You’d be forgiven for not immediately recognizing the Grandia series at first glance. This adventurous JRPG series is one of those that – for better or worse – never really found its footing with a wider audience, and though it had a strong start in the late ’90s, Grandia mostly fizzled out by the mid-2000s for a number of reasons. Despite its relative ‘failure’, Grandia has had a lot of influence on the JRPG genre in the years to follow, and it’s certainly acquired a passionate fanbase as time has passed. Indeed, that small, but vocal fanbase is probably the main reason why Grandia HD Collection has now been released for the Switch, collating the first two releases under one up-rezzed and prettied-up banner. Or, so it would seem. Though the two games included here are still enjoyable RPGs in their own right, Grandia HD Collection is, unfortunately, a game that embodies the concept of ‘cut corners’.
Let’s get the additions (or lack thereof) of this re-release out of the way first. You’re given the option to utilize either English or Japanese audio for either game, both games have obviously received the HD treatment, and the various content differences (i.e. the PSX vs. Saturn versions of the first game) between the original multiplatform releases for both games have supposedly each been merged into one cohesive whole. Apart from these things, there aren’t any other notable additions to speak of, which comes as something of a disappointment. Unlike, say, the recent line of Final Fantasy re-releases, there’s no global quality of life features included to soften the occasionally creaky decades-old design of these classics. There’s no feature here to let you skip dialogue scenes or speed-up battles, no toggles to buff your team to overcome any difficulty spikes that may rear their heads during boss fights, and no save states to replace the dated save system. For all intents and purposes, Grandia HD Collection is essentially giving you the original, unaltered experience of these games, but now you can play them in widescreen.
The issue, unfortunately, is that the few alterations that have been made haven’t exactly been good ones. Both games are absolutely riddled with a deluge of graphical and audio bugs. Some of these are borderline game-breaking (we had Grandia II crash mid-battle once, destroying all our progress since the last save), but most of them are minor annoyances that drag down the overall experience and make it come off as being quite sloppy. For example, the sprites of Grandia have been passed through an HD filter (which admittedly gives them an unnaturally smooth look), but the developers didn’t actually filter all the sprites in the game. This means that on rare occasions an animated character can judder madly between HD and SD sprites as each frame in their animation plays out.
Or, in another example, we experienced a few music tracks in Grandia that don’t loop properly, meaning that they stutter awkwardly every time the song nears its end. Or, in yet another example, one of the main characters in Grandia II has a graphical bug with the texture on their face when their eyes are supposed to close. When their eyes ‘close’, the entire upper half of their face is replaced with a rather creepy-looking empty shadow as the game fails to load the proper texture. To be frank, there’s an astoundingly high number of bugs and performance problems everywhere you look; it’s nigh impossible to go more than ten minutes without something failing, breaking, pausing, or otherwise not working or looking as it was clearly intended. Given the state of this release, it’s rather difficult to believe that this product passed QA tests in the lead up to release. It’s that bad.
Now, before we get ahead of ourselves, we’d like to point out that the games both still work well enough that you can play them through without too much issue; we haven’t yet run into or heard about any bottlenecks that majorly impede or obstruct gameplay. If you can stomach the rampant performance problems and lazily-remastered assets, this is still a portable, reasonably stable version of two wonderful games. However, the truth of the matter is that while this may be the most convenient way to play these two classics in the modern age, it is far from the best way to play them. Make of that what you will, but it feels very much like a failure for an HD release on a modern console to add so little to the original releases while also introducing so many new issues that the originals never had.
Looking past the poor porting work, both Grandia and Grandia II prove to hold up reasonably well given their age. Although the stories are often a little too self-indulgent with the painfully long cutscenes and occasionally plodding pace, they both feature fantastic writing. Characters are lovable and memorable, but the most impressive part is how they change over the course of the narrative and respond to the events that unfold. Dynamic character arcs weren’t new at the time, but they weren’t exactly popular either, and it’s refreshing to see RPG characters from this time period that don’t remain static regardless of what happens to them over the course of the adventure. The gripping writing is present in both releases, but it manifests in different ways. Grandia is an uplifting, Saturday morning cartoon-esque story following an adventurous, troublemaking boy named Justin who gets caught up in a conflict involving a mysterious ancient civilization called the Angelou. On the other hand, Grandia II is darker and a little more political, following the story of a foul-mouthed mercenary named Ryudo who – after picking up a job protecting members of a church during a strange ritual – gets caught up in a desperate quest to prevent the return of the god of darkness. Though Grandia feels a little more focused and original in its story than its successor, both of them tell riveting tales that sufficiently keep you engaged from start to finish, even with the unskippable cutscenes.
