Nightdive Studios’ quest to revive some of gaming’s most bizarre and long-forgotten treasures shows no signs of slowing down. With the release of PO’ed: Definitive Edition earlier this year, it was a clear-cut signal that the team is ready and willing to embrace titles that may not be the most recognisable in an increasingly crowded market, but nevertheless represent and preserve them, unearthing titles that would otherwise have fallen ever further into obscurity.
Killing Time: Resurrected, originally developed by Studio 3DO and released in 1995, is another example of Nightdive’s valiant endeavour to spruce up curios, and from a technical point of view at least, it’s one of the studio’s most impressive efforts yet. Its presentation has been greatly enhanced while still retaining everything that made this 3DO FPS so unique, resulting in a product that frankly makes the original release borderline obsolete.
Much like PO’ed, however, Killing Time isn’t the kind of game that we’d feel comfortable recommending to just any old FPS fan. With its comedy-horror theme, non-linear gameplay, and live-action ‘cutscenes’, it’s an experience that will likely only appeal if you’re either already familiar with the original release and want to tap into some lost memories, or you’re eager to explore every dusty corner of the genre. In short, it’s a weird game, but we’ve been quite enamoured with it.
Taking place within the estate of wealthy heiress Tess Conway, you’ve been tasked with locating and destroying the mystical Egyptian Water Clock in an effort to reverse a curse placed upon Matinicus Isle. Standing in your way are hordes of ghosts, ghouls, and a host of other weird and wacky supernatural horrors.
Killing Time largely refrains from telling you what to do or where to go. Like a lot of older games, progress is very much down to your own agency and willingness to explore every nook and cranny. Now, the benefit with any remaster is that you can be sure there will be guides out there to offer a helping hand if need be, but if you’re looking to go into this solo, just keep in mind that Killing Time is about as transparent as a brick wall; hitting a switch may open up a nearby passage, but finding it is all down to you, buddy.
Thankfully, then, it helps that the environments are almost always a pleasure to explore. Sure, the rural countryside surrounding the central manor is somewhat bereft of unique assets, but there’s always a path to explore, a hidden cave to plunder, or a handful of shotgun-wielding Duck Hunters to gun down.
As for the manor itself, it’s a bonafide maze of luxurious rooms, locked doors, ornate corridors, and secret passageways. Filled to the brim with utterly bonkers villains like the Murder Clowns, the Butcher Chefs, and the fist-punching Housekeepers, inching your way through will make you realise just how unique Killing Time is within the FPS genre.
To add to this, the game’s surprisingly comprehensive storyline is told via 7th Guest-inspired live-action performances dotted around the environment. Activating these is simply a case of standing in front of a ghostly apparition that will briefly animate to indicate an upcoming presentation. Live actors then either converse directly with you or one another, adding more and more layers to the unfolding narrative.
The scenes are often very humorous and always intriguing, and they do sometimes offer up vague clues as to what you should focus on going forward. One of the earliest scenes blocks you from entering the mansion without an RSVP, so it stands to reason that you need to go and find one.
In terms of gameplay and mechanics, Nightdive has really nailed how a classic FPS should feel on modern consoles by this point. Right from the start, it’s got a near-perfect balance of twin-stick controls blended with gyro aiming, allowing you to move around via the analogue sticks while providing razor-sharp precision with the added gyro. Of course, the original release lacked the ability to look up or down, so this addition alone makes Killing Time feel a lot more up-to-date (just make sure to invert the Y-axis like a normal person - joking, gosh).
Like all Nightdive games, Killing Time also boasts a smorgasbord of enhancements that you can toggle on or off as you see fit. So if you want to disable things like the high-res textures or the auto-aim ability, you can, and we'd also encourage toggling the ability to swap between the enemy assets used in the 3DO and PC versions of the game to see which style you prefer (your own gun sprites change when you toggle this too, which is pretty cool). There are also cheats you can activate via the pause menu, so you can enter God Mode if you wish, or simply toggle a complete version of the map to give you a slight helping hand.
Unlike the visuals, there arent really any ways to alter the audio beyond basic volume settings, but we'd say it's good enough as it is. The quirky music changes reasonably frequently as you make your way through different areas, but not so frequently that you can't appreciate each tune on its own. Guns sound chunky, the voice acting is surprisingly top-notch given the era of the original game's release, and the end credits track is an absolute delight.
Really, the only technical issue we came across was a very slight pause during gameplay as you move from one key area to the next. You can explore the entire island without any major interruptions, but the game can’t load everything all at once, so a brief pause for about one or two seconds at most will occur at rare intervals. It’s not a major issue, just something to keep in mind.
