The trouble with kart racers on Nintendo Switch is, well, Mario Kart 8 Deluxe. It's the best one, and it's not close. The challenge for developers, then, is not to create clones, but instead to diversify. LEGO 2K Drive makes a valiant effort to set itself apart, making great use of its titular licence to provide players with a largely successful arcade racing experience. Unfortunately, while the core gameplay is fun, there are a couple of drawbacks that stop it from overtaking the competition.
The main attraction for most will be the game's Story mode. Here, you're introduced to Bricklandia, a plastic place inhabited by racing-obsessed Lego minifigures with silly names. Whether they're friend or foe, the cast is charming thanks to a surprisingly humorous script, capturing the chaotic tone of the movies and other games nicely. The tongue-in-cheek story is all about competing in races across Bricklandia's various regions to qualify for the Sky Cup Grand Prix.
Set across four open-world maps, Story mode holds your hand for the first hour or so while you learn the basics, but it doesn't take long before you can start exploring at your own pace. The first map is relatively small, but three larger ones are quite sizeable, and they each have their share of races, collectibles, quests, and other events to discover. Some of these optional objectives are better than others — the minigames aren't particularly enthralling — but there's just about enough to be found in these open-world maps to justify their existence, and it is fun just freely blitzing around.
That's because the driving itself is extremely arcadey. You can drift for miles barely losing speed, and a quickturn and jump give you lots of manoeuvrability. More than that, Lego 2K Drive goes out of its way to remove restrictions. As you drive about, your vehicle will automatically shift between a street car, an off-roader, and a boat depending on the terrain, meaning you can go practically anywhere with no slowing down. On top of that, many of the Lego objects and props dotted around each map can be smashed through with no penalty; in fact, doing so is encouraged, as it replenishes both your boost meter and your vehicle's health.
This plays nicely into the races themselves. Mario Kart fans will be on familiar ground when it comes to racing, as tracks are littered with power-ups and weapons — many of which are similar to those found in Nintendo's racer. There are some more inventive ones, though, like a fruit-flinging machine gun, and another that turns your target's wheels into squares. Races are pretty frantic, and often quite close — overall they're decent fun. The tracks are based around the open-world locations, and feature shortcuts and the odd environmental hazard to deal with. Outside the Story mode, you can play these races individually or as part of a Cup Series, which are basically the same as Mario Kart's Grand Prix.
No matter how exactly you play Lego 2K Drive, the Switch version's performance and visuals are pretty disappointing. It operates at a very low resolution, giving the whole game a very fuzzy image quality. On top of that, there's noticeable pop-in, the odd split-second freeze, and some fairly long loads. The frame rate is capped at 30, but we also spotted the occasional dip below that when things got too busy. None of these issues are so egregious that it's unplayable — as mentioned, it's a lot of fun — but it's a shame this version of the game couldn't be better optimised.
As you progress, you'll start unlocking new cars, which you can equip individually, or you can even create loadouts of your favourites. On top of this, you'll also be rewarded with Perks, which can give your cars and boats a boost to their stats or provide passive buffs. It's a little superfluous in a game like this, but it works well enough.
If you're not a fan of any of your vehicles, you can create your own in the super robust build mode. At any time, you can enter the Garage and modify your cars, build unlocked vehicles following instructions, or make your very own creations entirely from scratch. The controls here can be a little fiddly, but you're given a lot of Lego pieces to toy with, and you can build more or less whatever you can imagine. It's a surprisingly in-depth tool that can yield some impressive results. The one major downside is that, currently, you can't share your creations online with other players. This seems like a missed opportunity, but hopefully the functionality to browse other people's vehicles comes to the game later.
For those who are less inclined to build their own rides, you'll have to settle for what you unlock during Story mode — or you can head to Unkie's Emporium to buy new cars and boats with your hard-earned Brickbux. While you can ignore this shop for the most part, the rate at which you earn this in-game currency is pretty slow. For Story mode race wins, you're getting a few hundred, while online race wins will net you just five. There are other ways to obtain Brickbux, but even after several hours of play, you may not have enough to buy a new vehicle from the store. Unfortunately, the slow rate of Brickbux is likely intentional, pushing players towards microtransactions where you can spend real money to buy more. It's quite off-putting to see this practice in a game so heavily geared towards kids.
Conclusion
Lego 2K Drive is a racing game that so nearly reaches its potential, but it steps on a few stray bricks along the way. The core driving feels good, the Story mode has plenty to do, and the creation tools are legitimately impressive. However, it's let down by technical shortcomings, a lack of sharing options, and somewhat slimy monetisation. The foundations of a really great arcade racer are here, but poor optimisation in this Switch version and certain design decisions mean it's unlikely to overtake the competition.
