As Fight'N Rage loads up, it mimics the boot sequence of an old arcade cabinet, going through its various system checks, verifying and okaying its RAM before throwing up its ROM number and region version. It’s a nice little touch in a game jam-packed with nice little touches. With a heavy (and totally optional) CRT post-effect that makes everything look like its bending to the contours of an arcade unit’s screen – coupled with appropriately over-saturated colours and scanline effect – it really goes out of its way to let you know exactly where it's coming from.
Combine all of this with its name – an obvious amalgamation of Final Fight and Streets of Rage – and you have what may seem, on initial inspection, a rather slavish homage to the glory days of side-scrolling arcade brawlers. However, this is no token tip of the hat, and Sebastian Garcia – who, somehow, designed and developed this game entirely by himself – has created a surprisingly deep and sophisticated beat’em up that surpasses many of the greats it seeks to emulate.
You start out in Fight’N Rage with no other option but to jump into its arcade mode, choosing from one of three characters: Gal, F. Norris and Ricardo. You’ve also got just three buttons to get acquainted with: attack, jump and a special move. Simple. However, once you start to combine these three inputs and experiment with your chosen character, the depth of the combat on offer quickly becomes apparent.
Each playable character in Fight’N Rage has a bunch of directional grab attacks, ground arts, aerial arts and special attacks (one of which is secret) to get your head around through experimentation. This is made easier once you’ve bashed your way into the arcade mode a little bit and earned enough of the in-game currency to unlock its comprehensive tutorial mode. It’s perhaps a strange choice – and one of the game’s only missteps – to lock your tutorial off to begin with but, to be fair, roughly ten minutes of play will earn you what you need to open its doors.
Once you’ve gained access to the tutorial, a whole world of fancy chain combos, parries, dash attacks, cancels and counters reveals itself and you begin to realise that what you’ve got here is the good, old-fashioned structure of a retro beat’em up with a whole new level of depth baked in. This is Final Fight, Streets of Rage and Double Dragon all stirred together and seasoned with a hefty dose of Street Fighter. You’ll still move across the screen battering all-comers, smashing bins and barrels for a roast chicken dinner, picking up knives and pipes and dodging into the fore or background to avoid a vicious whip from some leather-clad biker chick, but there’s so much more opportunity to put your own stamp on how these running battles take shape.
With an expanded arsenal of moves at your disposal, Fight’N Rage then gives you exactly the right mix of enemies with the combat smarts to put your skills to the test. There’s very little in the way of boring, button-mash fodder amongst the crazed animal mutants you face down here. You’ll very quickly get to know each and every type of bad guy intimately, and you’ll need to if you hope to survive the onslaught of later levels.
There are electricats with Blanka-esque shock attacks, packs of belly-flopping biker hogs who charge you en-masse and birds dressed as Street Fighter's Adon who utilize a few of his Muay Thai moves, including some vicious anti-air defences. There are cats cosplaying as M.Bison who like to power-slide in your direction, killer bikers, whip chicks, Balrog-esque Doberman bouncers with charged up punch attacks, knife-flinging rats who hang back and wait for their moment to stab, huge rampaging bulls… so much delicious death to get your head around, especially when it’s all being thrown at you in quick succession.
Even at its most hectic, however, once you get a handle on your array of moves, learn how to chain normal attacks into specials, slide, parry and utilise that dodge into the foreground or background at exactly the right moment, you’ll find that beautiful rhythm that all the very best action games have, giving you the ability to stylishly weave your way through your enemies, a death-dancer rarely taking a scratch. This is old school side-scrolling beat’em up action elevated to another level; button-mashing taking a back seat to knowing your enemy, thinking ahead and pulling out show-stopping specials when given the opportunity.
