Gimmick! is one of the most valuable after-market titles for the Famicom, and even more so for the NES, where it only received a limited release in Scandinavia as Mr. Gimmick. Sunsoft, the publisher, was an unsung hero of the 8 and 16-bit gaming eras, with titles like Batman, Gremlins 2, Panorama Cotton, and Waku Waku 7 to its name.
Gimmick was director Tomomi Sakai's labour of love, appearing late in the NES’s life cycle. A lot of effort was put into its graphical quality and soundtrack as a response to the Super Nintendo’s emerging dominance. You play as Yumetaro, a small green creature who is accidentally gifted to a young girl as a toy. When she finds herself kidnapped to another dimension, Yumetaro decides to rescue her.
A platform action game, Gimmick is famous for two things beyond its technical feats: deviously designed levels that require clever use of physics properties, and an utterly brutal difficulty level. Its stages are designed to perfection, Sakai engineering their layouts with pitfalls that require both logical strategy and knife-edge reflex. It features six stages in total, but mastering it will take long-term dedication. For those willing to push themselves, a speed run mode has been included to record your times.
Although he can acquire one-time use secondary weapons, Yumetaro’s primary ability is his magic star projectile. This bounces forward, taking out enemies and bouncing off the scenery in an organic fashion. But, it’s the way that you can leap on top of the star as it pings back, riding it to out-of-reach areas, that defines the game. You often need to judge the star’s trajectory, seeing how it responds to various angles, before hitching a ride, and this takes a great deal of trial and error. The star acts as a means of attack, defence, and a method to uncover secrets throughout the game. The last part is key, because each Gimmick stage requires exploration to discover a hidden magic object that affords you several extra lives in accordance with a massive score boost. Should you acquire all six of these treasures without using any continues, you can reveal the true last boss and achieve the best ending. The hidden areas are puzzles within puzzles, requiring incredibly deft finger reflex just to have a chance of reaching them. Beyond the viciously designed platforming and enemy negotiations, using your head to seek out these magic items makes the game what it is, riding cannonballs in a true leap of faith just to see where they take you.
This special edition re-release is a fine port from BitWave Games, featuring achievements, art galleries, save state features, and a rewind function that really comes in handy when you need to learn a thorny section. All are very welcome additions, though the art gallery is a little anaemic and no CRT filter options is a tad disappointing. The presentation is fairly basic overall, but it gets the job done.
Switch-bendingly tough though it is, Gimmick is a salient example of what made the 8-bit era so wonderful: a razor-sharp, thoughtfully illustrated action adventure full of creativity and imagination. Just be warned that when people talk about 'old-school difficulty', Gimmick is a cut above what they usually have in mind, and to that end may prove frustrating for those unable to steel themselves to the challenge.
Comments 35
I get it now, you point out difficulty as a setback in order to hook more people into playing the game, indirectly saying "play this, play this!". It certainly worked for me, keep up the good work!
My number one favourite NES / Famicom game right here.
I'm such a big big fan of Gimmick. :3
It's difficult but it's a really cute and detailed game, especially for NES standards.
Just look out for all the little bespoke touches they put into the game. You can't deny it was made with love.
This looks so charming. Can you remove the borders and adjust the aspect ratio? I really dislike border art in these releases and always just turn them black.
Yumetarô... Hmm... "Yume" is Japanese for "dream". But, I haven't seen any dream related thing in the review, though... Toy became a living creature – that's sounds like a dream...
I'm usually not a fan of excessively difficult games, but this game looks so charming and the gameplay sounds so interesting that I'm willing to eventually give it a try and regardless, glad to see even more retro games coming to Switch!
I did have this on pre order with limited run until I saw it’s coming out on general release , I’ve pre ordered this on Amazon . It’s also coming out on evercade
I absolutely love this game. One of the very very best on the NES, and very rare & expensive to find nowadays, so its great that its now available more widely. I'm very happy its a physical release too!
@Tom-Massey I have the same question as @Clyde_Radcliffe... is it possible to turn off the borders and just have black bars? Static borders in scrolling games drive me mad. Even the comparitively subtle ones in the NSO games get on my nerves.
Gimmick is my absolute favorite game on the NES, period. It's such a technical achievement and beautiful game that it's one game that I feel like everyone should try out. Super happy it's back for everyone and I can't wait to eventually play it, once my impulse buy of the limited edition from LRG comes in after how many months lmao 💀
Nice review! If you like this be sure to check out Juiced! on the Switch
Physical copy would have been cool.
This is not a port. It's obviously an emulation job. Save states and the rewind function are a dead give-away.
Might be fun to look at this one altho it's different from way back when I didn't have money for new games so I might as well have patience 😅. I'd probably get halfway through the third level and rage quit in favor of my extensive backlog, so this might not be a full price purchase.
@BenoitRen Lol thanks for the clarity.