Arguably the main reason why Grandia achieved its cult fame was because of its combat system, which proved to be revolutionary for the time and to this day still stands as one of the best combat systems we’ve seen in a JRPG. Battles in both games play out in real-time with a variation of the famed ATB system of the Final Fantasy series, in which all participants – both your heroes and the enemies – have their actions governed by a shared gauge on the bottom of the screen. Everyone has an icon that moves along the gauge at different speeds, and after making it about three-quarters of the way to the end of it, a character can then select their next action, but it doesn’t go into effect until their icon reaches the end of the gauge. Things get interesting here, however, because characters are made more vulnerable in that ‘cast time’ between selecting and doing an action, and this vulnerability can be exploited to either delay or outright negate the action that was being attempted. So, for example, if an enemy is winding up for an attack and you manage to hit them before they can get it off, you push them back on the gauge and cancel it.
Depending on how well you plan, this can even lead to you going through some battles without getting anybody hit at all. To build on the previous example, the enemy that gets pushed back on the gauge could’ve been pushed far enough that they ended up behind the next party member up for an attack, who can then cancel that enemy’s next attack. It’s a wonderful system to play around with and it’s sure to keep you engaged as you must finely balance timings to maximize efficiency. For one thing, battles play out on a field in which both sides are constantly moving around each other. Characters may have to run a small distance to their target before they can attack them, which will add on to their cast time and make them that much more vulnerable. Also, if multiple different attacks land on one target in quick succession, the damage is multiplied substantially by a combo counter. That door swings both ways, of course; if you’re not careful, enemies can gang up on a party member and punish them cruelly.
It’s the dynamic and timing-based nature of this battle system that keeps it so relevant today (Child of Light used a tweaked version of this battle system) and makes it so enrapturing. Unlike other JRPGs of the time, this isn’t a simple matter of spamming moves and letting stats do the work; you have to take an active role in making sure that all the pieces line up properly moment to moment if you want to survive. Of course, most enemy mobs aren’t terribly threatening on their own, but the boss encounters often require you to use some relatively advanced tactics to gain the edge and eke out a victory. In short, this is one of those rare battle systems that has both depth and approachability; you’ll have just as much fun playing with it dozens of hours in as you will when you first encounter it.
Outside of battle, both games unfold more or less as you would expect of late '90s era JRPGs. You bounce around between towns, overworld sections, and dungeons on your adventures, with enemy encounters thankfully being telegraphed to you by various monsters roaming around the overworld while you explore. Bump into one of them and you’re then taken to the battle screen – there are no random encounters here. Puzzle-solving is kept to a minimum, although the odd environmental challenge is thrown in every now and then to break up the rising monotony of simply walking from one objective to another. Nothing exactly surprising or revolutionary in this area, then, but it’s all solidly built and enjoyable enough.
Conclusion
It’s difficult to assign a score to a game like Grandia HD Collection, simply because it both succeeds and fails for entirely different reasons. The timeless quality and fun factor of the two games included make it unfair to give this one a low score, yet the shoddy work done on the porting and remastering holds it back from being worthy of a high one. On the whole, we’d give Grandia HD Collection a light recommendation, as it’s a great way both for newcomers to see what the fuss is about and for veterans to take a trip down memory lane. However, we say this with the caveat that you should probably wait for a sale and for the developers to deploy some patches to fix all the broken parts. The Grandia games deserve a much better remastering treatment than they’ve been given here, but Grandia HD Collection is nonetheless a respectable release.
Comments 103
Wow that's a low score. I was expecting around an 8 like most other sites are giving it. But to me it really doesn't matter. Because i'm still getting it a soon as it gets a discount or physical release.
Honestly, if the games themselves are good, I can get over some of the QOL issues. Jim Sterling seemed to fanboy pretty hard over this game. Then again, he does that from time to time.