Comments 62
Mmm, those textures though. This has to be the best looking N64 game on Switch. Wait...what?
Was expecting more from this... 😞
@Magician the N64 had a Lego racers game, better too.
Would get this game for any other console than Switch if it wasn't a wallet sim since it looks cool. Too bad
That performance, plus the price and then those micro transactions... certainly not picking this one up.
When are they going to stop incorporating these stupid microtransactions into games you already pay a premium price for anyway. I'll always stay away from such games, regardless of what games it is. Such an ugly, greedy practice.
Still a 6? This reads like a 4 or 5 for today's Switch enthusiast 🙂
each set sold seperately
Just thinking that an open world Mario Kart could be the next step in the evolution of the series, Imagine an open world mushroom kingdom, where you drive from event to event, with other tasks thrown in on the way.
Also expand the roster to make other franchise drivers a thing, call it Mario all stars kart or something like that.
@HotGoomba,
This is where I draw the line, a full priced game where you still have to buy extras, no issue if the buy in is low and then you pay for additional stuff, but this is just not right imho.
More cons than plusses, including technical issues and predatory magnetization. Still a 6/10. Baffled. Should be a 1/10 tops.
@johnvboy Nintendo should just make:
Smash Kart Bros
@sanderev,
Now that is an idea, or Mario Kart Universe, or even Mario Kart Grand Prix....
Looks fun. I'll get it for like five bucks in two years. Until then, 👋
Looks like a pretty fun game to me. I’ll grab it on my Series X once it drops in price. Maybe when it hits $30-$40.
"Low currency rewards, aggressive monetisation"
That's a solid no for me, regardless of gameplay
It needs to be considerably lower in price for me to even consider it . Sounds like it ought to have been a better video game "easily" but they cared toouch about " aggressive monetisation " over technical optimisation. Shame, it was on the wishlist pending reviews
Seems weird this was marked down for Blurry visuals when they actually look crisper than TotK which also has aggressive monetisation, £13 per glider skin!!!!
At least in Lego 2K you can grind for the extra content and nothing is fully locked behind a paywall.
I suppose faults like these only get overlooked when it's a Nintendo first party game.
@sanderev Nintendo are the Kings of predatory monetisation, how many times have they sold us the same games over the years?
Mario Kart (a 9 year old game)costs £75 for the game and season pass, and non of the content is original to the Switch. Its 100% ported from other systems yet people froth over it.
I've never understood why Nintendo aren't held to the same standards as other developers/publishers.
Aggressive monetisation in a $60 game? I’ll give this a try when it’s on PS+ in a year or whenever that may be. I’m not paying a cent for it. What a joke.
@Chaotic_Neutral
Maybe because people don't agree with you? Not everyone has the same opinion that Mario Kart 8 Deluxe is predatory. Personally, I think it is an extremely good deal considering how good MK8 is, plus how many tracks the booster DLC contains.
@Chaotic_Neutral It's not that unnatural given the quality of the games. Most games go on big sales, but they are mediocre at best, and aren't worth that much to begin with. With nobody trying to make quality games anymore, who are those other developers/publishers that are to be held to the same standards as Nintendo?
@Chaotic_Neutral Do a little fact-checking of your post, and it might cure you of the misconception that MK8D is predatory.
Can't be bothered replying to the Nintendrones.
They are a mega corporation that prey on thier fan base, Those of us who supported them through the Wii-U gen got mega shafted by the Switch lacking backwards compatibility. Christmas, half of thier business plan is how to sell the same games to us time and again. I'm going to laugh so hard when the next system isn't backwards compatible.
People are here moaning about Mtx in a lego game whilst ignoring the Microtransactions in Nintendo games. How many new tracks did we get in MK8D on the switch exactly? TotK MTX will set you back over £100 if you want all of the cosmetics that aren't available to earn in game.
"Low currency rewards, aggressive monetisation"
1/10 - Broken Game
Cool a playstation 1 game, wait.
@Chaotic_Neutral you know it is possible to not buy a game, right? Nintendo isn't forcing you to "buy the same game again".
Full-priced games that have microtransactions are a great case against $70 games.
Yep it’s a flop I knew it. That’s what happens when you put MTX in 60$ games. 😑
@lighteningbolt79 They are forcing people who bought it on the Wii-U to buy it again if they want to continue playing online.
