it. I got the full version and it's so good.
Everyone. Please. We all owe it to ourselves to at least play the free demo to see if we like it.
2D platformer are my favourite and for me this is a 10/10 game.
Believe the hype this game is generating. It's fully deserved.
@YarnPoochy Sorry. I've no idea why my Control Pad buttons didn't work yesterday. I've tried the demo version and the full version today and you're good to go with d-pad on Joy-Con or Pro Controller.
Just got some time with the demo and WOW so fun! Definitely will be getting this asap
This game is absolutely sick! I read a review on some other website that complained about the brevity of the game, saying it is only like 4 or 5 hours long (that reviewer still gave the game a 9.5). All I can say is that I've put over 2 hours into the demo (first the Switch demo, then the Steam demo on my oled deck). I've gotten a lot of enjoyment out of slowing the gameplay down and relaxing my way through the fun and smooth levels included in the demo. It appeared to be locked at 60fps on Switch, and it's locked at a buttery 90fps on my Deck. Can't wait to dig into this grinding masterpeice!
@Tyranexx I find it very fun to play the game slowed down! Regular speed is great too, but it can be so enjoyable to replay levels at various degrees of slowness. I wish more game had this option! I've been playing the Mario 64 Render96 PC port on my Steam Deck, playing it at a lower frame rate (which slows down the gameplay just like in Pepper Grinder) and turning on moon gravity - it is so fun!
@120frames-please I fully agree; replaying levels in the Pepper Grinder demo at varying speeds is fun! It changes the gameplay and can make things either easier or more challenging. I do wish more games had speed options too. Not only for the fun factor, but also for accessibility purposes.
Absolutely loving this but could have done without the boss battles because, well, I suck at them, lol.
Glowing review, awesome!
And I agree with many in the comments that the game being slightly on the shorter side isn't a big issue.
Rather get to compete it and look back on it fondly, with the option to give it one more spin, than have it hanging half-finished over your head for years.
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