@IronMan30 cough his musuo/warriors obsession cough
Mitch, you seem like a cool guy who plays games
I was afraid of this. I’ll probably still pick this up at some point, cause I loved these games back in the day, but hopefully the developer fixes some of these issues before I do.
If they fix the issues, I’ll get it. It seems like almost all problems could be fixed with a patch but it’s pretty unprofessional to even let the game release in that state.
Oh dear that’s disappointing, I guess I will wait for a sale .
Grandia itself looks pretty juddery in this port, but Grandia 2 looks great. I really enjoyed Grandia 2. Decisions decisions...
Two shoddy ports of OK games or a new Dragon Quest for the same prize? I know what I'm getting!
Both of these games are quite great but there definitely needs to be some serious bug fixing done (At least in Grandia 1).
Sounds like a true shame, two awesome games badly ported.
Even worse, this is not something rare to hear.
Luckily I avoided this collection for a lack of space in my backlog, maybe, by the time I can get around to buy and play it, some patches will be released.
What exactly are "quality of life features" I've heard the phrase "quality of life" used with video games but never really understood what it meant?
Not including the Digital Museum is a real shame, especially at a high price point that would make even Capcom blush.
It's a shame this apparently has such sloppy QC. I've never liked the concept of publishers releasing an unfinished or glitchy product on the premise that they can always patch it later (if ever).
If you guys would do us a favor, Nintendo Life, please keep your ears to the ground and let us know if and when this collection is patched as well as any fixes that are made. It's hard to support a project like this (even one which fans have waited so long for) when the publisher hasn't given it the effort it deserves; if they want our money, they should at least do that much.
So, good games, bad ports, eh? I'll stick to my PSOne Classics versions, then.
Good to know. I'll wait for a significant price drop after a big fix.
As a childhood-defining game for me I really hope that the low score here won't drive away newcomers who never played it before from giving it a try. It's absolutely disappointing in terms of bugs and such but as you mentioned in the article - still the great game it was.
@HeroOfCybertron "QoL features" is a catch-all term for features added to a game to make it more enjoyable or smooth to play and otherwise bring the game up to the 'modern design standard'. For example, the 3DS remaster of Ocarina of Time added the option for gyro aiming, which paved over the issue of oversensitive aim controls. Or, as mentioned in the review, the Final Fantasy HD re-releases have included a host of togglable options like being able to increase the game speed, so grinding isn't as tedious. Most modern games are built and designed with QoL features in them to begin with, but--depending on their age--plenty of older titles need to have features retroactively added to them to keep them from feeling too dated and stiff when you play them alongside current games.
@AtlanteanMan GungHo has tweeted and said that they're working on a series of patches, so I'm pretty optimistic this release will eventually be brought up to snuff. When (or if) they truly fix all the issues, I'd say you could add another two or three points to the final score. I do agree that it's disappointing; I don't expect a hundred point redesign, but a quality, stable release isn't too much to ask for.
@HeroOfCybertron the SEGA Ages series is a good example of “quality of life” upgrades such as the added map on Phantasy Star or the spin dash on Sonic 1
I came so close to buying it multiple times over the week. I can get over having no QoL features (though I understand this being a downside). The updated graphics kept to a minimum is disappointing which can be a negative.
The audio and graphical bugs are now what is keeping me from getting the game for now till they are fixed.
I never played the Grandia series so to me if they fix the bugs in the upcoming patches I will then buy the collection.
Shame. Grandia is an epic game and I was looking forward to playing Grandia 2 for the first time. I'll probably get it anyway at some point.
Fair review when you factor in they delayed the game almost a year and then had the nerve to say they were listening to fans about improvements. The slowdown in handheld mode in Grandia II is awful. This is a game from 1999 and it can't even do a TBS game on a console in 2019? The visual glitches are brutal as well where in a cutscene my characters face is missing plus endless audio issues that have been around forever. Gung Ho is a total joke of a company and I heard they are bleeding money so hope they go under and someone else ends up with the rights to these games.
Well, I'm holding off for a physical release anyways, so the more patches they can throw at it while I wait the better
I'm glad that you guys actually gave this a proper review. Unlike most sites that just looked at the core games, you guys actually really accounted for the quality of the PORTS. And just how awful these ports are. It's embarrassing for classics of this caliber to be treated like this. These are games that I practically worshiped back in the day, and they didn't deserve this.