They shut the servers for the Wii-U version and never restored them after the security breach.
Thanks for the review, I was really waiting for it!
I'm stubborn enough to ignore microtransactions and the idea of an open world customisable racer on the Switch is something that I've been dreaming about. But for me it's crummy visuals and crummy performance which make me say no.
We can sing the praises of Mario Kart's gameplay all we want but the truth is that having it run at 1080p60 is a big part of its world-conquering popularity. When you fire that up for some friends or yourself it's obvious that it's a class act. I already have a dozen blurry, grimy, choppy racing games that take 5 minutes to load on the Switch. All they do is remind me that the publisher has no respect for Switch players and no pride in their own output. And that I need to show more restraint when purchasing.
@Chaotic_Neutral I'm confused, how does TotK have microtransactions? The amibo?
Also, although I don't own Mario Kart on switch, I thought the booster pack gave you like 40 new levels? That's pretty good for the price.
@5th313ment yeah, all the best TotK cosmetics are locked behind an Amiibo paywall (£13 each and no way to get them if you dont want the toy) and most of the MK booster pack levels are lifted from either previous games or the mobile version I don't think they have bothered making any new ones for Switch - just coasting on thier back catalogue whilst charging for the privilege.
I probably notice it more as a multi console gamer both MS and Sony give access to your last gen library with a lot of titles getting current gen upgrades/boosts at no extra cost.
Nintendo on the other hand doesn't give anything away for free, even NSO is miles behind the competition in terms of rhe freebies you get each month..
It amazes me how people blindly stick up for such a greedy corporation, they are the epitome of capitalism - don't think for yourselves, just consume the product continuously.
@johnvboy This is why extending a 5 year old port with mobile content felt like the wrong move, it's such a waste of potential to do nothing more than milk MK8 dry instead of you know... making an actual new game with something unique and original, even if said new game isn't quite a direct successor. Open world Mario Kart would've been the perfect way to tide people over to a legit MK9 and I'm very confused as to why (besides greed and laziness) they wouldn't have SOME kind of open world karting experiment on the Switch instead of simply "LOL mobile ports as DLC". Chaotic_Neutral's claim that Nintendo is "predatory" is an exaggeration but he's not far off with MK8D basically trying to make a killing reselling us the same content. And the fanbase is sadly eating it up far too easily.
I remember the joy of LEGO as a child. Saving up my birthday money and all that to get...
An empty box.
But no worries, I could always buy the content bag per bag, brick per brick,...
Wait, that's not really how I remember the joy of LEGO.
@Bolt_Strike Good on them for porting them. The courses are one of the only good things about Mario Kart Tour and now I can play them on an actual controller and not deal with lootbox mechanics or limited time nonsense. Double the courses (that I can play whenever I want) for a fraction of the price is certainly occupying me until the next game. Nobody I know is yearning for open world Mario Kart, too many open world games out there, not everything needs to be open world. Clearly as the best selling Switch game ever, Mario Kart 8 DX is doing something right, so it is quite smart of Nintendo to stick with it
@johnvboy
a lot of those backgrounds on mario kart 8 did make me want to go out and explore them so i would enjoy something like that.
Maybe on the theoretical "next-gen switch" to really take advantage of the hardware so it can keep things running as smooth as they did in MK8 (i think it was actually Mario kart 8 which really made me realise how much difference 60fps could make since at the time it wasn't nearly as common on console)
@Mgalens,
I was shocked at how much of an upgrade Mario Kart 8 Deluxe offered, a rock steady 60fps and 1080p, felt like a totally new game to me.
@JoeyTS Spoken like someone that's never played Tour. Tour actually does a lot of things better than 8 mechanically if you look past the gacha. It has an actual shop instead of random unlocks every X coins (who's bright idea was this?), it has R (reverse, where you play the course backwards), T (trick, where a bunch of trick ramps are added), and R/T (which is a reverse track with trick ramps added) variant courses. It has a scoring system which, while it probably shouldn't be a major focus, would probably make for a good Score Attack side mode. It brings back multiple fan favorite features such as missions and special items. MKT is a good game in spite of the gacha mechanics and mobile controls, and carrying these mechanics (not just the courses and characters) to a full console Mario Kart would result in a game that blows 8D out of the water. But nope, let's just bring the worst non-mobile aspects of MKT over to 8 because we're too cheap/lazy.
