It’s interesting to see how the Mana series has been treated over the years, both by Square and the general public. Secret of Mana was widely considered one of the best RPGs of its time and even today carries quite a bit of clout, but many of the other titles either didn’t get localized or arrived overseas years after their initial release. Legend of Mana—the fourth entry in the series—was one of the earliest to be localized, but it was met upon release with middling reception. Now, over twenty years later, and following on from 2019's Collection of Mana and the Trials of Mana remake the following year, Square has finally seen fit to bring this misfit classic back into the light, and while many aspects of it still hold up, it is unmistakably a very weird game.
The narrative of Legend of Mana is… confusing, to say the least. You begin as a nameless, self-insert character, and you’re tasked with effectively creating the world as you explore it. The story goes that the legendary Mana Tree burned down centuries before the events of Legend of Mana and the world of Fa’Diel was subsequently broken up into fragments called “Artifacts” which were then scattered. Broadly speaking, there are three ‘arcs’ to the story, but they can be experienced in any order you choose and are each comprised of a series of sidequests that can also be played in a very loose order.
Considering this non-linear approach, it’s certainly advised that you approach Legend of Mana with an open mind. If you come into this expecting a typical RPG story (or even a ‘normal’ story in general), you’re going to be sorely disappointed. Legend of Mana plays more like a collection of loosely connected fairytales all set in the same world, connected to each other in various thematic ways. And while you can tease out a ‘main’ quest over time, it’s so esoteric and airy that it could hardly be described as gripping. That’s not to say the storytelling is weak, however, as topics like love, war, genocide, and persecution are all explored in ways that can be shockingly hard-hitting.
Gameplay is much the same in its structure, which is to say that it’s often hard to grasp and poorly explained, but not necessarily low quality. The basic loop consists of placing “Lands” on various nodes of the world grid, which then allows you to enter that land and interact with any towns or dungeons that might be contained within. Every Land has at least one quest for you to fulfill, and most quests will award you with at least one new Artifact to place a new Land and repeat the cycle. As you can probably guess, this means that there’s quite a bit of player agency to toy around with. The flipside to this, however, is that there is next to no direction about what to do next.
Some quests are good about pointing you in the right direction, while others give only the vaguest of suggestions as to where you should go. In the latter case, it can then be quite frustrating when you basically have to trial and error your way through until you finally find the NPC you needed to speak with to get things moving again. This is by design, of course, as it’s clear the developers want to encourage you to engage with more of the world and really dig in, rather than simply sprinting from point A to B as efficiently as possible. Still, those of you who don’t have the patience for this more hands-off approach to quest design will find that Legend of Mana can more often than not be a challenging experience to parse.
Similarly, this isn’t exactly a game that we’d recommend to completionists, as there’s plenty of missable content along the way that you can unknowingly lock yourself out of if you don’t have a guide open on another screen. Again, this is by design, as it’s clear that Legend of Mana expects you to play through multiple times via new game plus if you want to see all that it has to offer. Not only are branching paths and dialogue options plentiful among the dozens of quests here, but the order in which you complete quests and place new Lands also affects the kind of content you can engage with later. This isn’t strictly a good or a bad thing, but it is at the very least an interesting one.
Of all things, combat is probably the most straightforward aspect of Legend of Mana. Enemies roam the map in dungeons and can trigger a live-action encounter that takes place right there. Once in battle, things feel a bit like an upgraded take on a beat ‘em up, as you string together myriad combos and special attacks to lay waste to your foes. If you have a friend nearby, you can also have them hop in and take control of one of your many party members, which can add a fun dimension of co-op to the experience.
The main issue, however, is that it’s rather clear that this title released a couple decades ago. The mechanics of the combat are good, but actually executing these moves feels quite rigid and clunky, which can make the moment-to-moment action feel sub-par. Now, the Mana series was one of the first notable examples of live combat in an RPG, so it’s hard to expect too much out of a pioneer, but it’s tough to look past the flaws when many years of iteration in other games have vastly improved upon this foundation. Combat is certainly playable and still fun, but we’d advise you to manage your expectations coming into it.
