Every now and then you get an indie developer who you can rely on to deliver a banger pretty much every time. New Star Games is one such developer, having already scored healthy scores on Nintendo Life in the past for New Star Manager (which scored 8), Retro Bowl (9), and Retro Goal (8).
Alongside its Switch releases, it’s also been responsible for a bunch of fantastic mobile games, including the likes of the New Star Soccer series, New Star Cricket, and New Star Baseball. Essentially, everything New Star touches turns to gold, but it’s also fair to say it has a style of game it’s best known for: retro-style sports games.
With New Star GP – named after an old top-down racer it released years ago – the studio has gone for something very different from the typical output fans are used to. Rather than going with another 2D style sports game with ‘lifestyle’ career options, it’s stepped way out of its comfort zone and offered a polygonal F1 racing game that’s more Virtua Racing than Virtua Striker.
Thankfully, the results show that New Star Games is more than a one-trick pony, and New Star GP is just as entertaining, engaging, and moreish as anything else previously released by the developer. That said, however, it does have one rather bothersome niggle that should be pointed out.
First though, the good (and there’s plenty of it). The game has two main modes: Championship and Career. The former has you choosing an F1-style car – you can play as a typical model from the ‘80s, ‘90s, 2000s, 2010s, or 2020s – then selecting a manufacturer to get the colour that suits you best.
You can work your way through a series of multi-race championships, each of which ranges from three to ten races, and offers a themed selection of the game’s 34 courses. One championship, for example, is called the Hill Climb Track Cup and focuses on courses that have their fair share of inclines.
Championship mode is a good option if you’re just looking for a quick burst and play through a few races, but it’s the Career mode where the main meat of New Star GP lies. Like many of the other New Star games, it’s focused more on taking you through a lengthy racing career and juggling various other outside elements.
Career starts you off in the 1980s, and has you working your way through all five decades by playing through a series of races, gaining points along the way in typical F1 style. Where it differs from the usual F1 routine, however, is that instead of having to set a time on qualifying sessions with empty tracks, it instead makes things more entertaining by giving you an optional separate race with a different rule set, which you can take on for bonus cash and trophies before moving on to the main race itself.
These optional challenges could be Checkpoint races (where you have to drive through a set number of checkpoints before the time runs out), Elimination races (where the racer in last is eliminated when a timer runs out), Time Trials (where you have to complete a certain number of laps within a time limit) or what have you. Nothing here is revolutionary in any way – if we had a nickel for every racing game with an Elimination race type in it, we’d be able to afford our own F1 car in real life – but it at least adds a bit of variety instead of being ‘qualify, race, qualify, race’ ad nauseam.
It wouldn’t be a New Star game without some sort of management aspect taking place outside of the actual playing of the sport, and New Star GP is no different. Here you have to keep your team happy because they each provide different benefits, but this means there are occasions when you have to make difficult decisions which will inevitably upset some of them.
If you mess up a race and fail to finish on the podium, who are you going to throw under the bus if you’re interviewed and asked who’s to blame? Will you point the finger at the engineers and risk the possibility of them leaving the team, resulting in you losing certain perks that improve your car’s performance? Or will you blame your commercial manager and risk making less money for a win? Again, it’s hardly a Masters in psychology and none of these mistakes are going to change the game to a Telltale-level degree, but it’s a bit of fun that once again mixes up the usual racing game routine of winning races, upgrading the car, and repeating until it’s maxed out.
All this would be for naught, of course, if the game itself wasn’t actually fun to play, and thankfully New Star GP doesn’t disappoint. For the most part. Taking clear inspiration from Virtua Racing, the basic polygonal graphics give the game a similarly clean, stylised look to Sega’s seminal arcade racer, and things look nice and sharp whether playing on TV or in handheld mode.
Handling is satisfying and provides enough of a challenge without taking things too seriously, meaning you can’t just career around turns with the accelerator taped down but you also have a bit of freedom to cut some corners and bump into opponents without it instantly ending your race. It’s a delicate balance to walk and New Star does so with gusto.
The main issue we have is that, regardless of which of the numerous camera angles you decide to play with, the game struggles with frame rate. It runs much smoother on other systems, and while other multi-format games would suggest that you’d expect a drop in performance on the Switch, the low-poly art style means we’ve got to wonder if there was more room for optimisation somewhere.
While we appreciate there’s a greater level of detail here than in the Switch’s Sega Ages version of Virtua Racing, the fact that port runs at a flawless 60 frames per second whereas this struggles to maintain any real stability means that if you play Sega’s game then move straight onto New Star’s, the latter feels sluggish and less polished by comparison. To be clear, it’s not like it drops to 15fps or anything ridiculous like that, and it’s still perfectly playable, but it is noticeably choppy at times.
Still, that’s merely one notable issue in what’s otherwise a great racing game, one which pays tribute to the early days of polygonal racers while still offering enough ideas to make it stand out on its own. Fans of the New Star games curious about how different this looks from the team's typical fare can rest assured that the same level of compelling ‘one more go’ gameplay continues to take pole position here.
Conclusion
New Star GP pays homage to the days of Virtua Racing with a brilliant F1-style racer that retains the same compelling moreishness its studio is known for. Its performance is a bit clunky to the point that it’s noticeable quite often, but that shouldn’t put you off buying yet another New Star gem.
Comments 37
Hope performance can be improved through patches, but other than that I'm definitely still interested in giving this game a try eventually!
racing is perhaps the one genre that i really care about a steady, smooth and fast frame rate. 😟
otherwise this game sound incredible and so very my thing it hurts. please update if it's fixed! but I'll probably get it on sale anyway otherwise 👍
thanks for another great review ✌️
So if Career mode doesn't have Qualifying, how does the game determine grid order?
