Listen. We've already reviewed Obsidian's superlative Pentiment over on our sister site Pure Xbox, where we gave it an excellent 9/10 score. However, now that we've been given the opportunity to return to 16th-century Bavaria all over again in this fantastic Switch port, we daresay it's better — worthy of a slight amendment to that scoreline, even. Ahhhhh, now, that's much better.
Yes, Pentiment pretty much blew us away when it first arrived back in November of 2022. At its core a very clever and utterly absorbing medieval murder mystery, the hook here comes through a unique style and setting that results in one of the freshest and most original games we've played this gen. In fact, this one — previously an Xbox exclusive — is a real highlight of Microsoft's Game Pass service, so it's incredibly exciting to see it arrive on Nintendo's console in such fine form.
Diving into Josh Sawyer's passion project for the first time can be a little bit overwhelming, there's no doubt about it. They've really gone to town with the historical accuracy here, you see. From the villages and monasteries you'll mill around in, to the clothing, the food, dialogue, traditions, daily chores, heck even the types of font used for the fancy stylised speech bubbles...everything here has been researched and studied and served up in glorious detail for you to pore over.
And pore over it all you must. In Pentiment you get to live a day in the point and clicky life of Andreas Maler, an artist in residence at Kiersau Abbey during a period of great social and political turmoil and upheaval. Andreas is a quiet man with a quiet plan for life that involves working on his own private artistic masterpiece, but of course as soon as we take up his story he goes and gets himself involved in a messy murder that turns out to be...well...there's a little bit more than just dead people going on, but we're not going to spoil any of that here.
The investigation that follows, and the various juicy revelations it may or may not lead to down the line, are fun enough in their own right, such is the high quality of the writing, but it's how everything is rooted in historical accuracy (or an impressive approximation of it) that sells the whole idea so wonderfully well.
If you've browsed through any screenshots of this one, you'll know it's a side-scrolling point-and-click affair that's presented as a snazzy picture book through which you move. It's not just any picture book though, it's one of those big fancy medieval texts, and it's got lots of nice visual flourishes and clever nods to artistic techniques of the time. Wood-cutting and carving and carefully worked fonts...all that stuff. It looks incredible, especially when you're playing it on the Switch's dinky portable screen.
Actually, we should really take a moment to talk about the fonts in this game, too. As you speak or converse with another character, speech bubbles will pop up on screen that use various types depending on who's speaking, and it's just endlessly satisfying to watch this play out. From the sloppily-formed and mistake-riddled sentences that vomit out of the local village idiot (watch as words erase themselves then reappear corrected) to the heavy-stamped and pressed fonts that uniformly bash their way out of figures of authority, it's incredible how immediate this visual measure is in giving you a read on the person speaking. As with everything else in this game, it's that sort of achingly clever stuff that makes you feel a bit... well, simple, but in a good way!
As days pass in Kiersau, and the village of Hassing nearby, you'll settle into a rhythm, leaving your home in the mornings to make your way to the abbey, strolling through the woods, chatting to the locals, embedding yourself in their way of life, and it's through doing this that the answers to the clever mystery at the game's core are revealed. It's an experience that's impossible to come away from without having learned something about the specific time period, which is really cool, but it also remembers to balance this reverence for history with a murder mystery that manages to be tense, funny, emotional and thought-provoking all the way through its roughly 20-hour runtime.
There's plenty of scope for replays, too, given the choice-driven nature of conversations and various backgrounds and educational leanings you can choose for Andreas at the start, which in turn affect your choices in conversation. We'd even go so far as to say we've appreciated the flexibility of it all much more the second time through. There are consequences to be dealt with and in giving you the opportunity to play portably, this Switch version is our favourite way to dig into this one. It doesn't use the touchscreen and it's not running at 120fps or whatever, but it doesn't need to — it looks and plays perfectly in both docked and handheld, and all for a ludicrously low entry price point given the quality.
The game's maps and menus are very fancy to look at, and totally in keeping with the style of the rest of the adventure, but until you get used to milling around and remembering locations and landmarks, it can feel a little hard to orient yourself. We found ourselves constantly in the menus as we stumbled around in the early hours, and although you'll eventually know the place like the back of your hand, it could perhaps have been easier in this regard.