Must not have paid you guys enough for a good review? Relax, j/k but I’m still picking this up because this is lowest score I’ve seen for it with sites like Nintendo Enthusiast and Nintendo World Report both giving it 80 and several other sites giving it pretty decent reviews as well. I played these when they were first released and enjoyed the hell out of them. It’s like the old saying goes “different strokes for different folks”. Don’t let one poor review make your purchasing decision for you. Do some research. The only one that makes decisions about where my money goes is me.......okay maybe my wife too.
@BacklogBlues Well, maybe the score would be better if Gungho didn't rush the port or actually fixed the A/V glitches
Another money grab code dump. Wait for the eventual dirt cheap Steam Sale.
Well, I guess i’ll wait for a sale on this one. It’s a shame that these games were badly ported. Maybe there will be a patch in the future?
While I have noticed the graphical and audio glitches here and there, I dont think they are THAT bad. The reviewer makes it sound easy worse than it is. Maybe I'm just lucky but my experience so far with GII (about 10hrs) has been great. Just a little lag in some places.
@invictus4000
I played through Grandia 1 and I can confirm that both of graphical and audio mess ups were there, for a particularly bad example one of the boss battle themes had left and right stereo audio playing at different timings making it sound like the music is playing twice over, and it happened every time that particular boss track played.
I already beat both games and I had to say the experience isn't that bad. Easily an 8/10 stars in my book. Sure they're not as perfect as the originals on Sega Saturn and Sega Dreamcast but who cares they are still miles better than those awful PlayStation ports.
With everything on my plate currently, I got time for the patch/sale. If I'm going to play the infamous Grandia, then I want to play it in as good a state as I can.
The irony is that on PC you can get better "remaster" by playing this in a emulator with the right settings, while the real "remaster" is worse.
Good games, but this is absolutely not worth the word remaster at all.
Well glad I didn't buy it with all the bugs. One or two I would be ok with but it seems like this has a lot
@nintendoPLAYROOM Did you actually read the review? Mitch clearly says that both games are great. The issue here is the ports are terrible, hence the low score.
According to a simple Wikipedia search, you will find that while Grandia was not released outside of Japan initially, it was extremely critically acclaimed and was getting near perfect scores from review sites at the time. To say it was a failure is just outright false.
I've seen a review from someone on Youtube and was giving also a low score to Grandia HD because there was no fast forward button for battles. Do you really expect that in a game like this? Please! Then this game is not for you. The remaster actually works very great. They added the 16:9 widescreen and the load times are decreased. On PSX you had to wait like 5 seconds befor you could go to inventory screen. And Grandia 2 was/is a great game and now having the widescreen native supports makes it even more great. Are you reviewer sure you're not a Grandia lover? Please let this game to be reviewed by people who does appreciate it. We don't need fast forward in games like this. You want fast forward? go play Disgaea 5 and yes there is a need since you can level up all the way to 9999 and waiting for those low speed animation can kill you. But in Grandia the battles are actually fast. When you start a battle the battles starts right away while psx takes a bit longer time. And you want a fast forward button? Please. This game collection should deserve at least an 8! New review please by someone who loves old school RPG like this. Thank you
@Damo Of course... seeing other reviews and no one is complaining about it's being horrible ports. Some people are very demanding en so they will diss out whenever they get the chance. I didn't read much love for this game. Sorry not feeling this review
I’m glad I didn’t buy it then! The last story I saw on here about the game said it was in a safe pair of hands!
https://www.nintendolife.com/news/2019/08/sickhead_games_helped_out_with_the_grandia_hd_collection
@Rayquaza2510 No you cant. You still have load times dear. PSX takes like 5 seconds to load just to enter the equipment/status screen. In this remaster that is all gone! Everything pops up very fast and the native 16:9 widescreen is added. What else did you expect people from a remaster from this game? You want clearly a REMAKE. This aint REMAKE but a remaster. A remaster means higher resolution with possible decreased load times and more language support like JP original voices and maybe higher FPS. It's still a port with update. But don't expect it will get a REMAKE addition. WAKE UP people. Your demands are killing the remasters. Do you even know what a remaster means?
