
Ah yes, the seemingly endless embrace of death, interspersed with feverish ability management and hordes of enemies shattering your fragile health bar. This is our relaxation time.
Kill Knight is a ferocious bullet hell with a heavy metal aesthetic and thumping score that recalls the modern Doom cycle. It’s an isometric twin-stick chaos simulator that’s painfully challenging from the start, but deeply satisfying to master.
There’s no real story to speak of, save for some beautifully rendered sequences depicting a cursed knight venturing into the abyss to defeat legions of demons and their masters. Like the best shooters, this game is content to let you make your own plot, written in blood and bullet casings.
At the centre of its mechanical loop are precisely timed ability triggers that can buff damage and unleash devastating attacks. The rhythm of shoot-counter-dodge is close in spirit to the glory kill system in id Software’s aforementioned Doom reboot and its sequel. PlaySide Studios' twitchy shooter manages to carve its own bloody identity though, thanks to a diverse moveset made available for experimentation from the outset.

Our titular deliverer of hell-bound vengeance has a set of pistols, heavy weapon, and melee at their disposal. Pistols are your primary fire, boasting infinite ammo and an active reload system that temporarily boosts damage and movement speed. Kill Knight’s heavy weapon offers power and spread, but has finite ammo that can be replenished by melee kills. Speaking of melee, precisely timed use of the knight's sword can slow down time or break through armoured enemies. The sword also charges up a screen-filling AOE attack, useful for when you’re overwhelmed (which is almost constantly).
Demons drop blood gems when destroyed, increasing the knight’s speed and pistol damage when hoovered up. This resource also fills the wrath gauge, which can be used to fire massive energy bursts that turn enemies into health-spewing piñatas.
Battles play out on shifting arenas, a constant influx of enemies swarming our armour-clad hero. With each defeated wave, the kill box shifts and you have more/less room to manoeuvre around the armies of hell. A dash ability will help to navigate incoming damage. Adding to the ratcheting levels of stress, the dash is slower than the usual rapid blink we see in other games of this ilk.

Enemy variety increases as you progress through layers, with larger creatures joining armoured and projectile flavours. Environmental obstacles, like deadly spikes and lasers, also add to the fun. These force you to manage space much more stringently in later stages.
This is not a game that eases you into its meat grinder, it's an instantly punishing experience that may put some off. Feeling like you have a grasp on the abilities, only to get pancaked in the first layer of the opening level is a harsh welcome to the abyss. Revisiting the tutorials and getting used to the full suite of counter triggers (and when to use them effectively) will make things much more forgiving.
Thankfully, there are plenty of reasons to persevere. Beating your own scores is compulsive enough, but there's also an online leaderboard to slowly crawl up. There are five levels to churn through, each with multiple layers to clear before you progress. Four difficulties add further variation, with even the lowest (aptly named ‘regret’) still being a significant challenge.

Each new layer has you check off a list of goals, which unlock equipment and weaponry. These can make Kill Knight's journey significantly easier, or in some cases, much harder (the things we do for a high score). Carnelian memories are debuffs that add to the score multiplier but sacrifice the effectiveness of your skills.
As you improve and unlock more flashy instruments of death, the just-one-more-go compulsion of Kill Knight becomes overwhelming. Each explosion of fire and blood will rain down damage multipliers and health to keep you in the fight. Death will come, but there's never a time when it feels unfair, only serving to strengthen your resolve.
Responsiveness is key in navigating the abyssal armies, a requirement met by a brilliantly optimised Switch experience. The constant movement and busy screen clutter never elicit a performance hit. The mayhem is just as smooth undocked, with the murky art style looking clear and bright on the smaller screen. The control scheme is fully customisable, which is a great feature for those of us that struggle with the console's grip in games that require constant input.