In case you haven’t yet gathered, Legend of Mana is consistently and amazingly strange in how it presents itself, but perhaps this is where our main criticism of the experience lies: it’s far too opaque for its own good. There’s nothing wrong with turning RPG tradition on its head and trying bold new ideas, but it’s critical that a game teaches the player about those ideas. Case in point, your stat growth via leveling up is strongly tied to whatever weapon you use most, but the player is never told how or to what extent. Outside of reading detailed guides from the internet, you basically just have to fumble along and hope that you aren’t making things needlessly difficult for yourself down the line when the enemies start hitting back harder. Legend of Mana is full of things like this, which can lead to a bizarrely disappointing experience when you realize hours later that you’ve been doing something wrong or completely missed a semi-important part of the gameplay loop.
One thing that’s impossible to miss, however, is the stellar audiovisual presentation Legend of Mana has to offer. Despite using pre-rendered background for most of the maps, it’s hard not to be awestruck by the thoroughly detailed vistas you explore. Whether it be a sprawling castle town or a lush jungle, the environments are colorful and positively packed with all manner of tiny things that make the world feel like a ‘lived-in’ place. This is all strongly supported by the similarly whimsical soundtrack by Yoko Shimomura, whose gentle and fantastical style perfectly matches the fairytale aesthetic here.
We feel it also needs to be mentioned that port developer M2 has done what it can to make this feel like the definitive version of this classic. Alongside the remastered soundtrack and touched up visuals, little quality of life things like the inclusion of autosave or the option to toggle enemy encounters on and off help to make Legend of Mana feel a little less dated. There's even the Ring Ring Land mini-game thrown in, which was previously exclusive to the dinky Japan-only PocketStation peripheral.
While there’s no mistaking this version of Legend of Mana for a full on remake à la the recent Trials of Mana, this is nonetheless easily the best way to play this game now.
Conclusion
It’s easy to see why this was such a polarizing title upon release. There’s a lot to love here, but Legend of Mana can be tiring in how much it likes to play ‘hard to get’. All the ingredients and individual pieces of a strong, impressively innovative RPG are present, but it feels like the developers simply tossed all these ideas in a bag and shook it vigorously, rather than taking the time to lay out all those ideas in a coherent and curated fashion. We’d give this one a recommendation, but only to fans of the genre, specifically those who prefer more experimental titles. If that doesn’t describe you, there’s still a good chance you’ll find something to like about Legend of Mana, but just be aware it may be more of a mixed bag.
Comments 63
JRPGS have reached saturation point on Switch. This will likely struggle. Looks beautiful though.
Played this on PS1 back in the day. Not the best JRPG ever, but it’s alright.
As someone who had played Secret of Mana specifically so that I could grab 2 friends/siblings to join along in co-op, I felt let down by Legend of Mana.
The multi-player feature in LoM would let 2P take control of a side-chatacter that would be swapped out for another character each time you entered a new part of the story. So there wasn't much point to buying equipment or grinding for exp, since they might not see that particular character again for a few chapters.
The visuals, soundtrack, and the dumb pun names for all the fruit you could grow have stuck with me more than anything else about this game did.
I think 6/10 is about right. Lots to enjoy here, but just misses the mark overall of what the Mana series has been able to hit previously.
Now that Trials and Legend have gotten their due, they should really try to do a good remake of Secret of Mana again. The one that came out on PS4 and Vita a while ago I found extremely half-assed in terms of how they translated everything to 3D
Tried this game back in the PSone day as I was a huge fan of Secret of Mana, did not like it one bit. For one thing I never figured out how it was connected to Secret.
