Kiki’s Delivery Service is a movie all about growing up. The night Kiki leaves home to complete a year of witch training, she excitedly overstuffs her bag, makes herself a broomstick that’s too small for her, and crashes into a couple of trees during her flight. She doesn’t have a speciality or skill, and upon arriving in the town of Koriko, she causes a ruckus by stopping traffic. Yet this all serves to set up Kiki’s growth, and the pain of becoming an adolescent and – eventually – an adult. She finds her place in the world, living above a bakery, delivering goods on her broomstick, and overcomes her fears to become the best version of herself.
Kiki is the heart of Studio Ghibli’s 1989 coming-of-age story, and it’s her brashness, positivity, and determination that has clearly rubbed off on Mika, the star of Chibig’s latest game, Mika and the Witch’s Mountain. There’s no greater influence here than the aforementioned movie; the premise of playing a witch delivery game with cel-shaded visuals and sprawling seas inspired by The Legend of Zelda: The Wind Waker was enough to smash through its Kickstarter goal. Yet, two years after the potion was brewed, we’re left with a game that has flashes of the heart of the Studio Ghibli classic, but is sadly completely forgettable in almost every single respect.
Like Kiki, Mika must leave home to study under the Grand Witch and become a better witch. Yet, when she approaches her teacher, she’s pushed off of the mountain and subsequently breaks her broomstick. After getting her broom repaired, she has to take up a delivery service job to cover her expenses, thus kicking off Mika’s own coming-of-age tale.
The island of Mount Gaun is one big playground for Mika to fly around in. Armed with a basic broomstick in the beginning, progressing the story will provide you with upgrades that allow you to fly higher or ride wind currents effectively. Getting to grips with the broom takes time and the controls are a little floaty, but on the whole they’re serviceable, and the game is pretty lenient while you're delivering parcels, which is fortunate when that’s essentially the only thing you do.
Mika’s job involves bringing parcels or items from one person, or place, to another. These parcels often have prerequisites to fulfill before you have to start the delivery again – don’t get it wet, don’t damage it, deliver it in 40 seconds, etc. These conditions are incredibly easy to meet. It’s difficult to get a parcel wet as simply floating atop the seas doesn’t affect it, but diving – as in, specifically pressing a button to dip the broomstick into the water – will damage it. Crashing into walls is really the only obstacle, but you can retry every single delivery by holding down the ‘B’ button.
Characters move location between story sections, which keeps you on your toes, but you can keep track of their location by checking the in-game map. And there’s a clever little mechanic where you have to deliver ice cream, but attempt to stay in the shade to make it last longer. But the variety of challenges just isn’t there, especially when multiple delivery requests ask you to go back and forth between the same two or three people. We get it, it’s meant to be a cosy, friction-free experience, but there needs to be something of substance alongside it.
It would absolutely help spice deliveries up if the inhabitants actually felt like a tight-knit community, but almost every single character in-game is unmemorable. The writing is definitely aimed at younger audiences, but most characters lack any meaningful personality and, outside of delivery quests, you can’t even talk to the NPCs; instead, little speech bubbles reveal what they’re talking about or thinking. As far as character narratives go, most are resolved within minutes of taking on their delivery request. There’s a very brief subplot involving the mayor of the town and head of deliveries that threatens to get interesting, but by the game's halfway point, it’s seemingly all forgotten about and resolved without explanation.
At least Mount Gaun is fine to explore, and the way the island gradually gets more accessible as you progress through the story is a nice touch. Certain sections feel like their own little biomes – there’s a windy meadow full of trees and plateaus with strong gusts of winds or a mining tunnel full of crystal. That Wind Waker-style cel shading also does wonders for the waterfall that drapes itself down the cliff behind the ruins at the base of the mountain.
You’re also encouraged to explore to fulfill optional requests, which require a bit of puzzle-solving. You’ll find items dotted around the island that belong to someone you’ve met, and you have to figure out who that is. Most of these are fairly obvious, but we had to stop and think about one or two to find the right recipient. Stumbling on these made for a nice change of pace and felt more rewarding than simply fulfilling the story quests, even if we got no reward for doing them.
