Editor's Note: As described in the text below, a glitch towards the end of Mineko's Night Market prevented us from 100% completing the Switch review build at launch. An update for the game has reportedly fixed the issues we encountered, so while the text should be accurate for the most part, your experience may differ slightly from ours — hopefully, for the better!
If you suffer from cat allergies (like this writer), the cats of Mineko’s Night Market might be the closest you can get to the real thing. And these cats won’t knock things off your desk. Announced back in 2018, this kitty-centric life sim from fittingly named Meowza Games has been delayed and delayed. But now the cat’s out of the bag, was it worth the wait?
The game intertwines a secretive (sometimes comedic) story with night market stall management. It’s easy to dip in and out of, and turns tedious tasks into purr-worthy play. Plus: cute cats! The cuteness came to a crashing halt with a bug that made the end unplayable for us, although we had a lot of fun up until then, so this review will focus on the stuff that happened before things went hairy furry.
You, the ‘Mineko’ of ‘Mineko’s Night Market’, follow your dad to a faraway town that’s lost its sprightliness, no thanks to the agents prowling the surrounds. Your job is ostensibly to run a market stall to support your dad. But you soon become embroiled in a plot to free cats trapped by the agents, and find the mythical Sun Cat Nikko – if he even exists. Along the way you’ll make friends, restore the town, craft items, and pat cats – a functionality that makes us want to update our ‘Best Cat Games’ article. When you pat them, they make a-dor-a-ble purring sounds, and they follow you. We challenge you not to squeal with delight when it happens.
But, once you compose yourself, you’ll see this game has much more on offer. You’ll want to sink your claws (and teeth) into the core story. It’s not wholly unique, but its mystery is one you’ll want to unravel like a ball of yarn. You do this by heading to different locations. Each day, you can bus to two areas and you’ll come back to find everything closed – whether you spend three or 30 minutes away. In new areas, bumbling agents have captured cats and you need to sneak around their flashlights to free the felines. There are some light puzzles here which are a (hair)ball of fun, but never agonising: you might have to distract agents or navigate one-way paths. Once you free the cats you get one step closer to uncovering the mystery of Nikko, plus full access to that area’s goods. Those goods can be crafted into new items, by way of minigames testing your speed and dexterity.
The ‘night market’ of Mineko’s Night Market is on Saturdays. Its mechanic is Moonlighter-lite; you set the prices yourself, and customers pay if they can afford it. There’s less mental mathematics than Moonlighter, though, and customer reactions aren’t as defined. As you increase profits, the market gains new stalls.
The game has other tidbits, too. There are post-market ‘Main Events’ – including races (on cats!), cheesily bad plays, or parades. In between markets, you can sell at the General Store for a fixed lower price. Or you can donate your collectibles to museums, like in Animal Crossing: New Horizons. Villagers also request items in exchange for craft recipes.
Early game, you grind away like a cat at a scratching post. Your health is a single heart, replenishable by food which you can only eat three times. Your energy expires quickly, forcing you to prioritise profitable items and ration meals. But as you progress, you gain more hearts, unlock new areas, and even get a companion to help. We’re avoiding spoilers here, but believe us when we say things get better.
That is, up until we encountered a progress-stopping bug. It was right at the tail end, so we don’t know how the tale ends. The screen was all one colour, apart from the always-on menus and a single flashlight. At first we thought it was part of the puzzle but as we moved the screen was unreactive. At the time of writing, Meowza hasn't fixed this particular bug, but we're crossing our claws they do soon, so you can play to the end smoothly.
There are also some smaller knots to detangle. The game suffered from a fair bit of stuttering and slow load screens – up to 50 seconds. It froze after crafting certain items. Characters appeared where they shouldn’t, and, once, Mineko disappeared off-screen. The menus are a little finicky, with poor sorting and clunky navigation. We suspect it wasn’t made with Switch at front of mind, as some UI is inorganic to Switch controls. ‘B’ doesn’t exit menus, and ‘ZR’ is the sprint button. However, some glitches have already been fixed, and it’s encouraging to see this small team’s commitment to the game.
Pencil textures, warm colour palette, and nature setting place the aesthetic at home in cosy-ville. Not to mention the small bodies and big heads, adorably animated with trots and waddles. The soundtrack ranges from jaunty to thrilling, always befitting the mood. And in terms of accessibility, the big text gets a big tick from us. It’s also been translated into eight languages!