@Tasuki it's not. Legends of Mana was meant to be a side game with no connection to Secret or Trails of Mana. I find it unfair to compare this game to the mainline series as it really was trying to cut its own path. I find there to be a lot to love about this game, but if you're looking for a game like Secret or Trails this really is not the game for you.
Call this a disclaimer for anyone interested in this game. First: Toss out everything you know about a Mana game because this game is Mana in name as far as gameplay goes. Second: Have a guide open while you play this game because there is a lot of missable content and you can get stuck. Third: Just take your time with it. This game is full of interesting NPCs and side characters so take your time to appreciate the game. It exceptionally episodic and the game is about enjoying a world of imagination and wonder rather than a save the world quest.
If you want a larger overview of the game Austin Eruption did a massive breakdown of the game: https://youtu.be/WsUR8yESPCs
Honestly, I have been waiting for this game to be re-released for a long time. I loved it on PS1 and I'm sure I will enjoy it again on the switch!
@TimGibsonPBS That was always kinda the case though iirc. I think I recall hearing the backgrounds were literal physical paintings then rendered to digital at resolutions useable by the game.
I mean that change little about the pixel characters but yeah.
PS1 game has clunky combat in 2021… who’d have thunk it!?
Will import the Asian version of this game. To me it seems like a 7 or 8. Plus the main theme is sung in my native tongue = bonus points.
I know it's unique, I know it's not for everyone, I know I might not like it. But I'm getting it anyway!
One of the last good Mana game but not a very epic one at that. Hopefully we get Xenogear, Chrono Cross, Chrono Trigger, Star Ocean: Second Evolution, Final Fantasy Tactics, Threats of Fate, Brave Fencer Musashi, Lufia 1 & 2, Ogre Battle 64, and the Final Fantasy: Pixel Remastered Collection soon. As lame as Square Enix was this year, a lot of their old games are still good to come by.
Very excited about playing this one. Switchwatch's review yesterday sold it on me. He made it sound like a good adventure of discovering things.
Very torn on this. I think I would consider picking it up if I didn't have Scarlet Nexus, SMT 3, and Xenoblade currently going on as well as a couple indies.
Then next month is Skyward Sword, Cris Tales, Monster Hunter Stories 2 and Ace Attorney. This game just doesn't live up to those same standards
@Wexter Yeah I know that now, but at the time of its release there really was no way to tell it was its own thing. People saw of Mana similar artwork and such and figured it was a sequel to Secret of Mana. Now with the internet we know better.
I really enjoyed this game back in the day. The combat isn't great, but there is a lot of little things to enjoy. They also have quite a few cute side quests. They have a teddy bear city in the game, which is cute. The only thing I really hated about this game was how much you can miss out on without strictly following a guide.
@ItsATM I was thinking this same thing. I’ll hold off with all of the money I’m spending in July.
Still have to have two separate save files to initiate multiplayer? Because if so that's bs, it was so convoluted to get multiplayer working back on the PlayStation one.
The review describes it as exactly as I remember it. Given that I didn't finish the original, I'm happy for the second chance on my favorite console, weird and obtuse gameplay and all
Pre-ordered and can't wait. I played it a little back in the day and enjoyed what I played. I'm old school through and through so a lot of these negatives are actually positives for me. Plus I'm taking it on a vacation that begins the day of release so a nice, chill, relaxing RPG is just what I need. Not to mention I'm stoked to have ANYTHING to play as we slowly come out of this recent game drought.
Now SE needs to get on re-releasing Chrono Trigger and classic FFs (pre 7) on Switch. What are they even doing??
The Mana series has always been hit or miss for me. Might pick this one up when it goes on sale.
Excellent review. Secret of Mana was utterly mesmerising to a youngster in the mid 90s (especially in Australia, where we didn't get any JRPGs at all, and just had that one rich friend with a USA adapter). The story, the atmosphere, it was incredible.
And then this turd dropped on PSX, with no world, no story, just a bunch of disconnected gameplay moments.
Truly this was my first taste of "newer is not necessarily better".