Those special moves, by the way, are on a little cool-down counter in the top left-hand corner of your screen; every time you use one, you’ll need to give it time to refill. However, if you find yourself up against it with an empty SP gauge you can continue to pull off your specials at the cost of some of your HP. It’s a clever little wrinkle; giving up some of your precious life bar to turn the tables when you really need to. This is further added to when you successfully parry an incoming enemy attack, immediately refilling your SP to come right back at your assailant with a devastating counter. It’s little details and systems like this that make Fight’N Rage so addictive and clever, and so much more than you’re perhaps expecting at the outset.
Boss battles are all uniformly excellent and, much like the rank and file enemies you encounter throughout levels, there’s always a trick to successfully taking them on. You may find yourself getting absolutely pummelled to begin with, but each and every one of them has a weakness to be exploited. Finding that weakness is part of the fun.
There’s just so much to love about Fight’N Rage, so many little details and nods to old games to spot as you play through a main campaign which fans out in multiple directions with secret paths to discover, alternate routes to the final battle and some eight different endings to see with variations depending on choices you’ve made along the way. Player characters are also uniformly excellent, with each bringing something different to the table.
Gal’s a potent mix of Fatal Fury’s Mai and Street Fighter’s Chun Li; with powerful kick attacks and super quick combos, she’s fast but relatively weak, perhaps not the best place for a beginner to start, especially with regards to boss encounters which last that little bit longer (in an amateur’s hands) due to her smaller damage output. Ricardo, with his Mike Haggar-inspired outfit and wrestling moveset, clears screens full of mutants in short order but is cumbersome to move around, something that takes a little time to learn to work with. F.Norris, the all-rounder, was our fighter of choice for early runs; he's basically Final Fight’s Guy reskinned, retooled and spliced with Ryu, and a good character with which to learn the ropes and get to grips with the basic combat principles shared by all three player characters.
The arcade campaign, while tough, does offer endless continues to help you make your way through, and you can quit out and head back into the game’s menus safe in the knowledge that you’ll be afforded an opportunity to pick up where you left off when you reselect the last character you were using. It takes about fifty minutes to battle your way through the various levels on offer, which throw up plenty of surprises and nods to classics from back in the day and are, apart from one slightly annoying sewer raft level, uniformly excellent. A shout-out must also be given to a blistering soundtrack by Gonzalo Varela that includes over forty (!) tracks to accompany the on-screen carnage that veer between the guitar-heavy rock riffs you’d expect of this type of game to some superbly atmospheric – and totally unexpected – jazz and funk.
As we've already mentioned, you earn coins as in-game currency exclusively in arcade mode; the fancier you fight, the more coins you’ll get, and these can then be used to unlock a bunch of new modes and bonus goodies. There’s the tutorial arena and a battle mode which sees characters go 1v1 in Street Fighter style duels; the combat isn't really deep enough to make it a viable alternative, but it’s a fun way to brush up on your skills and combos. There’s also a speed-run mode, fifteen different costumes for each of the main characters, tip cards that further your knowledge of the game’s little combat wrinkles and the ability to unlock almost every single enemy in the game to be used as playable characters. It’s a hugely generous package overall and one that almost completely dispels the myth that beat’em ups need be repetitive or shallow affairs that lack longevity or a reason to return once you’ve been through them a handful of times.
Performance on Switch is excellent in both docked and handheld modes, although we did notice the tiniest bit of slowdown here and there when things get absolutely crazy with enemies. It's also a really beautiful looking game, packed full of little details, whether you’ve got all those optional CRT and scanline filters turned on for maximum old-school effect or prefer to play it with a sharper, more modern feel to the graphics.
Conclusion
Fight’N Rage arrives on Switch and immediately positions itself as one of the must-own action games on Nintendo’s console. Its surprisingly deep and satisfyingly weighty combat engine combined with three strong and varied player characters and a host of cleverly-designed enemies elevate it above the usual button-mashing experience perhaps expected of entries in this genre. It’s got an excellent arcade mode that branches off in various directions as you make your way to the final boss battle, as well as a ton of unlockable modes and extras to keep you coming back for more. Whether you’re a learned fan of old-school beat’em ups or you just like pummelling the life out of mutant punk pussycats and monkeys dressed as Bruce Lee, you owe it to yourself to experience what Sebastian Garcia has created here; it’s easily one of the best beat’em ups we’ve played.