Open world/sandbox games are highly popular too. BotW, TotK, Mario Odyssey, Pokemon LA and SV have all sold 10+, several of those even 20+. Heck, TotK has only been on the market for 2 weeks and it's already passed 10 million. Additionally, there's been multiple fans expressing demand for another Diddy Kong Racing game, and that's kind of an early predecessor. An open world Mario Kart game would be a spiritual successor to DKR, and would probably at least partially satisfy that demand. So no, no one you know personally may not want open world Mario Kart, but it's pretty clear there's a huge market for it. The demand is certainly there.
Additionally, this would be a very different type of open world. You don't really see a lot of open world racing games, usually it's action/adventures, platformers, and RPGs that go open world. You would interact with the world different on a kart, so it wouldn't quite feel and play the same as your average open world game.
@Bolt_Strike Yeah, not looking past the lootbox and mobile controls though in a game that will inevitably get shut down because it's an online service title. Hard to ignore it now that Nintendo is literally facing a lawsuit over it! 8 DX does not have an actual shop, but at least there are no microtransactions and I can play all of the courses whenever I want. Mario Kart 8 has much superior gameplay. It doesn't matter how many ramps you add to a course or the virtual numbers attached to a thing you do, Mario Kart 8 DX plays much better than Mario Kart Tour and is a better game than Mario Kart Tour.
You know what sold more than every single one of those games you mentioned? Mario Kart 8 DX, 50+ million copies sold and still selling on Top 10 sales charts. The next best selling Switch game is Animal Crossing New Horizons, then 3rd is Super Smash Bros Ultimate. Not everything needs to be open world. The top 3 selling games on the system aren't open world. Not to say demand isn't there for open world games, those are impressive numbers, but not everything sells based on how big their maps are. Mainline Mario, Pokemon, and Zelda are adventure games, so they make sense as more open world titles. Mario Kart is not an adventure game and it never was advertised as one. Mario Kart thrives off of being a game that anyone can pick up and play to race casually or competitively. It doesn't need an open world component, and clearly the sales show this to be true. If you want open world karting, there's plenty to play, I hear Forza Horizon 5 is pretty good
@Chaotic_Neutral Sure, I am still salty over what happened to Wii U and how they literally threw us, the players, out like a garbage. But on the other hand, you have Ubi games that aren't worth 1/4 of their initial price, acti blizzard games that you wouldn't want for free and a lot of other games that you don't want to waste your time, let alone your money, on. I mostly buy pre 2010 games because they were incomparably better.
I know where you're coming from, I do. But this is the state of the whole industry right now.
@johnvboy I actually think an open world Mario Kart is a bad Idea. An open area racer I could get behind though.
I want a remastered Diddy Kong Racing with a bigger island, better handling, and more tracks.
@JoeyTS I'm not saying Tour is better than 8D, I'm saying a 9 with 8D's sales model and Tour's mechanic additions (key word: "additions", they should not replace what 8D has done) would be better than 8D. You're scamming yourself out of an even better experience than MK8 by not looking towards other games, even ones that might be bad overall, and thinking "is there something of value in these ideas that could be done better and improve the experience?". Good example of that is the Melee Counter in 2D Metroid, they tried pushing for more melee combat mechanics in Other M and everyone hates that game, but in Samus Returns they scaled things back, focused more on the traditional Metroid gameplay people loved, and kept the Melee Counter as an Other M-like element better adapted to traditional Metroid gameplay and that was far better received.
You can't really conclude that open world would lower MK8D's sales, you need more data to prove that (most notably, which demographics are buying the games and what games have they bought previously). If anything, it actually appears to be the opposite because many games that have gone more of a sandbox/open world direction have broken sales records for their IPs or at least come close (see: BotW, Mario Odyssey, Pokemon SV). This is why people keep jumping on the open world bandwagon. And while they haven't gone Top 3, 4 out of the Top 10 are open world or at least sandbox experiences, so it's clearly one of the top selling genres.
Mario has never been an adventure game, but racing through and exploring large open areas does not conflict with racing casually and competitively. They can make it a side series if they want like the sandbox Marios or Metroid Prime (and that might be for the best because I'm not sure it really mixes well with traditional Mario Kart gameplay, but it would do well as a different feeling Mario Kart that could run alongside the main series). That's what Forza Horizons is, it's a subseries of Forza. Why shouldn't Nintendo want their own Forza Horizons for Mario Kart, especially when they insist on only having one main entry per console? They'll need something to fill in the gaps when console generations tend to be 5+ years, and DLC is such a tremendous waste of creativity (and possibly sales too, it feels like they're leaving money on the table by not having a big Mario Kart game of some kind midway through the Switch's lifespan).