Maybe not a Day 1, depends on the funds, but I am looking forward to playing this again.
I got stuck on this game when I had it on PS1, and never got past that point. I am sure I can get further this time and I did enjoy the game for what it is.
@N64-ROX I am guessing you meant Secret of Mana? Yeah, Secret of Mana was better. But this one had a vibe too. I quite liked it.
With a Nintendo Life review I always scroll to the end first to see the score, and if it's 7 or below I don't bother reading it. This was a 6.
It would save me a lot of scrolling if NL put the score at the top of the review.
Then I look at another Nintendo only site, review and it gives it an 8.
@Daniel36 whoops, yep I wrote the name wrong. Fixed now, I can't be on the internet saying I was mesmerised by Legend of Mana!
Happy to hear that you enjoyed it though. For me it was a near-instant write-off.
@Tasuki That's okay! Was more just correcting a general misconception for those new to the series. Though yeah... Square USA did not make it very clear back in the day...
thanks for the review and the comments, now I know that to fully appreciate it I should use a guide (I hate games that are too non-linear but I loved most of the Mana titles...)
@zool Personally I think you would miss out on some interesting games if you only played what NLife gave an 8 and above.
I'm picking this one up, loved the Saga Frontier reissue so I think I'll like this
A 6/10 is far from doing justice to this gem. Considering you guys gave the same six out of ten to SaGa Frontier Remastered, I'm not surprised.
@Jokerwolf It was never like that. You just need to access a save statue and enable the 2P controls.
I love this game with all my heart. I was waiting for a remaster for a long time in order to buy a physical version of it. But since Square enix decided that this one is digital only, and I already have it on my PS vita, and been playing it for a long time. I guess I will wait and see if they release it on cart down the road.
@rushiosan Nope you need 2 saves I did it like a year ago.
I remember this one being a bit divisive among Mana fans back in the day. This is the first Mana I remember taking liberties with the series and the greatness never seemed to be matched again (Children of Mana, Heroes of Mana, didn't really help). I was interested but I'll probably pass like I did all those years ago.
I never played this game back in the day. I got Collection of Mana and I'm gonna get Trials before I consider this one
Great review, really conveys how the game generally feels and plays to someone who hasn't played this specific Mana game.
I find all the Mana games weird to be honest. I got really far into the original Trials of Mana and loved it, but didn't 'get' children of Mana at all and Sword of Mana, on the GBA, seemed great at first but then I realized I couldn't save because I was playing a reproduction cart that didn't have a save feature (not the games fault).
The Mana games are so stylish though, and give me the same inquisitive sense of wonder as the Zelda series.
This specific title looks great artistically, and the fact is side quest heavy and has a strange gameplay loop makes me want to try it.
Is it kind of like the Majora's Mask of the Mana series?
I'm definitely picking it up when I have spare money but I worry the combat isn't satisfying (real time ala tales of puts me off).
Will probably wait for a sale.
@SolBlazer
I agree. Some really great weird games get low scores.
So I’ve watched the first reviews on YouTube today and noticed a lower resolution (720p?) and heavy compression on the opening cinematics in the Switch version.
Is there anything final to say on the performance of the PS4 and Switch version? Did anyone find a comparison video on the web maybe?
Another very biased review. I guess square didn’t pay enough to get a good one.
The real question is, does the intro still use Comic Sans?
It's a shame this is out at the same time as Mario Golf, which will be shortly followed by Skyward Sword. I'll get around to it at some point, but for now since it's digital only it can sit on my watchlist and hopefully by the time I'm ready to play it, it'll be a bit cheaper.
@Jokerwolf Every NPC you recruit as a party member can be controlled by a second player if you go to the save point and choose "2P Control" to "Control Mode". Check by yourself.
One of my favorite PS1 era games for sure. Played it to death. I'm really excited to play again after so many years.
I'll absolutely be getting this. This game has fascinated me for a long while.