Really great game. it is deceptively tough. never finished it, but now maybe I can haha. this is one of the games that stopped me from completing my quest to own every famicom game. at the time it was worth I think 500-600. now I think it goes over a 1000.
insane, but now everyone can get a chance to play it. too bad about the scan line filters. should be a basic option for these "retro" game releases. same with black border options, if it doesn't have it.
I was very excited to check this out when it was first announced, but then they announced that Sunsoft collection for Evercade. Gonna play it there instead. Anyway, nice review! Looking forward to it.
@Beefcakeyamato Price Charting currently has it listed at $547 loose and $1,095 complete.
Brings me back to a time when gaming was so much better then to what it is now. No DLC no Season Passes no Deluxe Editions no Ultimate Editions nothing you just got the full game there and then.
@TenEighty There actually is! The affiliate link to it on Amazon is at the bottom of the review!
@Fighting_Game_Loser Thanks! I totally missed it.
@TenEighty No problem! Honestly I didn't think there was gonna be a wide physical release of the game so when I saw LRG was gonna be distributing it and had a collectors edition with a Yumetaro plush, I had to get it no matter how long it takes to get here
@cdog555 not sure why your tagging me, but I was on a proxy the other day and a complete was 250,000 yen. around 1850 or so usd. all the carts were around 460-497. either way, a waste of money and not worth it imo.
What are you guys talking about?
I've had the physical edition in my collection for years.
https://i.imgur.com/Zh76JPf.jpg
(yes i'm showing off haha)
This looked like another quality Sunsoft NES game to me, and I knew I wanted to try Gimmick after reading Hand Drawn Gaming vol. 2. So I jumped on a preorder when LRG announced it.
It sounds like I will be making heavy use of the rewind function!
Easily one of the most underrated NES games.
I have read about Gimmick! / Mr. Gimmick being called:
It was released very late in the NES lifespan, and basically unreleased in the West.
Particularly the physics in the game and insane attention to detail, which has spawned entire YouTube video series dedicated to all its little wonders. And frequently regarded as looking like a SNES title.
I run a weekly retro video game poll on Reddit. For the NES/Master System era, Sunsoft was in the top 6 for most games developed, with 5 titles making the Top 100:
I had never heard of this game before this review, so I went ahead and bought it.
Wow. For an NES game, this is incredible. The physics-based platforming is extremely impressive. And the review wasn’t lying. This game is beyond difficult. More so than any other NES-era game I’ve ever played. But I fell in love with it. I’ve since preordered the physical version of the re-release on Switch and bought a reproduction of the NES version.
The physical version costs $35 vs. $15 on eShop. Kind of hard to justify more than double the cost.
@RubyCarbuncle Why is this better? It's also a game almost no one saw all the content from (in this case because of the difficulty).
DLC and deluxe editions are for super fans who want extra content. It is actually more valuable to those people after all. Seems okay to pay more.
The standard version is for the masses, most of whom will never see all the main game content. They pay less and get less.
Seems a better balance and more fair than "pay upfront for the full game you probably won't get to play".
Not saying there are not silly and broken aspects of DLC and deluxe editions. I don't like all the approaches to the problem, I just find that it is meeting the markets much better than the old ways.
@MontyCircus Thanks for that much more recognizable list of Sunsoft games! I have a feeling the author, @Tim-Massey was trying to give some lesser known titles some print. Then again, I'm probably just ignorant of SNES titles as I lost track of Sunsoft after NES — but leaving off Blaster Master, one of my favorites, and Journey to Silius, a well-loved title, stuck out to me!
@aaronsullivan
Glad you enjoyed it!
@aaronsullivan It's just better from my perspective as I grew up during that era (I'm 45) and gaming today has just become such an expensive hobby. As well as different versions of games you have to pay to play online with games you've already paid for. In my day you went to a game store bought the game you payed for it and that was it. I'll always prefer that.
Still kind of wish somehow it could have been the eXa-Arcadia version.
Yes, I know that would never happen, but still...
@samuelvictor @Clyde_Radcliffe Sorry for the late reply! I did flick through the wallpaper and totally honestly, I can’t remember if there’s an off option and nor do I have access to the game currently to check. Hopefully it’s not a dealbreaker either way.
Going to try this after I complete Gravity Circuit. I don't like having more than one uber-tough game going on at a time (I'm getting old). Also, I completed Ufouria: The Saga years ago, which is another oddball gem from Sunsoft, so I have high expectations for this one.
Well, I did finally receive my Limited Run Games copy of Gimmick Special Edition. And I have to say... it's still the same great game, but I am a little disappointed with the input delay! I just compared the Famicom cart running on a CRT (which I still happen to own) to the new Nintendo Switch version, and it is definitely noticeable. It's unfortunate for sure. I guess that's why they always put rewind functionality on modern versions of retro games, huh?
So yeah. Unfortunately, the original Famicom version is still the best way to play Gimmick. How annoying.
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