Kudzu came to this reviewer during a significant birthday celebration. The day was filled with echoes of our past. There was the music on the radio – uncanny remixes of early-to-mid-90s techno songs that used to hype up pre-teen candyfloss-fuelled visits to funfairs. And there was Kudzu and its unsubtle similarity to all-time classic Zelda: Link’s Awakening in its 1993 original Game Boy iteration. It’s crazy to think that we played Link's Awakening to death now 30 years ago.
Time flies fast like an arrow from Link’s bow indeed. We started Pie for Breakfast Studios' Kudzu wondering if a new "non-linear adventure game" for the Game Boy — because it's available both on Switch as a digital download and as a physical Game Boy cart from Mega Cat Studios — was going to hold the attention of our ageing minds.
Truly retro experiences have their appeal, but we have been spoilt by neo-retro games iterating on the past in order to become more than their inspiration—the likes of The Eternal Castle and Celeste, which repackaged tropes of pixel-based games with modern tricks and an elevated level of storytelling ambition. In contrast, and likely because it was built to work on actual Game Boy hardware, Kudzu takes on Link's Awakening in a way that’s about as sincere and respectful and direct as possible. Almost nothing has been enhanced.
But this means that there’s no whiz-bang modern distraction either. Kudzu lives and dies on the same critical scale as a Nintendo-made mini behemoth. That’s a tough task.
Very quickly though, Kudzu starts feeling like a delightful, smaller, inspiration-worn-proudly-yet-still-full-of-its-own-personality little cousin to Link's Awakening. It’s a personality mainly defined by Pie for Breakfast’s genuinely original storyline, strong writing, and great music. Lesser games have tried similar things yet fallen short through shoddy design, but here, as we’ll try to explain, the quality of so much of the production hits just right. Lead developer Christopher Totten has organised Kudzu so well that the game flows in a sophisticated manner. Very little feels distracting or off. The game works. Mostly.
You play as Max, a bearded apprentice gardener in a wide-brimmed hat. This more contemporary-set story sets off with Max already awake (definitely a Zelda-themed in-joke) quickly finding out that his mentor has disappeared – apparently having set off to battle Kudzu, a (surprisingly real) invasive plant species threatening to grow out of control. Over four hours we adventured through fields, gardens, mansions, swamps, and more, on a compelling journey laced with its own brand of Zelda-style quirkiness.
The game feels a little creepy. The setup of the titular plant and the scientists drawn to investigating it has an enjoyable off-beat feel. Seeing cars and roads in a game that feels so similar to a Game Boy Zelda is novel. The music evolves perfectly. The tunes are varied and catchy, and sell the reality of being isolated in slightly dangerous fields, of being swept up in strange goings on. The graphics, whether in the scene-setting (and show-stealing) title cards for each of the game’s areas or picking out little world-expanding moments, like when Max enters his mentor’s house and notices the vista out back overlooking the endless kudzu fields, look great – complete, polished.
Our initial question, What’s the appeal of playing such a purely retro game? — that subtle, general worry that the game wouldn’t be able to hold our entertainment-overloaded modern attention spans — stopped mattering as we explored. Those fine-tuned design choices compelled us – the satisfaction at the health drops, the need to get to the next part of the game, unlock the next gate, beat the next boss. To play a little bit more.
It's a shame then that there are some real negatives too – possibly not enough to put you off because Kudzu is a good game – but at release, Kudzu felt a little buggy and suffered from some emulation-style slowdown. Nothing was game-breaking (and after playing other NES and Game Boy games on the Switch the slowdown felt somehow appropriate) but on just a couple of occasions bosses nigh-on disappeared. If their sprites were made up of four pieces, three of them vanished. More affecting, however, is the lack of any consistent sound effects when we attacked enemies and when the enemies hit us back. In a game so polished in other ways, this was a bit of a surprise, so much so that we turned our Switch on and off more than once to see if something had gone wrong. Occasionally, this led to us dying unfairly, and once or twice even led us to rage quitting in our own quiet, old man way.
This lack of feedback took us out of the game a couple of times. Throughout the game you pick up new gardening tools, and during a certain boss fight we were happily experimenting with our new rake. We were still working out what to do – how to cause damage – when the fight suddenly ended. We’d done something right, but without the sonic or visual feedback that our actions were working we were left a little deflated when the game moved on.
We can't be sure if these issues are also part of the Game Boy version, but generally speaking, we feel very positive about Kudzu. It’s a mostly polished, four-hour, new-retro, Zelda-style game built to run directly on 8-bit hardware (if you play on the Switch you get to choose between four different border options as you go – but really, who would choose anything other than black?).
If Kudzu isn’t for you, then you likely already knew that before reading this review. We enjoyed our time with the game, coming to us as it did in a time of big change. Kudzu has found its own unique place on our varied Switch library: because it reminded us of a time all those years ago when the Game Boy’s green, low-contrast display meant everything.