@BulkSlash Then it's your loss. Clearly you haven't played this game. You don't need to read reviews to get you over to buy the game. You like the game or not. Nuff said. A lot of negative people here it makes me mad... complaining about everything. This is the closest as the original with some tweaks here and that. Period
LMAO @ reviews... due the low porting it gets an other negative score. Hello a remaster is just giving the game higher resolution with some filters to make the graphics better and less load times! Please give this reviewer a cookie because he sounds bitter. He sounds like he expected a remake of Grandia. Does he even know what a remaster is?
@Alucard83 Calm down, man. It’s just a game. This review clearly stated that they’re both classics and that the issue was with the quality of the ports, and that additional bugs had been introduced into them. Not that the games themselves are bad. I was really looking forward to picking this one up but I’m gonna wait for a sale or a patch... I’m glad this review addressed the new problems that this port introduced. I’ll stick to my PSX copy for now.
@Damo I love how when there is someone that disagrees in the comments there is always that one person that says “did you even read the review” 😂. Yes of course I read it. AND I read everyone else’s and they seem fair. Deducting 5 points for two “great” games because the port isn’t as great as you were hoping it would be is pretty off key if you ask me...
Guys, the port is not simply "not great".
It's literally a disaster.
Countless graphical glitches (everytime Elena closes her eyes she doesn't have a face texture at all).
Fps drops everywhere, even in docked mode, but especially in Portable, to the point of becoming almost unplayable in certain areas (I had to play docked in the forest after the Granacliffs, the battles were in slow motion).
The sounds are also messed up. The musics doesn't loop and instead it ends as if I was listening to it on my phone, it fades out and then starts again.
And the sound effects are abnormally loud and doesn't loop either, so you have the sounds of a fire that constantly starting and stopping every 2 seconds.
Really guys. Grandia 2 is a great game, but this remaster is simply trash. And it's painfull for me to say this. I couldn't wait to play Grandia 2 again after all these years, it's one of my favourite JRPG of all time. But this version? I simply cannot recommend it.
@Alucard83 Actually I’ve beaten Grandia II on the Dreamcast multiple times. I was keen on having a copy for the Switch but if this port crashes and loses progress I’m not paying £35 for it. I’ll stick with my Dreamcast.
GUH! What happened? GungHo E, whenever you do an HD Remaster of something, bug checks and qol is key!
I'll power through the lack of qol and probably the bugs when I'll eventually buy it on sale.
Personally this review sounds like a 6.
@Alucard83
It wasn't just a simple copy and paste port that was the problem, there was also bugs which brings the experience down a notch.
I'm glad you like this almost unchanged and a bit buggy port and other people (like me) are still looking to buy this soon despite it's faults.
But the purpose of a remaster is to bring the game that's to obsolete/not widely available anymore consoles, makes some small fixes to some creaky design from the past, maybe add online to multiplayer where it's available and eliminate bugs so these new audiences can see what the fuss is about this Grandia business and try out/follow Grandia related stuff, not just limit it to nostalgic folk and have the new audience struggle with the non-QOL stuff having the majority of this audience not come back.
Final Fantasy 7-12, Sega AGES, Arcade Archives, Phoenix Wright Trilogy, Megaman and X collection, Sega Genesis Classics, Mario Kart 8 Deluxe, NSMBU Deluxe, Switch NES service, SMB Banana Blitz: these games have added Quality of Life adjustments like save states and rewind/fast forward toggle, button mapping, easier controls and the like; these games were remasters AND ports.
@GoldenSunRM AFAIK, Grandia 2 uses the ADX audio codec, not sure who owns the rights to it, they should've used it though
@Alucard83 Are you literally that oblivious to the glitches, are you are just blindly defending the game as a sycophant would? https://www.reddit.com/r/grandia/comments/crmjsa/grandia_hd_collection_bugs_feedback/
@nintendoPLAYROOM So how bad would a port have to be before you'd consider docking points? You might want to check out some of the other comments here - @GoldenSunRM's in particular - for a better idea of why this package, as it currently stands, is something of a disaster.
But can you turn off the vaseline-esque "HD" filter?
@Alucard83 First CALM THE HELL DOWN.