Comments 61
This game is incredible, working for short bursts of kinetic fast fighting between long DQ XI S sessions.
@Savino It's not you. We are on it.
Uh oh. My bad. Apologies for reminding everyone of the cursed game.
Holy bewbs. Is there a way to turn the scanline effect off?
@PJOReilly Next time use one from the good Contra.
@aznable Yes, and the screen curvature so you can play it crispy crisp.
Gonna wait for this drop then pick it up. Sounds like a fun side scroller.
Those good old fashioned arcade games won't leave my wallet alone and I just got an arcade stick for the Switch!
@aznable Yeah, all the effects like crt and scanlines are totally optional, looks great clean as well.
@Shiryu Haha
Yeah, that sewer raft level is annoying. Something to get used to I suppose, but I really enjoy this game. Perfect timing too since I finished my second play through with River City Girls.
If scored anything less than an 8 here, I wouldve rioted. I dont really know why, but I'm in a rioting mood. Anyway, great see a deserving game, finally getting it's due.
Theres been a random influx of Beat em' ups lately. Aint complaining though.
One of the best old school style beat em up, hopefully Streets of Rage 4 could top this.
@Savino
how did the Wii ever get on a 'favorite console' list? the VC maybe?
The machine itself was a turd and the motes/motion controls were that hint of diarrhea mixed in. Blech.
SNES though; good call.
Wonderful. A game like this sort of has to have an annoying platforming/hover bike/sewer raft section. It’s expected.
This is a 9 and FIFA is a 4. That makes sense
I love this game, already have it in Steam, once the price drops in switch I will buy it again
@sword_9mm Your unpopular opinion is noted.
This is a great time, I throughly enjoyed my time through it. I've beaten the arcade mode twice. But holy smokes is the arcade mode hard on normal! Sheesh it's very punishing. You can't just go in and attack wily nily like in most beat em ups.
I'll definitely be getting this game..........as soon as it gets a physical release.
I was hired of this game pretty quick. River City girls came out too. Belt scrollers making a comeback.
Why oh WHY did I have to read this glowing review? And right after I preordered a physical copy of River City Girls. Now it’s another game on my wishlist.
I’ll have to wait for physical version of this one, too...
Awesome but it when its on sale!
I have checked the Steam discussions for this one wondering if there was a way to disable screen shake, which seems to be common in this game based on trailers. And it seems the topic has come up multiple times, but it doesn't sound like they've done anything about it. There are other things that I'm not sure I'd like from what I hear. I really love old beat-em-ups so I'm cautious when new ideas are implemented to extend their length or add difficulty. The old games are already excellent in their design, in my opinion. Still, this one looks nice and new beat-em-up games are great to see. I'd consider giving this a shot if the screen shake was optional.
Needs online multiplayer
@bimmy-lee I’m still waiting for Battletoads to come to NES online so I can finally use rewind to pass the turbo tunnel. I still keep passing through the platform. 😾
Looks fantastic. Gonna get it when I clear the old backlog.
Sounds like a buy to me. I thought it was great looking from first discovery, and everything I read says this is a game to get. Equally impressive that it was made by one person--when I see stuff like this it gives me hope that I can pull it off myself someday.
I’m here for the thumbnail
But is the game insert buzzword here?
@Fake-E-Lee Completely agree! Also love Sengoku 3 and the Capcom Beat-Em Up Bundle. Have you also tried 99 Vidas or Wulverblade? Great beat-em games with great visuals, controls and music.
I don't understand the review tag line. Has somebody said the side scrolling brawler is dead? The delightful River City Girls just came out recently...
@BeefSanta Your icon is unnerving...
This looks amazing. It needs online coop!
Definitely get this one now:)
$20 seems a bit steep. I'll absolutely wishlist it, though.
Those saturated colours and heavy blacks look delicious, I may have to pick this up for the eye candy alone.