There are also collectible tokens and tarot cards that help push your curiosity to the forefront. The small totems can be used to buy new outfits, while the tarot cards just give you a shiny new piece of character art inspired by the 22 Major Arcana. The latter, however, can be incredibly annoying to collect early on, as you need to break a giant urn every time by dropping down from a great height. Lining these drops up often took us a couple of times to get right, meaning we had to repeatedly fly back up the path to higher ground more than once.
Visually, Mika and the Witch’s Mountain is also pretty inconsistent, at least on Switch. The bold colours do a lot of the heavy lifting. This has the potential to be a very beautiful world, and in spots it is. But frequent pop-in, flat textures, and blurry character models both docked and in handheld spoil the magic.
There are also frequent visual glitches, such as characters clipping through walls, black lines cutting through the screen during cutscenes, and text not fully rendering at the start of a new day. Cutscenes sometimes take a few seconds to load in properly, too, and oftentimes when they do, those lovely character portraits obscure part of the text box. At least it runs at a mostly smooth 30fps, save for a few jerky moments near the water or in busy areas.
We rolled credits after a brisk five hours of exploring, though we did carry on filling out all of those optional deliveries and trying to get those alternative outfits. But, as we were flying around Mount Gaun, we were reminded of a quote from Kiki’s mother in Kiki’s Delivery Service: “It’s not really important what colour your dress is. What matters is the heart inside it.” While Mika and the Witch’s Mountain may look nice and does have a heart of gold, it’s a largely forgettable experience that left us feeling like we’d missed a package.
Conclusion
When everything comes together, Mika and the Witch’s Mountain is definitely far from the worst witch – the premise is pleasant, the visuals and art are cute, and short runtime means there’s no fat that needs trimming. But it’s almost completely unmemorable at every turn. Delivering parcels as a witch should be fun, but lacklustre characters and too much back-and-forth make this delivery service simply adequate.
Comments 31
aww, too bad. I was looking forward to this one. Thank you for the review.
Oh I was looking forward to this one too. I remember watching the early stage trailers and looked so nice.
From the first trailer I knew it was going to be repetitive as hell.
Next.
Ah well, looking at the bright side, I now no longer have to keep an eye on this. Thanks for the review.
I still think this game looks amazing!!!!! I'm gonna pick it up and form my own opinion on this one.
Oh well they tried and failed.
Thanks for the review, since I already have it (supported it on Kickstarter) I'll eventually give it a try and I think I'll still enjoy it at least to some extent but yeah, too bad it isn't as good as it could've been and especially so on Switch!
@Chocobo_Shepherd As well as you should. A reviewers job is just inform you, not tell you what you what should and shouldn't consume.
If you think that it's looks amazing and want to buy it, then congrats. The reviewer was never trying to prevent that in the first place.
Uhhhh I keep reading ‘Ghibli inspired’ and yes, there is grass + blue skies and cel shading. Nothing even close to the craft that’s being put into creating a Ghibli world.
The comparison is getting pretty stale.
Ive backed this one on KS so I'm going to give it a go anyways. Too bad to hear the execution didn't live up to the premise
I backed this on KS and have been playing it for a few days. Is it perfect? No. Is it a nice chill game? Yes. It's still an interesting indie game with more stuff coming out in the way of dlc.
I feel that the game is about the journey for Mika. The technical hiccups could be fixed in time and there is going to be more for the game to come in the future. But still a game I enjoyed.
@Serpenterror the lesson is never try
@PinderSchloss In this case the comparison is more obviously a specific Ghibli film, Kiki’s Delivery Service. Inspiration doesn't have to be all about the look.
@GalaxyGreg
Second lesson - never let Nintendolife and it's users know you failed.
I've never played Kiki's Delivery Service, but this game reminded me of Flying Neko Delivery, a Switch game I bought last year and which has an almost identical idea (you're a young witch flying around on a broomstick delivering parcels for the local inhabitants). Flying Neko Delivery had very little depth and grew old very fast, Mika and the Witch's Mountain looks a lot better. Even if it's not perfect I still think I'll pick it up in a sale as the idea still intrigues me.