Second there are plenty of good remasters out there, some are good and some not, and I'm not the type to ask much from a remaster (I mean the Age of Empires 2 HD remaster, the first one gave more than I ever wanted and the MegaMan X Collection was the same)
But this feels more like a upscaled fuzzy port (some people call it vaseline like, I agree with that), maybe even emulated (wouldn't be the first time a company did that)
I know it because I got it for the Switch (stupid me because on Steam I could have refund it), and if such a old game looks like that and has bugs, then that port (the word remaster is far away) is shit.
As for emulation, I see that discussion is useless with you.
I have no interest in the so called quality of life nonsense and would much rather play the games as originally intended. However the first Grandia simply doesn't look as good as it did on the Saturn with the uprezzed inferior Playstation water/lava effects and that horrible filter, seriously just leave it pixelated. The other minor bugs also shouldn't exist, all that aside these 2 games are still better than most JRPG's that have released since they came out and with arguably the best battle system of the lot. To get a 5 for relatively minor bugs is a bit silly but a few Nintendolife reviews have been iffy recently (see Turok 2). Overall I'd give it an 7 as is, some visual and audio glitches but they are still 2 of the very best JRPG's around and without these problems it'd be a 9 or 10 for me
@carlos82 Oh, some reviews seem iffy do they? I've got some interesting data on that.
Great review, I enjoyed reading it. I've also enjoyed the comments! Interesting to see these different takes on things. I'm mostly concerned with the performance issues. It sounds super annoying to have lots of slowdown happening often. It would be cool if they can fix the frame rate, audio problems, allow us to switch off the Vaseline filter so we can see the crisp pixels, fix the visual bugs, and release this fixed collection on a cartridge.
@GoldenSunRM Thanks for going into some detail about the poor frame rate. I really hope they can patch that up! I'll probably buy this collection if they fix these issues.
@IronMan30 I can never take Jim Sterling seriously when it comes to reviews. I like the way the guy will openly criticize the industry and power players that are doing bad things, but that's about it.
i remember gamexplain saying something about the people behind it not knowing what they had when they talked to them i think after playing a demo at e3
@PrecursorDST Yeah I think games like this have a place, they just need to have the proper work done to improve the experience and bring it closer to modern gaming standards.
Sad that the port is bad. Here’s hoping for a patch. Still buying it so I can retire my originals.
Nintendo life is doing a disservice to rpgfans by giving it a low score, Grandia 1 is arguably the best ps1 rpg and 2 was pretty great as well. People complaining about price forget square got away with releasing a gb game and 2 snes games for 40 a few months ago
"[...]and the various content differences (i.e. the PSX vs. Saturn versions of the first game) between the original multiplatform releases for both games have supposedly each been merged into one cohesive whole."
No, not at all for Grandia. This is a straight PS port without any trace of the Saturn version, despite GungHo claiming otherwise on several occasions (one of which was a few weeks before release).
Should get knocked down to a 4 because it is not even remotely what they promised.
Just look at the difference between PS and Saturn:
https://twitter.com/VictSok/status/1163267864939438080
I'm ok with this if it means we get the Lunar games next.
Its a shame that companies can just do crappy ports and then tweet a day later that they’re making patch to fix all the bugs, seriously how on earth did nobody see how glitchy this was?!? I think the score is spot on.
I do hope considering its legacy, NL updates the score should Gungho patch the game.
(Why didn't they wait a few weeks more, or just delay til after Dragon Quest)
@emanresu it would be impossible to actually use Saturn textures.... the Saturn rendered everything completely different than what modern graphics uses. The Saturn used two GPUs to render 2D sprites essentially on the Y and Z planes. Modern graphics use 3d triangles to form polygons (which the PSX sort of did)
What they said (and seemed reasonable) was in their remaster, they used the Saturn as a reference when modifying the textures, and graphical effects.
To be fair, I would have preferred a remake done graphically similar to Octopath in terms of looks.
Oh dear... missing faces...
When did this become an Assassin's Creed glitch fest?
But difference here, is that these issues will probably never be fixed.
@SwitchVogel Would you please do a re-review of this game after the patches it needs.