Conclusion
Killing Time: Resurrected is yet another success for Nightdive Studios, with the team unearthing a forgotten cult classic and bringing it right up to date for modern consoles with revamped visuals and updated controls. Like PO'ed: Definitive Edition, however, it's not a game that's going to appeal to everyone thanks to its bizarre cast of characters and unorthodox method of storytelling. That said, if you're curious to experience one of the more unique games in the FPS genre, this is without a doubt the best way to do so.
Comments 30
This game looks so weird, but in a fun way.
Thanks for the review, while I doubt I'll ever get this myself I'm happy to hear it's great for those interested and kudos to Nightdive for making such a port!
Interesting. I think I have to go look up some gameplay to see this weirdness in action. Thanks NL<3
When I was like 12-15 or so, this releasing around the same time as Blazing Strike would have been a dream come true. Too many games!
I remember seeing this game in mags back in the day. I will likely get it at some point. Love the work Nightdive do.
I wish Postal 2 was on Switch.
My kind of wild.
This game has Limited Run Games written all over it.
Wow I looked at the trailer and it looks like a lot of fun to me, damn between this and Crow Country this has been one spectacular year for spooktober.
Love the review, Ollie! 👍
I’m excited to finally beat this game.
Will be picking it up tomorrow.
Own that inverted y axis comment, Ollie. Only profanes play normal! 😉😅
@WoomyNNYes I recommend the episode that Ross Scott did for Ross's Game Dungeon (he's the same guy who does Freeman's Mind) on the YouTube channel Accused Farms.
Played this game big time when it came out for the 3do (still have it). Will definitely give the remake a go.
This was back in that mid-90's era when FPS were just full of weird settings and odd enemies.
Wish there was a way to mute certain articles, because this header image is repulsive 🤢
Hopefully Nightdive can port Realms of the Haunting next. The game is quite similar in blending FMVs and first person action, and it's currently available at GOG.
What I still don't get is what is even the point of Ziggurat as a separate entity from Atari anymore. Wade majority owns both of them. While Ziggy is the legal owner of the IP, this is the first Nightdive release I've seen leen into the Atari branding; even though something like this is supposed to be what Infogrames name is for: this was one of the few first party 3DO games. It has less to do with Atari history than Sparking Zero.
This looks fun and all but a lot of the shooters from this time do tend to be difficult to navigate. That’s the major hangup for me, they’re fun until they’re not.
@Ulysses Huh? What's the issue?
It’s weird they didn’t do something to make it more playable. Add a little hint system? I don’t know.
@RantingThespian I saw that Ross Scott too and second your recommendation. It was good! I had this game confused with some other weird shooter (maybe one of the interplay ones). Had me wondering if they fixed or changed or evened out any of the issues Ross Scott ran into, but it doesn’t seem like it.
@PKDuckman yeah! Realms of the haunting would be good. And they did other interplay fps didn’t they? Clive barkers undying might be an interesting one too
@Ulysses are you ok?
Interested in this but still can't decide whether to buy this on switch or on pc.
There's a James (AVGN) and Mike Mondays episode about the 3DO version. I would never imagine this getting a remaster, but here we are. 😛
As the world's foremost 3DO fan, this release is a dream come true. I was 15 when this came out for 3DO and in my opinion games were hitting a wonderful stride in creating atmosphere and immersion around this time.
Bought this last night, and only a few seconds in I was transported back to those teenage 90's days where the only things you had to worry about were which girl to ask out, and which game to borrow next from your friend.
A giddy feeling came over me as I wound up the fence lined, cliffside path under the night sky. I think I forgot that I had loved games this much, once. It's been a long time. Very grateful to Nightdive for providing us this time machine. Also, so happy to see 3DO content inexplicably getting some love and attention. I hope it continues. Next up... Gex Trilogy. Let's Goooo!
Hopefully Nightdive can add in the 3DO campaign in an update. It is quite different, more akin to Wolfenstein 3D with skyboxes, and lacks the final boss fight of the PC version as it was supposed to be saved for a sequel.
https://www.youtube.com/watch?v=me5sNDwk858
On the Xbox store this game mention two player split screen coop, does this game really have that?? That would be a whole barrel of monkeys to have a friend to go thru this zany mansion with.
@TYRANACLES I looked through my copy for you and sadly, I can't find any option for multi-player co-op. That would have been a cool feature! Looks like an error on the store page.
Wow, just wow. After playing this game, I could easily give it a 10/10 and put it right up there with Metroid Prime. Killing time actually does some things better. The map in Killing Time is excellent and makes it simple to find missed areas and secrets. And the 1 second pauses to load the next area is so much better then the dreadful trying to be hidden load times of going up and down elevators. I was shocked of how great this game is.
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