Yep this games has some issues but I’m still loving every minute of it! Lego racing and tbh, I’ve not experienced as much slowdown as some have said. It’s far from perfect but as a fan of Lego it’s does a decent job and I can’t wait to play more!
@Bolt_Strike You make it seem like I'm not looking forward to the next Mario Kart. I'm obviously looking forward to the next Mario Kart, but I'm more than happy with the Booster Course Pass. It's not a new game, but it's more of an already incredible game for a fraction of the price. At the end of the day, I can host entire tournaments of the game (which I have), and be thankful that there are so many great courses to race on.
4 out of the top 10 are open world, 6 are not, 4 is less than 6. Again, open world gaming is not a free ticket to best selling and you further proved my point, thank you. Games have priorities and Mario Kart has not prioritized open world gaming, and does it need to? No, especially when it sells better than them! And look it up, Mario is absolutely an adventure game, especially the 3D games.
It is clear you want an additional Mario Kart game, but does it need it? Financially not at all and you can't argue with that. Mario Kart is already a sub-series of the Mario franchise, a spin-off of a spin-off? If open world happens, if missions come back, if score attack makes it in, that sounds like something for the next big Mario Kart of the next console generation. A middle of the console life cycle Mario Kart makes no sense, especially when you propose a game philosophy that has never been the focus of Mario Kart and has never needed to be. One big Mario Kart per console puts all of the attention on that game, and doesn't lead to comparisons and divisions of the fan base. It's what GTA 5 did and it makes perfect sense to keep what works when Mario Kart 8 DX is still the number 1 Switch game out there
"Aggressive monetization" in a $60 game is enough for me to not even consider its merits.
@JoeyTS Ehh, it's really just quantity over quality. It's simplistic track designs with low-quality unfitting graphics. Feels like you're setting your standards a bit low here TBH, Nintendo could be giving us so much more if we actually asked for more.
The other 6/10 are spread across different genres (you have 1 racing game, 1 life sim game, 1 fighting game, 1 party game, 1 2D platformer, and 1 exercise game). Now granted genres are a bit hard to define and cross over with each other (after all the 4 open world/sandbox games could be considered different genres themselves as 1 is an action/adventure, 1 is a 3D platformer, and 2 are RPGs), but the 6 non-open world/sandbox games all play radically different from each other (at best, you could connect a few of them for being multiplayer games, but even that feels like a bit of a stretch and even then, there aren't more than 4 of those) whereas the open world games have a bit more in common with each other. And again, you're missing the context without digging deeper into the data. BotW is the best selling Zelda game. Mario Odyssey is the best selling 3D Mario. SwSh and SV are some of the best selling Pokemon games. So Mario Kart going open world could make it the best selling Mario Kart game.
Yes, spinoffs of spinoffs have happened before if the spinoff itself is popular enough. Can't think of any video game examples off the top of my head, but in TV, NCIS is a spinoff of JAG and has itself received multiple spinoffs (NCIS:LA and NCIS:NO). Mario Kart is in a similar situation that despite being a spinoff, it's still so immensely popular that it itself would be deserving of a spinoff or subseries.
The problem with one Mario Kart per console is that console generations typically last 5-8 years, but players are going to get bored long before that point. Usually for more popular IPs you'd want something about every 3-5 years. When Nintendo had separate handhelds and consoles, that wasn't an issue because they could stagger handheld and console Mario Karts to fill in the gaps but now that they have one hybrid device, the one Mario Kart per console rule is a drag on the series (doubly so when the most recent entry is a PORT and we've been playing the same entry for 10 years, which is by far the longest drought in series history). They need something to fill in the gaps, and a new style of gameplay is a great way to do that without cannibalizing the main entries. No one's going to question whether having both a 2D Mario and a 3D Mario or a 2D Metroid and a Metroid Prime would cannibalize each other because they're both very different flavors of Mario and Metroid respectively. Mario Kart needs something similar to fill in the gaps.
Big picture you don't really "need" anything, and Nintendo has already done several games they didn't "need" to do (it made sequels to BotW and Splatoon 2, for example). They pay attention to whether or not it's beneficial, and there's definitely an argument to be made that it's beneficial financially and creatively. With as much as Mario Kart sells, having more frequent releases could definitely benefit them financially, having a new flavor of Mario Kart could benefit them creatively, and making said flavor a more open world variety seems primed to benefit them in both ways.
@PokemonDMG if you just change that to "I was expecting more from this 2K Games live service," not a single one of us would believe that sentiment.