@-wc- I agree, an unstable framerate in a racer can really have an impact. The Dreamcast port of SEGA Rally 2 always comes to mind. It was slightly less of a problem in Road Redemption on Switch, as the game is chaotic anyway. In a technical or arcade racer though, this is a disappointment.
This looks like a game to pick up on sale and patched.
I wish I could upvote a review. Your play on words with Senna was puntastic!
I wish there were some rally games like this. Or f-zero clones.
Personally I find those way more enjoyable that f1 or streetcar/track racing.
@gcunit glad you asked. You're in last.
Will have another look at this in a couple months, after a few patches have hopefully been released.
@Mr_Monochrome have you tried Fast Racing on Switch? That's a great F-Zero-like .
Virtua Racing is a fantastic game with an ultra smooth framerate so until or if, this is patched, it's a hard pass
Looks like a hard pass to me. Virtua Racing has those vibes that I like.
But that's just me being me.
I will wait for patches.
There's brilliant arcade racers that run smooth as butter on Switch.
A couple of which have intentionally polygonal graphics, to boot.
There's no excuse for this to not run at a smooth 60FPS at all times. I know the Switch is underpowered, and all. But for a game like this? It just feels like a case of developers not giving a flip.
@gcunit You always start at the back. It's arcade-like enough that it's very much possible to get to the front.
If there's problems with frame rates being distractions, then how did this warrant an 8/10 review score?
@scully1888 You've obviously not seen my driving. I'll be off at the first corner and taking five other cars with me, thank you very much!
Cheers for the review.
I am quite partial to this kind of racer on the eshop. The retro inspired ones I mean. I think I'll give this a downloaded off the wishlist ASAP.
I guess I'm the odd duck, but I don't see the appeal in retro games that try to emulate the 64/Saturn/PSX era of graphics. I don't see the charm in the low-quality look. To me, it's not the same as a game like Shovel Knight that tries to emulate the 8 or 16-bit era with hand-drawn sprites and chiptune music. A well-drawn sprite has a timeless quality that a low-poly model doesn't.
But, as I say, I may just be in the minority.
Played the demo on XSS a while back, enjoyed it and was looking forward to the Switch release. Shame about the unstable frame rate, otherwise it would have been a day 1 purchase for me. Hopefully they'll patch it up soon.
As a side note, Sakurai just posted a video on his YouTube channel about crafting "similar" games. Games can take obvious inspiration from the past, but still have to add their own appeal on top. That's clearly something that this game does very well.
@bigpale Virtua Racing is 16-Bit era graphics, not 32-Bit or 64-Bit. That's why it's impressive. The game was a 1992 arcade game and consoles didn't successfully mastered its graphical style until 1994 when the Sega 32X version launch. The game with its graphical styles could easily be mistaken for 32-Bit similar to Star Fox, Doom, and Donkey Kong Country but all are 16-Bit era graphical games.
Tilt/motion controls, or nope? Anybody know?
@bigpale This is really in no way like the consoles you mentioned. Have you ever played an N64?
@dkxcalibur ...probably because they took off a point or two for framerate? What?
@Serpenterror the Genesis/MD version was 16 bit, and I wouldn't call it impressive. Virtua Racer arcade used the M1 arcade board, which shared a processor with System 32.
I notice nothing about a split screen mode so this game is dead to me. I'll wait for a heavy discount, and trust me, I can wait! I waited 5 years for Double Dragon 4 to go 50% off.
@scully1888
Is it REALLY appropriate to use the name of Ayrton Senna as a pun? Maybe you should read the Wikipedia article on the death of Senna and then change the headline?
@norwichred I'm well-read on Senna's career and its tragic end, thanks. The game celebrates F1 racing between 1980 and 2020, and Senna was one of the best drivers from that period. It's in no way inappropriate to simply say his name – he was one of the best to ever do it, and he shouldn't just be struck from the history books or only whispered about in hushed tones for fear of attracting people who who never knew him in the first place but somehow express deep offence any time his name is merely uttered, as if he was an F1 Voldemort. Plus, most of the other best drivers have really difficult names for headline puns and I'd like to see Schumacher better one than I did ❤️
@bigpale
I kind of agree when it gets into the PS1 era, but there's something about a game like this with ultra-clean polys but way more going on than hardware of that era would have managed.
No usual small release discount and performance issues means this has gone from a must but to a wait and see for me. A shame as it looks so good.
@gcunit You always start in last place.
@scully1888 I had to read that a coupla times before it made sense but once it did, I don't think I could have laughed any Lauda.
One of the best racers around! Packed with content, fun gameplay, and surprisingly deep mechanics in the career mode. Does well to mix things up compared to the traditional race weekend. That said, my time was spent with the steam version. Wait for a performance patch. With the game finally hitting full release on pc and now consoles, I'm confident the devs will tighten up that aspect. But from a pure gameplay standpoint, a must play for racing fans, just not on switch (yet).
Great review! I've been enjoying it a lot. It plays at a locked, buttery-smooth, 90 fps on my Deck. It's really gorgeous to behold. I bet if I connected it to my monitor it would play at 180fps (but maybe I'd have to connect my laptop to my monitor for that level of smoothness and motion clarity).
Since Nintendo made it clear they support piracy and thievery I'm not buying anything from them again, so it's nice that this game is easily available from ethical outlets like Steam.
@scully1888 lovely review! Quick question; does the game have a decent split-screen multiplayer? (Edit: I have on Switch and it has a decent 2 player split screen. If you go on Xbox it’s up to 4, assume PlayStstion would be the same)
@scully1888 since it’s mentioned in the review and cons section, do you know if this was ever patched to fix the framerate issues?
Saw this is on sale for $11.99. Did it ever get any patches to improve framerate?
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...