We should also point out that this is a murder mystery that goes heavy on the dialogue, too, which is fine by us, but your mileage may vary. There are some big old, in-depth conversations to sit through here — and a very handy codex should you need any explainers — so keep that in mind before you dive in looking for a detective tale that goes hard and fast on the blood and guts.
Those tiny niggles aside, Pentiment is one of the most unique and impressive games of the past ten years. It looks, sounds, and plays immaculately on Switch and, for anyone interested in something a little different, for anyone feeling the need for a razor-sharp murder mystery that entertains while it educates, this is the good stuff. We really can't recommend it enough, and with the ability to get stuck into your investigations anywhere now, this one earns top marks on Switch.
Conclusion
Pentiment is a fantastic adventure RPG that revels in a studious approach to history and immaculate recreations of the styles and traditions of 16th-century Bavaria. There's a super smart, funny, and engaging murder mystery to investigate here, but it's how that mystery is so fully rooted in the world that's been lovingly crafted around it that really elevates this experience. It's one of the best games of the past decade, hands down, and to have that experience running and performing perfectly on Switch is a joyous thing — it feels like it was made for Nintendo's console. This is about as essential as games get.
Comments 64
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Hm... How much suitable this game would be for the touchscreen controls?
"Er, no achievements on switch?" Sounds like a massive plus to me!
I didn't get around to this on xbox so chances are if I do end up playing it (Which I hope I do) it'll probably end up being on switch.
This game is great, but isn't for everyone. Please thoroughly read the review before buying this
Well dang, I keep hearing very differing opinions, but that's a strong statement.
@Zach777 Are you saying Pentiment’s icon on Switch is ugly?
So glad I just spent the 20 bucks they ask for it today! It looks exactly like my type of game.
Same as I did with the Oris (also AMAZING games), I didn't even hesitate to get this game before it goes on sale.
When a great game is perfectly ported to the Switch and the asking price is so low, waiting for a sale feels unfair, in my opinion.
@XiaoShao It is, actually. It could've been way more eye-catching...
Edit: The finished updating it lol. That's great!
Removed - trolling/baiting
You can keep your achievments. That makes it an 11/10 for me.
Great to have this game on Switch. On my wish list, will definitely grab it at some point.
@CazSonOfCaz This is absolutely untrue, this is one of the most divisive games I know of, and plenty of perfectly smart people have left bad reviews. Most of the criticism is towards making choice being a large part of the game, but them not mattering much.
None of the people you are describing would get past the first two screenshot of this game's purchase page, much less buy it
In my top 10 games of all time.
@XiaoShao
Yes. It is lame.
THY PORT IS GOODETH THANKETH THEE LORD
I've been enamoured with Pentiment from the moment I first laid eyes on it as someone so massively into narrative-driven adventure games with fun art styles (especially those of the murder-mystery kind) so to see the Xbox-to-Switch conversion be as rock-solid as it is has me over the moon. Will definitely be picking up as soon as possible!
...how come I heard almost nothing about this game but knew all about Redfall?
Normally I'd excuse that but Microsoft itself thinks Redfall is bad, and I still knew so much more about it before release than I ever did this game. Not out of choice, out of casual knowledge of current gaming and the marketing of those games.
@kkslider5552000 That's because MS didn't really market this game...it's the epitome of a "Gamepass game" i.e. low budget/low market (not low game quality)
@kkslider5552000 The difference between a commercial game (Redfall) and an independent, experimental one (this).
@kkslider5552000 Adventure games like Pentiment usually get very little marketing prior to release for whatever reason (unless you're Ace Attorney). My guess is that it's both pretty hard to market a game/genre whose whole appeal is not knowing what's going to happen in terms of the story/gameplay along with said genre being the definition of an acquired taste, though I could be wrong here.
Probably doesn't help matters that Pentiment itself originally released three days prior to Pokemon Scarlet/Violet XD
I'm not gonna respond to every comment, since I was not expecting that many so quickly.
I'll just say that other big companies have done a better job marketing their smaller games and that more companies need to look towards how Oscar bait movies and the like are marketed and succeed (though the incompetence of the Game Awards does not help this problem).
@rushiosan As I said in my earlier comment it helps to have an interest in art, history, and art history. To such people like that the game looks good.
If someone says the game "doesn't look good AT ALL... by the screenshots," that simply tells me that you have little to no interest in history, art, or art history.