@Bolt_Strike I'm looking at the latest waves and they have actually looked quite good with tracks like Rainbow Road 3DS and Waluigi Stadium GCN. I've had the fortune of sharing my Mario Kart experience with many friends, and not a single one is ruined by the graphics, we're enjoying just being able to race on new courses.
You're really stretching it at this point, it's actually really funny seeing the mental gymnastics you're trying to pull off. Trying to claim that a Pokemon and Mario game don't play radically different from each other, or a Mario game and Zelda game don't play radically different from each other. Mario Odyssey and Pokemon Sword and Shield are about as different as it gets. What's next, The Witcher 3 and Mario Odyssey are similar games because you can roam in open environments??? What point does that even prove??? Your point about data is flawed because on the topic of MARIO, Mario Odyssey may be the best selling 3D mainline Mario game, but there are 5 other Mario games that have sold better than Odyssey and none of those 5 are open world titles, 3 2D platformers and 2 Mario Kart games. I sound like a broken record when I say this, NOT EVERYTHING NEEDS TO BE OPEN WORLD. Just because it works well for another series of games, does not mean it will automatically work for every series. You have no data. The data that is there is Mario Kart 8 DX has outsold every single Switch game and it is not even an open world game! It is hypocritical to say I need more data to conclude that it would sell worse if it were open world and then turn around and say it would sell better if it were open world while bringing up irrelevant points.
"Players are going to get bored". Then why is it still placing in Top 10 video game sales charts consistently? They don't need to fill in the gap actually, it's still dominating sales charts. Games that are no longer selling millions of copies need gaps. Okay to be fair, Mario Kart 8 DX has a gap, it's the Booster Course Pass! I'm certainly not bored of the game and am actually really excited to see what courses they are going to bring in the final two waves! You know what really benefits them financially? Taking the best selling Switch game, and adding additional content to it. Keeps people talking about the game, gets even more people to buy the game, gets already paid players to buy the DLC, and as a bonus, incentives NSO. If Nintendo is paying attention to whether or not it is beneficial, then maybe I think it spells clearly that Nintendo is well off with their Mario Kart game that drives laps around the over saturated open world concept and that they can comfortably continue to support this game until the next big Mario Kart game on the next system. You talk so highly about Mario Kart Tour and forget that like the console handheld relationship of Mario Kart before the Switch, it extends to Mario Kart 8 DX on Switch and Mario Kart Tour on phones. There's your two Mario Kart games that both are being actively supported. If you can't think of a VIDEO GAME off the top of your head that is a spin-off of a spin-off, let that be a sign that it maybe isn't the best idea. TV shows and video games are vastly different types of media content.
@Chaotic_Neutral you can express that without all the "wake up Sheeple."
its a very fun game iff you play offline and f..k the shop and mtx things and its half prize at cdkeys !
Any motion controls for steering? The motion controls and different settings in Mario kart (auto steer and auto accelerate) are what make the game playable for young kids.
@LikelySatan I've not once said that but thank you for projecting. As for "Sheeple", all I can say is its a great song.
The blurry visuals don't surprise me. It's a 2023 game being crammed into nearly 10 year old hardware.
@Chaotic_Neutral "It amazes me how people blindly stick up for such a greedy corporation, they are the epitome of capitalism - don't think for yourselves, just consume the product continuously."
@LikelySatan That is exactly what is happening in the thread.
People ripping Lego 2k apart for the mtx in a full priced game whilst they openly defend Nintendo who are guilty of the exact same practice.
Now, all this talk of Sheeple has me in the mood for some Tom Macdonald.
Peace and enjoy your Sat dude.
@Chaotic_Neutral lol. Wow. That's a choice. Byeeeee.
This looked like a perfect contender for a Lego Forza Horizon. The fact it can look and run decently is impressive, but the removal of shadows when racing is incredibly baffling.
My only complaint is that i encountered a bug that won't let me purchase new vehicles from the garage. I hold the button to confirm the purchase, but it won't complete the transaction all i can do is cancel it.
Obscenely expensive, no cartridge, and riddled with in-game transactions?
For a franchise as big as Lego, "pathetic" is too gentle a descriptor. I hope it absolutely tanks.
@Chaotic_Neutral What are you talking about? Nothing, aside from Epona, is locked exclusivley behind amiibo in ToTK. They just give the option of not having to explore/quest for it.
@Nin10doh so how do I get the Majoras mask skin for the Glider? I can't find it anywhere and all guides say that it's ammibo exclusive.
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