This is unfortunately an issue with every Chibig game. They never put enough development into plot and characters. The game tasks aren't interesting to play because there's not enough rhyme or reason to do them.
I kickstarted the Summer in Mara game and wanted to love it, but it just became fetch quests.
@JohnnyMind I also donated to the Kickstarter, and ended up beating the game yesterday on Steam. I figured it would get middling reviews. But believe me, the flying mechanics were MUCH better in the final release versus the beta (which I took part in).
In the beta, the controls did not feel as tight, and I would end up careening all over the place. The hit detection was also more sensitive, so I'd be more likely to damage the package I was delivering whenever I bumped into anything, even if I wasn't going at full speed. Plus, so much as barely touching water also damaged the package.
That being said, I did notice numerous typos and graphical issues with the dialogue screens. Sometimes, the character on the right side of the screen would overlay the text, so we couldn't see what they were saying. The D in "Day 4" was half missing. Another bug I discovered was being able to leave the island altogether by flying out into the ocean.
I don't know if they plan on patching the game to iron out the bugs, but it would be nice if they did. It would also be nice if they added more missions and had some variety in the gameplay. Furthermore, have a mini-map in the corner of the screen, instead of us having to go the in-game menu all the time to figure out where we're going. And maybe take a cue from the Metroid games and show where on the map the collectibles are once you beat the game.
So yeah, the game is not terrible, and was an improvement over the beta, but it could have had a lot more improvements, especially when it came to QOL updates.
@CaptainRainbow Yeah, I enjoyed it too, for the most part. It was a nice, laid-back game, and it does have potential, but that potential needs to be realized if it wants to get a better score. Bugs and typos need to be fixed, Mika's flying controls could stand to be tightened up a bit further (they were even worse in the beta), there should frankly be more missions, and have more variety in the gameplay. Plus, expand the story and flesh out the characters more.
@Lightsiyd ...Or you could just look on the Lightsiyd.
@AstroTheGamosian Didn't have time to try the beta, glad to hear at least the controls are much better compared to that!
Fingers crossed they'll patch at least some if not all the bugs although the additions you mentioned would be great, too.
I'm just wrapping this one up and I enjoyed it well enough. I won't come back to it after I'm done but it's a nice little palate cleanser in between sessions of Fallout London and Majora's Mask.
I will say an achievement has bugged for me which annoys me.
@JohnnyMind I wanted to play more of the beta after that first day, but real life got in the way, and I wasn't able to.
@JohnnyMind it appears from their discord page that they're in the process of patching the game. The Switch version is taking longer to patch. Sounds like it needs to go through approval process from Nintendo or something like that.
@AstroTheGamosian it sounds like that's the plan with the dlc coming out later on. I know there is a churro mini game coming out maybe in October and after that at some point Zelda inspired dungeons.
Not sure how much it will add but still not bad for a light indie game.
people bought the studios first game even though it was bad and they are going to buy this one even though the game is bad...
the visual look is for some reason too appealing to them, i don't even know why since it's not even specially well crafted
@CaptainRainbow Yeah, it's not the worst game I've ever played. It has potential, but that potential needs to be realized. Once the DLC comes out and the bugs ironed out, I'd like to see NintendoLife and other companies review the game again to see if it gets a better score.
@CaptainRainbow Good to hear and yep, makes sense that the Switch version will most likely take some more time also because it has to go through the usual approval process from Nintendo!
@CaptainRainbow If it can give me the same cozy feeling of A Short Hike and Lil Gator Game, I'm still in. Those are two all-time favorites.
@AaronElWhite I think there is suppose to be a song featured by A Short Hike's composer. I also found it chill while flying with the seagulls over the ocean.
@GoshJosh glad we're all on the same page then....?? O_o
@TheBitBandit Kiki's Delivery Service is a Studio Ghibli film, not a game.
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