Conclusion
Kudzu is a good adventure, and we’re sure we would have loved it back in the day. We can even imagine kids at primary school asserting that, in some ways, Kudzu is better than Link's Awakening. This is in part because young kids are often deliberately contrarian, but also because Kudzu’s character and game world are genuinely noteworthy. This comes through in some tight writing and an enjoyable gameplay experience. Its slight lack of polish might knock a point off, but the Switch pricing is reasonable. We’re confident that fans of retro games will find a lot to love, and playing Kudzu on an actual Game Boy would be a genuine treat.
Comments 25
When I see those heavily tiled graphics and splash screens for collecting an item, I'm reminded more of Survival Kids (or Stranded Kids as it is also known) than Link's Awakening.
I have game boy nostalgia but not enough to invest in this game with my backlog. Maybe they’ll do a “super game boy” upgrade down the road though and I’ll give that a shot.
I was initially curious about this game, one of Link's Awakening's biggest flaw is how linear it was, imo. After seeing the NWR review (5/10) and reading here that there's no sound effect/feedback, I know it won't be anything for me. Too bad.
Nice read. I bought it on day 1 but haven't had a chance to play it yet. I personally enjoy little retro experiences like this, so it's right up my alley.
I don't know, it feels too gimmicky looking at the screenshots and gameplay, and the lack of polish especially in the SFX is a massive turn off. Celeste works because it's a solid polished game first and foremost and all the retro flavor, story, and window dressing is an extra on top if someone wants it. This looks like it wants to coast on nostalgia fumes with caring to be a great game first. Nicely written and honest review, all the same.
Love to hear that it's overall good - fingers crossed they'll be able to make it even better by patching some if not all its issues -, combined with me being a big fan of Link's Awakening means that I'm definitely getting Kudzu at some point!
Very happy to see s visual style evocative of the original Gameboy's green tones. It's a lovely style. Even despite the bugs I'll be checking this one out for sure. (:
I'm very happy that I picked it up then. Links Awakening is one of my favorites ever ever. Stayed up late with the covers up and a headlamp, and got lost.
Even with the highlighted issues, I'm still interested in this one. Link's Awakening in all its forms is one of my favorite 2D/top-down Zelda experiences, and this game is clearly a homage.
@NintendoByNature Curious to know what you think when you get to this game, my Zelda comrade-in-arms.
Its a bit of an unpolished gem in my opinion. You can tell it was created with passion. If you like short Zelda-likes, you won't regret playing through it.
https://www.smashjump.com/reviews/kudzu-review-nsw/
@Tyranexx I will definitely @ you as soon as I get to it. I'd play now, but im doing another SS playthrough currently 😂.
@NintendoByNature Another game I need to revisit soon, namely since I now own it on Switch! I do quite like Skyward Sword, arguably more than many lol.
if it was in real color i might been interested...
@Tyranexx it's definitely one of my less favorite outings. But still a phenomenal game of course. Which is why I'm playing it again, since I've played it the least out of all games in the series.
Mini-documentary (~15 mins) about the Game Boy, Super Mario Land and Link's Awakening:
https://www.youtube.com/watch?v=_IIFHtem9Gk
Fascinating stuff!
@NintendoByNature SS is probably my least favorite 3D entry, but it's still an amazing game. The others just set such a high bar! Truth be told, I'm actually ready for a more traditional Zelda experience after all the time I sunk into TotK last year. XD
Well, they got me - my first gaming device was a Gameboy and I have always loved that green/yellow chunky pixel aesthetic, so this works for me just fine. Also, for only £4 I can't complain, that's pretty cheap (I'd probably sell my own retro game for a similar price too)
Man rose tinted glasses are a cash cow.
I'm definitely going to get this. For $5 it sounds well worth it, despite any flaws.
There’s ‘homage’ and then there’s taking the same crocodile sprite and changing 3 pixels.
Sure, but does it have NSO's seamless rewind? 😉
8-Bit Retro's output always tends to nail that era specific itch but also always seem to lack that final nail of polish I've noticed. I'm actually a light fan of their work, so I'll probably pick this up in time. Hopefully they can patch that feedback issue.
@RudyC3 You probably start late in the Game Boy life cycle, Survival Kids is a Game Boy Color game that happens to also work on the original Game Boy and Super Game Boy 2 similar to Link's Awakening DX and Pokemon Gold and Silver.
@Bonggon5
I don't know if I'd even call it an homage to a specific game. Link's Awakening is obviously a big influence but it does its own thing. That said it's a great entry for capturing the experience of a solid gameboy adventure. Nostalgia is hard to do without pandering, but this is an original game that does it well.
@Serpenterror Nah I had onev ery early on, I just happen to remember what the game looked like in black & white from magazines. I already had a GBC when Survival Kids came out so never actually played it in monochrome myself.
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