Despite being a little over a year old, Nintendo Switch already has more than its fair share of top-down action adventure games. The presence of Cat Quest, Kamiko, Ittle Dew 2+ and numerous others like it means genre fans are already spoiled for choice when it comes to the old hack-and-slash routine.
Jotun: Valhalla Edition is the latest to join the ranks and it’s a game that more die-hard Nintendo types may already be familiar with, since it previously launched on the Wii U eShop a year and a half ago. Since the Wii U was on the way out by then it’s probably fair to say most failed to notice it, so let’s treat this Switch port like we’re seeing it for the first time.
The game puts you in the hefty shoes of Thora, a Viking woman who’s not been having the best time of things lately. She’s recently died, you see, and naturally she’s a tad peeved at the inconvenience. What’s worse, because it was considered an inglorious death – a storm sunk her boat and she drowned – she doesn’t yet get the chance to enter Valhalla, the heaven for heroes who die in combat.
There’s hope for Thora yet, though. Waking up in a Norse version of purgatory called Ginnungagap (the Void), she discovers that if she can make her way through each of its realms and defeat the Jotun – enormous giants – located in each of them, she’ll impress the gods enough to gain access to Valhalla anyway. It’s basically the video game equivalent of when the One Direction boys failed their solo X-Factor auditions before Simon Cowell gave them another chance by putting them in a band.
The aim, then, is to travel from Ginnungagap (which acts as a hub world) to five different regions, each containing a couple of stages. After finding and activating the rune located in each of these stages, you’ll then get to fight off against that region’s huge Jotun in a boss fight. Beat them all and it’s a trip to Valhalla for you.
This structure results in a slightly disjointed experience, though not necessarily a bad one. Each region’s two stages tend to be fairly sparse, and with a couple of exceptions enemy encounters are by and large a rarity. Much of these stages are instead spend exploring the environment in a hunt for the rune you need to unlock the boss fight. This is made easier with a map on the pause screen, though it isn’t entirely spelled out for you: your location isn’t shown so you’ll need to use the environment to figure out where you actually are on the map.
After wandering through these relatively empty environments, the Jotun battles offer a huge change of pace as a result, offering lengthy boss fights with screen-filling opponents. This stark contrast in action also brings with it a hefty difficulty spike, meaning playing the game can feel like a bit of a rollercoaster at times with easy exploration levels followed by difficult boss fights. The second boss is a particularly good example of this: by the time you reach Fe you’ve just finishing strolling your way through a couple of straightforward cave levels, and now all of a sudden you’re fighting a stone goddess 50 times your size, who can summon literally hundreds of dwarven servants to attack you. You will get your ass kicked numerous times here, and given that you’ve just spent an hour in relatively peaceful surroundings it can be a little frustrating (especially with the slightly-too-long load times between deaths).
This way of offering two distinct playing styles also leads to another contrast, in terms of how the game looks. It’s always a visually stunning game whether you’re playing the stages or the boss fights, but in different ways. When you’re exploring the vast, generally empty stages the game has a tendency to occasionally zoom out, continuing to do so until your character is a tiny speck on the screen. This gives a true sense of scale, further puts across the feeling of being in limbo, and is a great way of showing off the beautiful hand-drawn environments.
On the other hand, when you’re fighting a boss the camera pulls in tighter to make sure you’re fully immersed in the action: when it’s closer in like this you can better appreciate the phenomenal character designs and animation. The bosses in particular are gorgeously animated, each frame hand-drawn as if you were watching a Don Bluth creation (such as Dragon’s Lair or The Land Before Time). When you first encounter them you’re treated to a fantastic animation of them discovering your presence and ‘awakening’ to start the battle, and when you finally manage to beat them – which is no mean feat, as previously explained – they die in a brilliantly satisfying, drawn-out way (literally).
Jotun is a fascinating take on the action-adventure genre. Written down it doesn’t sound like it should work: its controls are basic, most of the main levels are practically free of enemies and the boss fights range from tricky to knuckle-gnawingly infuriating. And yet, when it combines all its parts and brings them together, the result is a journey that takes in stunning landscapes, puts you in intense battles and blesses you with some of the most beautifully and professionally-designed characters and animations you’ll see in an indie game.
As long as you’re prepared for its erratic pacing and are happy to accept that there’ll be moments where you’re doing very little and moments where you’re cursing the game upside-down, you’re going to have a great time playing this visually stunning game.