@NotTelevision - Just a brutal section for sure. Akin to platforming in DD in its ability to induce rage. I was always able to clear it by looking towards the top of the screen instead of directly at the path ahead. The same trick worked for me against Tyson in Punch Out too. I doubt BTs will ever be in the app, but maybe as a stand-alone or compilation release? I’d bite.
Was looking forward to this one. Only have Coffee Crisis on the Switch and it's not great at all. Hit boxes feel off and seems overly difficult.
@BeefSanta If anything, between River City Girls, Streets of Rage 4 and this, the side-scrolling brawler genre is making a comeback.
Lovely game. I would say it nails the 90s beat-em-up motif perfectly, and I'd put it among the best from that era. I'd only rank Dungeons and Dragons, Guardian Heroes, and Streets of Rage 2 above it. More reviews (along with the game's marketing) should showcase Fight N' Rage without its filters as they have put off friends of mine interested in the game. 9/10 from me also!
Another generic wannabe retro title gets a 9/10 on Nintendo Life?! Who'd have seen that one coming!?
How long before NL finds another anime game or city builder to take a dump on?
Annoyingly I couldn't beat this game even though it offers unlimited continues, the last stage is just too hard and the parry seems to work when it feels like it. I was determined to soldier on but my hands were cramping so badly I had to stop from the pain. Saying that this game has no button mashing moments is just a flat out lie xD
@Heavyarms55 This has received several 9/10's with most saying it is as good as the classics that inspired it. There's nothing generic about it either.
@OorWullie Sure thing bro. So it's a wannabe retro title that does a good job of it. Still is what it is. I don't think any title of this sort deserves so much praise, especially in comparison to more original and newer titles that do their own thing and get 6s and 7s.
This sentence: "This is Final Fight, Streets of Rage and Double Dragon all stirred together and seasoned with a hefty dose of Street Fighter." Mm hm, that does it for me.
Solid review, wouldn't have believed this was a one-man project. Never been huge on beat-em-ups but after River City Girls, this looks like a great tonal palette cleanser.
@sword_9mm Not to dogpile but the Wii's motion controls, while burdened with a lot of gimmick utilisation, were actually brilliant for carrying out accurate aiming. I remember jokingly picking up a Call of Duty title on the Wii and coming to find I was considerably better at the game on the Wii than on other consoles. Basically stopped playing console shooters that weren't on Nintendo systems after learning this. Gyro on the Switch isn't quite as precise as what the Wii was running but it's close enough that I'm comfortable using it for shooters.
@Savino Excellent response! You've highlighted why the Wii is also one of my all -time favorites. Dead Space: Extraction was one of the best on the system.
got 99vidas for only 5 bucks... might get this one on discount
@Chunkboi79 Thank you
@PJOReilly
Thank you for a beat em up review that doesnt complain about repetitiveness.
I have heard this game eats River City Girls for breakfast, but I haven't played either.
That filter used in the images is great. I love little flourishes like that.
@cryptologous I'm genuinely in awe of the fact one guy made all this, props to the music lad as well, but it's such an enormous and beautifully crafted thing, amazing really.
@StinkyHat One thing that helped me out immensely was learning to pull back after jump attacking enemies so that you bounce off them and onto others, you can kind of keep yourself in the air out of harm's way when you get this down, works really well for the dreaded raft level.
ehh,..i tried it. Got repetitive/boring really fast for me, not enough variation and moves a little to simple. scott pilgrim vs. the world was better by a large margin.
@GhostGeneration Try the Capcom beat em up Bundle. You get 7 games for $20 and it usually goes on sale for around $15 every few months or so.
Waiting for a drop on this. As much as I want to support it and think it looks great, £17.99 is a hard sell when you look at the Capcom Beat Em Up Bundle costing less at full price (which I picked up for half). Getting a nice little collection of brawlers on my Switch now and this will be one of them as soon as the price is right. Would be a really nice get if a physical ended up making its way out.
@Sakisa Streets of Rage works far better.
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