@Poodlestargenerica That's not true at all. Anyone that says the choices you make don't matter much hasn't actually played very much of the game, because some of the choices you make significantly alter the story.
And the people I was describing were still looking at screenshots and trashing the game. There's even examples of such behavior in this very thread.
Very detailed and well put together review of this unique game.
Awesome, glad that it's only $20.
@CazSonOfCaz I thought the same. The art style looks very engaging, imo. Very medieval.
I’ve never played a game like this before, but I literally cannot put it down. Such a captivating game.
I didn't know anything about this game before the Direct but the style definitely grabbed me. Glad to read it's very good and presents great value for £15.
It's on my wishlist and is a game I'll get to once I get FF7 Rebirth completed.
Awesome review! I'm still debating on getting this, or Kingdom Come instead, but I'll get the two of them, eventually! No achievements, makes this game a must buy!
The review indicates this one will scratch both my mystery and history itches, so it now has wishlist status. I'd not heard of this at all until the Microsoft game rumors started. The earlier comments indicate it didn't receive a ton of marketing when it initially released.
to generous a score push square give sit a 8 and pure xbox a 9 only got a 86 on metacritic...
Until today, I didn't know at all this is an Obsidian game whose director is the director of Fallout: New Vegas and Pillars of Eternity!!!
Even if this is an American game, I'm thinking about playing it in German for more immersion (since I can understand German).
Hehe you said 'niggles'.
I'm not a fan of point and clickers but it is good to see the Xbox games getting enough care to port over so well!
@johnedwin Or it's an individual writing a review and their take on it will be unique to their experience. They don't have to match the consensus score on metacritic.
@Rudolf As noted by the review, this was a passion project for Josh Sawyer. It is really neat that Obsidian (and Microsoft) gave him and his small team the time and resources to develop this game. 😊
I need to get back to this game. Started playing it on my Series X with GamePass. Seems like it’s be perfect for Switch though….if I didn’t have to pay for it.
And to think they just announced it in the scissor reel!
Well this review convinced me to put this game on my wish list to wait for a sell.
@Bizzyb @kkslider5552000
I don't think that's an accurate take on this game's development.
Like a lot of programmers and their pet projects, Josh Sawyer had been working on this game in various forms for decades. He would pitch it whenever he could, but not one was every interested. Hannah Kennedy and him were working on it after hours and on weekends when MS acquired obsidian.
Rather then tell him to stop the project, they gave him more resources, included a team of 11 (brining the total to 13). However, it was never part of any official release schedule. It was a side project that at any given moment might have been shut down. This is actually really common at development houses, but most of the time we never learn about it. 99% of the time, the game quietly gets canned or people just lose interest in the project, 1% of the time it's Link's Awakening or .... this.
To say MS has a "plan" to make this a Game Pass title and that's why it got a low budget and no marketing is reductionist at best. In reality, it never had a budget because it was never an official project and got no marketing because it got released because Josh Sawyer decided it was "done" one day. When you look at the 6 months between announcement and release, that basically adds up to the amount of time it takes to get rated and to do MS's accessibility review.
It's also not really characteristic of Game Pass. Most games that are being added to the platform are either stuff MS has the rights to already, or big ticket, big hype games that are going to get people to notice. Putting a game on the service that no one is interested in and has no exposer isn't going to being anyone to the service. That's literally the reason Phil gave as to why they ported it.
Sold. I was waiting to make sure it ran well, and with that confirmed I will buy it. I have Game Pass and started the game when it came out, but instantly realized it was meant to be played in my hands, so decided to hold off. Microsoft granted my wish.
@rushiosan It's 16th Century, not 9th Century. And they had to make some concessions due to the nature of the game. It isn't meant to be a 1 to 1 mimic. Illuminated manuscripts have too much abstraction for that to have worked in this narrative. I have more to say about that, but it actually ventures into spoiler territory, so I won't.
I like mystery and history (hey they rhyme). So maybe I will get this.
@CazSonOfCaz probably more nuanced than that. Cute comment though. Reminded me of highschool.
Is it fully voice acted?
Played it on Gamepass and loved it - took a bit of time for the hook to drop, but once it did I was semi obsessed. One of my games of the year - give it some time and you will love it (and learn a bit too)
Really digging the art style (which reminds me of the excellent Card Shark), though I'll still suss it out a bit more before grabbing LRG's physical release.