It’s often hard to recommend games that punish as much as they entertain. Titles like Hades (of which Kill Knight shares a lot of DNA) offer a smooth difficulty curve and accommodating options for casual players. PlaySide wants you to work for your enjoyment.
Conclusion
A game that sometimes feels like taking on the legions of hell for real, Kill Knight is not welcoming to those without patience. It's a relentless onslaught that feels overwhelming until you get to grips with a generous and versatile set of abilities. Every attempt to push further into the abyss brings fresh challenges, testing the limits of your fortitude. Failure comes often and easily, but success is exhilarating.
Comments 19
Thanks for the review, while this game isn't for me I'm happy to hear it's overall great for those interested in it!
I need to put more time into this one but I really loved what I've played
Am I the only person who despises the feel of twin-stick shooters? It feels... gross.
I can vouch this is an awesome time, but probably only for gamers who enjoy the masochism of 'hard games'. Definitely not as casual-friendly as Hades (which the review alludes to also) but equally rewarding in terms of progress.
As a huge Returnal fan, and generally an enjoyed of rogue-style games, this is/was fantastic for me
@CJD87 you just reminded me I really need to go back to Returnal.
@kendomustdie in my top 5 games of all time (Returnal!)
Can’t wait to see what Housemarque develop next, especially as the Sony acquisition should provide extra cash injection
@sketchturner
i sometimes dont like the feel of my character always moving, facing, and shooting in the same direction all of the time, and twin stick is the best solution ive seen for top down or first person perspectives. but, i get just not liking something! 👍✌️
Thanks for the review. I might get this one at some point in the future, although the game's title is really uninspired... I love games that are intentionally hard from time to time and this looks like it could be my thing!
@sketchturner You're probably not. There's 8+ billion people on the planet, so plenty who are on your side. I, however, am not one of those people. The best twin stick shooter I've ever played is The Binding of Isaac and it's my comfort game that I always return to, even if I will never 100% my savegame.
@kendomustdie Returnal was the only must-own PS5 game for its first 4 years
Kill Knight sounds amazing. I’m down for it, let’s go!
I love twin-stick shooters and the awesome dance of melee, bullet dodging, and shooting. This game looks right up my alley. However, the Halloween-time call of Castlevania is strong; on the wishlist this goes.
Getting to the point in these reviews where if a game isn't at least a 9/10 I can't consider it because of my backlog!
Finally a review! This is a great game, it’s brutal but so satisfyingly addicting. It’s perfect for being played in short bursts but there’s quite a meaty game to master within the gameplay mechanics. If it sounds remotely up your tree, do not hesitate. It’s an easy recommendation and one of my favs of 2024.
@WhiteTrashGuy
Once you get there, you are going to love this game
Love the game, glad that they prioritized framerate, but I’m a bit disappointed the resolution in handheld mode is so low that pixel and jaggies transform the game’s artstyle, and it’s too bad because the clean look helped with visibility, so for me it directly impacts gameplay. I hope the game gets a Switch “2” patch in the future… again, the game is great but if like me you play 99% portable it’s better to know what to expect. But unless you watch 4k videos in action you might think it’s almost an artstyle choice, giving it a pixel-y look. Hey, I know it’s frowned upon in here to make any kind of comment on performance or technical merits because you get the horde of “back in the old days” snark (not knowing that back in the days the vast majority of games were locked to 60fps until the approach of 3D on home consoles… yeah, I’m 46yo.)
Man, I haven’t been around here in a WHILE! This one is phenomenal, I picked it up today and I’ve played a few hours already- seems daunting at first but once you settle in with the controls it’s absolute twin-stick bliss. 🤘🏻
@sketchturner
Odd as possibly the best arcade game of all time Robotron is a twin stick shooter
@Yydeckard I actually do love Robotron 64, but that's different since you use the C-buttons instead of a second joystick 🙃
Looks a little like Cannon Spike.
@DashKappei Yes indeed, many games in the fifth and sixth generations ran at 60 FPS. However, the resolution always took a hit. This has been the case, especially with Western developers for years.
They keep saying they need more "power" to achieve their visions. They also said, starting with the eighth generation, games would be 1080p @60 FPS across the board. Obviously, that didn't happen. We now have game console boxes with 8K on them. Without achieving 1080p 60 FPS, they are already trying to push this 4K resolution, but if you want 60 FPS, you need to lower the quality.
Devs need to optimize more, either use a different engine or drastically improve their own engine. As a 54-year-old, I remember when none of us gamers knew the resolution of games but might know the frame rate, and for the most part, everything was fine.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...