If the game is as buggy as described, I can, for once, understand the low score. Recently NL has had several reviews I have not agreed with, but if the bugs described are simply unacceptable for something that has been given an HD remaster. If this were a 20 dollar indie game from a tiny studio, I could forgive this lack of polish, but not from a company with 21 years of experience under its belt.
This sounds like they did a very lazy "remaster" just to cash in on that die-hard cult fanbase. If I had that nostalgic connection, and they did this to a game I loved from my childhood, suffice to say I would not be happy.
@LaytonPuzzle27 If all games were given new reviews after patches arrived then it would just encourage developers to put out games in an even worse state than they already do. Things are bad enough as it is.
@HeroOfCybertron In simple terms, it's tweaking certain things in games to make them less tedious.
That's quite sad, I was planning to get those games at some point.
I cannot wait to play these again (well, 2 for the first time). But theres no way I'm shelling out $40, for a terrible port job (that, some reviews aside, many, upon many are complaining about. That they had already delayed this to fix it up more, is downright scary. Also, I'm miffed they lied about using the Saturn versions. Why, oh why, use the ps versions? Smh at this whole situation. Hoping they properly fix this up, and then I may shoot em $20 on a sale.
I have a working Dreamcast and Saturn, and with the proper setup, you can basically play any game in their library for free...so I'll likely get to these at some point... eventually...but not on the Switch.
It is interesting that, based on internet videos I've watched, it sounds like Grandia targets 30fps while Grandia 2 targets 60fps. I haven't played these games before, but man is some of the music good! I hope they patch them up and release a cartridge with the entire complete games on it with no downloads or Internet connection required (God, I feel like these crappy corporations are constantly thinking of new ways to make games worse!).
These ports are jokes without punchlines and make a strong case for emulation. As a huge Grandia fan, I'm not even going to make an attempt to conceal my disappointment. This collection sucks. While the games are fantastic, their legacies are heavily marred by a variety of technical issues spanning across both audio and visual. The games are barely playable in some segments. It's bonkers.
Since I'm doing some traveling, I can only vouch for portable performance. It's laughable how Dragon Quest XI S runs better than games from the 90s ported to a modern system. GungHo's handling of the leadup to release coincides with the end product. They couldn't care less about the Grandia IP or its fans, and it really, really sucks for those of us who were anticipating replaying two of the best JRPGs ever made.
If I was going to dig in the vast vault of PSX RPGs, these would NOT be at the top of my list. I’d start with Suikoden. How on earth has this never been brought back?! And of course Suikoden 2, and another fantastic gem - Wild Arms, and then the rare but superb RPG/dating sim Thousand Arms, and then Rhapsody which got a shoddy re-release on DS many years ago, and another rare gem - Legend of Mana...
That’s just a short list. I’d LOVE to see those make a comeback, updated or even in their original form.
Technical issues aside, the $40 price tag for me simply to play Grandia 2 is a nonstarter.
I played and beaten Grandia 1 back in the day and even back then I felt that game was about 10-15 too long.
I have no desire to pay for game I'm not going to play again.
Honestly havent noticed the bugs, very happy with it
Upgrading the textures and to a widescreen presentation is great, instead of giving us a 4:3 ratio and an unplayable fast forward button like those rubbish final fantasy ports
well i dont know if that warrants a low score considering the majority seem to have no problem
I can understand the low score, the games itself are pretty game but the game indeed deserves more quality of life support.
Im getting it annyway in a sale, or when its available physical Im sure its getting a physical treatment.
So in other words, you're better off getting and playing the original versions of the games if you can. Wow, you really have to screw up badly on a remaster for it to actually be considered the inferior version of the game!
Well, aside from cases where the fault lies with inferior control schemes on the hardware itself rather than with the developers (such as "Super Mario 64 DS" and some shooters originally released for the Wii).
It was a day one buy for me! Even though the audio glitches are pretty awful in places in the first game, I'm still working my way through it. I can totally forgive the QoL extras as it's very easy just to put the Switch to sleep at any point and resume later anyway. I'm hoping that the performance issues aren't too prominent in G2 - I remember it being flawless on the Dreamcast and down right unplayable on the PS2 due to the inconsistent frame rate. Hoping GungHo will patch these titles in the coming months meaning that these classic titles get the love they deserve.