The review doesn't mention gameplay much, yet it has such a high score. Are there challenging puzzles? This seems more like a visual novel, but the review focuses on the art style and presentation so much, it leaves the reader wondering how a game can be awarded such a high score without many actual ... gameplay mechanics.
@WhiteUmbrella
It more or less is a visual novel. Gameplay consists of exploring a town and talking with villagers to solve a murder mystery. No challenging puzzles or gameplay.
This is a great game, highly recommended. Took a while to get its hook into me but once it did I was well and truly in.
@johnedwin
That’s….not how reviews work
As I said before I somehow didn't recognize this game by name when people mentioned it, but as soon as I saw it in the Direct I did and I'm definitely interested in eventually getting it now that it's on Switch and even more so after reading this review!
Why would no achievements be a con. It's a plus for me. It's also not a standard on Switch. So it is not a feature that should have been in the game.
Hadn't heard of this before the Switch port and the footage in the Direct didn't really grab me as I had no idea what it was actually about, but based on this review it's definitely going on the old wishlist.
Removed - trolling/baiting
Help I need to stop buying more games for Switch! This one is irresistible gem I need and I won’t buy anything else for at least a month (how many times you said that to yourself?). Switch catalogue is simply amazing. 🥲
@CazSonOfCaz insulting imaginary people because they don't like the same toys as you is the height of intellectual debate.
...actually it might be here. On the internet. In a Nintendo enthusiast comments section.
@LikelySatan They're not imaginary. They are the people I have met repeatedly on Twitter and Reddit. What's ironic is that you're continuously doing the same thing you're accusing me of. The height of intellectual debate indeed. Good day, sir.
@WhiteUmbrella
Reviews are a subjective take on an experience. The reviewer had a extremely positive experience. That's it. Nothing complicated.
You should look at other reviews by PJ O'Reilly and work out if you tend to agree that the type of experiences he rates highly are the same type you rate highly. If you tend to agree with him, you will probably like this game. If you tend to not agree, then take this review as an indication that you won't like this game.
That's how reviews works. They are not supposed to be uniform or objective. You should read multiple reviewers until you find someone who is looking for the same things out of video games that you are, and then give more weight to their opinion.
@johnedwin
Unless your just trying to troll or fanboy out, the Metacritic score has zero value. It tells you want the average of all experiences is, but it's a poor indicator of what your own personal experience is going to be. Instead, like I said above, you should use sites like Metacritic to find a reviewer you tend to agree with on games you have played and give their reviews more weight and consideration. Two of my favorites gaming series are Atelier and Neptunia , both of which have pretty average reviews over all. So I look for outliers, reviewers that have given these games much higher scores then the average, and tend to follow them more closely. The point of a review isn't to validate my opinion, it's to identify people have have the same opinion. The perfect reviewer is someone who loves the same "bad" games you love and dislikes the same "good" games you dislike, because they are more likely to share your personal tastes.
@CazSonOfCaz "Reddit" and "Twitter" might explain it. I'm not debating, man. I'm just saying that it's a pointless and petty endeavor. My favorite games are Doom, Final Fantasy Tactics, and Odin Sphere. I am more interested in Dark Forces and Unicorn Overlord than this. We contain multitudes, etc.
@HeadPirate I am already aware of the concept of weighing another person's experiences against my own, in order to determine if our opinions of the same experience are comparable, and I have read PJ's reviews before, being a long-time reader of this site.
What I am pointing out, and that you seem to want to be disingenuous about, is that in this review, he seems to be focusing only on an impression, and actively avoiding describing any gameplay mechanics. Descriptions of what you'll be doing in any game are a pretty standard aspect of any game review, and to imply that PJ always writes like this would be to do him a disservice. That said, I would long have stopped reading the reviews of anyone who failed to describe gameplay mechanics on a consistent basis. I am pointing it out, not as a general criticism, but in the case of this specific review only, that this is lacking. It seems likely that the reason for a lack of details about the gameplay is that there isn't any to describe, which would seem odd in such a positive review, and yet the absence of any is glaring.
Removed - disrespecting others
Removed - flaming/arguing
@Zach777 They did it! Haha, they updated the home menu icon! Now it looks way better.
@the_beaver
Did they? Lol that’s cool 😎
This as not on my radar at all, so a 10 is incredibly surprising.
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