Loved this game when it came out and I'm amped to play it on the Switch. People didn't care much for it then, but if it clicks with you, you can sink a lot of time into it.
@Jamie_R Yeah especially with The World Ends With You 2 and Monster Hunter Stories 2 coming up and SMT5 also coming this year
A remake like with Trials would have been preferable
@AlienigenX PlayAsia has physical with English language support. That will be the only way.
I didn’t hate this game, I hated the official game guide that was published with it. There were so many subsystems, like land placement, or pet training, or forging, and all the official guide said was, ‘try it out!’ It was a total hack-job.
A few years later I was lucky enough to get my hands on the Japanese guide, and it was as thick as a bible.
@Jokerwolf @rushiosan You're both right, kind of. You don't need a second memory card save to allow someone to play as the random side characters, but you do need it if you want the second player to be able to play as their own version of the main character.
@Lyricana Okay that makes sense, because you cannot play co-op from the very beginning of the game unless you have two saves, who the heck would want to play as the lame side characters lol?
Legend of Mana is a bad game. One of the worst ever made. And as a follow up to the Mana series, it was particularly terrible and disappointing. But it's bad on all of its own merits, as well.
Unless this is a nostalgia trip for you, stay away at all costs!
I had a good time with this back when it came out; I only beat it once and I knew there was a lot I was missing. It always amused me that a kept my starting spear all the way to the end of the game, never found a better weapon. I must have upgraded it but I don't remember.
I've always had a deep love for this game. Probably because I have nostalgic memories of carrying my memory card over to my buddies house and discovering that we would learn each other's weapon skills! For me, this harkens back to the mystery of Ultima Online era of games where nooks and crannies and weird stats were discovered, but all of that can be found online now.
This game is full of a lot of magic, for instance discovering that after each quest if you talk to your cactus, he keeps a journal, and eventually decides to go off on his own adventure because his master inspires him to do so! If you go into this game to relax and discover the game at your own pace, you're going to have a good time, but it is not for everyone. I'm gonna pick it back up for sure.
I remember this one. I don’t like it much. It was a little bit confusing. I had it for the PSP and the Vita. I tried to get into it several times. The art style is Gorgeous. I don’t like making a map that’s for sure. I wanted to like this one. The review is spot on.
@Lyricana You’re talking about the optional feature that allows the other version of the MC to jump in, and yes, that one needs another save slot to work for obvious reasons. You’re right about that.
@rushiosan Yes, I know. That's exactly what I already said!
@Lyricana whaaat my mom is your mom ?!
@ohako
Hahaha! That’s unfortunate (then), but hilarious (now)!
Ahhhh, I just about bought this today, but I'm not sure I'd like it, now. Thanks!!
I personally think a 6/10 is about right.
This is a game that you want to get if you played it when it first released. If you haven't, chances are you will not forgive its oddities, of which there are many.
I bought it because I loved it way back when, even though I never got very far. I got stuck very early on.
I am enjoying it, but that's definitely in large part because of the rose tinted glasses I have on for it. It's a very odd game, to say the least.
This was one I missed out on having never had a playstation. SOM is my favourite game of all time, so much so that I made a live action web series about it, so was excited about this. I remember S.E announcing that you could turn battles off in this new version and thought "why on earth? Who would do that"
After about two weeks of play, I have taken that option. The general battles annoy me, and kinda bore me. They cannot quite decide if they are turn based or real time. It is an unsatisfying mix of both. Trials/SD3 was similarish in its approach, but did it far better. I like the boss battles, but the general grinding is clearly mostly pointless, and not the meat of the game for me. I adore the art, and the characters you meet (not so much the one you play, who is mostly bland), and the music, and the quirkiness. For me, the 6 and 7 scores are fair. There is something missing with it that I cannot quite place, and I am playing it for the sake of wanting to get it over with, not because I love it. SOM remains the pinnacle of the series for me.
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