Conclusion
Graphically, it’s a masterpiece, but Jotun’s action is too imbalanced to allow the same to be said about the game as a whole. Exploring its environments will be a treat for some players and getting stuck into its difficult boss battles will be a treat for others: if your tastes are wide-ranging enough to appreciate both scenarios, this is a winner.
Comments 25
Looking forward to revisit this, loved it on Wii U. Also looking forward to Thunder Lotus latest game arriving on the Switch.
Don't be sorry as I think you have a valid point. The only thing I can think of is that they got the original review wrong. Always best to look at other review sites (reviewers).
It's the quintessential indie game. In that the art style is the best thing about it.
Ha, no, this was actually one of my most anticipated Wii U games back in the day. I absolutely loved the look of it (one of the best looking games I've ever played). However there were a couple of annoying issues for me. The map doesn't show you where you are, which I know was what they were going for, but it can be a little annoying on occasions, like in the earlier levels, when you're still getting your bearings and figuring things out, the obscure map makes it very easy to miss some important upgrades. The boss battles are very challenging. I guess that's the point, but they can be quite infuriating sometimes, especially when it zooms out so much that you can barely see anything, or when Thora is doing her extremely slow strong attack, by which time the boss has moved to the other side of the screen. I gave it 8/10.
@Fake-E-Lee let us know what you think after you try it.
@Fake-E-Lee
Keep in mind this was reviewed by a different person and there has been many Indie titles released since then so things that were considered fresh a 1 1/2 years ago are not now or could have been improved. This reviewer treated this as a release not done before.
I'm torn on the game. I kind of just want to look at the beautiful art but if it's real hard it's going to be like Cuphead and I'll play it for a couple of hours and get too frustrated to continue.
What's the difference between regular and Valhalla? I have one on Steam.
Well looks like a solid port - After God Of War - I think I'm going to get just about anything based on Norse mythology. Good times.
@SmaggTheSmug
Valhalla Edition has an extra boss-rush mode when you complete the game. I think that's basically it.
reviews are just personal opinions. if two different people review a game, it will get different reviews. also the time when a game is being reviewed is always a factor. if Super Mario Bros 3 came out today, it would be favorably received, but would lose points for sprite flicker and not having a save function. If Devil’s Third had somehow been playable in 1985, it would be heralded as the most impressive game ever made. The Wii U was constantly starving for games and therefore any good indie was a godsend. Now, the situation is different.
The X factor joke was quite funny. This looks interesting and I'm on a Norse mythology kick right now, so I'll probably pick this up after I've finished God of War.
Is it me or has Chris been absent from the site for awhile?
Hmm I don't mind difficult boss battles as long as the mechanics of the game are fun and enjoyable. And I absolutely love games with unique art styles.
Pretty telling that there´s still no LABO Review. Was wondering about the "game" parts of Labo. But Nintendolife seems to be giving Nintendo a headstart in sales (not that Nintendo needs it) before they release a review of Labo. All other Nintendo releases get a day one review, or am i wrong? Not hating on the site, just curious.
Just grabbed it off Russia eshop for a mere $5.60... nothing to complain
I’ll be getting this
Excellent game but not for everyone. Loving Nordic/Viking universe help.
@Fake-E-Lee I'm with you in that one too, especially when the Wii U version of Jotun was given a 9 and the Switch version scored 7 it just doesn't feel right to me.
I bought this game for the Wii U when that was new.
It's mediocre at best.
The graphics, look better in stills than in motion, it just as often looks like a cheap unity game the way some things animate.
And I found the combat and exploration to be beyond tedium.
I was so excited for this on Wii U, but my goodness did I find a dull time.
loved the x-factor joke on the review!
I completed the game. It was not too hard if you do the stages in a particular order and collect the upgrades (kinda like Mega Man).
I gave it a 8/10 back then for the presentation, nice hand-drawn art and animation, really nice boss battles, and varied stage design.
Also, you can go back to the old stages if you missed something.
It can be a bit slow and sluggish at times (but that's when you learn to move and use your skills more strategically), and the map is ok, - well apart from that one stage where it's completely out of place (I think they did it on purpose).
Not my cup of tea, but it sounds very interesting!
@Fake-E-Lee thanks for the follow up. I’ll keep an eye out for a sale and pick it up then. My back log will keep me from getting to it for a bit anyway.
I loved it on Wii U, fun game, beautiful & with a great sense of scale. I enjoyed both the serene exploration and intense boss battles. Highly recommend it to fans of either genre.
You can get a free digital art book if you follow this game on Nintendo Switch news... it is actually really cool art and a fun game.
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