Okay haven’t gone through all the comments so who knows what already discussed.
Lower than expected score but honestly some of the issues discussed do support it. However, one part it doesn’t talk about that further supports the argument is the price. I believe it’s like £35 in the UK. Considering the original is available as a PSN Classic on the PS3/PSV (I think Grandia 2 also got a digital rerelease?) for like half the price in total. Yes they haven’t had the “improvements” but if said improvements are minimal or actually negatively impact the game, then they aren’t work the increased cost.
Definitely one for a sale post-fix up.
I see NintendoLife are going with the “if it’s not perfect it’s crap” mentality. I’m finding the game to be quite fun and the flaws aren’t bothering me at all. Nintendo Life has rated higher games that I think are worse than this collection.
Can't believe the number of people who clearly didn't read the review. The original versions of the games are an easy 9/10, but GungHo's porting job is atrocious. Grandia II is legitimately unplayable in handheld mode, and the less I say about the first Grandia here the better. I say this as a huge fan of the series: 5/10 is a plenty generous score for this disaster.
It's amazing how people CAN'T understand this review is about the PORT/COLLECTION, not about the games! I can't believe some of the comments I've read
Anyway, it's sad to know the port has a bunch of glitches and problems that have been overlooked. I'd like to buy it but I'll wait till there's some improvement to justify my $40
Will wait for a patch, then.
Well, crap... I was looking forward to this since I owned but never completed both of the originals... but now I guess I'll have to wait for a sale and/or finish the other billions of games hanging out on my Switch before taking the plunge.
If they patch this to allow for non-filtered sprites in Grandia 1, and fix all the audio and graphical glitches in 2 I might consider this collection as I was looking forward to it, but as it stands, it's overpriced for the poor job they did.
5/10 is an unreasonable score - Grandia 2 is one of the greatest RPGs of all time. I bought this day 1 and am having a great time.The combat, story and characters are 9/10; It should be docked to a 7/10 at the very lowest given the sheer quality of the game(s).
If you like classic rpgs, this collection is an 8 or 9 at least...especially the first one.
Truly a shame, I feel like the Grandia series just can't catch a break. I'll stick to my original Saturn and Dreamcast versions for now.
@CurryPowderKeg79 lazy port like ps2 grandia. I do know we're at an age of early release games where hopefully this will get patched, though I do find $40 to be ridiculous especially given it doesn't have all the grandia games (grandia 3, Xtreme and gbc parallel trippers)
Well i've watched three reviews online all from people whose opinions i trust and whilst there were minor points raised none of them gave negative reviews.
Grandia 2 was the first jrpg I ever finished. Was thinking of getting this to finally play the first game, but maybe I'll wait for a patch. Or just buy the og version on PSN.
I was kinda expecting this. I looked at some of the trailers and the gameplay and something seemed off. This review pretty much confirms my fears. I don't have the original discs for Grandia 1 and was playing it through my PS3. Might as well just keep using the optimization option.
@OorWullie In other is a glitch review. That what I nickname them for some of the user reviews that point bugs in the game need to be fixed.
5 out of 10 for these 2 masterpieces? Dont make me laugh!
Yeah sure, there are some technical issues and other stuff that dont really fit in 2019/2020 but hey....these games contains great stuff and are far better than moste of the crap which is coming out nowadays. So many games got a higher score....i think its unfair...and, as u can see in the comments...the people are waiting instead of trying this great games! Shame! 5 out of 10 is simply laughable and nothing more.
This port is disappointing.
The sound of battle menu selection is too loud, so I had to turn down overall music. For a JRPG fan, being unable to enjoy soundtrack like this is unacceptable. This score is too generous
@DockEllisD Late to the party but wasn't grandia 2 such a special experience?
Now we need skies of Arcadia on switch too!!!!
It's on sale now and I am considering picking it up.
I wonder if it has been patched by now....
I remember enjoying the first game quite a lot.
We really need Breath of Fire 3 & 4, btw...
@Kenchi So: Did they? Judging by limited feedback on Reddit, the two patches released seem to have largely fixed the performance issues. Does this review hold up?
Removed - unconstructive
@Mrzaius I was just wondering this myself — the collection frequently pops up in sales and I'd love an excuse to jump back into the first game again.
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