Conclusion
For the most part, Mineko’s Night Market will be enjoyed by people who like to curl up with a compelling narrative and relaxing tasks. It’s fun gathering materials and discovering secrets. And did we mention you can PAT THE CATS?! Without sneezing! What a joyous, allergy-free delight. As for whether it was worth the long wait, well, we recommend holding off a little longer for another of its nine lives – one with some patchwork to address the snags on Switch.
Comments 16
This game was fun at first but it got SO grindy, I couldnt finish it. It seems I had a lot more performance problems than the reviewer, and it turns out it couldn't even be finished, it doesn't deserve that much high praise imo, hope I can post my hot take here:
https://x.com/Nidorom/status/1707840164377117081?s=20
I was looking forward to this game but after reading about all these problems I'll have to wait for some patches and a sale or not get it at all.
The early steam reviews said it wasn't as good as the demo.
Having had two white cats named Minneke as a kid, I feel like this game has a message for me 👀
I really am not a fan of peppering puns throughout a review just because you can. Nonetheless, it’s encouraging to know it gets better. By the time I finished this review I thought, “This is a game to check the status of a year later.”
Thank you for mentioning best cat games thread which included Catie in MeowmeowLand. I looked at it and I just know what my nightmares will be about for October
Patches before catches being the motto of the game
@Nintendencies thanks for your input. I was on the fence on this one after hearing about all the performance issues, not including the one where you can’t even finish the game. Now it seems this game needs to be boom-killed, at least until patches fixes the issues with a meaty discount.
Considering how long it took for this one to be released on Switch, those bugs are just plain disappointing. Shame, as I was looking forward to this game as soon as I saw its trailer.
I've been watching a friend play Paleo Pines.
Recommend that one.
@shining_nexus
Most welcome
Even if they fix the performance issues and bugs I still really didn't find the gameplay loop fun at all, and life sims are my fave genre, so... xD
There are a lot of games on my wishlist and I have to consider whether I'll download this at all? It has intriguing elements like the narrative alongside the relaxing gameplay but that would be undermined by bugs, poor UI and long load times. Will it therefore feel relaxing to play? Sure it could be patched but other games will get in the way.
Cheers for the review.
Excellent, excellent, Michelle. Those are some fancatstic puns. Great write-up.
This development debacle would be studied in university on how NOT to develop and announce your game, delay after delay after announcement after announcement... and yet still releasing with game killing bugs. Wow the promise of an excellent game in that first trailer has entirely evaporated and the developers have no-one but themselves to blame.
@Nintendencies yeah, i noticed that. But I do like the art style, music, and writing that this game displays. I do like my life sim games and yes, if the grindy aspect just isn’t fun to play, I can see myself dropping it, unless everything else about it is drawing me in. I’ll just have to find out for myself at some point.
I’ve noticed myself having less interest in life sim games these days, but visual novels has been a pleasant discovery for me. It’s so good.
@shining_nexus
Oh yeah its a beautiful game, the soundtrack is great and the writing is the best I've seen in a while (it's right up my street)
Maybe some patches could do wonders for it, in terms of performance but I can't see them fixing the core loop, but others seem to like it so IDK.
I have been finding lately that the influx of life sims (specifically farm sims) hasn't been good for the genre. I haven't found one I've absolutely loved in such a long time, just bits and bobs in all of them that I like but no complete package.
I discovered VN's a couple years back and I have to agree, only problem is I enjoy psycological horror VNs and they are few and far between. What one's do you enjoy/have you played?
@Nintendencies The Great Ace Attorney and the Phoenix Wright Trilogy are the big ones for me. I should mention that I’m big mystery murder nerd. I eat that crap up from VNs to point and click adventure games. I’ve recently played The Pizza Delivery Boy Who Saved The World and that was such a treat. It was cheap and it looked very goofy with its realistic graphics and cheesy writing, I just had to. No regrets. The Chrono Cross prequel, Radical Dreamers, was also a good VN.What made it unique was having a battle system that was text based and it had multiple endings depending on the choices you made throughout the adventure. I thought it was pretty cool for a game that was originally for the Satelliview.
Have you heard of World of Horror? I’m also a horror fan and this VN has caught my interest. It has a more eastern style of horror which I find more scary and creepy. Might be something you may like.
About life sims, I’m right there with you. Interestingly, I’m still playing ACNH. I think it has more to do with its real time clock that makes me keep coming back. I would love to see more farm/life sim with a 24 hour clock system.
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